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Soul's Remnant

Soul's Remnant Steam news

Chaomoon | Aug 13, 2026 | game

Released

333players observed · 6 October 2026 - 05:50:48 UTC

CasualIndieMassively MultiplayerRPGFree To PlaySteam Store

  • Latest observed players333 · 6 October 2026 - 05:50:48 UTC
  • SteamPulse tracked peak6,209
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Soul's Remnant news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players333 · 6 October 2026 - 05:50:48 UTC
  • SteamPulse tracked peak6,209
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews852
  • Release dateAug 13, 2026
  • DeveloperChaomoon
  • PublisherChaomoon

Genres: Casual, Indie, Massively Multiplayer, RPG, Free To Play

Company pages: Developer: ChaomoonPublisher: Chaomoon

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Soul's Remnant Steam news

Soul's Remnant news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • September 24th Maintenance Patch - 24 September 2026

    ✨ New Added the new Kmitty Pass item for October 2026. 🛠️ Additional Changes Optimized game servers.

  • Bonus Life Skill EXP Weekend & Scheduled Maintenance! - 23 September 2026

    Hello Remnants,We're announcing our first Bonus Life Skill EXP Weekend, which will run for 60 hours to account for all timezones.Event Duration:Fri September 25th 9am - Sun September 27th 9pm (PST) Fri September 25th 6pm - Mon September 28th 6am (CEST)Sat September 26th 12am - Mon September 28th 12pm (GMT+8)During the event period, all Life Skill EXP gains (for both gathering and crafting) will be increased by 25%! No action is required on your part as it will be a server-wide bonus. Just enjoy the boost to your grind!Additionally, please note that there will be scheduled server maintenance taking place for 1 hour tomorrow:Thu September 24th 5am - Thu September 24th 6am (PST)Thu September 24th 2pm - Thu September 24th 3pm (CEST)Thu September 24th 8pm - Thu September 24th 9pm (GMT+8)This maintenance will be for a minor update to make some server adjustments and add the exclusive Kmitty P…

  • Soul's Remnant Original Game Soundtrack Now Available! - 21 September 2026

    The Soul's Remnant Original Game Soundtrack is now available on Steam and all major digital music platforms! Stream for free on Spotify or YouTube, or download in high-quality for $9.99 USD to support the continued development of the game! Purchase on Steam using the link below:Alternatively, you may also find it on:SpotifyAmazonApple MusicYouTube MusicAnd many other digital music platforms!We hope you'll enjoy listening to the tunes you've been hearing in-game at your own leisure!Thank you for playing Soul's Remnant~ ːkmittyː

  • An Interview with the Devs! - 16 September 2026

    Last week, we asked our community on Discord to submit questions (about Soul's Remnant and otherwise) for our dear developers Chaomoon & Rajah to answer. We're ready to share their answers to the 19 questions we picked out from the 200+ submitted and sate your curiosity now, so here you go!"Is there some raid/group content planned, where the group dynamic actually matters (DPS, Tank, Heal specs)?" – RaidorChaomoon and Rajah: Yes, including party dynamics like this is something we plan to do in future content. It's something we have in mind and may work towards for future content, but nothing is 100% set in stone yet in terms of the specifics."How hard was the change from GameMaker to Godot? What were some of the initial challenges moving from one to the other?" – CameelChaomoon: It was a fairly intensive process. It took me several months of continuous work, maybe around 3-4 months of w…

  • Soul's Remnant Fan Art Contest Winners! - 13 September 2026

    Banner above drawn by our amazing Rajah!Two weeks ago, we opened up entries for our first ever Soul's Remnant Fan Art Contest, and we were absolutely wowed by the number of amazing submissions from our lovely community! Today, we're happy to announce our 4 winners, but due to the overwhelming response, we've decided to also pick out 8 honorable mentions!Winners (Super Star Aura, 3,000 Soul Gems)JokeolazuHoraraniichirei (Community Favorite by 💜s)Honorable Mentions (1,000 Soul Gems)cattoOouyukismellyEspyVolrogRainCrowAlbreoWerwulftendi"it was difficult to pick the winners, and even honorable mentions, due to all of the amazing art we got, and we really appreciate everyone who took the time to draw something special to show their appreciation for the game! 🩷" - SageWe hope everyone enjoys viewing the wonderful works made by our awesome community artists! Please stay tuned for another ann…

  • September 4th Patch Notes - 4 September 2026

    📊 Party EXP ReworkEXP now follows the people who actually fought. Your damage is your share, and healers and supports finally get their cut. Equal effort means equal EXP. No more last-hit or top-damager bonuses. The party bonus now grows with real contributors, not headcount. You always keep everything your own damage earns, but you can no longer level off a high-level partner's kills. Being AFK earns nothing. ✨ New Features & SystemsNew Echoes Added Item Pickup Speed and Combat Footwork echoes. Where do you find them? Take a guess :3 Terrain Step-Up You can now automatically step up one block when walking over uneven terrain. This can be turned off in the options. 🗡️ Combat & Skill ChangesBlink & Dash Both now behave far more reliably in tight spaces. Onslaught Now scales more with melee. 💬 Chat Scrolling up in chat no longer force-scrolls you back down when a new message arrives. �…

  • Soul's Remnant Steam Trading Cards Now Available! - 3 September 2026

    We're pleased to announce that Soul's Remnant now has Steam Trading Cards!This update brings 10 Trading Cards of our beloved Villagers with corresponding Emoticons of each of them, 10 Profile Backgrounds based on the various biomes of the colorful world of Soul's Remnant, and perhaps most importantly - an evolving Badge with 5 levels and a Foil version!Free to play games drop game cards based on your in-game purchasing. For every $9 USD spent (approximate) since the launch of the game's trading cards, you will earn one card drop. This card will drop at some point as you play.Alternatively, trading cards can be purchased through the Steam Community Market.We hope you have fun collecting all the badges and Steam profile customization options we've added - some trading cards are attached below to give you a little sneak peek, too!As always, thank you for playing Soul's Remnant!~ ♥

  • Bonus EXP Weekend! - 1 September 2026

    Hello Remnants,We're announcing our first Bonus EXP Weekend, which will run for 60 hours to account for all timezones.Event Duration:Fri September 4th 9am - Sun September 6th 9pm (PST) Fri September 4th 6pm - Mon September 7th 6am (CEST)Sat September 5th 12am - Mon September 7th 12pm (GMT+8)During the event period, all combat EXP gains will be increased by 25%! No action is required on your part as it will be a server-wide bonus. Just enjoy the boost to your grind!We're running this event also as an experiment for future weekend events. We're potentially considering various other bonuses apart from EXP as well, so look out for more announcements moving forward!Thank you for playing Soul's Remnant~ ♥

  • August 31st Patch Notes - 31 August 2026

    🐱 New Kmitty Pass Item! It is almost September, and as such, our new Kmitty pass item Ferni on Head will be going out to all Kmitty pass owners very soon! ⚔️ Combat & Elements Ice Rework: Ice Shatter now scales off your cumulative damage to that monster instead of its max HP. Ghost Rework: Ghost now pulls enemies in gradually instead of sending every monster on the map into a drift race. Seirei damage increased by 10%. Tightened elemental effect ownership when multiple players hit the same monster with the same element. You can now jump during the attack stop animation. Phasing now gains EXP while moving in combat. Slightly extended invulnerability on login and channel change. 👥 Party & EXP Fixed party grinding EXP being slower than solo grinding EXP. Fixed DoT damage awarding less EXP on kill. Fixed Round Robin loot seemingly going to random party members. Round Robin now excludes AF…

  • August 28th Patch Notes - 28 August 2026

    ✨ New Features & Systems Shiny System You can now make your items shiny at Gevil. Offer your soul to gain a cosmetic effect and +1 upgrade slot on that equipment. The cosmetic effect can be toggled off at Gevil at any time. Cross-Channel Social Party invites, buddy requests, and guild join requests can now be sent across channels. Added an Applications tab to the guild window. Training Dummies Training dummies have been added to every market hub. 🔮 Magic Re-re-re-adjustment Gravity Well Can now pull in monsters from other platforms if the well is large enough. Blink Now grants 0.25 seconds of invulnerability. Star Fall Now slowly drifts toward nearby monsters on its own. Arcane Surge Now locks onto monsters vertically as well as horizontally. 🗡️ Combat & Skill Changes Shield Bash Range now scales with your movement speed. Shadow Step Duration is now capped at its base duration + 4 sec…

  • Soul's Remnant Development Roadmap! - 26 August 2026

    Hi everyone! Check out our new Development Roadmap for Soul's Remnant!There isn't a fixed timeline for these features yet, but this should give you some info on what we're working on for future updates.We hope you'll look forward to these things and also continue to enjoy our current content!Thank you for playing Soul's Remnant! ❤️

  • August 22nd Patch Notes - 22 August 2026

    🌟 Star Fall Adjustments Star Fall came out of the rework feeling too clunky to actually use. These changes are aimed at fixing that. Recasting now repositions Star Fall for a small MP cost. Mana cost reduced by 50%. The raining projectile rate now scales with your attack speed. Now works properly with Shadow Twin. No longer fizzles out at 0 MP while Blood Sacrifice is active. 🗡️ Combat & Skill Changes Blood Sacrifice Blood Sacrifice was making players effectively immortal, so we're pulling its effectiveness back a bit. MP cost conversion to shield reduced from 70% to 60%. Damage taken conversion to MP reduced from 40% to 30%. The HP substitution for MP costs now bypasses your shield and reduces your HP directly. Toggle Skills Fixed Dark Fire and Divine Thorn fizzling out for active players. For real this time. 🌍 World Mighty Monsters There can now only be one Mighty Monster per map,…

  • August 21st Patch Notes - 21 August 2026

    🔮 Magic Skill Tree Rework The magic tree has been reworked and rebalanced across the board. Individual changes below. Gust Cooldown reduced from 4.5s to 3s. Damage reduced by 25%. Star Fall Now a toggle skill. Damage reduced so its DPS lands in roughly the same place as before. Gravity Well (Rework) Cooldown is now only 5 seconds. Larger range, shorter duration, and it now creates an explosion when the duration ends. Overall DPS is roughly unchanged. Arcane Surge Projectiles now travel 100% faster. Duration increased from 5s to 10s, but projectiles now disappear after hitting monsters 14 times. Soul Bomb Now deals 30% bonus damage to bosses. 🗡️ Combat & Skill Changes Toggle Skills All toggle combat skills (Dark Fire, Divine Thorn, and Star Fall) will now snuff out on their own after a period of player inactivity. Ranged Buffs Pure ranged skills have been buffed across the board by rou…

  • August 20th Patch Notes - 20 August 2026

    ✨ New Features & SystemsParty Recruit You can now recruit party members from across all channels for dungeons, Mirage, and party quests, straight from the Party window. Waypoint Compass Select any map to navigate to and a guide arrow will lead you there. Cosmetic Pets Cosmetic pets have been added to the game. Feed them to keep them happy and level them up to unlock more visual effects.Luck of the Sea (new skill) Occasionally fish up treasure such as Souls, Passes, or Mirages. New Dyeing System More accurate colors and accents, plus a live preview before you confirm.Villager Leaderboards Heart point leaderboards added for all 10 villager NPCs.Gathering Tutorial First-time players now get a tutorial when they learn the Gathering skill./trade command Use /trade \ to trade anyone on your map without hunting them down and double-clicking. 🗡️ Skill ChangesProficiency has been renamed to Lev…

  • August 18th Patch Notes - 17 August 2026

    ⚔️ Combat & Skills Upward Strike: damage increased by 20% Slash: bonus move speed increased from 1.5% → 3% per active level, and now grants HP on kill as an active stat Onslaught (Rework): no longer slows you. Instead it increases movement speed and makes you uninterruptible by your own attack animations, including immunity to knockback. Duration doubled, cooldown doubled as well. 🧪 Essence & Alchemy All players can now disassemble essence into lower tier essence. Yields are lower than the equivalent alchemy recipe. Map info now accurately displays the secondary essence each monster drops. 🎁 Items & Drops New items, Dull Mirage / Mirage / Radiant Mirage: create an instance of the map you're currently in. Rare drop from all monsters and dungeon chests. Added a sound effect and notification when picking up equipment, rare items, and similar drops. 🏜️ Balance Sandy Cave has been double…

  • August 16th Update Patch Notes - 16 August 2026

    Bug Fixes - Fixed Focused Mind EXP curve - Fixed cursed throw spreading across the map and dealing huge damage - Fixed disconnect issue that could occur when changing channels - Fixed looting issue with Iron Man drops (and improved looting in general) - Fixed fishing resource appearing rate being wrong - Fixed issue with loadouts not saving properly - A few other minor bug fixes Balance - Buffed pure ranged combat skill damage by 20% - Nerfed Divine Thorn damage by 15% - Profession dungeon EXP rewards now scale properly with ticket difficulty - Reduced monster spawn rate in Sandy Cave New / Changed Features - Darkness Crystals are now per-player instead of shared across the map, to prevent botting - Each player must clear their own crystal to keep hunting and earning EXP/drops - Added a Darkness Crystal tutorial - Dungeon timer now stops once the boss is defeated and reward chests appea…

  • Soul's Remnant is now live!! - 13 August 2026

    Soul's Remnant is now available in Early Access!It's been quite a ride, working on this game for over 10 years... but we're finally here! Soul's Remnant is finally launching! And with no more wipes!! ❤️Be sure to join our Discord server to chat with out community, report bugs, and leave feedback for us to improve the game with!Our official Wiki is now live too at https://soulsremnant.wiki.gg !! Check it out and help us improve it!We hope you enjoy exploring the mysterious world of Soul's Remnant. 🌌

  • Soul's Remnant launches August 13th 2026, in Early Access!! - 7 July 2026

    Our recent playtest is now over, thank you for participating in our playtest!We are happy to announce Soul's Remnant will be launching in Early Access on Steam on August 13th, 2026!Yes you heard that right. A release date! We hope you're excited. Tell your friends!!Be sure to wishlist the game on our Steam page and join our Discord server to stay updated!!So what happens now?Now we will spend the next month getting ready for launch. We will be further refining the game based on feedback and adding any final content additions we want to have before launch.With the early access launch, will there be any data wipes still?No! There will be NO MORE WIPES once early access launches, and your progress will be kept.Again, we want to thank you for helping us in testing, reporting bugs, and giving us feedback. Community feedback is incredibly important in developing this game and we will do our b…

  • Soul's Remnant's New Public Playtest Opens June 5th! - 27 May 2026

    Hello everyone! We're happy to announce that Soul's Remnant will be having a public test starting Saturday, June 5, 2026 11:00 PM East Coast US Time.The public test will be available to everyone, and will last about 3 weeks.Your feedback during the private and public tests is huge for us! It's our best chance to catch bugs and polish things up before launch, so every report and bit of input genuinely makes a difference.Come join our Discord community to chat with other players, share feedback directly with the dev team, get specific patch notes, and report any bugs you run into during the test: https://discord.gg/soulsremnantThanks for your support, we hope you're excited to jump back in to the world of Soul's Remnant!

  • Thank you for playing in our Playtest! 🤍 - 15 November 2025

    Our playtest has now ended, and we just want to say...Thank you for playing Soul's Remnant!! 🤍Soul's Remnant will return! We'll continue working hard on developing the game now, so stay tuned for future announcements!If you haven't yet, please be sure to fill out our playtest feedback form!It helps us a lot with making improvements for the future of the game, so check it out!And if you'd like to support our continued development of the game, consider supporting us on our patreon!See you all again soon~! 🤍

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2026September 24th Maintenance Patch1844751498221405
24 September 2026September 4th Patch Notes1842846814445879
331 August 2026August 31st Patch Notes1842212951311179
428 August 2026August 28th Patch Notes1842212951302149
522 August 2026August 22nd Patch Notes1841579228671085
621 August 2026August 21st Patch Notes1841579228670056
720 August 2026August 20th Patch Notes1841579228665254
817 August 2026August 18th Patch Notes1840944183786942
916 August 2026August 16th Update Patch Notes1840944183784676

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