SPSTEAMPULSELIVE ANALYTICS
Universal Combat CE

Universal Combat CE Steam metadata

3000AD | Feb 6, 2015 | game

Released

0players observed · 25 September 2026 - 18:18:08 UTC

ActionIndieSimulationStrategySpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)15,042
  • Revenue (VGI)$95,941
  • Review score42% positive

Universal Combat CE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)15,042
  • Revenue (VGI)$95,941
  • Review score42% positive
  • Total reviews266
  • Release dateFeb 6, 2015
  • Developer3000AD
  • Publisher3000AD

Genres: Action, Indie, Simulation, Strategy

Company pages: Developer: 3000ADPublisher: 3000AD

Top Steam chartsTop 100 gamesGame directorySteam Store page

Universal Combat CE Steam metadata

Universal Combat CE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/345580/metadata
Steam Storehttps://store.steampowered.com/app/345580/
Steam Communityhttps://steamcommunity.com/app/345580
PCGamingWiki search
IGDB searchSearch IGDB for Universal Combat CE

Reviews, pricing, and metadata

Review summary

Mixed

42% positive, 111 positive, 155 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 6 February 2015

Latest Steam announcements

  • Dev Update 2024 - 4 January 2024

    My fellow commanders! From the dev changelog, it has been five years since the last version release of 3.00.20.04 back on 01-02-2019. Yes - time flies. A lot has happened in those five years, both personally and professionally. But, as you all expect, I am still here. We did lose some of our friends and family along the way, but one day we will see them again. Back in 2015 when I decided to refresh the UC game via a DLC instead of doing a new Battlecruiser/Universal Combat game, it was supposed to be a relatively easy 12-14 month affair. As these things go, the more that I peeled back the layers of legacy code in a bid to upgrade them for one last dance, the more I discovered dependencies that either couldn't be left untouched or which stifled the implementation of other improvements. The challenges were further compounded by the fact that I was not only porting updated versions of vari…

  • Something Awesome This Way Comes! - 18 August 2022

    Hello Fans! Some people have been asking for multiplayer in the Universal Combat suite of games released here on Steam. Here's an explainer. As I mentioned in the forums, multiplayer was implemented in the original Universal Combat (2004) and up to the first Collectors Edition (2007). Maintenance and server backend issues, coupled with new features and updates made the multiplayer version lag behind the single-player version with each new point release. Unlike the All Aspects series, the Universal Combat series - which use different core engines - were never developed with multiplayer in mind because they were derived off the original Battlecruiser series. Thus, having to add multiplayer to a single-player game was fraught with all the usual challenges that such an endeavor entails. So, in the long run, having to sync the multiplayer with single-player features, bug fixes etc. was an on…

  • Maintenance Update - 17 August 2022

    Minor cleanup

  • Maintenance Build - 17 August 2022

    Minor revision/cleanup. No data or code changes.

  • Battlecruiser Millennium Gold - 30 August 2021

    So there's a restoration project for BCM Gold underway. More details are in this forum thread

  • DEV STATUS UPDATE Q3/20 - 10 September 2020

    OK - I don't even know where to begin with this without writing a massive blog. So I'm just going to try to keep it short and simple. As you all know, the Battlecruiser and Universal Combat games spawned from them are a labor of love and which I have worked on for almost three decades now. With various games in the series being derived from a previous game version while using engines and features, over the years code bloat (if it ain't broke, don't touch it!) accumulated to an unmanageable degree. Over the years, I replaced or upgraded most of the legacy code - to the extent that as of this writing, very little of the original Battlecruiser game code exists. In fact, all of the original legacy code written in TASM and MASM have since been replaced with C/C++ versions. This has been an on-going process each time I dare look at this code base with more than a passing glance. Here comes th…

  • DEV STATUS UPDATE Q4/19 - 14 December 2019

    So another year goes by - just like that. Remember my lengthy Summer 2018 update? Sure you do. For the past year, in between working to re-launch and bring Alganon back online, working on the UE4 port for Line Of Defense, dealing with some RL issues etc, I have also been working on the next MAJOR UCTLC build. Since the last build release, so much has changed between the official (3.00.19) and PTB (3.00.20) versions that merging the two and releasing a single build, will be a version with a LOT of broken things in it. And I don't want to keep having to maintain two branches. So I decided to hold off until I had completed some critical code which I've been working on, while also replacing old content with new (some of which you have seen in the PTB versions). Once that's fully completed, I can then deprecate both the current public and test builds in favor of a new unified build, then con…

  • BUILD 3.00.20.04 RELEASED - 3 January 2019

    Another build has been released via the Public Test Branch. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3439098.

  • BUILD 3.00.20.03 RELEASED - 30 December 2018

    Another build has been released via the Public Test Branch. No new content. I just decided to release my current DEV build so that it matches the PTB version at year end. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3434897.

  • BUILD 3.00.20.02 RELEASED - 29 December 2018

    This MINOR build has been released via the Public Test Branch. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3432677

  • DEV STATUS UPDATE - 28 December 2018

    This is just a quick end of year status update. I had planned to push the latest 3.00.20.xx PTB ver to the main branch by year end; but I simply couldn't make it. This was primarily due to the massive amount of legacy planetary scene content that still needs to be replaced or the scenarios simply won't work. If you're already using the 3.00.20.01 PTB ver, then you already know that ALL the legacy planetary scenes have been removed, and awaiting replacement (each one is MANUALLY BUILT) with the newer ones as seen in the new scenes already released with that build. The main issue is that any IA or ACM scenario that requires those scenes, currently has problems. e.g. a unit that needs to be a specific location, will likely be in a completely different location due to the size and scale of the new scenes. So EACH scenario has to be scanned for planetary locations, then those locations have…

  • BATTLECRUISER 3000AD - 22 YEARS LATER - 2 October 2018

    22 years ago on Oct 1st, 1996, the one that started it all, BATTLECRUISER 3000AD (aka BC3K) was commercially released. Eight years later, after the series evolved beyond a single capital ship, I added more advanced features such as allowing the player to control any and all of the game's assets, fps mode in space and on planets etc, the series spiritual successor, Universal Combat, was released. A short story. http://dereksmart.com/2018/10/bc3k-is-22/

  • BUILD 3.00.20.01 RELEASED - 27 September 2018

    This build has been released via the Public Test Branch. Please refer to the complete changelog for more info. The known issues log has also been updated. Once updated, Steam client should show BuildID 3160131.

  • BUILD 3.00.20 RELEASED - 17 September 2018

    FINALLY!! This is a MAJOR release! It requires a mandatory re-install of the game even if you don't own the DLC. To avoid confusion, I am not putting any notes in this bulletin. Please refer to the complete changelog for more info. Due to some missing content and random instability (not very frequent), this build is released via Steam's Beta test branch. It took a while to get it to work for a DLC, but I finally got it working. So there are now THREE builds to choose from depending on whether or not you have the DLC. AVAILABLE BUILDS Base 2.00.05 game The Lyrius Conflict DLC 3.00.19 The Lyrius Conflict DLC 3.00.20 (via Beta tab) INSTALLATION UPDATE 09-18-2018 Please follow this procedure to uninstall and re-install the game, even if you don't have the DLC installed. Backup your saved games (.19 games are compatible with .20) Uninstall the base game. This will also uninstall the DLC Inst…

  • BUILD 3.00.20 STATUS UPDATE - 2 September 2018

    Hey guys, Just a quick update to let you guys know that I am still working through some breaking issues which I have recently fixed. The issue that I am faced with is that, from this point on, future builds can and will break certain functionality (99% of which are graphics related) as legacy things are removed, replaced etc. That major work has started with this upcoming .20 update which, as you can see from the changelog, is pretty massive. So I have been looking into setting up a BETA tab so that .19 and .20 can be run independently. Going forward, this will allow me to have a stable and unstable build for people who want to switch while still checking out the new things. However, as TLC is actually DLC and not a full title, the Steam backend isn't being co-operative. But I am still trying to figure a workaround. If that fails, then I will have no choice but to roll out .20 and just…

  • BUILD 3.00.20 STATUS UPDATE - 10 August 2018

    Yes, it has been awhile but this was a major update and quite a few things were either flat-out broken, or didn't work as expected. In the end, I decided to move some items into a later build in the interest of getting this one out sooner. I have now updated the changelog to reflect the final revision. I am planning to release this update SOON. Yesterday I also released an update to the base 2.0 build due to some legacy issues which were worth fixing there. Stay tuned!

  • BUILD 2.00.05 RELEASED - 10 August 2018

    This is a minor maintenance release to the base UCCE 2.0 game. If you are already on the 3.0 (The Lyrius Conflict) Early Access build, then you can only play this by uninstalling 3.0 within the Steam client. The upcoming UCCE 3.00.20 build will pick up these base line updates as well where applicable. See the full changelog for more details.

  • DEV STATUS UPDATE - 3 May 2018

    As it has been over a month since I teased the release of a MAJOR build, I wanted to post a quick word on the latest status. It's a combination of things; but without getting too technical, here is briefly what's been happening. GAME DEV IS HARD - EVEN FOR A VET OK, that one was obvious. But it's a lot more complicated than that. As you know, my plan with this 3.x generation was to improve on the game in a variety of areas including not only in terms of visual improvements, but also in improvements to the AI, gameplay elements, world assets etc. But putting on a coat of paint, can only go so far - especially since I really don't plan on doing another complex game like this. Ever. That's why I created the ACM scenario first, and tested it using the previous engine iteration etc. Part of the visual improvements involves porting UCCE to use the slightly more advanced engine used in AAW/AOA…

  • 3.00.20 INBOUND. AND IT'S MAJOR! - 24 March 2018

    This is a very extensive update which wasn't scheduled to be released until later this year due to the sheer scope. On the content side, as there will be new scenes mixed in with the legacy ones yet to be removed, it means that any/all scenarios which take place on the planet, will likely not work as expected due to referenced units not being present where they were scripted to be. Particularly since the new scenes are very large. They are 8km x 8km compared to the approx 1.5km x 1.5km sizes of the legacy ones. The All Aspects engine (used in AAW/AOA games) suite being ported over, also has a vast number of built-in features which have to be ported over or things will either break, or just cause more work to be done. e.g. the character animation system is completely different in AAW as it is skeleton based. Which means that all the characters in UCCE have to support it. Which means that…

  • 3.00.20 INBOUND. AND IT'S MAJOR! - 24 March 2018

    This is a very extensive update which wasn't scheduled to be released until later this year due to the sheer scope. On the content side, as there will be new scenes mixed in with the legacy ones yet to be removed, it means that any/all scenarios which take place on the planet, will likely not work as expected due to referenced units not being present where they were scripted to be. Particularly since the new scenes are very large. They are 8km x 8km compared to the approx 1.5km x 1.5km sizes of the legacy ones. The All Aspects engine (used in AAW/AOA games) suite being ported over, also has a vast number of built-in features which have to be ported over or things will either break, or just cause more work to be done. e.g. the character animation system is completely different in AAW as it is skeleton based. Which means that all the characters in UCCE have to support it. Which means that…

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2022Maintenance Update4584121659777936465
217 August 2022Maintenance Build4584121659777882437
323 January 2018BUILD 3.00.19 RELEASED4249665521681384077
423 December 2017BUILD 3.00.17 RELEASED4249665521681384185

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID345580
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 6, 2015
Developer3000AD
Publisher3000AD
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMixed
Positive review percent42%
Positive reviews111
Negative reviews155
Total reviews266
Steam recommendationsNot available
AchievementsNot available
Average playtime forever4,037 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/345580/

Short description

The ultimate space capital ship combat compendium is the evolution of hard core space combat sims. The only game of its kind currently in existence.

About this game

THE MOST ADVANCED SPACE COMBAT CAPITAL SHIP SIMULATOR. EVER. SERIOUSLY. In Feb 2015, as part of the Battlecruiser twenty-five year anniversary celebration, a refresh of Universal Combat v2.0 was released for FREE for a limited time. Universal Combat which was first released in 2004, was the spiritual successor to the legendary Battlecruiser 3000AD series of games which made its debut in 1996. Then heralded as the most advanced capital ship space combat game, Battlecruiser 3000AD, the first title in the series, set the resulting standard for high-end capital ship combat games. You not only had control over a massive armed carrier in a vast universe with space and planetary bodies, you also had complete control over the carrier’s systems (weapons, navigation etc), support crafts (fighters, shuttles, vehicles) as well as an entire crew that moved around the ship doing various things (e.g. engaging in combat with intruders). When Universal Combat arrived, aside from new graphics technologies, it brought along with it a host of new features which were not present in the previous Battlecruiser titles. Such features included advanced fps controls which allowed you to not only deploy your carrier crew to planets, control them in combat etc, but it also allowed you to fight alongside them In 2007, Universal Combat Collectors Edition was released as the final title in the Battlecruiser and Universal Combat IPs. In 2009, following the 2008 release of Galactic Command Echo Squad SE which had improved space and planetary engines, we again refreshed the Universal Combat CE game with those improved engines, then later released it as Universal Combat Collector’s Edition v2.0. This ultimate space capital ship combat compendium spans over two decades and represents the evolution of hard core space combat sims. It contains all Commander scenarios from every game in the Battlecruiser and Universal Combat series: Universal Combat Special Edition (3000AD, Oct 2006) Universal Combat A World Apart (3000AD, Oct 2005) Universal Combat Gold (3000AD, Oct 2005) Universal Combat (Dreamcatcher Interactive, Feb 2004) Battlecruiser Millennium Gold (Dreamcatcher Interactive, March 2003) B…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Universal Combat CE's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Universal Combat CE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Universal Combat CE at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$9.99$9.99No discountSteam Store

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Terraria44,50725 September 2026 - 15:19:09 UTC486,9181,521,492Re-Logic
Stardew Valley44,30325 September 2026 - 18:26:06 UTC236,6141,016,067ConcernedApe

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