DIMENSION RANGER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews35
- Release dateApr 30, 2026
- Developer游际线
- Publisher游际线
Company pages: Developer: 游际线Publisher: 游际线
DIMENSION RANGER Steam news
DIMENSION RANGER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DIMENSION RANGER | 2026.06.01 Update: Combat & Card Tuning - 1 June 2026
GameplayBoss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP.【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP.【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8.【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled into your deck, instead of every 2.【Wukong·Shield Warrior】 and 【Main Sail Handler】 descriptions now include the Trigger keyword.【Vanish into the Hidden Realm】 now uses the correct enhanced healing value.【Even Convergence】 now plays enhancement feedback based on its configured count instead of always twice.【Life Steal】 now heals the leader by total damage actually dealt, with added group-attack and high-heal feedback.【Ginseng Fruit】 now draws first, then calculates healing from current hand size.【Cyber Avatar】 c…
- DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual Feedback - 16 May 2026
GameplayReduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.Reworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.Recon Drone's hack cost increase can no longer push a target card above 10 cost, preventing over-cap cost states.Strengthened the derivative Dissolving Bomb series: after destroying one of your units, they now also grant 5 Armor while keeping their original draw, cost recovery, team health gain, or random enemy destruction effects.Reduced Dissolving Bomb's cost from 2 to 1, improving…
- DIMENSION RANGER | 2026.05.15 Update: Cards & Combat Fixes - 15 May 2026
GameplayDissolve Bomb series buff: all 4 Dissolve Bomb cards now grant your leader +5 Armor before destroying an allied unit, giving this card group more reliable defensive value when sacrificing units.Master Thief effect adjusted: changed from “turn your hand into copies of the enemy hand” to “gain copies of 2 random enemy hand cards and make them cost 2 less,” reducing the uncontrollable feel of having your entire hand replaced.Recon Drone adjusted: Health reduced from 4 to 2.When hacking a card and increasing its cost, the target card will no longer be raised above 10 cost, preventing costs from exceeding the cap.Red Boy adjusted: Red Boy has been renamed Red Boy: Apprentice Mage, and changed from 2 cost, 1 Attack, 1 Health to 4 cost, 2 Attack, 2 Health.Wukong: Dark and Windy Night buffed: damage dealt to all units increased from 8 to 9.Containment Pod buffed: Health increased from 4…
- DIMENSION RANGER | 2026.05.07 Update: Combat Rules & Store Fixes - 8 May 2026
Gameplay Optimized preset player and enemy decks for stages 7–8: late-stage deck setups on both sides were adjusted so high-level battles have a more reasonable pace and matchup flow.Standardized spell targeting rules: spell effects are now separated into selectable targets and targets that can be affected, reducing confusion and input errors from inconsistent target checks.Adjusted damage display for Spore-related spells: effects that deal damage to all units now support spell damage bonuses, and card text uses dynamic values so players can see actual damage.Added forked-hit and pre-death hint support for Deadly Poison: when an attack can directly threaten the leader through a lethal effect, the pre-death hint displays more accurately.Adjusted trigger timing for units with the Shield keyword: cards with Shield now gain it before on-play effects and Vigilance resolution, letting Shield…
- DIMENSION RANGER | 2026.05.06 Update: Venom & Combat Fixes - 6 May 2026
Gameplay Adjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.Adjusted Wukong: Power of Nothingness: changed it from its previous hero skill cost-reduction effect into a Trigger-based cost growth effect. Whenever your side uses a hero skill, it gains cost, making it more of a growth unit built around hero skill usage.Adjusted the text and effect presentation for Power of Nothingness so its rules better match the actual trigger logic.Adjusted the Arsenal hero skill: the summoned Mechanical Guard changed from 4-5 to 4-4, and its cost-reduction logic was fixed so deaths can correctly reduce it to 0 cost.Moved some enhancement-replaced hero skills into the Adv universe, unifying the classification logic for Wukong / adventure-related skills.M…
- DIMENSION RANGER | 2026.05.04 Update: Venom & Roguelike Improvements - 4 May 2026
Gameplay Expanded the Venom summon system with multiple Venom units from 3/3 to 30/30, and updated Unstable Mutation, Small Buddha Statue, Crimson Power, Toxic Spread, Dancer, and related cards with new Deathrattle or summon effects around calling Venom. Strengthened the Spy package by setting several Fallen Spy units to 1 Health, making them easier to destroy and more reliable for Deathrattle-driven Spy and Fallen synergies. Adjusted several cards and skills: Hundred-Eyed Demon now shuffles 2 original copies instead of 1; Mimic Entity now gains bonuses based on empty allied slots; Tidal Power now shows this turn’s spell-damage value; Golden Horn is cheaper; Toxic Spread has been reworked to summon Venom and grant an attack bonus to all allies. Improved the Cyber basic skill Cybernetic Counterattack: armor is now gained through the formal armor flow, and the description order was adjust…
- May 3, 2026 Update: Combat Pace and Rogue Improvements - 3 May 2026
New Features / Changes Added and reorganized game settings features: the settings page now includes an experimental features toggle and experimental speed options. When enabled, players can choose 1x, 2x, 5x, or 10x speed. This feature may cause unexpected gameplay issues; using the highest 10x option is not recommended for regular play, and in some situations it may even cause stuttering or an unstable experience. Turning experimental features off automatically restores 1x speed.Improved battle pacing: reduced enemy action delays and sped up card draw animations. Enemy unit cards no longer pop up when played, reducing interruptions during combat, while spells and hero skills are still shown.Adjusted the Rogue energy reward algorithm: energy gains now use a steadier fixed reward setup, with separate rewards for each Boss floor and for full-run completion.Reduced the fragment cost for ca…
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