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Tiny Tots

Tiny Tots Steam news

BitRat | Jul 15, 2025 | game

Released

0players observed · 24 September 2026 - 14:15:20 UTC

ActionAdventureCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Tiny Tots news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJul 15, 2025
  • DeveloperBitRat
  • PublisherBitRat

Genres: Action, Adventure, Casual, Indie, Early Access

Company pages: Developer: BitRatPublisher: BitRat

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tiny Tots Steam news

Tiny Tots news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tiny Tots Flash update 1.9 - 28 May 2026

    🧸 Tiny Tots Update Notes We’ve rolled out a fresh batch of improvements, new content, and gameplay polish to make your adventure smoother and more fun. 🎮 New Features Added total key counter display to the bonus status menu UI Introduced the Boombox, allowing players to change level music through interaction Added a brand new map: Professor’s House, unlocked after completing Level 1 Players can now use Professor’s House as a hub to store, collect, and practice with items found across levels 🧠 Gameplay Improvements Redesigned the Hint system for better level integration and smoother in game presentation Improved navigation and level flow across multiple maps for better enemy and player movement Adjusted player max walk speed to 450 cm per second for improved responsiveness 🔊 Audio Updates Added new death sound effects for the main character Boombox now dynamically controls level musi…

  • Update 1.8 - 21 May 2026

    Added the Bonus UI after completing the first stage instead of only appearing at the end of the game. Increased ambient audio volume in locked stages for improved immersion. Added Partial Gamepad Controller Support. More exciting updates are on the way! 🚀 Stay tuned for our official Tiny Tots roadmap, where we’ll be sharing future content, features, and surprises coming soon.

  • 🎃 Tiny Tots – Halloween Update! - 29 October 2025

    🎃 Halloween Update Highlights 👻Added a New Halloween-themed level “Pumpkin Hollow” filled with spooky surprises.Added Spooky decorations and ambient effects across the mapIntroduced new obstacles and a movable box item for creative traversal.Replaced all coins with Candy Corn collectibles to match the season.Added a Zombie AI enemy complete with new sound effects.👻 Jump back in and enjoy the Halloween fun and don’t forget to wishlist Tiny Tots on Steam if you haven’t yet!

  • The Big Fix:Stage Selection Overhaul, Menu Magic & Gameplay Tweaks You Asked For - 11 August 2025

    We’ve been hard at work squashing bugs, polishing gameplay, and making your experience smoother and more fun. Here’s what’s new in 1.0.6🗺 Stage Selection & Progression✅ Only one stage can be selected at a time for cleaner navigation.✅ “Yes” confirms entry, “No” resets selection.✅ Continue points now activate instantly on level load.✅ Fixed issue where completed levels didn’t load correctly.🎮 Gameplay & Level Design✅ Stage 2 jump gap made achievable.✅ Tweaked item placement for balanced challenge.✅ Added clear visual/audio cues for lever activation (VFX, SFX, UI text).✅ Locked stages now play a “locked” sound.✅ Lives only reset when starting a new game — progress is safe when returning to menu.🪵 Movement & Jump Improvements✅ Adjusted collisions & ledges across all levels for smoother escapes.✅ Added tutorial popup: “Use run and jump to clear obstacles.”🔊 Audio Overhaul✅ Fixed SFX/UI/…

  • Tiny Tots 1.0.5 Update Now Live! - 5 August 2025

    Hey Tots! We've just dropped the 1.0.5 soft build, packed with playtest fixes, smoother UI, improved performance, and hidden surprises. Thanks to your feedback 💪Here are all the changes we've made: 🔍 Playtest Bug FixesReorganized Level 1 hints and obstacles for better flow and story progressionRemoved unnecessary Steam firewall pop-up (game doesn’t use internet)Floor Spike blueprint now properly damages the playerFixed video resolution dropdown — 720p and 1080p were reversed🎛️ UI & Menu UpgradesRefactored UI widgets for improved efficiencySmoother transitions between menus:Main Menu – Press Start, New Game, Options, QuitPause Menu – Resume, Retry, Options, Quit to Menu, Quit GameGame Over Menu – Resume, Retry, Restart, Options, Quit to Menu, Quit GameBonus Menu – Unlockables, Stats, Challenges, Gallery (Coming Soon), Exit to MenuBonus Stage Clear Screen – Temporarily removed Options…

  • 1.0.4 Quality of Life & Level Polish Update - 26 July 2025

    ✅ Toggle between Fullscreen, Windowed, and VSync — with a reset-to-default option ✅ Improved performance across all levels (foliage, design, collectible placements) ✅ Elevator now only activates when the player is standing on it ✅ Collectibles stay gone after being picked up — even after replays ✅ Fixed cage logic to correctly unlock after collecting keys on retries

  • Patch 1.03 – Audio, Bouncepad, and Enemy Fixes - 24 July 2025

    Patch Notes: ✅ Fixed Main Audio Options – Music, SFX, and Ambient settings now correctly save and apply in both Main Menu and Pause Menu. ✅ Bounce Pad Bug Fixed – Resolved issue where double jumping caused sound effects to play twice on landing. 🐢 New Enemy Behavior: Pokipine – Introducing the spiked-shelled “Pokipine”! Jumping on it now causes damage. Only way to defeat it is with a direct punch (LMB). Also improved AI movement to make chases feel tighter and more responsive. Thanks for the feedback! More updates coming soon. 💥

  • Patch 1.0.2 Progression & Checkpoint Overhaul - 22 July 2025

    What’s New:✅ Persistent Spline Progression Your character now correctly remains at the spline unlock point after completing a level, ensuring smoother world map navigation and a sense of progression.✅ Advanced Checkpoint Respawn System Implemented a reliable checkpoint system across all stages, allowing players to respawn exactly where they left off after dying—no more starting over unless you choose to!✅ Fixed Stage 3 Spawn Bug Resolved an issue where players would spawn in unintended locations in Stage 3. Spawning is now accurate and predictable.✅ New Game Wipes Previous Progress Starting a new game now properly clears any saved level progress, ensuring a clean slate and preventing old data from interfering with fresh playthroughs.✅ Replay Completed Levels After completing any level, players can now replay it from the beginning to improve performance, find hidden items, or experience…

  • Quick Patch - 19 July 2025

    ✅ Fixed issue where player could still attack or use emotes after death ✅ Resolved coin pickup audio cutting off by applying sound concurrency settings 🔄 Player will now remain at the correct world hub location after completing a stage

  • Tiny Tots Update – Smarter Retries & Better Guidance! - 17 July 2025

    🛠️ Tiny Tots Update – Smarter Retries & Better Guidance!Hey everyone! We’ve pushed a small but important update based on early feedback. These fixes improve the gameplay flow and make your adventure in Tiny Tots smoother and more intuitive:🔧 Patch Notes:✅ Checkpoint & Retry Logic Fixed – Players now correctly restart from checkpoints or the beginning of the level instead of returning to the main menu.✅ Lives System Adjusted – Retrying a level now properly handles lives, so you're not unfairly punished for giving it another go.✅ Improved Cage Interaction – A helpful “Press E” prompt has been added to the cage, guiding players on how to interact and unlock it.Thanks again for playing and sharing your thoughts — it really helps shape the future of Tiny Tots! More updates coming soon. 🚀

Patch notes and updates

S.noRelease datePatch nameGID number
128 May 2026Tiny Tots Flash update 1.91833968530889550
221 May 2026Update 1.81833334318569433
311 August 2025The Big Fix:Stage Selection Overhaul, Menu Magic & Gameplay Tweaks You Asked For1807332909685698
426 July 20251.0.4 Quality of Life & Level Polish Update1806064758683742
524 July 2025Patch 1.03 – Audio, Bouncepad, and Enemy Fixes1806064758595874
622 July 2025Patch 1.0.2 Progression & Checkpoint Overhaul1805431065487403
719 July 2025Quick Patch1805431065410646
817 July 2025Tiny Tots Update – Smarter Retries & Better Guidance!1805431065320321

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