- Localization branch - 6 September 2025
Hey everyone, I created a new branch called localization that has Spanish localization.For now, I used ChatGPT to translate just so I can test that everything is functioning but I will use a real translation service when I know I have all the strings mapped out in the Excel file and everything is working.If you want to test out the Spanish translation, right click on the game in your library -> properties -> betas -> select localization branch in the dropdown.You can then change the language in the main menu by clicking on the flag at the top right of the title screen.I appreciate any feedback.Thanks everyone.
- August 26 Patch - 26 August 2025
Fix for Idle mode getting stuck after a long period of time. Fixed Blessing of the Sloth should now trigger mushroom growth as stated in the tooltip. (Was accidently checking for the final blessing being active instead of the Sloth blessing)
- August 22 Update - 22 August 2025
Hey everyone, I've decided to do a tiny update that adds a "Perfection" reward if you max all upgrades for the field. I decided not to make it a Steam achievement for now since I don't want to force people to idle the game so much just for 1 final achievement. It's just a cute little statue you'll get if you decide to go for it. Once you achieve perfection, there's one more upgrade that you can get that is not meant to be maxed out - it's just for fun. Perhaps it's possible to max it out if you idle the game for many days (I'm not really sure). It's really not all that interesting and I personally wouldn't bother with it but maybe there are some insane people out there who are into this sort of thing...I don't know...let's find out! For now, it's just one upgrade that decreases the spawn timer by 1% per level up to level 99 which would be a 99% decrease in the delay between grass spawns…
- August 10 Patch - 11 August 2025
Added a couple of prestige upgrades to improve cash and essence gain in the late game.Added ball of yarn! Play with your kittens with the yarn! You can click the ball of yarn 5 times to get a buff that doubles base grass value and essence gain for a couple minutes. Added hay. Hay accumulates (up to 3) on the right side of the grass field. You can click the hay to feed your animals and gain a buff that also doubles base grass value and essence gain for 1 minute. The game has a proper icon now instead of showing up as a generic windows exe icon in the taskbar. Hopefully the game isn't too easy now... I might tweak the numbers in the future, we'll see how it goes.
- Aug 9 Patch - 9 August 2025
Grass should grow back evenly now instead of just growing back the last cut grass. (Should fix the patchiness that could happen sometimes). Fix some bugs that could happen when switching save slots.
- August 8 Patch - 8 August 2025
Some changes and upgrades to alter the way Sneaky Cat works and smooth out the difficulty curve. Sneaky Cat will spawn more often but the duration of the buff reduced from 40s to 30s and it will only increase Essence chance by 4x instead of 10x. Added Cat Food prestige upgrade that will double the chance of spawning a sneaky cat when you fill the cat bowl by clicking on it (lasts 60 seconds). Added Fat Cat prestige upgrade that will make the Sneaky Cat larger and buff the Essence chance to 8x from 4x. Hopefully this makes the sneaky cat more common to encourage more activity and also makes the buff less extreme and "all or nothing". Lots of people forgot about sneaky cat or never saw it and it is making them take much longer to finish the game compared to people who find the sneaky cat.
- Aug 7 Patch - 7 August 2025
You can move and resize the Blessing UI now. When resizing the shop windows the buy buttons should stay visible until there's no more space. It's not perfect but it should be better. Blessing of Space and Time changed from 1.5x to 1.35x speed upgrade. Also removed the Essence Gain multiplier from it and reduced the base cash value gain from 2x to 1.5x. (Let's be real it was overpowered) Also did some work on localization but it's not available in the game yet. Not sure if I'll put it in as it seems to be a huge pain to maintain all the translations. If I leave things in English I can quickly add and change things without having to update 5 or 6 different languages. I'll probably wait until later when I know things won't be changing.
- August 3 Patch - 3 August 2025
Added Crop Connoisser upgrade to double the chance of finding golden crops. Space Time Blessing no longer reduces other active blessing durations. Improved Triple Regrowth so that the staggered regrowths occur twice as quickly. Prestige Upgrade tooltips now show current essence count directly in the tooltip. Tweaked some of the blessing durations a bit. Some of these upgrades should make you a bit more powerful in the late game to reduce the grind a bit. I might add add a couple more powerful prestige upgrades to help as well.
- Aug 2 Patch - 2 August 2025
Pushed the changes from the pre release build to the main build. Fix for crash on start if your windows username has special chars Fix for indestructable tree bug Fix tooltip for tier 1 ponderers Crop Collector sorting so they draw properly in front of each other Fix for some blessing icons overlapping Smoothed out Marketing costs over the tiers Please let me know if anything is broken or feels weird!
- Aug 1 Prerelease branch - 1 August 2025
I'll push these changes to the main branch when less people are playing...I'm scared to break something. If you can change to the prerelease branch and confirm nothing breaks that'd be really helpful to know.-Fix for crash on Play (if you have special chararcters in your windows username or Cyrillic chars)-Slightly changed the way Weedsplosion works to make it prettier. It will now just explode 20 random grass/weeds instead of just weeds. The firework effect is more colorful.-Collectors will now draw in the correct order (looks less janky. very realistic now)
- July 31 Patch - 31 July 2025
Disabling CRT effect in prestige scene by default since some users are reporting flickering There's now an option in the settings to turn it on / off
- Game of Grass is Available Now! - 31 July 2025
Hello, everyone!I'm super excited to say Game of Grass is Available right now on Steam!I'm really looking forward to hearing what you all think of the game! I will be around just in case there are any bugs but I think the game is pretty solid. The pacing and balancing could still use some tweaks but at its core the game is a lot of fun!When I initially started working on this game I just wanted to make something small and fun while being inexpensive. I ended up spending a lot more time on it than I anticipated (as is typical with indie games). The game was definitely fun and it got some attention so I think the extra time spent was warranted.I would say the biggest inspirations for this game are Leaf Blower Revolution and (the) Gnorp Apologue. They were the main inspirations but I really wanted to do my own thing. Some other games played a part too. The recent Nodebuster / Digseum craze…
- Game of Grass Releases tomorrow! - 30 July 2025
Hello everybody! The day is almost here! I will be releasing the game tomorrow at 10:15 EST!Super excited and nervous for this day. Apparently I have a great fear of putting a lot of work into a game and then tragically dying just before releasing it so it'll be great to not worry about that anymore!I'm going to fix a few remaining small bugs today (thanks to IdleCub for playing!!) and maybe update the screenshots in the store and test out the final build to make sure there are no major issues again. That's another one of my fears - that there could be some game-breaking bug on release day that prevents everyone from playing. Anyways, hopefully nothing bad happens and everything is great!LET'S GO - THE DAY IS ALMOST HERE!!! SEE YOU TOMORROW!!!
- Game of Grass releases July 31! - 17 July 2025
Hi, friends!I'm happy to share that I've decided to release Game of Grass on July 31st at 10:15am EST - 2 weeks from now!What is this game?Just a game where you cut grass and it just feels satisfying. It really hits that lizard brain we all have. I definitely have it. You can really zone out playing this game. It feels good to play.It can be played semi-idly. The number goes up more and more, but it's not just about the number going up, it's about the amount of stuff going on.A lot of incremental games have a lot of flashy stuff going on but I wanted to see if I could take it a little further - I wanted to have a lot of stuff happening on the screen. I wanted to see how far I could take it, so I made the game in C++ with Raylib (an open source C library for game development). Other than that, I didn't do anything fancy, but that's how the game runs so smoothly with so many thousands of…
- Game of Grass Update! - 3 July 2025
Hi everyone, I wanted to give a little update about the game. I'll just let this be my outlet because I don't have anyone else I can really talk to about my game.First of all, I wanted to thank all the YouTubers that covered the game. I am so accustomed to a complete lack of attention that it is quite shocking to have the opposite suddenly happen. I feel a lot of responsibility and pressure to make the game great because it seems to be somewhat popular.So I've been working hard on the game for quite a while and I may be biased but the game is pretty amazing now. The dopamine levels released are second to none. I did a lot of experimentation adding things to the game. Some things worked some things didn't. I've added some more things to cut besides just grass. I didn't want to stray too much from the main pillar of the game - cutting grass; particularly making that feel very satisfying.…
- Demo Update June 4 - 4 June 2025
Updated the demo to fix some issues and other misc. gameplay things. Updated Titlescreen image. Bigger font for 4k monitors. Can move and resize the upgrade windows. Collectors won't target the same crops anymore. Walking path and grass chutes available in the demo. Improved reward for beating the demo. Probably more stuff I'm forgetting. I'm working on adding a prestige system but it's taking longer than I anticipated. It's not available in the demo but maybe soon. Since I'm not using an engine some things take longer than they would otherwise. Actually, believe it or not, this game wouldn't run very well if I did use an engine like Unity or Godot. The downside is certain things like making UI are very painful for me =). Also, the demo could use more reviews so please leave one if you like the game. Thank you!
- DEMO Patch: April 13 - 13 April 2025
Fixed shadowy shuriken so that it works on 60 fps monitors. Also the movement should be consistent now no matter what the frame rate. Fixed Butterflies upgrade to work properly now. The level was increasing 3 times for every one upgrade. Small performance improvement to drawing the rain.