SPSTEAMPULSELIVE ANALYTICS
Super Pixalo

Super Pixalo Steam metadata

Philip Royer | Feb 3, 2015 | game

Released

0players observed · 22 September 2026 - 01:20:05 UTC

IndiePlatformerRetroArcadeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)755
  • Revenue (VGI)$1,612
  • Review score47% positive

Super Pixalo metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)755
  • Revenue (VGI)$1,612
  • Review score47% positive
  • Total reviews19
  • Release dateFeb 3, 2015
  • DeveloperPhilip Royer
  • PublisherPhilip Royer

Genres: Indie

Company pages: Developer: Philip RoyerPublisher: Philip Royer

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Pixalo Steam metadata

Super Pixalo metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/347480/metadata
Steam Storehttps://store.steampowered.com/app/347480/
Steam Communityhttps://steamcommunity.com/app/347480
PCGamingWiki search
IGDB searchSearch IGDB for Super Pixalo

Reviews, pricing, and metadata

Review summary

Mixed

47% positive, 9 positive, 10 negative

Price and discount

$0.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Stats, Family Sharing

Achievements

11

Platform releases
  • Steam 3 February 2015

Latest Steam announcements

  • Super Pixalo: Redux Progress Update - 20 February 2016

    Hey All, The Remake/Revisit of Super Pixalo is well under way. New art, new levels, new achievements, new physics, new characters, and even a level editor are all coming this year! A couple things to keep in mind: Timeline: There is not specific "final" date for when Redux will be done. However a "Redux" development build will be available on Steam (under builds) in about 1 months time. This way I can start gathering input and make improvements as early as possible. Original Super Pixalo: The original (current) build of Super Pixalo will be always available once Redux is complete under the "original" build. However, once Redux comes out there will be no major updates to maintain the original code for Super Pixalo. Price: The price will continue to be the same (no increase) with the release of Redux and you will not have to pay a cent more if you already own Super Pixalo on Steam. Can't…

  • Super Pixalo: Redux Progress Update - 20 February 2016

    Hey All, The Remake/Revisit of Super Pixalo is well under way. New art, new levels, new achievements, new physics, new characters, and even a level editor are all coming this year! A couple things to keep in mind: Timeline: There is not specific "final" date for when Redux will be done. However a "Redux" development build will be available on Steam (under builds) in about 1 months time. This way I can start gathering input and make improvements as early as possible. Original Super Pixalo: The original (current) build of Super Pixalo will be always available once Redux is complete under the "original" build. However, once Redux comes out there will be no major updates to maintain the original code for Super Pixalo. Price: The price will continue to be the same (no increase) with the release of Redux and you will not have to pay a cent more if you already own Super Pixalo on Steam. Can't…

  • Inviting Input - 1 December 2015

    Dear Players, I'm working hard on rewriting Super Pixalo and making it the awesome game it deserves to be. I've realized, especially with the unhappyness of some players, that I focused too much on being "quirky" and not enough time on making it a really FUN experience. I'm opening the floor completely to any and all constructive feedback! I have three main questions; What did you like about Super Pixalo? What did you dislike about Super Pixalo? What would you like added or changed that would improve the entire experience for you? The more specific the feedback the more helpful it will be for the changes! Don't worry too much about offending with criticism as the game is already "mostly negative" on steam and that's pretty eye opening to me. Thanks, Phil Royer

  • Inviting Input - 1 December 2015

    Dear Players, I'm working hard on rewriting Super Pixalo and making it the awesome game it deserves to be. I've realized, especially with the unhappyness of some players, that I focused too much on being "quirky" and not enough time on making it a really FUN experience. I'm opening the floor completely to any and all constructive feedback! I have three main questions; What did you like about Super Pixalo? What did you dislike about Super Pixalo? What would you like added or changed that would improve the entire experience for you? The more specific the feedback the more helpful it will be for the changes! Don't worry too much about offending with criticism as the game is already "mostly negative" on steam and that's pretty eye opening to me. Thanks, Phil Royer

  • Super Pixalo: Reborn Anouncement - 22 November 2015

    Dear Awesome Players, Super Pixalo has been out for over a year now and it's time to breath some serious life back into the project. The launch and the months that followed were peppered with odd bugs, frustrating glitches, and an overall annoying lack of attention to detail. In this past year, I've devoted my time to becoming a much better programmer and game developer. I've been working hard on Dissonance and polishing the backend of my games and how I architect them. Redoing Super Pixalo almost entirely has been on my mind for months. So, with the release of Dissonance next week, I now have the time to devote to overhauling Super Pixalo as much as possible. Yes, I'm throwing out all the code, many of the visual assets, and redesigning the whole game. A large portion of the "feel" and "theme" will be there but I plan to make it a much more exciting experience all around. Many have giv…

  • Super Pixalo: Reborn Anouncement - 22 November 2015

    Dear Awesome Players, Super Pixalo has been out for over a year now and it's time to breath some serious life back into the project. The launch and the months that followed were peppered with odd bugs, frustrating glitches, and an overall annoying lack of attention to detail. In this past year, I've devoted my time to becoming a much better programmer and game developer. I've been working hard on Dissonance and polishing the backend of my games and how I architect them. Redoing Super Pixalo almost entirely has been on my mind for months. So, with the release of Dissonance next week, I now have the time to devote to overhauling Super Pixalo as much as possible. Yes, I'm throwing out all the code, many of the visual assets, and redesigning the whole game. A large portion of the "feel" and "theme" will be there but I plan to make it a much more exciting experience all around. Many have giv…

  • XBOX 360 Controller Support Fix is now LIVE!! - 22 April 2015

    Hi All, I pushed a new build up to fix the controller issues many of you all were having! I apologize for how long it took to fix that. I just moved across the country for a new job and family and the move took priority. Please let me know if you have ANY issues with the new update! I'm now setup to push updates rather quickly. Thanks, Phil Royer

  • XBOX 360 Controller Support Fix is now LIVE!! - 22 April 2015

    Hi All, I pushed a new build up to fix the controller issues many of you all were having! I apologize for how long it took to fix that. I just moved across the country for a new job and family and the move took priority. Please let me know if you have ANY issues with the new update! I'm now setup to push updates rather quickly. Thanks, Phil Royer

  • Week 1 Patch Released - 12 February 2015

    Hi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s ready. There were a few major complaints that this update is attempting to address. Below is a list of a few of the issues (those that this update seeks to fix) and what I did to fix them. The music was grating after a while because the 30 second loop in the levels got old fast. Solution: replaced with 1 minute to 2 minute tracks from the extended soundtrack.Game wouldn’t start or would crash on completion of level. I believe this was because I wasn’t checking for an instance of Steam before calling things in the Steam SDK. Rookie mistake and now everything Steam related is called only after Steam is detected.Col…

  • Week 1 Patch Released - 12 February 2015

    Hi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s ready. There were a few major complaints that this update is attempting to address. Below is a list of a few of the issues (those that this update seeks to fix) and what I did to fix them. The music was grating after a while because the 30 second loop in the levels got old fast. Solution: replaced with 1 minute to 2 minute tracks from the extended soundtrack.Game wouldn’t start or would crash on completion of level. I believe this was because I wasn’t checking for an instance of Steam before calling things in the Steam SDK. Rookie mistake and now everything Steam related is called only after Steam is detected.Col…

  • Linux Build Is Live - 5 February 2015

    Hi All, After a few bit more testing and some adjustments the Linux (32 and 64 bit) builds for Super Pixalo are now live on Steam. If you run in to any problems at all, shoot me an email at [email protected] and I'll do my best to square you away! Enjoy, Phil Royer

  • Linux Build Is Live - 5 February 2015

    Hi All, After a few bit more testing and some adjustments the Linux (32 and 64 bit) builds for Super Pixalo are now live on Steam. If you run in to any problems at all, shoot me an email at [email protected] and I'll do my best to square you away! Enjoy, Phil Royer

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2015XBOX 360 Controller Support Fix is now LIVE!!4249665521682717385

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID347480
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateFeb 3, 2015
DeveloperPhilip Royer
PublisherPhilip Royer
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent47%
Positive reviews9
Negative reviews10
Total reviews19
Steam recommendationsNot available
Achievements11
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/347480/

Short description

Super Pixalo is the story of a pixel from a 1960s Rock & Roll themed arcade cabinet. Join Pixalo as he travels through over 50 years of pop culture in a journey of self discovery.

About this game

Super Pixalo is the story of a pixel from a 1960s Rock & Roll themed arcade cabinet. Join Pixalo as he travels through over 50 years of pop culture in a journey of self discovery. FEATURES - 127 fun and often rage inducing levels - 124 nostalgic pixel art collectibles - 100+ incredible movie references - XBOX360 controller support - All original chiptune Soundtrack by Saad Ali REVIEWS "The retro geek in me rejoices at Pixalo's simplicity and old school controller-throwing challenge!" - Chris Downing “Tough and very rewarding - precision platforming at it's best!" - TinyPixxels “A great and enjoyable platformer that you can find yourself getting lost in for many hours." - Otaku Punk

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Super Pixalo's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super Pixalo's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Pixalo at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

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