SPSTEAMPULSELIVE ANALYTICS
BrainBread 2

BrainBread 2 Steam news

Reperio Studios | Mar 9, 2022 | game

Released

3players observed · 5 October 2026 - 17:53:52 UTC

ActionAdventureIndieFree To PlayFree to PlaySteam Store

  • Latest observed players3 · 5 October 2026 - 17:53:52 UTC
  • SteamPulse tracked peak20
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

BrainBread 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 5 October 2026 - 17:53:52 UTC
  • SteamPulse tracked peak20
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews5,198
  • Release dateMar 9, 2022
  • DeveloperReperio Studios
  • PublisherReperio Studios

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: Reperio StudiosPublisher: Reperio Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

BrainBread 2 Steam news

BrainBread 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • brain'o'ween 2025 - Patch 1.0.5.0 - 5 October 2025

    Server owners please update your servers! New Maps Hospital - Objective Halloween 2025 - Arena & Deathmatch Misc Fixed issues related to func_transition being blocked by physics props. Added bb2_body_blood, which will allow you to disable viewmodel & firstperson body blood. Removed cheat flag on bb2_render_body. Added an achievement for the MP-412 REX. Community Discord https://discord.gg/0TitkvlFlYoBak0V

  • Post-Xmas Update - Patch 1.0.4.8 & 1.0.4.9 - 28 December 2024

    Server owners please update your servers! Added Fred's Farm as an official map (new achievement as well). Fixed door transition softlock issues in the Evil Manor map. Fixed elevator exploit in Nightclub, zombies can no longer break the map by calling the elevators before the objective to move up starts. Updated FMOD to the latest version. Updated Russian & Brazilian translations. Minor optimizations. Added native propper handling in VBSP, allow mappers to easily convert brushes to models automatically through the func_detail_model entity (used to get around brush limits in the Evil Manor map). Happy holidays!

  • Fred's hell-o-ween hotfix - Patch 1.0.4.7 - 30 October 2024

    Server owners please update your servers! Ambit - Arena Adjusted bandit respawn times. Added an extra item spawner. Added an extra ammo box. Minigun will be spawned for the chaos round. Removed flamethrower bandits. NPCs will drop their weapons. Added frag grenades. Reduced chaos round from max 8 min to 4 min, on avg in hardcore you couldn't even last 3 min. Reduced last round ambush timer. Added a few more reinforcements. Backyard - Arena Adjusted zombie spawn rates. Mecklenburg - Arena Reduced bandit obj timer. Adjusted bandit spawn times. Removed flamethrower bandits. Added the minigun. Rishika- Arena Reduced crystal cap times by 30 sec. Evil Manor - Story Fixed NPC clip near lab door entrance and exit. Clipped various areas in the lab area. When +use'ing the prom room doors it should prompt needing the prom room key, if locked. Fixed broken weapon placements. Schienzel's lab doors w…

  • Fred'licious hell-o-ween - Patch 1.0.4.6 - 26 October 2024

    Server owners please update your servers! New Maps Dead City - Objective Ambit - Arena Rishika - Arena Backyard - Arena Mecklenburg - Arena Evil Manor - Story Existing Maps Nightclub - Objective Fixed various exploits that could prevent Larry from spawning properly. Removed godspot in the disco room. Last Stand - Objective Runners will now count towards the objective kill counters. Increased max zombies. Fixed glitchy NAV near the cannon. Compound - Objective Added halloween & festive props. Code Core XP event will only be triggered for Halloween & Christmas, at a 2.5x rate! Game will no longer end when everyone becomes a zombie in an objective map. Deprecated bb2 classic mode cvar. Entities Added func_transition, useful for Resident Evil style door transitions. Improved capture zone trigger, added a 2.5 sec grace period, meaning that progress will not be cleared immediately when you ac…

  • Merry Christmas You Filthy Undead - 23 December 2023

    Letter From The Team Another year and another chance to thank our amazing community! A special thanks to those who also contribute content to our workshop, screenshot section, and our community Hub on steam; discussing bugs and related issues. Most importantly, to those who who have reached lv. 500 and been with us since the beginning. We thank you as well. Although the team is busy with life and other projects. We always hold Brainbread 2 in our hearts and look forward to supporting Brainbread 2 for years to come. So, have a wonderful Christmas break and a Happy New Year! -Reperio Studios Dev Team --- ------ --- Brainbread 2 Community discord

  • Pre-Anniversary Hotfix - Patch 1.0.4.4 - 11 June 2022

    Server owners please update your servers! You can now hold down left or right mouse button to add/remove skill points more quickly. XP Event rate has been changed to 2x. Fixed a bug which prevented workshop addons with multiple maps from allowing global stats. Fixed a rare crash which could occur during the loading screen. Human & Zombie bosses will no longer prioritize human players with objective items, all enemies will be considered equally. Disclaimer! BrainBread 2 is now open source, the code is available here, and for this reason all stats and achievements have been set to "Official GS", which implies that only whitelisted server IP addresses will allow global stats and achievements. If you want your server to be approved, please contact anyone in the team @ discord! Community Discord https://discord.gg/0TitkvlFlYpxtT63

  • Post-Release Hotfixes - Patch 1.0.4.3 - 31 March 2022

    Server owners please update your servers! Zombie Players can no longer get to the elevators in Night Club before the humans reach this level. Reduced damage from acid in Swamp Trouble, this will prevent breaking the map if someone falls into the acid near the raft/bridge with objective items. Added a blocker to the last checkpoint in Swamp Trouble, you may only reach this area after defending the sewers. Fixed Bandits in Swamp Trouble raft area, they should pay more attention to the players now. Increased Blood Rage HP regen rate from 0.615 to 0.815 per point. Extended the XP event to be active for both Saturday and Sunday, plus increased XP gained by 50% (2.5X multiplier). Community Discord https://discord.gg/0TitkvlFlYpxtT63

  • Ending Early Access - A Giblicious Journey - 9 March 2022

    Back in 2013, BrainBread: Source slowly transitioned into BrainBread 2, thanks to Greenlight we were able to push our game onto Steam. Three more years passed until the game was available in Early Access mode, sadly we never managed to get a sufficient amount of content out due to our lack of team members, but we tried our best to fill every void. Six more years passed and we're here today, lots of content has been pushed into BrainBread 2 over the years, including maps, weapons, characters, gameplay changes and more. New Maps Objective Coltec Fever Compound Mecklenburg Nightclub Swamp Trouble Arena Salvage Coltec Carnage Surgery Island Deathmatch Rishika Backyard Cargo Rooftop Elimination Fever {STEAM_CLAN_IMA...

  • Balance Hotfix - Patch 1.0.4.2 - 8 March 2022

    Server owners please update your servers! Balancing Players Reduced XP event rate from 3.5 to 2.0. Weapons Reverted pickup penalty for the Flamethrower and Minigun from 3 min to 5 min. Reverted pickup penalty for the Propane Tank from 3 min to 4 min. Reverted level requirement for the Minigun and Flamethrower to 25 and 15 respectively. Misc Fixed a Steam Cloud issue which would continuously override your config when starting the game. Fixed NAV issues in Swamp Trouble. Updated Russian translation. Community Discord https://discord.gg/0TitkvlFlYoBak0V

  • Release Preparation - Patch 1.0.4.1 - 5 March 2022

    Server owners please update your servers! Maps Fever - Objective Added dbsoldier's new soundtrack for the Pyro fight. Added missing door sounds to the military checkpoint door. Zombie spawners in the farm and white house will be killed when you move to the labs area. Zombies will be teleported to the lab area when the humans get to the lab. You can no longer go back to the topside when you enter the labs. Fixed floating manholes. Added missing glowsticks near the other manhole. Added FAR z to fog controller, this will limit the draw distance in the open part of the map. Optimized area portals. Zombie players should no longer get stuck on spawn. Players now spawn with a fireaxe and glock17. Increased escape time by a minute. Reduced max zombie count from 60 to 40. Top side zombie volumes will start spawning 35 sec after round start, rather than 10 sec. Added objective icons to mark which…

  • Post-Corona Mayhem Update - Patch 1.0.4.0 - 12 February 2022

    Server owners please update your servers! Maps Fever: Cybercon's Notorious Lab Coltec: Brainobyl Returns (mad laughter) Surgery: Painkiller edition - Thanks to The deadly Cutsman Biohazard: Workshop Map! New Achievements Activate Gunslinger. Activate Blood Rage. Activate Zombie Rage. Kill 25 Players as a Zombie Player. Become Infected. Complete Coltec: Objective with 4 or more players. Complete Fever: Objective with 4 or more players. Complete Surgery: Arena with 4 or more players. Code Core Added a recurring XP event which will happen every Saturday (lasts 24 hours), this system depends on the timezone of the server, to ensure that you will get the best possible experience. All XP will be increased 3.5 times, this will NOT affect NPC scale / difficulty! Improved kick and ban vote system, the proper steam ID is now being used, and correct commands for auto kicking on ban, etc. AI & NPCs…

  • Post-Christmas Update - Patch 1.0.3.9 - 28 December 2021

    Server owners please update your servers! Code Fixed issues related to leaderboards not uploading properly for PvP. Cleaned up some unused HUD elements. Maps Swamp Trouble - Objective More zombies will spawn during the escape phase. Zombies in earlier stages of the map will stop spawning when you progress further ahead. Misc Updated Arabic & Russian translation. Added Dutch translation. Updated map cfgs, altered the zombie spawn frequencies to be more frequent. Community Discord https://discord.gg/0TitkvlFlYoBak0V Happy Holidays!

  • A Festive Letter To Our Community - 25 December 2021

    Merry Christmas and Happy New Year! Our Community We at Reperio Studios, wanted to wish the very best to our community, who have supported us throughout the years of development. Without you guys and gals, we would be just another source engine mod. Thank you to our most hardcore and dedicated players who have killed hundreds of bandits, slaughtered thousands of zombies, and possibly smacked around a few times by Farmer Fred. As well as those just joining the fight! We love and appreciate every single one of you guys. Our development Team Further more, a special thank you to all current and past development team members. This mod has come a long way and it wouldn't be possible, if not for all your hard work. Including Programmers, community managers, sound designers, voice actors, translators, and so on. Future Plans Though we are a very limited team since launch. We still plan on suppo…

  • A Swampy Adventure - Patch 1.0.3.8 - 5 December 2021

    Server owners please update your servers! Code Core Added PvP leaderboards! Added support for custom map based loading music again. Moved admins.txt from server to settings. Admin system works in local games again. Increased default objective / story timelimit by 30 min. Extended the admin system, you can now set which 'permissions' each admin has. Players & Skills Fixed firstperson body being disabled when rendering the view in a point_viewcontrol. Fixed a bug which would prematurely end the game when a player joined an empty game, especially in arena hard mode. Activating perks will give you full hp. Elimination Team Perks will no longer reset/re-activate while a perk is already active. Changed the ammo sharing system, you no longer drop ammo, you share ammo for the gun you are currently holding with players who request ammo through the voice wheel, as long as your guns have matching…

  • Anniversary Update - Patch 1.0.3.6 - 24 July 2021

    Server owners please update your servers! Code Core All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, this allows modders to simply add their stuff here without the need to update a manifest file, or override existing files. Improved workshop logic for dedicated servers, improved the verboseness. Removed all AI node crap, from now on only NAV is used. Update your custom maps if you have not yet added NAV! Players & Skills AFK kicker will no longer kick people during end vote screen, if it takes too long. Coldsnap will reduce enemy movement speed by 45% and force the enemy to walk, if running. All default soundsets are now available for each character. You can now view quests + progress while spectating. Firstperson body will not render if your view is rendered through a camera. Disabled bloom effects when view is rendered through a camera.…

  • Late Anniversary Update - Patch 1.0.3.5 - 14 August 2020

    Server owners please update your servers! Code Core Sourcemod and other plugins can now be used with Global Stats. ALL custom maps are now whitelisted by default. Meaning any map is eligible for Global Stats! Increased max points to 150, LvL 1-100 gives 100 points, while LvL 101-500 gives 50 points. Write bb2_reset_skills in the console to reset the points for your player. (LvL will not be affected!) Players & Skills Fixed prediction issues. You will no longer lose zombie credits if you have enough kills to respawn as a human. (on death) Zombie Life Leech will no longer trigger on friendly fire / suicide attempts. LvL 500 tiara should now fade out when the owner leaves your PVS. HUD & VGUI Achievements will now display the XP you will receive when achieving said achievement. AI & NPCs NPCs will no longer randomly fade in when they enter your PVS way after being created. Entities Added T…

  • Easter Quick Fix - Patch 1.0.3.4 - 11 April 2020

    Server owners please update your servers! Code Core Fixed bad game stutter/occasional freezing, due to Steam Stats callback constantly refreshing the client achievement data. Players & Skills Reality Phase will no longer make you immortal. Reality Phase will no longer let you run through doors. Netcode optimization. HUD & VGUI You can now chat while the end score/stats panel is visible. AI & NPCs Spawning zombies can no longer go through doors. You can now kill spawning zombies again. Enabled proper lag compensation for spawning zombies. Increased Minigun firing frequency for NPCs. NPCs will no longer spam auto-fire with shotguns. Improved Zombies & Fred attack AI, they will now be able to attack you properly when you hide/camp in hard to reach areas. Entities zombie_volume now has a new spawnflag which prevents the spawner from ever spawning more zombies than the amount specified in th…

  • CyberCorona Gibness Update - Patch 1.0.3.3 - 30 March 2020

    Server owners please update your servers! Code Players & Skills Cheetah Powerup will now ignore weapon weight. Predator Powerup will ignore all falldamage. When you reach LvL 500 you will be a god to everyone else. Sliding into an escape trigger will no longer glitch out your view. Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie. Reality Phase will now make you properly non solid to all Players & NPCs. Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode. Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled. Max spawn protection cvar value has been lowered from 10 to 5 sec. HUD & VGUI Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues. Fixed HUD ammo mag counter displaying faulty va…

  • Christmas Update - Patch 1.0.3.2 - 22 December 2019

    Server owners please update your servers! Code Added the latest SDK 2013 bins. Maps New Beef Added Cargo - Deathmatch. Added Rooftop - Deathmatch. Termoil - Deathmatch Added some visual changes and lighting updates. Modified some weapon placements, and added some new weapon spawns. Misc Added Polish translation, thanks to Kondi! Added Russian closed-captions, thanks to Evil Apple! Community Discord https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7693129%2Fa3f42d2436f17b90ba2f9e91b7f72ed96c22de8d.png https://discord.gg/0TitkvlFlYoBak0V Have a merry xmas!

  • Giblicious Summer Update - Patch 1.0.3.1 - 4 August 2019

    Server owners please update your servers! Code Players & Skills Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower. Skill Sound Cues should no longer be interrupted by other player sounds. Added skill sound cue for Crippling Blow and Life Leech. In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type. Removed armor weight in Deathmatch mode. HUD & VGUI Human FLESH overlays will now render properly for clients that haven't entered your PVS at all. Fixed map selection GUI pagination. Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel. NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0. AI & NPCs Fred should no longer get pa…

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 2024Post-Xmas Update - Patch 1.0.4.8 & 1.0.4.91786573930914301
230 October 2024Fred's hell-o-ween hotfix - Patch 1.0.4.76146943657173850738
311 June 2022Pre-Anniversary Hotfix - Patch 1.0.4.44480532686355285379
431 March 2022Post-Release Hotfixes - Patch 1.0.4.34347669995461829227
58 March 2022Balance Hotfix - Patch 1.0.4.24247462367449005762
65 March 2022Release Preparation - Patch 1.0.4.14247462367438066871
728 December 2021Post-Christmas Update - Patch 1.0.3.94224938027315959857
811 April 2020Easter Quick Fix - Patch 1.0.3.43112492477894519885
922 December 2019Christmas Update - Patch 1.0.3.22592316573859781509
104 August 2019Giblicious Summer Update - Patch 1.0.3.12412159905937630284
1131 May 2019June Inc. Hotfixes - Patch 1.0.3.02400895196209498203
1227 May 2019BrainBread 2 Mod Tools Hotfix2408775863533319086
1326 May 2019BrainBread 2 Mod Tools Update2408775863530099326
1426 May 2019Balance Hotfix - Patch 1.0.2.92408775863529975302
1522 May 2019Quick Hotfix - Patch 1.0.2.82408775863515967753
1621 May 2019A blast from the past - Patch 1.0.2.72905297189266646555
1716 March 2019A late new years hotfix - Patch 1.0.2.63140604542249986192
1812 August 2018A gluton-free gibtastic hotfix - Patch 1.0.2.52454911758751598373
191 January 2018New Year Hotfix Patch - 1.0.2.3!4249665521681389951
201 January 2018New Year Hotfix Patch - 1.0.2.3!2284879949547758795

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