- Patch v0.15.0 - Pet Crafting - 29 August 2026
FeaturesAdded pet genome crafting. Pets can now be upgraded in the Pet Crafting Station - which is a new housing block. You can upgrade pets to level 5, where they will gain one RNG trait per level. Then you will be able to merge level 5 pets to merge their gene sequence. There are 77 unique genes that a pet can recieve. Some are genes more rare than others. Higher tier pets have improved chances of rolling higher tier genes. When merging pets you will be given a statistical outcome of which genes have a chance to occupy which slots.Rebalances: Shadow Strength/Dexterity have been nerfed. Generic rings have been nerfed. Dexterity now only grants 16ms of dash cooldown (previously 32ms)Added UI sound effects when interacting with a few things.Prestiged honor (accumulated) is now also used to calculate your characters skill points. This basically means you wont lose honor-based skill points…
- Patch v0.14.0 - Lag and Balance Improvements - 12 August 2026
FeaturesAdd lag timewarping: The goal of this is to prevent lag switching attacks. Instead of squishing monster attacks during lag which can trivialize fights, instead we slightly speedup the game (1.25x - 2.0x speedup), until the client catches back upto the server. This means that if you are lagging badly, your character might freeze for a short period until they reconnect, and then you'll have to play through the scenario at a slightly faster rate. The main positive of this is that I dont have to disconnect players as frequently as before. But because this is a relatively new feature, there is a high chance of bugs, so be careful and let me know if you encounter any issues!Crystal drops have been completely overhauled. You can see the new crystal drop locations in the dungeons tabQuest tasks now have a hoverable tooltip to show the resources you need to complete the taskTeleporters c…
- Patch v0.13.0 - Major Balance Changes - 27 July 2026
Hello everyone, this is the first patch in likely what will be many balance patches starting now. For this one I mostly focused on getting player items and monster damage into the correct curves. It's definitely not perfect, but its a step in the right direction. That said, there is still a lot more balance changes that still need to be made. FeaturesEvery point in strength now provides an iframe duration bonus of 16msEvery point in dexterity now provides a dash cooldown reduction of 32msMinor town redesign to make everything a bit more cohesive.XP required to level up has been greatly reduced. Level 10 now requires just 1k XPHonor required to gain skill points is now different. you can get 24 skill points (without prestiging) at the following levels: 5, 10, and honor: 2, 4, 6, 8, 10, 14, 18, 22, 26, 32, 38, 44, 50, 60, 75, 95, 120, 155, 205, 275, 370, 495Monster damage curve has been a…
- Patch v0.12.0 - Crystallography 102 and the Astrolabe! - 30 June 2026
FeaturesAdded new Quest: Crystallography 102 - You can talk to Elara after completing Crystallography 101 to start!The "Mythboard" is now replaced by "The Astrolabe" - which is a new housing block you will receive upon quest completion. All of your honor and mythboard spend points have been reset. Your account has been refunded the honor you spent on the Mythboard.FixesCleanup Skill tree and Astrolabe info panelsMade resonance chamber a little bit more beginner friendlyAdded a screenshake intensity slider. Setting to 0 will disable screenshake. This is only for screenshake when you take damage
- Patch v0.11.0 - Skill Tree and Ascension Rework - 3 June 2026
FeaturesSkill Tree Rework: The skill tree has been completely overhauled. There are now multiple starting points and pathways for designing your characters. You will temporarily be allowed to reset your skill tree for free while skill tree development is underway.Ascension modifier Rework: Orbiters are removed from A5. Each ascension now provides a flat damage and defense boost for monsters. There are also new modifier types addedLifesteal and Manasteal cooldowns: These effects now have a cooldown and can only proc once per secondAdd better icons for quest markersFixesSlag cannon now scales with dexterity instead of willpowerPotentially fixed the frequent browser crash issueIncrease hitbox size for Alivarg and The Failed Apprentice
- Patch v0.10.0 - Grand Theft Arcana - 19 May 2026
FeaturesYou now gain a skill point for every time your character has prestiged (Max: 4)Resonance chambers now have a timer at the topNew Quest - Grand Theft ArcanaHousing chests and bookshelves are no longer craftable as we transition to a unified banking system. The Bank will now serve as your primary storage, and we'll be introducing new ways to access it directly from your house.When reaching prestige level 5, you will keep your skill points for every subsequent prestige, every prestige up to 4 will grant you +1 bonus skill point, but you will need to re-attain honor to get your skill points backBanks now have filter buttons for filtering by equipment typeUpdated Ancient Automaton bossfight to have multiple phasesFixesFix bug preventing player from completing the first questMade Resonance Orb quest item soulboundAlivarg now shows his shield correctlyQuest rewards can now go directly…
- Patch v0.9.0 - Crystallography 101 - 9 May 2026
Features Skill points are no longer gated by task completion, you now gain skill points naturally by gaining XP: Level 5, Level 10, and then honor levels: 5, 7, 16, 25, 37, 56, 85, 128, 192 Currently the equation is: log_1.5(honor / 5) + 1 Added one more sphere phase to fill out an even 10 phases Improved the Steam version of Mythfall to catch client crashes more effectively Improved Alivarg and Awakened bossfights so they delay slightly between teleporting and attacking Created a combined behavior for dash attacks so they dont get separated over the network. Should improve mobs in Ice Queen's Castle, Succubus Lair, Alivarg Castle Added a new stealth stat which can be used to reduce monster aggressiveness levels In the fragments of the veil quest the king now branches dialogue if you decide not to swear fealty Added new quest: The Orphan's Share Added new quest: Crystallography 101 - Co…
- Patvh v0.8.0 - Easter and Sphere Rework! - 4 April 2026
Happy Easter! Help the Easter Bunny collect his missing eggs. He lost them somewhere in the sphere! FeaturesSphere stability system has been reworked into multiple phases, each with an objective that must be accomplished. Once all the objectives are complete, the sphere will close like beforeEaster EventOre crusher can now crush crystals into crystal shardsBosses can no longer be slowed, slimed, stunned, or bindedMonster projectiles now have a fizzle effect so they dont disappear so abruptlyLate game pet eggs now take longer to incubateFixesProcessing blocks now support one click removal of input resourcesInteracting with blocks in your house now uses the closet tile rather than the closest collider centerFix dungeon room generation which sometimes had weird barriers in hallwaysFix bug where cannon explosions were exploding twice with crown equippedImprove setpiece spawning where someti…
- Patch v0.7.0 - Cooking, Crystals, Safe areas, and a new Town - 5 March 2026
FeaturesTown layout updated to emphasize player housing as the primary hub.New Danger Level system implemented with three tiers to ease players into permadeath mechanics. Your risk status is indicated by the helmet icon near the minimap: Safe Zones (no death penalty), Risky Zones (inventory and backpack lost on death), and Permadeath Zones (complete character loss).Introduced a food system providing instant recovery for health, mana, and other stats. Ingredients are now dropped by mobs and can be prepared at the cooking house station.Potions have been pivoted to duration-based status buffs and the crafting process has been streamlined by removing the requirement for potion bases.Stat-boosting crystals now feature specific caps: Shards reach level 10, Crystals reach level 17, and Purified Crystals reach level 25. All crystal types are now stackable in your inventory.Due to new stat limit…
- Patch v0.5.0 - The Blacksmith's Apprentice - 10 February 2026
Features Added more phases to the temple guardian bossfight Updates to all T5 Biomes: Mostly decorations and monster upgrades There is a new quest in town! It becomes available after completing the first quest "Fragments of the Veil" DOT status effect rework for monsters. Bleed Effect now also ticks for 0.25% of the monster's current HP Burn effect ticks for 0.75% of the monster's current HP Poison effect now stacks until 100, then deals 2% of the monster's maximum HP Burn is now cleared when you go swimming in waterFixes Fix bug where mobs in frostvale were dropping Grug Pit dungeon Fix bug in ice golem fight where he would stall Fix swimming animation visual bugs for player and mobs Fixed boss colliders that were too small Fixed Grug boss who was throwing a red X instead of a skellington Improve logout time for when players desync Crafting and shop menus have better visual distinction…
- Patch v0.4.0 - Ice Queen's Castle - 13 January 2026
Happy new year everyone! Hope you all had a fun and relaxing holiday season. This patch removes the Christmas event and replaces it with a new dungeon called the "Ice Queen's Castle". I also tried to fix some inventory pain points and improve a few fights where I could. Hope you enjoy! Features Add new dungeon: The Ice Queen's Castle Add new frostvale setpiece Add new mobs for whispering cliff Add new special loot items to all T4 biomes Removed Christmas event Water now turns into ice when inside winter biomes. Ice has a slightly higher movement speed Update Grim Ledshank to be less punishing of a fight Fixes Increase dwarven ring and antler drop rates Profanity checker now allows you to say "can also" Fix bug preventing people from one click depositing from backpack to a bank or chest Fix bug preventing people from one click depositing to a bank or chest if there was a full slot of tha…
- Patch v0.3.0 - Merry Christmas! - 21 December 2025
Merry Christmas! Krampus has stolen Santa’s presents and fled to Frostvale Crest. Defeat Krampus, recover the stolen gifts, and uncover festive rewards like Hot Cocoa, Candy canes, and Santa's presents. Features Christmas event is live! You can find Santa's shop in town and Krampus in Frostvale Crest Misty peak has now been split into 3 separate biomes: Brimfang Wilds, Whispering Cliffs, and Frostvale Crest. These biomes are still under construction. Migrated Jewelry Desk, Scriptorium, Alchemy Table, and Artificer Workbench to upgrade blocks directly, rather than placing separate upgrade blocks. This is similar to the anvil changes, where chlorolite tools became a chlorolite anvil. Vorsuun limbs now deal damage on collision with player Poison now deals 3 non-lethal damage per tick Bosses now show their active status effects below their HUD healthbarFixes Added a rate limiter for some cl…
- Silted Lair - Patch v0.2.0 - 18 November 2025
Features Added new dungeon: Silted Lair Added new setpiece boss to dustburrow dune: The SandmawFixes Fix bug where wizard NPC in town was misconfigured, causing a disconnect if you walked over him Increased networking tolerance and added more metric tracking to hopefully fix the disconnect issues people are having Fix return portal spawning in sphere map center Fixed anubis teleportation animation bug (hopefully) Sphere mobs now spawn further from players Split soul dungeon modifier no longer splits minion monsters
- Halloween - Path v0.1.9 - 30 October 2025
Halloween is upon us! Go and visit Vesper's Carnival, near the bank to earn carnival tickets that you can spend on cosmetics at the ticket counter. This minigame is dangerous, if you die inside your account also dies! Mobs and bosses gain more HP every wave Every 5 waves there is a boss wave, which drops a loot chest After every boss wave the monster damage multiplier increases, or the number of bosses in the next boss wave increasesFeatures Halloween Event will last until the next patch (~2 weeks). This is a dangerous minigame, so be careful! Oasis Sands biome has been reworked into 3 new desert biomes: New mobs, a few new special biome items, and a few other small reworks and changes Some may know I'm working on a new dungeon: Silted Lair (For Dustburrow Dunes Biome) - This dungeon is not yet completed yet. So it wont be available in this patch. It will more than likely be in the next…
- Patch v0.1.8 - 12 October 2025
Features You can now craft storage chests for your houses for more easily accessible storage. Chests can be upgraded to store more items. Chests cannot store pets. Pets can only be stored in a petyard block that you can place in your house. Boss loot chest art has been redone to better differentiate it from housing chests Anvil tool upgrades are now replaced by straight anvil upgrades, so for example you can upgrade an iron anvil into a chlorolite anvil to unlock more recipesFixes Deer monster now spawns in every T2 forest biome, and spawns more frequently Wands that are guided to monster now guide towards the monster closest to the mouse, rather than closest to the player. All wands now guide to monster and travel maximum duration. Monster spawning is now done with local density rather than global density. This should prevent issues where recently cleared biomes weren't refilling Monst…
- Patch v0.1.7 - 5 September 2025
FeaturesAdded a new task tracking system below the HP bar on the HUDAdded two new starter quests by default: Reach level 5 and reach level 10 for your first two skill pointsSetpieces are now placed in fixed locations each sphere respawn and then have associated respawn timers for the bossEnchanted grove has now been renamed to Briarhoof Forest and has a new setpiece (Centaur Captain) which drops a new dungeon (Gorthan's Labyrinth)Regular biome monsters up to T2 now have a special drop table for biome uniquesFixesFix bullet duration bugs in Chamber of the Awakened, Tortured Spirit, and Watcher of Anubis bossfightsNerf slimy gear, now that the Goopy Grove drops from Gumbo ForestFix bug causing level up messages to broadcast to every playerFix bug where participation score was being scaled down based on character strength
- More Biome Reworks - Patch v0.1.6 - 10 August 2025
Hello! Currently I've been working on reworking, rebalancing, and expanding the early game biome. This patch brings us up to (and almost finishing), the 2 skull area of enchanted grove. Everything past that point is currently untouched, but I think progress is moving in a good direction and I think the early game pacing feels a lot better in this patch. But as always, it is still a work in progress and I think there's still a lot to do to improve the feel and content in the early game. FeaturesAdd tabs to crafting stations so you can easily filter by item typesRework/Rebalance Gumbo Forest into 3 separate biomes: Gumbo Forest, Stonewake Forest, and Fungal GroveRework/Rebalance Enchanted Grove into 3 separate biomes: ForgottenVale, Elvewood Forest, and Enchanted Grove (Note: the new Enchanted Grove still needs to be redone/finished)Rework objective system: Before level 10, the objective…
- Sandy Shores Rework - Patch v0.1.5 - 25 July 2025
FeaturesAdd warning message popup system to warn player for unsupported actions, like removing backpack when not emptyAscension level can now be changed from anywhere (except from the dungeon that the ascension is configuring)Add text printout for reaching level 10Add skill point quest completion popupWhen drinking a health potion, a green vignette will now appearAdd low health warning level slider to settingsAdd "Edit House" button to toggle between edit and regular modes while in houseLeveling up now takes longer, but each level provides +1 skill point. Skill point quests are temporarily disabled and will be replaced with a separate system.Sphere events now have guiding arrows pointing to themCrafting stations now filter out recipes if you haven't discovered any input crafting requirementsSplit Sandy Shores biome into three sections: Sandy Shores, Scurvy Strand, and Moonlit Shoals. Ea…
- The first Quest - Patch v0.1.4 - 23 June 2025
Hello! This patch adds the very first Quest to Mythfall! Quest completion is also required to unlock the ability to enter the Sphere. Technically the quest begins after new players recall from the tutorial dungeon, and is a sort of extension of the tutorial. - If you want to replay the tutorial you can talk to the combat instructor in town. I'll eventually remove the ability to replay the intro tutorial, but I wanted it to be available in case people wanted to try the new one and provide feedback. - If you just want to do the new quest, you can start it by talking to the wizard at the wizarding tower.# Features - Backpacks are now inventory extensions and can hold stacks of items - Slime Pit dungeon has been reworked and moved to gumbo forest and renamed Goopy Grove - Tutorial dungeon reworked to teach basic skills - You can test it by talking to the tutorial instructor in town. - Added…
- Dungeon Ascensions - Patch v0.1.3 - 8 May 2025
FeaturesAdded dungeon ascensions and dungeon modifiers. Now you can increase the difficulty of your dungeons by selecting higher ascension levels. Ascensions will add local modifiers to the dungeon to make your run a bit harder, but reward you with a luck percent which gives you a chance to gain an extra roll on the boss tableYou can update your ascension selection in the dungeon tabYou might also find dungeons with modifiers, these will make the dungeon a bit harder (like ascensions), but they apply to all players who join.There is now a checkbox in the main menu so you can opt into remaining logged in. You should only check this box if your the only one who has access to your computer!Dungeon completion will now show more informative popups on completionFixesSome item tooltip images would flicker in sizeImproved client death handler, it was sometimes showing you in town after you died…