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Reinbo

Reinbo Steam news

Dead Imagination Games | Feb 15, 2025 | game

Released

0players observed · 25 September 2026 - 20:50:15 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Reinbo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateFeb 15, 2025
  • DeveloperDead Imagination Games
  • PublisherDead Imagination Games

Genres: Action, Indie, Early Access

Company pages: Developer: Dead Imagination GamesPublisher: Dead Imagination Games

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Reinbo Steam news

Reinbo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 10/29/25 *fixed Iframes* - 29 October 2025

    -Yokai can now only be killed with Fire or redirected attacks -Re-added Reviving only costing 1 firefly. Losing all of them might have made it too unfun -Hold "Attack" for Fire Attack or "Focus + Attack" for Charged Fire Attack (will be applied to all other moves later) -Fireflies can now be spawned from enemies killed by fire except Divine Fire Attacks -Player will no longer waste fireflies charging up for a Divide Flame Attack. Fireflies will have to be marked first. -added i frames to Divine Fire moves -added rainbow colors to lv2 Divine Flame (will be added to rest later) -added sheathed Lotus Step animation -focus attacks break through at 1 defend point instead of 0 now. -time slow when perfect parrying -perfect parry on projectiles will now deflect it back at the enemy -added 1st stage Boss Tengu -added Kappa Enemy -enemies should not all attack at once now -change spawning of yok…

  • Update 10/29/05 - 29 October 2025

    -Yokai can now only be killed with Fire -Re-added Reviving only costing 1 firefly. Losing all of them might have made it too unfun -Hold "Focus" and "Attack" for Fire Attack (will be applied to all other moves later) -Fireflies can now be spawned from enemies killed by fire except Divine Fire Attacks -Player will no longer waste fireflies charging up for a Divide Flame Attack. Fireflies will have to be marked first. -added i frames to Divine Fire moves -added rainbow colors to lv2 Divine Flame (will be added to rest later) -added sheathed Lotus Step animation -focus attacks break through at 1 defend point instead of 0 now. -time slow when perfect parrying -perfect parry on projectiles will now deflect it back at the enemy -added 1st stage Boss Tengu -added Kappa Enemy ​-enemies should not all attack at once now -change spawning of yokai -added miniboss walk animation -added brute/minibo…

  • update 9/13/25 - 14 September 2025

    -Added Lotus Step move (Press Kick when about to be stabbed) -Added Enemy Sword Bind counter -Added Enemy Sword Sword Spin counter -Added Brute Enemy Run -Added Brute Enemy Walk -Added Brute Run Attack -Added Karakasa enemy -Removed Cannon Enemy from survival mode for lack of fun

  • update 8/8/25 - 8 August 2025

    -added animation cancels to all moves -added movelist -added basic shield attacks -slowed down focus spin for nerf -added a counter parry to sword enemy -sword enemy more aggressive -added enemy dodge roll -added enemy running attack variation -added alpha Brute and Spear enemy -randomized background for Survival Mode -fireflies only spawn after defeating 3 enemies -shield and sword throw have deflect and dodge variations on hitting enemies -new haikus

  • update 5/10/25 - 10 May 2025

    -change default inputs again (still experimenting to find what feels right) -added teleport attack -added canon enemy

  • Update 5/1/25 - 2 May 2025

    -after many feedback that the control scheme was awful, changed to a WASD layout for default inputs. -added Shield Mode (focus + defend) -moved spinning sword to focus + dodge -added air throw -added Lantern Stage -added first few phases to story mode, still very WIP -reduced size of survival stage -enemies register death earlier -fixed arrow enemy turning -fixed fade in/fade out timing -fixed fire glow position bugs -fixed enemy splitting bug -added more sounds

  • Update 4/12/25 - 12 April 2025

    -Added Dismemberment System WIP. Enemies can now be continuously cut into pieces and also kicked away. Will be buggy still, let me know if you find any issues. -Added Archer Enemy -added air sword catch/teleport -perfect parry reduces defend points by 5 -fixed sword recall sound to stop when not holding input -can control direction after defending spin now -Reviving costs ALL your fireflies now -fixed bug of kicking not resetting the animation

  • Update 3/13/25 - 13 March 2025

    -Added more sword telekinesis. Press "Attack" when the sword is on the ground to telekinetically throw it again in the direction you're facing. -Added teleport to sword. Press Focus + Throw to teleport to your sword -Enemies can only block when swords are drawn

  • 3/10/25 - 10 March 2025

    -added quit button with seppuku -sword can now be recalled on the bounce -added more sounds -fixed a few bugs of attack inputs not being cleared -fixed bug of being able to recall sword while dead

  • Update 3/8/25 - 9 March 2025

    -fireflies spawn 100% of the time now -fixed toggle input menu/pause screen -added stabbing to thrown sword -fixed some throwing and attracting bugs -more sounds

  • Update 3/5/25 - 5 March 2025

    -fixed added more sounds -added throw retrieve (hold throw when sword is thrown to bring it back to you) -added Focus Stab (Focus + left/right) -reworked training function. Hold Attack to spawn more enemies

  • Update 2/28/25 - 28 February 2025

    -added tutorial -removed "interact" input -changed home page interactions, press Attack to activate now -changed home stage lighting -Throw is now "X" -added enemy push -re added enemy dodge and dodge attack -player dodge will actually dodge attacks now -changed to a perfect parry system. Press Defend when just about to get hit to parry an enemy attack. -enemies will refrain from attacking while doing lv2 and lv2 fire attacks -added Fire God's Fire Arrow. Input Focus + Divine Flame while in god mode -started to add sound effects, will change and keep udating them

  • Early Access Live! - 15 February 2025

    Early Access finally available. Currently only Survival Mode is available, but more content coming very soon. Press for Custom Inputs Enemies have a limited guard. When you attack them or successfully defend, their guard will be weakened until their guard is lowered. Then the enemy can be killed in a single move. However if the enemy lands a successful attack on you, they will recover some of their guard. Press Defend before an enemy attacks you to block it. Player will die in 3 hits, however if you can avoid getting hit while the screen flashes red to recover. Focus attacks act as heavy attacks, they deal more damage to an enemy guard. If an enemy has a broken hard, you will automatically perform a parry counter attack if you defend their attacks. Defeated enemies have a 90% chance of dropping a firefly. You can have up to 3 fireflies following you around. Certain abilities will cost a…

Patch notes and updates

S.noRelease datePatch nameGID number
129 October 2025Update 10/29/25 *fixed Iframes*1814942955111235
229 October 2025Update 10/29/051814942955108034
314 September 2025update 9/13/251810503566498361
48 August 2025update 8/8/251807332909618594
510 May 2025update 5/10/251799088287890155
62 May 2025Update 5/1/251798454487627673
712 April 2025Update 4/12/251796631172315086
813 March 2025Update 3/13/251794102528085424
910 March 20253/10/251793384379511381
109 March 2025Update 3/8/251793384379452627
115 March 2025Update 3/5/251793384379353555
1228 February 2025Update 2/28/251792751526054550

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