SPSTEAMPULSELIVE ANALYTICS
Deadhold

Deadhold Steam metadata

Dark Quarry Games | Aug 25, 2017 | game

Released

0players observed · 22 September 2026 - 09:17:26 UTC

ActionAdventureStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,228
  • Revenue (VGI)$25,551
  • Review score59% positive

Deadhold metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,228
  • Revenue (VGI)$25,551
  • Review score59% positive
  • Total reviews39
  • Release dateAug 25, 2017
  • DeveloperDark Quarry Games
  • PublisherDark Quarry Games

Genres: Action, Adventure, Strategy, Early Access

Company pages: Developer: Dark Quarry GamesPublisher: Dark Quarry Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Deadhold Steam metadata

Deadhold metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/346930/metadata
Steam Communityhttps://steamcommunity.com/app/346930
PCGamingWiki search
IGDB searchSearch IGDB for Deadhold

Reviews, pricing, and metadata

Review summary

Mixed

59% positive, 23 positive, 16 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 25 August 2017

Latest Steam announcements

  • The Status of Deadhold - Post Mortem - 11 January 2018

    Unfortunately, I've decided to halt development on Deadhold. I've put in a ticket to remove Deadhold from the Steam store, and the servers will remain live for 3 months. We've let our community and players down, and this is clearly not what we had in mind when we started Deadhold four years ago. Thank you everyone for the enormous amount of support and trust you gave us these last 4 years, and for the vision we had, I'm sorry we let you down. :( Why we're ceasing development of Deadhold Plain and simple, we can't afford to continue development. The cost for ongoing development exceeds revenue (and has for some time). Sales were well below our grimmest projections for a worst case. While I'm proud of the work we did, and the team we built, it still remains that we dropped the ball on the business side badly. This, in conjunction with scoping too large, with some idealistic thinking sprin…

  • The Status of Deadhold - Post Mortem - 11 January 2018

    Unfortunately, I've decided to halt development on Deadhold. I've put in a ticket to remove Deadhold from the Steam store, and the servers will remain live for 3 months. We've let our community and players down, and this is clearly not what we had in mind when we started Deadhold four years ago. Thank you everyone for the enormous amount of support and trust you gave us these last 4 years, and for the vision we had, I'm sorry we let you down. :( Why we're ceasing development of Deadhold Plain and simple, we can't afford to continue development. The cost for ongoing development exceeds revenue (and has for some time). Sales were well below our grimmest projections for a worst case. While I'm proud of the work we did, and the team we built, it still remains that we dropped the ball on the business side badly. This, in conjunction with scoping too large, with some idealistic thinking sprin…

  • We're still here - 14 October 2017

    Sorry everyone we're still working on the next campaign map. We also have a new horde map in the works and some bug fixes. This first update has taken longer than we would like, a few of us have had some things going on that got in the way. The next release is gonna be in a couple of weeks I think, we're starting testing soon on the new content with our QA/moderator groups.

  • We're still here - 14 October 2017

    Sorry everyone we're still working on the next campaign map. We also have a new horde map in the works and some bug fixes. This first update has taken longer than we would like, a few of us have had some things going on that got in the way. The next release is gonna be in a couple of weeks I think, we're starting testing soon on the new content with our QA/moderator groups.

  • Development Stream Oct 6th (Today) 8PM EST - 6 October 2017

    Want to know how a Deadhold map is made? Come watch me paint one of our upcoming maps. I'll be on discord, and watching twitch for any questions. PS. Quick note that there could _potentially_ be spoilers for future content in Deadhold, so be warned. https://www.twitch.tv/drfisj https://discord.gg/0Vgtcx5Fx6Nbp1H6 Hope to see you there! - fisj

  • Development Stream Oct 6th (Today) 8PM EST - 6 October 2017

    Want to know how a Deadhold map is made? Come watch me paint one of our upcoming maps. I'll be on discord, and watching twitch for any questions. PS. Quick note that there could _potentially_ be spoilers for future content in Deadhold, so be warned. https://www.twitch.tv/drfisj https://discord.gg/0Vgtcx5Fx6Nbp1H6 Hope to see you there! - fisj

  • Unknown Pleasures: Steam s latest diamonds in the rough - 31 August 2017

    Welcome back to Unknown Pleasures , our weekly deep dive into the deep, dark waters of Steam new releases. These are the games that we most liked from the past seven days (with the exclusion of those we’ve already wittered about in detail). This week, we have Inner Space: The FPS, globular cats, rollerskate simulation, platforming goldfish and a spiritual Myth sequel. (more…)

  • Deadhold Friday Night Fights! Every Friday Starting At 8PM EST - 30 August 2017

    Come join the Devs every friday night from 8-10PM EST in Deadhold for some Coop and Multiplayer games! For those that can't make it several of us will stream the games live on twitch. https://www.twitch.tv/cowman1211 https://www.twitch.tv/drfisj https://www.twitch.tv/kelstek https://www.twitch.tv/jon_god

  • Deadhold Friday Night Fights! Every Friday Starting At 8PM EST - 30 August 2017

    Come join the Devs every friday night from 8-10PM EST in Deadhold for some Coop and Multiplayer games! For those that can't make it several of us will stream the games live on twitch. https://www.twitch.tv/cowman1211 https://www.twitch.tv/drfisj https://www.twitch.tv/kelstek https://www.twitch.tv/jon_god

  • It Begins - 25 August 2017

    Even though today is technically our launch day on Steam, we are already working on what’s coming next, so I’d like to take this opportunity to tell you what that is and also what you can expect from us going forward. First and foremost we are serious about making Deadhold a great game. Not an average game, a great one. We aren’t working with a publisher and we aren’t finance guys pouring over spreadsheets. Over the last several years all of us put in our time at day jobs and came home and worked on Deadhold. We want to connect with people who share our passion and want to help us make a great game. So without further ado here are the highlights for the next release, which we are tentatively planning to have ready in late September or early October: The second campaign mission “Hermit On The Hill”. Offline single player campaign. Crucible Horde 100 (100 wave horde map). Lots of misc thi…

  • It Begins - 25 August 2017

    Even though today is technically our launch day on Steam, we are already working on what’s coming next, so I’d like to take this opportunity to tell you what that is and also what you can expect from us going forward. First and foremost we are serious about making Deadhold a great game. Not an average game, a great one. We aren’t working with a publisher and we aren’t finance guys pouring over spreadsheets. Over the last several years all of us put in our time at day jobs and came home and worked on Deadhold. We want to connect with people who share our passion and want to help us make a great game. So without further ado here are the highlights for the next release, which we are tentatively planning to have ready in late September or early October: The second campaign mission “Hermit On The Hill”. Offline single player campaign. Crucible Horde 100 (100 wave horde map). Lots of misc thi…

  • It's starting to come together! - 15 July 2017

    (Come hang out with us on discord: https://discord.gg/0Vgtcx5Fx6Nbp1H6) We’ve done a ton in the last two months. It took me longer than I expected but I finally finished all of the game code needed for the new deity spell system, item inventory (including the persistent framework), item generation, drop tables, progression and leveling. It was a big chunk of work. Shortly after that was completed Fisj was able to finally sit down and implement the deity spell trees and progression (WIP IMAGE): There are 36 spells across 3 deities that you can play, more will be added as we develop the game during Early Access. As you progress through the story, and difficulty tiers you earn experience towards your chosen deity (you can choose your deity at the start of each map). Earning experience unlocks newer and more powerful spells. Monsters, bosses, and missions all grant experience. Monsters and…

  • It's starting to come together! - 15 July 2017

    (Come hang out with us on discord: https://discord.gg/0Vgtcx5Fx6Nbp1H6) We’ve done a ton in the last two months. It took me longer than I expected but I finally finished all of the game code needed for the new deity spell system, item inventory (including the persistent framework), item generation, drop tables, progression and leveling. It was a big chunk of work. Shortly after that was completed Fisj was able to finally sit down and implement the deity spell trees and progression (WIP IMAGE): There are 36 spells across 3 deities that you can play, more will be added as we develop the game during Early Access. As you progress through the story, and difficulty tiers you earn experience towards your chosen deity (you can choose your deity at the start of each map). Earning experience unlocks newer and more powerful spells. Monsters, bosses, and missions all grant experience. Monsters and…

  • Teaser Trailer Released - 8 May 2017

    Check out the Deadhold teaser trailer on steam or youtube: https://www.youtube.com/watch?v=QIv8FiZvJzI

  • Teaser Trailer Released - 8 May 2017

    Check out the Deadhold teaser trailer on steam or youtube: https://www.youtube.com/watch?v=QIv8FiZvJzI

  • Dev Update / Story Driven Campaign / Dynamic Difficulty - 15 March 2017

    Lots of updates since I last posted. We've sort of been circling the issue of a full campaign mode for Deadhold in one way or another since the early days of the project. The TLDR is we are going to do a full story driven campaign and we will probably push our launch date back to give ourselves more time to get the first part of that ready for Early Access. This has been a bit of slippery slope for us trying to balance our resources and knowing what we could do really well. Deadhold is two pieces, there's the multiplayer side where you can hop in and compete with your friends or others in stuff like deathmatch and king of the hill, and then there is the part we've been calling "Adventure Mode" that is about experiencing light story elements of the Deadhold universe in this sort of blend of "drop in multiplayer coop" for lack of a more elegant way to describe it. Basically when fisj and…

  • Dev Update / Story Driven Campaign / Dynamic Difficulty - 15 March 2017

    Lots of updates since I last posted. We've sort of been circling the issue of a full campaign mode for Deadhold in one way or another since the early days of the project. The TLDR is we are going to do a full story driven campaign and we will probably push our launch date back to give ourselves more time to get the first part of that ready for Early Access. This has been a bit of slippery slope for us trying to balance our resources and knowing what we could do really well. Deadhold is two pieces, there's the multiplayer side where you can hop in and compete with your friends or others in stuff like deathmatch and king of the hill, and then there is the part we've been calling "Adventure Mode" that is about experiencing light story elements of the Deadhold universe in this sort of blend of "drop in multiplayer coop" for lack of a more elegant way to describe it. Basically when fisj and…

  • Recap of 2016 / Adventure Mode Progress - 20 January 2017

    In 2016 we hit the delete button on Deadhold and started over. The game is now better than it ever could have been and we are really proud of what we have built over the past year. Towards the end of 2015 fisj and I slowly came to grips with the reality of where we were at with the Unreal 4 version of the game. UE4 does some things really well but one thing it is not is highly malleable. The UObject framework, networking, and large components of the engine are complex, and interdependent. And UE4 is changing constantly. This made merging time consuming as we had to pull forward custom changes through several versions. For example, fog of war in the UE4 version involved low level networking changes and the IsNetRelevant stuff to stop sending packets for units outside of a clients visible area. At one point in a conversation with Epic they had plans to altogether remove some of the dorman…

  • Recap of 2016 / Adventure Mode Progress - 20 January 2017

    In 2016 we hit the delete button on Deadhold and started over. The game is now better than it ever could have been and we are really proud of what we have built over the past year. Towards the end of 2015 fisj and I slowly came to grips with the reality of where we were at with the Unreal 4 version of the game. UE4 does some things really well but one thing it is not is highly malleable. The UObject framework, networking, and large components of the engine are complex, and interdependent. And UE4 is changing constantly. This made merging time consuming as we had to pull forward custom changes through several versions. For example, fog of war in the UE4 version involved low level networking changes and the IsNetRelevant stuff to stop sending packets for units outside of a clients visible area. At one point in a conversation with Epic they had plans to altogether remove some of the dorman…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID346930
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateAug 25, 2017
DeveloperDark Quarry Games
PublisherDark Quarry Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent59%
Positive reviews23
Negative reviews16
Total reviews39
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A Myth inspired tactics focused RTS with spells, loot, gear, progression, difficulty levels and tiering similar to ARPG's like Diablo. No base building, you just get right into the action. A 16 mission campaign is in development. Supports up to 4 COOP players, and up to 8 players in Multiplayer.

About this game

COMMAND YOUR ARMY. HACK YOUR ENEMY TO PIECES. TURN THE HILLS RED. Deadhold is a gore infused, fast-action, tactical RTS. With support for up to 4 coop players, the gritty dark fantasy world of Deadhold comes to life through its story driven campaign. In multiplayer, Deadhold supports up to 8 players in teams or 4 players in free for all, and a variety of game modes. A NEW KIND OF RTS Deadhold’s gameplay is a unique mix of real-time tactics essentials like strategic positioning, unit classes, and physically based simulation similar to such classic games as Myth and Dawn of War 2, combined with the items, loot, and leveling found in action RPGs like Diablo and Path Of Exile. The result is a fresh take on the tactical RTS that should delight fans of both RTS and ARPG genres. Battles in Deadhold are physically modeled. The flight of an arrow is realistically simulated and will embed inside a units head, arms, legs or chest. Unit movement is based on physics, increasing the value of tactical positioning: A line of warriors can block incoming enemies or force them to engage or go around. The explosive bomb wielded by the Sapper can literally dismember units as body parts explode and fly into the air. Injuries and severed limbs stain the ground realistically with blood. CAMPAIGN A dark force has risen in the west, obliterating any who stand in its wake. The last living races have banded together to change the course of fate, setting Deadhold's campaign in motion. Told from the perspective of the narrator, you'll uncover the history of the blight, and the truth that lies behind their creation. The 16 mission campaign challenges you to wield the power of the gods, using tactics and strategy to overcome the onslaught of an overwhelming evil force. In campaign, the scale of Deadhold’s player choice becomes clear. As a paragon of the Empire, players will choose a Deity in which to specialize. Spells are unlocked as players earn experience, allowing them to customize their play style. Players can further customize their builds by slotting relics, runes, and gems, which can drop from defeated enemies. A tier based leveling system adds significant replay value to the campaign…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
13Captions available
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Deadhold's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Deadhold's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deadhold at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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9月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501

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Adventure

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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