- Major Episode Update + Some News About Episode 4 - 21 September 2026
Major Episode Update + Some News About Episode 4 As usual, we haven't been sitting around between episodes and have continued gradually improving the game. Some of these changes were added a while ago, while others are brand new, so we decided to put everything together in one big post. Here's what's changed since the release of Episode 3: The Nightmare Is Now a Full-Fledged Horror Sequence We removed the boring corridor from the nightmare and replaced it with a full-fledged horror sequence. Chances are not everyone will make it through alive, but we still hope you'll manage to get Lida out of the maze without letting her get eaten. Warning: contains jump scares. Major Rework of the House Party Scene The scene is now bigger, livelier and, at least in our opinion, noticeably more epic: more events, more interactions and more branching paths. So this time, instead of just showing up at th…
- English Localization - 28 July 2026
Added English localization to Episode 3. Initially, we assumed an English version wouldn't really be needed and that downloads from other countries were just Russian-speaking players living abroad. But right from the first days of release, people started writing to us asking for a translation. So we had to deliver. It turned out to be a lot of work—a metric ton, honestly. Episode 3 has a decent number of text-heavy illustrations, plus mini-games, events, and the overall script volume itself. But we pulled through, and now we'll wait for your reactions. Along the way, we slightly reworked the car controls: acceleration is now faster, and the handling is a bit simpler and more responsive. We also shortened the driving distance slightly. And as usual, we made a bunch of smaller tweaks and fixes.
- Episode 3 is now available! - 17 July 2026
Finally released! A great deal of time and effort went into this episode, but it feels like we are only now starting to understand the logic behind player interests, nail down the right pacing for scenes, and learn how to break up long dialogues with various events. Though, to be fair, we thought pretty much the same thing when the second episode came out. Thank you for your support and patience! We hope we've tested all the possible walkthrough branches enough times, but some bugs or errors might still slip through. So please don't hesitate to report them here or in our ]Telegram channel. To celebrate the launch, we are offering a 20% discount on Episode 3 for the first week.
- Update for the First Episodes - 8 May 2026
Despite the intensive work on the third episode, today’s main news is about updates to Episodes 1 and 2. Most of the changes are fairly small, but over time a lot of them piled up. We had been gradually working on them for quite a while, and now we’ve finally rolled everything out. — Improved several backgrounds. Most likely nobody will even notice. — Added new character sprites. Mostly new poses and variations for existing scenes. — Added new sprite animations. For example, drunk Lida now actually sways around. — Added camera animation in some scenes to better emphasize important moments. — Added smoke animations in several scenes. For example, above the shawarma stand and during the party scenes. — Slightly redesigned the smartphone interface. — Updated Ryzhik. — Added new choice button backgrounds so they fit the overall visual style better. — Reworked the beginning of Episode 2 and…
- One Year Since Release: Results and Changes - 24 March 2026
Exactly one year ago, I Am Pregnant at 16 was released. Since then, over 137,000 people have launched the game and more than 249,000 users have added it to their libraries. And these numbers are still growing. Over the past year, we’ve barely stopped. We continuously updated the game, refined and improved it, reworked scenes, came up with new ideas — and even managed to release Episode 2. At this point, the game is very different from what it was at launch. All these improvements were made thanks to players and for players. We understand that the game was very rough at release. Thank you for believing in us and not leaving negative reviews, giving us a chance to fix everything. To celebrate the anniversary, barista Mark has officially been integrated into the game, and we have almost completely reworked the café scene from Episode 1. If you’d like to support us, the best way right now i…
- Major Background Update - 2 March 2026
We have released a major update focused on improving the visual consistency of the game and fixing a number of issues accumulated during development. Main changes: All backgrounds have been fully reworked to achieve a unified visual style. New environmental elements and scene details have been added. Several character sprites have been fixed and improved. Hidden object scenes have been reworked. Certain story branches have been fixed. Typos and various minor issues have been corrected. After the update, some backgrounds may appear incorrectly or fail to load when using old save files. Restarting the scene will resolve the issue. https://i.ibb.co/MDqnzf2H/bg-gostinaya-00.webp https://i.ibb.co/jPfmw3HH/bg-mentovka.webp https://i.ibb.co/d4G9Rpk6/bg-paradnaya.webp https://i.ibb.co/B2vW5L1Q/bg-restoran.webp https://i.ibb.co/MkTzfppt/bg-uzi.webp
- Update: Animations, Backgrounds, Beer, Vomit, and Voice Acting - 22 January 2026
We continue actively improving the game, and a fresh update is already available. Here’s what’s new: • Animated Milana. For now, animation is available only for her (and the cockroach), but we plan to further refine Milana and gradually animate other characters. • Voice acting for non-canonical endings. We’ve added voice acting to alternative endings as a test. We want to see players’ reactions first before deciding whether to expand voice acting to other parts of the game. • New backgrounds in Episode One. We’ve replaced more than half of the backgrounds in the first episode and will continue updating the remaining ones. • Animated backgrounds and elements. Animations have been added to certain scenes and details: the opening, the test scene, photo frames, party dances, and other small elements that make the world feel more alive. • The most important details. Lyokha’s sprite now featu…
- Major Update - 6 December 2025
🎉 We haven’t released a major patch in a while, and many changes have piled up during that time. The update is now live, and here’s what it includes: 1. Completely new visuals for the non-canonical endings • All 6 non-canonical endings have been updated, each featuring unique animated screens focused on different characters. • This applies to both Episode 1 and Episode 2. • All new scenes have been localized into 3 additional languages. • The amount of work turned out to be much larger than expected, and the overall game size increased by about +2 GB. 2. Redrawn conductor We’re gradually removing all AI-generated characters, and this was the last one. 3. Adjusted branching in Episode 2 We revised several routes and reduced the chance of missing important scenes. Some events now trigger more reliably. We won’t go into details to avoid spoiling anything for players who haven't reached th…
- Update of the Main Game and Episode 2 - 17 October 2025
As expected, a few bugs showed up right after Episode 2’s release. We fixed the major ones almost immediately, and the rest throughout the week. Here’s what’s new: “Continue” Button We removed it. Because Episode 1 went through a lot of reworks, old saves sometimes caused errors when trying to continue. Now there’s a separate button for starting Episode 2 — much safer that way. Route Balance After the first streams, it became clear that most players were choosing the same path, leaving other scenes almost unseen. We adjusted some choices so that players are more likely to go down the less-popular route. Judging by recent streams, the balance looks better now. Choices and Scenes It’s now harder to miss the most interesting scenes. In some places, we reduced the number of choices — this time there were definitely too many. Links and Small Fixes Fixed a bug where the link at the end of the…
- I’m Pregnant at 16: Episode 2 — DLC is now available! - 10 October 2025
Episode Two DLC is available for the free base game. What’s inside: • The next chapter with impactful choices and branching paths • Bold new and returning characters that shape the story • Multiple endings where every decision matters • More memes, Easter eggs, achievements—and a bit of cringe Link to the Episode 2 page: https://store.steampowered.com/app/3909910/YA_beremenna_v_16_Epizod_2/ How to play: Update the base game on Steam. Purchase the DLC on the store page. In Game Properties → “DLC,” make sure it’s checked as installed. Launch the base game — Episode Two starts right after Episode One. Found a bug or something unclear? Post on the Steam Discussions or ping us in Telegram—we’ll fix it fast.
- Release Date of Episode 2 - 3 October 2025
We are happy to announce that the release of Episode 2 of “I’m Pregnant at 16” will take place on October 10.We are doing our best to make sure the DLC will be available for purchase on Steam from the very morning.
- New Mechanics and Sprites - 19 August 2025
With the launch of the Episode 2 page, we’ve updated the build of Episode 1. New ending mechanic: If you reach one of the alternative endings with character epilogues, there won’t be a final screen with text and links anymore. Instead, you’ll see a button that takes you back to the start of the key scene. This makes it clear: that ending isn’t canon, and the story can still go another way. We often saw streamers thinking they had “finished” the game on the allergy ending or the pregnancy interruption. Technically, those are endings too, but they aren’t canon and won’t lead into Episode 2. The final screen with links now only appears after the true ending of Episode 1. What else: 📌 Some backgrounds were extended, and now in certain scenes the camera moves more actively. 📌 At the party, we added a new angle when Lida drinks — making it easier to feel her first-time experience. 📌 Update…
- The Episode 2 store page is now live! - 12 August 2025
We’ve just opened the Steam store page for “I’m Pregnant at 16: Episode 2”! 🎉For now, all in-game screenshots are in Russian, as the episode is still in development — but just like Episode 1, it will be fully localized by the time of release.Episode 2 is already more than halfway done, and we’re working hard to finish it on time. We’re incredibly excited for the release and can’t wait to hear your feedback and see your reactions. This episode has taken much more time, ideas, and effort than the first, and we’re confident it will be a big step up.Please consider adding the DLC to your wishlist — it really helps with visibility and promotion 💙
- Big update to the main game. - 23 July 2025
📌 Lore changes Milana is now the older sister. Lida is no longer preparing for final exams — it confused many players, and we listened. 📌 New character emotions Grumpy Lida and shy Lyokha have been added. We’re working on making the characters’ reactions more expressive and lively. 📌 3D background animation Some scenes now have AI-powered animated backgrounds. We know many feel skeptical about AI — if it doesn’t work for you, we’ll remove it. 📌 Spanish localization The game is now fully translated into Spanish. Scenes, images, and dialogues have been adapted to local culture. 📌 DLC update Updated backgrounds to match the current version, added some exclusive content and new character animations from the epilogue.
- New sprites, backgrounds, and animations! - 26 June 2025
It’s been a while since the last update — because we’ve been fully focused on Episode 2. But here’s what we managed to get done: Lyoha now has a smartphone in his hand — in scenes where it's needed by the script. Lida now holds a drink at the party. On the bus, Lyoha’s “accidental” touch of Lida’s chest is now a bit more obvious. Fixed a bug: Lida no longer says Max can’t take a punch if you manage to get through the date without a fight or chocolate disaster. Many scenes now have added animations and emotion changes — characters feel more alive. Most of the backgrounds in the character epilogues were recreated and improved. Thanks for following the project ❤️
- Background and Sprite Update - 30 May 2025
While we’re actively working on the continuation of the story, we’re not forgetting about the base game. Today, we’re releasing a small but important update. ✨ What’s changed: Improved backgrounds — We’ve reworked and updated several backgrounds. They now look sharper, cleaner, and more pleasant. Visible signs of violence and slaps — Max now has bruises after being beaten. — Lyosha gets a slap mark from Lida if that choice was made. — If Max gets splashed with hot chocolate — the stain remains on his sprite. New items in the protagonist’s hands — In specific scenes, Lida now holds a cup of hot chocolate and an energy drink can. Animated party background — To better match the vibe of our favorite track, the party background is now animated. Cosmetic fixes — As usual, we’ve fixed bugs in the code and text. Dialogue lines should no longer overflow the text box. (If they do — let us know!)…
- Update and message to the players - 16 May 2025
This time, we’ve added two major changes: 1. Max is now fully drawn! We’ve finally replaced the neural-network-generated Max with a fully illustrated character. Now, except for the conductor, all characters in the game are hand-drawn and alive. 2. Reworked background in Lekha’s room The scene in his room has been redesigned. You can now explore it more closely, interact with some of his personal items, and learn more about Lekha. In addition: — fixed minor bugs, as usual — improved English and Chinese localizations Now a few words for those waiting for the continuation. Yes, we’re regularly updating the main game, and it might seem like we’re stuck at this stage. But the continuation is being developed in parallel — the work on the base game doesn’t interfere with it. We launched the game in Early Access exactly so we could calmly finish everything we planned and implement new mechanics…
- Chinese Localization - 9 May 2025
Today, we're releasing an update with full localization of the game into Chinese. The translation wasn’t easy, but we believe it turned out authentic enough for Chinese players to comfortably immerse themselves in the story. Of course, along with the localization, we’ve also made various tweaks and improvements, though most of them will likely go unnoticed.
- Update: Now They Blink! - 30 April 2025
We continue to improve "Sixteen and Pregnant"! This update includes several noticeable changes that make the game more lively, convenient, and rich. The main new feature is character blinking. Now the characters look more alive, and the scenes less static. The cinema scene has been reworked. Choosing a movie has become simpler and more elegant, and most importantly — now, when Lyokha starts making moves, you can shift your attention to the screen and actually watch what's playing. In addition, we’ve made some smaller fixes: • Updated the style of character names. • Removed Lida’s third reply to “What’s that?” — this is needed for progression. • The link to our channel at the end of the game is now clickable. • A new sticker has been added to the collection. • All text bugs in the English version have been fixed.
- "I'm 16 and Pregnant" Update — Weekly Summary - 21 April 2025
We've released a new update and would like to share what’s changed over the past week: 1. Completely removed a dangerous five-letter word from the game. 2. The second epilogue scene with Yulia now only appears if the player actively interacted with her. 3. Fixed a bug in the café scene where Lida mistakenly said one of Yulia’s lines. 4. Removed the second stove in the kitchen — it previously raised questions among players. 5. Mom will now remember your choice in the conversation about contraception. 6. Lida’s phone appearance has been updated. 7. The fight scene between Lyokha and Max has been reworked: new illustrations added and the action made more dynamic. 8. Several sound effects have been adjusted. 9. Turns out the game icon had been in low resolution all this time. Fixed. 10. English adaptation may still occasionally display incorrectly — we’re working on it.