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Military Incremental Complex

Military Incremental Complex Steam news

Space Kraken Studios | Nov 21, 2025 | game

Released

58players observed · 12 October 2026 - 10:16:06 UTC

SimulationStrategySteam Store

  • Latest observed players58 · 12 October 2026 - 10:16:06 UTC
  • SteamPulse tracked peak2,376
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Military Incremental Complex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players58 · 12 October 2026 - 10:16:06 UTC
  • SteamPulse tracked peak2,376
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews729
  • Release dateNov 21, 2025
  • DeveloperSpace Kraken Studios
  • PublisherSpace Kraken Studios

Genres: Simulation, Strategy

Company pages: Developer: Space Kraken StudiosPublisher: Space Kraken Studios

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Military Incremental Complex Steam news

Military Incremental Complex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Update #13 v1.2.2 - 25 June 2026

    - changed the "Make 100 without failing" achievements to only requiring 50 productions without failing

  • Small Update #12 v1.2.1 - 8 June 2026

    - Fixed a bug with the nuke launch button not being revealed after loading

  • Translation Update v1.2.0 - 1 May 2026

    Translations are finally in!! There are 12 official translations:🇺🇸 English🇪🇸 Español (España & LATAM)🇫🇷 Français🇩🇪 Deutsch🇧🇷 Português (Brasil)🇷🇺 Русский🇺🇦 Українська🇨🇳 简体中文🇹🇼 繁體中文🇰🇷 한국어🇯🇵 日本語 And 8 unofficial translations that are just machine translated:🇮🇹 Italiano🇹🇷 Türkçe🇵🇱 Polski🇨🇿 Čeština🇸🇦 العربية🇮🇩 Bahasa Indonesia🇹🇭 ภาษาไทย🇻🇳 Tiếng Việt

  • Small Update #11 v1.1.3 - 15 April 2026

    Very small update today. Translations are getting close! - Fixed some issues with the ending Nuke sequence and dark mode

  • Small Update #10 v1.1.2 - 7 April 2026

    Translations are taking longer than expected, so here are the other fixes that were going to be included in that update. Translations are coming next! Changes: Fixed achievements not always unlocking Fixed using DirectX3D12 not closing the game properly (and not allowing anything else to launch) Contract requirements are based on your fastest 5 min average rate for each weapon/material. This should make the requirements more achievable, even when you buy large amounts of materials at once The Cash Stack visual is now tied to the "Production Visual Amount" as well The buy/sell amount dropdowns use the number formats correctly now Fixed an issue with the ending text and credits not displaying correctly Fixed a few issues with the dark mode theme The research visual does not impact performance as much now Updated the demo to reflect the current game, and also now demo saves carry over to t…

  • Big Update #2 v1.1.0 - 11 March 2026

    A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.Highlights include:Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formatsSliders to control the automatic production ratesDarker dark modeNew Features:Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)Added sliders to control the auto production rates, to help balance things if you'd likeDarker dark modeNukes can be made (only manually though) after continuing from the endingAdded more \ tutorial reminders to various systemsResearch will apply to new/exi…

  • Small Update #9 v1.0.12 - 6 February 2026

    Extra small update this time, mainly to make a few of the new achievements pop if you've already hit their requirements. But also including a few new things New Features: The Free Prestige 2 Perk now also grants: Golden Weapons just need to be hovered over instead of clicked New label showing how many Golden Weapons you have clicked, and if Golden Weapons are disabled by the AFK Stock Fear upgrades are unlocked sooner after each higher prestige tier Prestige Perks now have a "Pending" badge to signify they aren't active yet New setting to mute the game when clicking off of it (turned on by default) Bug Fixes: On loading, the conditions for the new achievements are checked, so they will be awarded if the conditions are already met

  • Small Update #8 v1.0.11 - 3 February 2026

    ✨Another one✨ New Features: New Achievements Mines stop increasing in price after a certain point Auto-sell now sells for 100% more Researcher mines have new icons Think-tank and Tank-Think now stack independently Strategic Sponsorships increases Sign Twirling Style to +$300/intern per upgrade Compounded Corruption allows Black Market upgrades to be bought 5x per click Mult labels use shorter notation after a certain point Bug Fixes: The DIVS stock can now only be privatized 25 times by default (75 with Shadow Holdings), this fixes a few issues Color Coded Prices works again Goldens from all sources are auto-clickable The late game stock nerfs have been smoothed somewhat The lobbying progress bar works now Mult labels were moved slightly to improve readability The Fear mult tooltip is rounded now Computerized Trading was slightly nerfed Auto-buy stocks saving/loading was fixed

  • Small Update #7 v1.0.10 - 14 January 2026

    A few more bug fixes and small improvements for y'all! New Features: Added setting for static (non-moving) background Bug Fixes: Missile Wings were being enabled after a failure when they shouldn't have been Gun Barrel was being disabled sometimes when it shouldn't have been Money now still spawns even if you make very large amounts at once Money no longer gets stuck at the bottom of the cash tornado Weapons' sell amounts load in correctly now Research slider loads correctly now Abacuses updates the research UI correctly now Added a fallback for "Gunpowder Bombs" and "New Artillery Caliber" causing null materials needed Fixed a crash when holding down a buy/sell button and switching tabs

  • Hotfix #6 v1.0.8 - 10 December 2025

    Another small update, we've got more of these coming! We're also working on some of the most-requested QoL features. Join our discord (https://discord.gg/unp9BR69cA) if you'd like to suggest or vote on new features to be added!New Features:The main big money label font is now monospaced, so it won't jump around as it changes valuesThe Lobbying tab will flash when you gain a Political FavorBug Fixes:Gold Rush prestige perk was causing some issues, it's been reworked to give a permanent boost to mines of 2% per golden clicked, up to 10,000%Research sometimes being discovered and then purchasable twice (especially after loading) is now fixedX makes Y overflow fixedIf the Contract rewards are both for the same weapon, they both apply (it was just applying 1)The scroll wheel will no longer slide sliders (was annoying for refinery sliders as you're scrolling through the list)Custom Fursuits o…

  • Hotfix #5 v1.0.6 - 26 November 2025

    📝 TLDRContracts working - Price bounding removedUpgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.This made contract price buffs vanish instantly.This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.Computerized Trading Stock perk should work much better now 🙂🔺 BuffsComputerized Trading now continues running until the perk is actually lost.Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”Computerized Trading no longer affects IDLE or AFK stocks.This prevents accidental loss of Goldenes/Fear…

  • Update 1 - Automation After Prestige - 25 November 2025

    Here's our first update that isn't just bug fixes!!📝 TL;DR — Persistent Automation Is HereOnce you’ve automated a weapon at least once, future prestiges will unlock the weapon with automation enabled.To activate this new behavior: prestige your current run once → re-automate your weapons → all future prestiges will unlock with automation automatically.☝️ Manual Production QOL ImprovementsAll manual-production quality-of-life upgrades now appear much earlier, making early clicks faster and far less grindy.Automation now persists across prestiges (unlocked with Free Prestige Tier 1).🔧 Automation Thresholds ReducedTo make early-game and post-prestige ramp-up smoother, automation unlock thresholds have been significantly lowered across the board: Grenades automate at 90 (was 100)Guns automate at 80 (was 100)Bombs automate at 80 (was 100)Jeeps automate at 80 (was 100)Artillery automate at…

  • Hotfix #4 v1.0.4 - 24 November 2025

    Very small patch this time, just 1 fix for another crash some people are having. Thanks to everyone who has helped us identify and fix these. The best and fastest way for us to fix bugs is if you join our discord (https://discord.gg/unp9BR69cA), make a bug report in the bug reports channel, and upload your save file there as well. That allows us to quickly see what's wrong, and quickly fix it. Also, we've heard all the comments and reviews about you needing to click too much, so we've got some improvements for that coming soon.

  • Hotfix #3 - v1.0.3 - 24 November 2025

    Another small update!! This one has some fixes for the most common crashes, plus some other things. Thanks again to everyone who has submitted bugs. The best and fastest way for us to fix bugs is if you join our discord (https://discord.gg/unp9BR69cA), make a bug report in the bug reports channel, and upload your save file there as well. Changes: - 2 fixes for 2 different crashes, both relating to research - Hiding the language setting for now, as English is the only option that works right now (more coming soonish!) - Fixed Supporter names in the credits being cut off (There's too many of y'all :D Thank you so much!) - The Supporter Pack pop up at the beginning is hidden after being shown once - Fixed prices wrapping around to 0 (they should stay at max value now) - Fixed some achievements being hard or impossible to get - Fixed more typos

  • Hotfix #2 - v1.0.2 - 23 November 2025

    Thanks again for the incredible launch!! Soooo many of y'all have played, it's crazy to see :) Also a HUGE thanks to everyone who has reported bugs and issues. It'll take us a bit to fix everything, but we're working on it! Here's another small update that fixes: - Mines production amounts weren't using all of the mults they should (now they are) - Prices for weapons becoming negative - The research progress bar having double (or more) moving blocks - Alchemy not loading correctly - MLRS not working correctly - Finished Products and Materials columns becoming unaligned - Lots of typos Plus I added all the Supporters who submitted a screenshot to the credits! More coming soon!

  • 🎉 Launch Day — Thank You! 🎉 - 22 November 2025

    We’re absolutely blown away by today’s launch!! In just a few hours MIC has already reached: 4,700 copies sold1,700 concurrent players23 Reviews - 82% PositiveOur interns aren’t entirely sure what’s going on, but they can tell it’s good. They were so excited they even skipped nap time!We just pushed a small update with some of the issues y'all have found today too. Thanks for reporting those!🎥 Huge Love to Content CreatorsThank you to every creator who made videos showing off MIC. Please give them a shout out if you find their "special" achievements while playing!Orbital PotatoReal Civil EngineerIdle CubBlitz-- Note: We fixed the lag Blitz was running into, sorry for that one Blitz 😅🌟 Supporter Pack LegendsHuge thanks to everyone who picked up the Supporter Pack. Your names are now permanently inside the game, forever — right where they belong.💖 To Our Discord CommunityYou all built…

  • Military Incremental Complex is Out Now!!! - 21 November 2025

    The game is out!! Go buy it and play it!!We're super proud of the full game. We've been having a great time playing it, and think you will too 🙂If you haven't already joined the discord, we'd recommend it https://discord.gg/unp9BR69cAThat's the best place to talk about the game, share feedback, report bugs, and see how your money-making empire stacks up against others 😏

  • Military Incremental Complex Releases November 21st!! - 28 October 2025

    Military Incremental Complex is releasing on November 21st!!Get hype!!We're very happy with the full game, and hope y'all enjoy it as much as we do!Make sure to wishlist the game if you haven't already, so that you’ll be notified as soon as it launches (and more wishlists helps the game be shown to more people, greatly helping us out)

  • Update v0.07.09 - Performance Options - 30 July 2025

    Here's a small update, mainly to help with performance. Changes:Vsync is now enabled by default (I totally thought it was already 🙃). This will help prevent excessive GPU usage. There is a setting to turn it off now too though.Added options to decrease or fully remove the production visual (flying weapons). This should help performance even more if needed.Added an option to make the production visual "mixed" instead of each weapon being on its own line. No performance gains here, you can just pick which one you like more

  • ⭐🌟Prestige Update v0.07.08🌟⭐ - 29 July 2025

    ⭐🌟⭐🌟⭐🌟⭐🌟⭐🌟⭐🌟⭐The Prestige Update is now live!! Try it out!This update adds a lot! New systems, reworked systems, way better performance, and even a new weapon to produce.New Features:🌟 Prestige! Restart your progress, but with new, very powerful prestige upgrades. We have a lot more coming, but these will change how you play the game.😱 Fear! A new system to engage with, that will increase the sell prices of all weapons as you boost fear higher.🪙 Golden Weapons! An idle game staple. Each weapon produced has a small chance to be golden. When clicked, it’ll boost the sell price for that weapon. This can be stacked with the boost from the Fear system🧪 Research Rework! Research now gives you the choice of 2 options to pick from. This will make research more interesting, and allow for prioritizing different builds.🚙 Jeeps! The next weapon to make.⚒️ All Materials Production Unlocke…

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2026Small Update #13 v1.2.21836506165551669
28 June 2026Small Update #12 v1.2.11834602721199945
315 April 2026Small Update #11 v1.1.31830163047256177
47 April 2026Small Update #10 v1.1.21829528821302845
56 February 2026Small Update #9 v1.0.121823825466500914
63 February 2026Small Update #8 v1.0.111823825466492503
714 January 2026Small Update #7 v1.0.101821922921811170
810 December 2025Hotfix #6 v1.0.81818752592122154
926 November 2025Hotfix #5 v1.0.61817483467034952
1024 November 2025Hotfix #4 v1.0.41816849002021779
1124 November 2025Hotfix #3 - v1.0.31816849002019273
1223 November 2025Hotfix #2 - v1.0.21816849002017859
1330 July 2025Update v0.07.09 - Performance Options1806698490663144
1414 March 2025v0.04.3 Bugfix1794102528091332
158 March 2025v0.04.2 Bugfix1793384379421727
1613 February 2025v0.04.1 Bugfix1791580425950224

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