- Regular Development Update | August 28 - 28 August 2026
This week, we completed the implementation of Steam Workshop skin mods while continuing to improve game performance, save stability, and the leaderboard system.Here is a look at what we've been working on recently.Steam Workshop Skin ModsWith this update, we've added support for Skin Mods.Players can now use custom PNG images to replace the portraits of player skins and enemies. These mods are purely visual and will not affect any stats or game balance.The system currently supports:Replacing player skin portraits with custom PNG imagesReplacing enemy portraits with custom PNG imagesLocal mod testing by placing mod folders in WorkshopSkins/Steam Workshop subscriptions, with subscribed mods automatically downloaded and applied when launching the gameFor players interested in creating their own mods, we've also included a Player Upload Guide in the game directory. It contains the complete…
- Version 1.07 Update|New Color Type “Purple” Arrives, Spreading Power Takes Over - 31 July 2026
Thank you all for your continued support of Rainbow Legends.In Version 1.07, we are introducing a brand-new playable color type — Purple.With its unique abilities of “Growth” and “Spread,” Purple brings an entirely new way to control the battlefield and reshape combat strategies. New Color Type “Purple” Has ArrivedA power that continues to grow and expand.Purple may be the color type that is currently the best at taking over the entire battlefield.Through its spreading mechanics, Purple can rapidly expand its territory and turn negative effects from battles into advantages.When facing constantly accumulating threats, other colors may choose to avoid them.But Purple can easily turn them into its own strength.New ContentIn addition to the new color type, this update also includes the following content:New Purple Exclusive CardsAdded more cards designed around “Spread” and “Growth” mechani…
- Regular Development Update | July 10 - 10 July 2026
This week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.Void Class DevelopmentThe Void class is still under development. This week, we've completed several new cards and core mechanics, including:Prepare keyword mechanicDragon's RoarMolten FlamesDeep BreathCataclysmWe've also completed the unlock flow for the Void / Neutral class and improved how available classes are displayed between the Steam Beta and default branches.New ContentContinued development of the Death Knight Phase III elite encounterAdded new death effects for the Malice enemyUpdated Purple's default appearanceChanged the Black and White class card pools to draw from all class sourcesSystem ImprovementsThis week also included several bug fixes and quality-of-life improvements:Added the new relic Dragon Sc…
- Version 1.06 Update | Phase IV Begins - 26 June 2026
Thank you for your continued support of Rainbow Legends.Version 1.06 introduces our biggest combat update since launch: Phase IV.Phase IV Is Now AvailableOnce you've cleared all difficulty levels, a new gate will open.What awaits beyond isn't just another boss battle.It refuses to stay defeated, and it never fights the same way twice.Every defeat marks the beginning of another battle.Enemies you've encountered throughout your journey may return in ways you never expected.If you've mastered the combat of Rainbow Legends, it's time to face the game's ultimate trial.What's New in Version 1.06In addition to Phase IV, this update also includes:Expanded Colorless Card pool with new deck-building possibilitiesNew RelicsExpanded Character PoolCombat balance adjustmentsPerformance and stability improvementsWe'll continue improving the game based on community feedback and bring even more content…
- Routine Update | June 6 - 6 June 2026
Hello everyone, here’s this week’s update!This June 6 update mainly includes bug fixes, feature additions, and some advanced adjustments.Details below:\Fixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to failFixed an issue where locked classes could still be previewed despite being grayed out on the character selection screenFixed a race condition between room loading and save data when loading a game, which could cause room state inconsistenciesFixed a null reference crash in the relic panel within the history summary\Added run seed display on the result screen (from defaultRng.seed, either input during character selection or randomly generated)New setting: “Fast Mode”Speeds up enemy intents and card animations to 0.01sRequires manual Toggle binding in the SettingPanel prefab\Dilemma“Original Sin” repl…
- Routine Update | May 29 - 29 May 2026
Hello everyone,Here’s this week’s update (May 29)!This is a routine minor update focused on bug fixes and overall improvements, along with ongoing development of upcoming content.Patch Notes:\Fixed an issue with “Jiangyong”Fixed a bug with “Swift Shadow”Fixed an issue where unclaimed Boss relics would carry over to the next floorFixed a targeting issue with “Imperial Jade Elixir”Fixed an issue where the “Extermination” achievement could not be obtained in Simple Mode\The final Boss of Phase 4 is nearing completion. Stay tuned!——We will continue to optimize and improve the game based on your feedback.Thank you for your support!— Rainbow Legends Team
- Weekly Update | May 22 - 22 May 2026
Hello everyone,This is a routine minor update, focusing on bug fixes, balance adjustments, and overall gameplay improvements.Update details:Bug FixesFixed incorrect translation of “Foundation”Fixed overlap issue between “Reforge” and “Royal Court Elixir”Fixed issue where “Prismatic Seal” upgrade had no effectFixed issue where “Seven-Colored Flower” (Refinement) did not display deploymentMechanics FixFixed an issue in Puzzle Mode where chain explosions could become unsolvable under certain RNG conditionsBalance ChangesReduced HP of the Act 3 final boss → Eases late-game pressureAdjusted values of “Sweep the Army”Adjusted “Withering Chalice” → Now removes all cards with range below 9Build ImprovementsAdded more interesting starting decks for “Spellblade” and “Puppeteer” → Improves early build experience——We will continue to improve the game based on your feedback.Thank you for your suppor…
- 1.05 Update – Hotfix Consolidation & Balance Improvements - 13 May 2026
Developer NotesHey everyone,We’ve received a lot of feedback recently, and we truly appreciate all the time you’ve spent playing and sharing your thoughts.Whether positive or critical, we’ve been carefully reading everything. It has helped us clearly identify the current issues.Main topics raised by players:Game pacingDifficulty & balanceCertain mechanics causing frustrationWe understand that some players enjoy the current challenge, while others would prefer a smoother experience.We’ll handle this carefully.Our goal is to gradually improve the game without compromising its core experience, rather than making drastic or reactionary changes.Just like in the game itself, decisions driven by emotion are rarely optimal—and the same applies to development.This game may not be for everyone, but we hope to make it enjoyable and comfortable for as many players as possible.That’s the direction w…
- Day 4 Patch Notes - 10 May 2026
Thank you for your continued feedback and support!This update focuses on usability improvements, balance adjustments, and bug fixes.Quality of LifeAdded an option to keep the game running when the window is out of focus → Improves multitasking experience and prevents issues like input interruption or invisible cursorImproved card upgrade preview → You can now preview upgraded cards for the entire deck with one click, instead of checking them individuallyStage & Mechanic FixesFixed an issue in Stage 14 that relied too heavily on RNG → The stage is now more consistent and no longer luck-dependentBalanceReduced the pressure of the Gunner in higher advancement difficulties → Improves class performance in high-difficulty scenarios“Self-Mutilation” remains unchanged (no nerf applied)Bug FixesFixed an issue where “Bloodthirsty Heart” did not restore health properlyFixed an issue where the Arca…
- Day 3 Patch Notes - 9 May 2026
Thank you for your continued feedback and support.Following the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall stability.This update focuses on simplifying mechanics, improving progression experience, and fixing key issues.MechanicsSimplified the “Figurine” system → Reduced complexity and improved clarityProgressionRelaxed advancement unlock requirements → Unlocking any advancement now grants access to the next tier→ This change is intended to reduce build restrictions, increase flexibility, and improve pacingBalanceReduced the strength of certain normal enemies in higher difficulty advancements → Aimed at smoothing out excessive difficulty spikesBug FixesFixed an issue where Puppeteer summons could behave incorrectly or fail to generateFixed a rare crash that could occur when upg…
- Day 2 Patch Notes | Core Mechanics Adjustments & Overall Experience Improvements - 8 May 2026
Thank you all for your continued feedback and support. Following the issues raised after the Day 1 update, we have conducted further analysis and implemented a new round of adjustments in this Day 2 major update.This update focuses on reducing system pressure, improving game pacing, and enhancing build consistency, with the goal of addressing the most critical gameplay issues.Gameplay & System Adjustments:Temporarily removed “Spirit Puzzle” content from Floors 2 and 3, with related events reworked → This feature was disrupting mid-to-late game pacing, so it has been taken offline and will return in a more refined form“Void Lord” boss mechanics adjusted: → Removed the territory-to-void conversion mechanic → Rebalanced values to emphasize strategic gameplay over unavoidable pressurePacing & Difficulty Adjustments:Optimized overall difficulty curve across stage routes → Smoothed out early-…
- Day 1 Patch Notes - 7 May 2026
Thank you to all players for your continued feedback and support. Our team is currently working hard on fixing issues and improving overall performance. We are carefully recording and addressing the problems encountered during your gameplay experience, and we truly appreciate your patience and understanding.Fixed Issues:Fixed an issue where multiple UI screens overlapped during the tutorialFixed display errors in “Endless Mode” of Puzzle ModeFixed an issue that could cause save data loss on the results screenFixed display abnormalities when loading save filesBalance Adjustments:We will be adding more data collection points in the game to better analyze pacing and balance. Our goal is to allow different playstyles to shine without creating a single “optimal solution” that dominates all others.Gameplay Mechanic Adjustments:We’ve received a lot of feedback regarding the “Spirit Puzzle” and…
- Rainbow Legends is Out Now! - 6 May 2026
To all colorists! Chromatic Legends 1.0 is now live! To celebrate the launch, enjoy a 15% discount during the first two weeks.Version 1.0 ContentFull progression unlocked: Village → Town → Void All main character storylines are now fully implemented500+ cards100+ relics25+ puzzle stagesNew powerful foes appear:Grand General · Demon · SpellbladeMissionary · Tyrant · Bounty HunterWhite Hole Empress · Void Lord · Black Hole KingOther UpdatesOverall balance adjustmentsUI improvementsFinally, check out the amazing bundle collections from our fellow developers! If you already own Chromatic Legends, you can grab extra discounts through the bundles below (more being added!).Community & SupportWe carefully read all feedback on Steam, Discord, and in the comments.Thank you for being part of this journey! — Rainbow Legends Teamhttps://discord.gg/ffQE54HRF3
- Launch Date Unlocked! Rainbow Legends Arrives May 6 - 24 April 2026
Dear Colorists,The wait is over—Rainbow Legends will officially launch on Steam on May 6, 2026!Release DetailsRelease Date: May 6, 2026Platform: Steam (PC)Price: $12.99Launch Discount: 15% off for the first two weeksTry the Demo & Support UsThe most direct way to support us: please try our Steam Demo and leave your feedback!Thank you for being part of this journey.— Rainbow Legends TeamOffcial Discord Gourp:https://discord.gg/qPKRbsHs6h
- 10,000 Wishlists + Demo Extended to March 16 - 4 March 2026
Hey Colorists!During Steam Next Fest, we crossed 10,000 wishlists.We genuinely didn’t expect to hit that milestone this soon. Thank you to everyone who downloaded the demo, left a review, shared feedback, or told a friend about the game. It means a lot to us.Demo AvailabilityThe Next Fest demo will remain available until March 16.After March 16, we’ll take the demo down and focus fully on polish. We plan to run additional demos and playtests as we get closer to launch.What We’re Working OnA lot of your feedback is already shaping updates.Here are a few things in progress:• “Lust” Card Expansion When enemies reach low HP, you’ll be able to activate a new “Flirt” option. You can either continue the fight or end it early in exchange for a character-specific reward (Relic / Card / Tarot). This turns Lust into a risk-reward branching system instead of just a negative status.• New Finisher An…
- Steam Next Fest Is Coming — Rainbow Legends Joins the Event! - 23 February 2026
Hello, Colorists!Steam Next Fest is now live(February 23 – March 2, 10:00 AM PT)Thank you all for your feedback and support following our previous Demo update. Based on your suggestions, we’ve prepared a special version of the Demo for this Next Fest, now live on Steam. We warmly invite you to try it out!Next Fest Version HighlightsGacha System First Implementation (Testing Phase)Remember the coloring widget from before? This time, we’ve fully expanded and upgraded it!Stage Clear Reward UpgradeMeet specific objectives when clearing a stage to earn additional Pigment rewardsConditions and reward amounts are clearly displayed on the results screenPigment Usage: Meta Gacha SystemPigment can be used for out-of-run cosmetic drawsObtain same-color skins and accessories to customize your characterMore importantly — drawing certain characters unlocks exclusive starting decks— This system is cur…
- Indie Fan Fest Showcase is About to Begin! - 19 February 2026
Hello, Colorists!A while back, we received an official invitation email from Indie Fan Fest, confirming that Rainbow Legends has been selected for this showcase lineup.Indie Fan Fest is jointly hosted by The MIX and Digital Bandidos, dedicated to providing exposure for unreleased indie games that will feature playable demos during the upcoming Steam Next Fest. The event kicks off on Thursday, February 19 at 10:00 AM Pacific Time, with an estimated duration of 90–120 minutes.The showcase will be broadcast simultaneously across multiple platforms, including IGN's YouTube channel and other partner channels. Our game will appear in the program through a new trailer or gameplay demo footage, introducing this roguelike card game that blends territory-painting mechanics with deck-building gameplay to a global audience.Live Stream Link: (Feel free to follow the channel in advance, or catch the…
- Demo Content Update & Event Preview - 9 February 2026
Hello, Colorists!After the previous Demo update, we received a large amount of feedback regarding gameplay experience, text clarity, and system details. Based on your suggestions, we’ve rolled out a small but important update to the Demo—and we also have an upcoming event to share with you!This Update IncludesFull English & Japanese Localization Now AvailableComplete English and Japanese localizations are now liveWe warmly welcome international players (and bilingual players!) to help us check translation quality and contextIf you notice anything that feels awkward or hard to understand, please don’t hesitate to let us know!Bug FixesFixed several known issues affecting combat and game flowOverall stability and gameplay experience have been further improvedCard Description ImprovementsSimplified and rewritten some overly long or complex card descriptionsCore mechanics remain unchanged, b…
- Major Demo Content now live! - 1 February 2026
Hello, Colorists!After a period of closed development and a lot of valuable feedback from our Playtest players, we’re excited to finally announce that the new Demo for Rainbow Legends is now live!This update isn’t just a small content drop — it’s a major milestone version. Many of the core systems are now much closer to their final form, and the overall amount of content and polish has increased significantly compared to previous builds.In this Demo, you’ll be able to experience:The full first chapterNew and experimental events, relics, and enemiesUpdated board mechanics and character systemsAnd one… system that we already suspect might get completely abused by playersEnough rambling — here are the highlights:Old Friend: Mage (Blue)A spellcaster focused on duplication, chaining, and multi-hit attacks.In this update, the Blue Mage remains our recommended starting class for new players. W…
- Exhibition Preview & Content Update! - 20 November 2025
Hey, Colorers!The WePlay Game Expo is just around the corner, and we’ll be showcasing the latest version of our content at the event.Booth: A54 – A55 Date: November 22–23, 2025 Location: Hall H3, Shanghai World Expo Exhibition & Convention Center This will be the first public reveal of:New level maps (we urgently need your feedback!!)Core mechanics for the four main charactersPhase-based adjustments to gameplay and balanceVarious art asset improvementsAll of the above content is now also available in the online playtest—so players who can’t attend the event can still experience it right away!Feel free to discuss anything in the group, and don’t hesitate to send us your questions, suggestions, or bug reports. And of course, you’re all welcome to come “arrest” our dev team members at the booth (