Station Master RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews19
- Release dateAug 14, 2025
- DeveloperTelegraph Studios
- PublisherTelegraph Studios
Genres: Indie, RPG, Simulation, Early Access
Company pages: Developer: Telegraph StudiosPublisher: Telegraph Studios
Station Master RPG Steam news
Station Master RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.2.3 - 21 July 2026
Thank you for playing Station Master RPG!Finally! This update improves performance with passengers a lot!The game should now run smoothly even with moderate amounts of passengers at the station. Too many passengers still have an impact on performance though.Enjoy expanding your station!If you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.2.2 - 10 July 2026
Thank you for playing Station Master RPG!The biggest change in this update is the rewrite of the ground rendering system, which should reduce passive resource consumption. Older savegames get updated when loading them, which may cause the game to freeze for a few seconds. Also, the new ground chunks are a bit offset to the previous system, which may cause some unwanted holes in the ground to appear. Send your savegame to [email protected] in case anything goes wrong after the update.Things that have changed in this update:Improved camera features (like free camera in play mode)Added a button to hide the UI for better screenshotsAdded a roadmap view to the game menuAdded an icon indicating when a staircase is not yet connected to the floorRewrite of the ground rendering systemIf you stumble across any problem with the game, make sure to report it in the Steam Community secti…
- Update 0.2.1 - 16 March 2026
Thank you for playing Station Master RPG!This patch fixes a bug that caused all sorts of trouble when saving the game.More updates will come soon.If you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.2 - 5 March 2026
Thank you for playing Station Master RPG!I'm back with a new update bringing a bunch of improvements to the game.Here's what's new in this update:You can now pause the game by pressing the normal time scale button againTweaked staff speed againReduced scroll sensibility for build mode cameraMade station roofs transparent from slightly further awayPassengers now give positive/negative feedback for automated equipment as wellPassengers now give negative feedback if there are no ticket offices or ticket machinesPassengers now distribute better among equipment with queuesYou can now exit build and management mode using escapeNew appearance for station stat barsTooltips are now less clunkyYou can now use vending machines as a player, though it has no real effect yet (Got an idea what should happen when using? Let me know!)Staff can now also spawn if the station has no rotaryAdded glowing red…
- Update 0.1.12 - 16 January 2026
Thank you for playing Station Master RPG!With this patch, all major bugs should be fixed, and I can focus on implementing new game features or improving existing ones.Here's what's new in this update:Longer trains! (Express: up to 8 cars, Semi-Express: up to 6 cars, Local: up to 5 cars)You can now place all sorts of equipment on pavement and it will no longer float above itTrack elements may now be rotated using the move toolTrains are now much more stable when it comes to saving and loadingPopulation change is now more subtle, so the entire town will no longer vanish after one bad dayVending machines can no longer be placed on grass due to pathfinding concernsFixed input not working anymore in certain situationsIf you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioy…
- Update 0.1.11 - 20 December 2025
Thank you for playing Station Master RPG!Here's what's new in this update:Fixed game freeze/crash when placing four platforms along a double track sectionFixed trains being placed on the wrong track in schedule editorChanged internal procedure for loading savegamesLamp/clock fixtures now properly appear when loading a savegameIf you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.1.10 - 17 December 2025
Thank you for playing Station Master RPG!Here's what's new in this update:Staff members work slightly quicker and their stats improve much faster nowAdded unlockable train services beyond level 6Fixed track numbering when adding or removing tracks and platformsFixed trains not departing when scheduled to 00:00Fixed holes in ground when deleting streets in certain situationsFixed passengers getting stuck on platform when their train is cancelledDeleting savegames actually works nowAdded walls to ground holes againIf you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.1.9 - 28 October 2025
Thank you for playing Station Master RPG!Here's what's new in this update:Fixed savegames taking very long to load if there are many passengers at the stationFixed passengers going home after using automatic ticket gatesFixed passengers not finding their way to the platform in some casesAdded option to enable "debug flags" which are red flags placed where a passenger could not find their way to the platformI am now about a month behind schedule with updates due to my recent illness. However, I will do my best to catch up.If you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.1.8 - 12 October 2025
Thank you for playing Station Master RPG!This update took a bit longer since I have been ill for the last three weeks (yes, weeks). However, I'm slowly recovering now and am therefore able to publish this update. Here's what's new:Completely rewritten the character rendering code, which should bring a huge performance improvement (Please note that loading an old savegame will take a few minutes (about 5 to 15, depending on the amount of passengers) because the game has to convert all passengers to the new structure)Removed passengers from the minimap, which should also help with performance (May be re-added in a future update)Temporarily removed the side walls of ground holes for another performance boost (which means that one can see through the ground there). This is a stop-gap measure until I get to rewrite the ground hole system.That's it for this update!If you stumble across any pr…
- Update 0.1.7 - 11 September 2025
Thank you for playing Station Master RPG!I'm back from holiday and will now continue working on the game. Here's what's new in this update:Removed "X passengers missed their train" messages and their negative service rating effect altogether, as this has caused more confusion than it was actually a good game featureFixed level-up not working after reaching later in-game yearsThe slide is now quicker, so passengers will not queue up that much anymoreFixed NPCs not finding their way after using a vending machine placed on the grass next to a sidewalkCorrected staff position when ckecking tickets at entrance-only or exit-only gatesThat's it for this update!If you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.1.6 - 29 August 2025
Thank you for playing Station Master RPG!This update finally addresses the performance issues with passengers (among other things) through the following measures:Optimised passenger spawning mechanismNote that passenger numbers may now be different from how they were before this updateImplemented a pathfinding cache that makes NPCs much more efficientMade NPC behaviour more efficient in generalTrains now depart forcedly after a maximum delay of 25 minutes after scheduled departure timeFixed passengers not finding their way across staircases in some casesSomething else to consider: Due to a bug, passengers may currently not find their way across a staircase if the staircase was built first and the upper floor added to it afterwards. So, make sure to place the floor first and then add the stairs.That's it for this update!If you stumble across any problem with the game, make sure to report…
- Update 0.1.5 - 23 August 2025
Thank you for playing Station Master RPG!This update addresses the following issues:Fixed orientation of point switches at tunnels at both ends of the map after double-trackingThis fixes trains that were unable to reach their intended track in some casesFixed "Shops, etc." income label popping up in random placesIncome/expenses labels now get hidden from a certain distanceImproved escalatorsEscalators now run a lot fasterPassengers should now no longer get stuck on themPassengers now mostly keep a distance of one step between each otherFixed passengers missing their train for no reason in some casesIn the next update (0.1.6), I want to address the performance issues with passengers.If you stumble across any problem with the game, make sure to report it in the Steam Community section!Thanks to all of you for playing this game! I really appreciate it!~ Shioyama
- Update 0.1.4 - 20 August 2025
Thanks to those who submitted feedback and bug reports! I'm gradually working through each one of them. This update addresses the following issues: Fixed passengers going up and down staircases endlessly Stuck passengers will now go home after a certain amount of time Trains will now depart at their correct scheduled time after loading More fixes are scheduled for the following days. If you stumble across any problem with the game, make sure to report it in the Steam Community section! Thanks to all of you for playing this game! I really appreciate it! ~ Shioyama
- Update 0.1.3 - 19 August 2025
Thanks to those who submitted feedback and bug reports! I'm gradually working through each one of them. This update addresses the following issues: Tactile paths blocking NPCs Trains stopping at platforms broken after loading savegame More fixes are scheduled for the following days. If you stumble across any problem with the game, make sure to report it in the Steam Community section! Thanks to all of you for playing this game! I really appreciate it! ~ Shioyama
- Update 0.1.2 - 17 August 2025
Thanks to those who submitted feedback and bug reports! This update addresses the following issues: Acquisition of developed plots was too expensive → prices are now lower for developed plots Fixed staff quitting mid-shift when using exit-only or entrance-only ticket gates Fixed passengers getting stuck in front of toilets. Also, toilet processing time now works correctly, so passengers take some time to complete their "business". Queue positions now get updated when moving equipment Longer trains will now be used if demand is high enough There are some other minor issues that I will address in the following days. If you stumble across any problem with the game, make sure to report it in the Steam Community section! Thanks to all of you for playing this game! I really appreciate it! ~ Shioyama
- Update 0.1.1 - 16 August 2025
- Fixed line break issue in Japanese version that made texts overflow - Updated some translations - Adjusted some prices in build mode
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 July 2026 | Update 0.2.3 | 1838407329269799 |
| 2 | 10 July 2026 | Update 0.2.2 | 1837955055356322 |
| 3 | 16 March 2026 | Update 0.2.1 | 1826992588602131 |
| 4 | 5 March 2026 | Update 0.2 | 1826362059921817 |
| 5 | 16 January 2026 | Update 0.1.12 | 1821922921815560 |
| 6 | 20 December 2025 | Update 0.1.11 | 1819386365097705 |
| 7 | 17 December 2025 | Update 0.1.10 | 1819386365085821 |
| 8 | 28 October 2025 | Update 0.1.9 | 1814309641607746 |
| 9 | 12 October 2025 | Update 0.1.8 | 1813041031304748 |
| 10 | 11 September 2025 | Update 0.1.7 | 1810503566410140 |
| 11 | 29 August 2025 | Update 0.1.6 | 1809235871619300 |
| 12 | 23 August 2025 | Update 0.1.5 | 1808601382521043 |
| 13 | 20 August 2025 | Update 0.1.4 | 1808601382417684 |
| 14 | 19 August 2025 | Update 0.1.3 | 1808061939507983 |
| 15 | 17 August 2025 | Update 0.1.2 | 1808061939442885 |
| 16 | 16 August 2025 | Update 0.1.1 | 1808061939408900 |
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