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Retr0Mine

Retr0Mine Steam news

Odizinne | Feb 9, 2025 | game

Released

0players observed · 24 September 2026 - 13:26:12 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Retr0Mine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews12
  • Release dateFeb 9, 2025
  • DeveloperOdizinne
  • PublisherOdizinne

Genres: Strategy

Company pages: Developer: OdizinnePublisher: Odizinne

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Retr0Mine Steam news

Retr0Mine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Retr0Mine - Update Notes - 14 April 2025

    Additions Added flag and reveal key shortcut Added mines percentage mode in custom difficulty Modifications Removed elastic scrolling in game area Simplified main menu Removed grid generation popup, display a progress bar in place of the timer instead Reduced max mine density to 25%, 30% is unstable and lead to unsolvable boards, will investigate Window auto placement should be more natural Added haptic feedback on steam deck Fixed crash at startup on older linux platforms Audio will now always play on the correct (default) device, even after change

  • Retr0Mine - Update Notes - 2 April 2025

    Performances improvements Fixed an issue causing a significant delay when flood fill was performed on large grids. It is now perfectly smooth. Significantly sped up board generation Updated Qt backend to 6.9.0 Misc Use logo as grid generation progress bar Minor welcome popup reworks Added cell spacing in settings Fixed some minor ui issues Fixed unstable sound when using bluetooth Achievements are now allowed even when manually loading a save file Disable moving grid when it is not needed Added contrasted numbers to accessibility settings Temporary disabled hint context in chat as it can be inacurate.

  • Retr0Mine - Update Notes - 27 March 2025

    Recent Improvements: Added Steam input support for enhanced Steam Deck controls More UI polishing here and there Fixed grid loading issue when switching between custom settings and similar-sized difficulty presets Resolved Steam overlay notification flickering when settings window is open Implemented custom cursor (can be disabled in advanced settings) Slightly adjusted cell animations Fixed visual glitch with grid reset animation Coming Soon: The next update will feature a significant backend upgrade (Qt 6.9), which should improve performance on larger grids. A lot of additions and enhancements have been made since the initial release. I do really hope that you are enjoying playing Retr0Mine and appreciate the added content!

  • Retr0Mine - Update Notes - 25 March 2025

    Performance improvements Switched renderer to OpenGL Technical blahblah: Renderer was previously using DX11 (Windows) or Vulkan (Linux). Switching to OpenGL allows for a nice performance boost (especially on weaker hardware) while extending compatibility. Users with weaker hardware should experience general smoothness improvement, as well as faster grid generation. Users with more performant hardware should experience faster grid generation. Removed Fluent theme and set Universal theme as default and only Technical blahblah: Managing multiple styles that are so different is hard. It makes the code more complicated than it needs to be. So one had to go out. Universal is way lighter in resources and provides better contrast in both light and dark mode. It also provides a way to force color scheme (dark/light) on Linux, which was not natively supported before. I find it more suited to refl…

  • Retr0Mine - Update Notes - 23 March 2025

    Performance Drastically improved grid creation and board generation speeds Reduced application files by almost 90% for faster downloads and updates Multiplayer Resolved numerous cooperative gameplay issues Added post-game statistics for multiplayer sessions Enhanced hint reasoning in chat system Gameplay Increased maximum custom mine density from 25% to 30% Interface Redesigned welcome screen for better user experience Fixed signal functionality issues (shortcut reliability and added middle-click support) Corrected various UI inconsistencies throughout the application Implemented fixed accent color for visual consistency (system accent color available in Advanced settings) Added grid zoom controls accessible via settings or CTRL + mouse wheel Audio Implemented separate volume controls for: Sound effects Remote player sound effects Message notifications

  • Retr0Mine - Update Notes - 13 March 2025

    Multiplayer Improvements Added chat system for multiplayer (and some singleplayer hint reasoning) Added connection quality indicator around player avatar Fixed numerous network errors for smoother multiplayer experience Lobby is now automatically created when opening Coop popup Player flags are now visually distinct in multiplayer (customizable in settings) It's now possible to change difficulty without leaving coop session Grid is no longer reset when a player leaves multiplayer Improved flag protection to prevent both players clicking on the same cell simultaneously Added a button in topbar to transform next click into a signal Interface Improvements Removed white frame around buttons for cleaner look Added scrollbar margins to prevent scrollbars from overlapping cells Added customizable signal color options Added blur effect when paused instead of plain black overlay Fixed loading lo…

  • Small Coop targeted bugfixes - 5 March 2025

    Fixes Fixed issue with duplicated highlighted mines on game over Resolved animation playback problems for clients in multiplayer mode Removed annoying focus rectangle on grid and multiplayer popup New Added custom ping color options in Settings -> Multiplayer Implemented flag limit based on total mine count

  • Co-op Enhancement Patch - 5 March 2025

    Multiplayer Improvements Fixed synchronization issues on large grids Enhanced multiplayer UI for both host and client Implemented cell ownership system with cooldown: Players cannot interact with cells flagged by other players for 1 second Prevents accidental simultaneous clicks on the same cell Added ping system allowing players to highlight specific cells Also functions in singleplayer mode Bug Fixes Fixed issue where the last cell would not reveal properly on the client Resolved animation playback problems for clients General stability improvements New Features Cooperative hints now available in multiplayer Question marks can now be placed in cooperative mode More robust implementation compared to initial co-op release Future Development While this patch significantly improves the cooperative experience, more features are planned. Future updates will focus on solidifying the base imp…

  • Co-op Mode Update (BETA) - 3 March 2025

    Retr0Mine: Co-op Mode Update (BETA) Solve grids together with a friend! Retr0Mine now features a cooperative mode where two players can tackle puzzles together in real-time. How to Play Co-op: As the Host: Select your desired difficulty and grid size before starting the session Navigate to Menu -> Coop (beta) Click "Host" to create a new session Invite a friend from your friend list Once your friend joins and their game syncs with yours, the Start button will become available As the Client: Accept the invitation from your host Wait for your game to sync with the host's settings Get ready to solve puzzles together! Features: Real-time synchronization of all actions between both players Shared grid progress and status updates Either player can contribute to solving the puzzle Current Limitations (Beta): Question marks / safe question marks not available Hint request disabled Unable to cha…

  • Here comes smoothness - 1 March 2025

    Added new algorithm (Avoid 5050) Fixed a lot of ui freezes (when generating a grid, when launching Retr0Mine, when changing difficulty) Added a loading screen (progress bar correspond to generated cells - total cells) Added a game generation loading screen (progress bar correspond to placed mines - total mines) Added rules popup in menu Added confirmation to clear leaderboard (second press on the clear button) Note: since the new algorithm has to do more work to place mines in a winnable configuration, grid generation can take longer (hence the new generation loading screen)

  • Minor update - 26 February 2025

    Added dim intensity slider in visuals settings Added hide timer switch in visuals settings Added first click protection switch in gameplay settings Reorganized and edit settings ui for better clarity Performance improvements First click protection was already the default behavior for Retr0Mine, now you can disable it if you prefer.

  • Update - February 17, 2025 - 17 February 2025

    Major Changes: Introduced a selection of 5 different fonts for the grid numbers and game over text Complete timer system overhaul for improved accuracy and reliability (Previous implementation was an horrible mess) New feature: Grid reset animations - a small reward for discovering hidden achievements Removed old algorithm and seed related settings Note: Players who have already met achievement requirements will have them automatically unlocked. You'll find options for the new grid animations and number fonts under Settings -> Visuals Improvements: Keyboard shortcuts no longer auto-repeat Added achievement notifications in the game over screen Added informative tooltips and descriptions in the settings menu Leaderboard window now has a more readable layout Removed the redundant 'About' menu entry to streamline the interface The Fluent style now properly adjusts accent color shading base…

  • Added missing features - 12 February 2025

    Added forcing application color scheme (Dark / Light / System, Windows only) Added green question mark Fixed weird existing flag animation on new game

  • Algo update - 12 February 2025

    Small Update: Improved Grid Generation & More I've introduced a new grid generation algorithm that makes grids more varied and engaging to play. A new option (enabled by default) in Advanced Settings lets you activate this algorithm. Fixed seed is temporarily disabled when using it. The leaderboard now tracks win counts for all four difficulty levels. A new achievement has been added. I'll keep improving the algorithm in future updates. Thank you for playing!

  • Release HotFix - 10 February 2025

    - Fixed a case where question mark could stack on top of number

Patch notes and updates

S.noRelease datePatch nameGID number
114 April 2025Retr0Mine - Update Notes1796631172365346
22 April 2025Retr0Mine - Update Notes1795917897290034
327 March 2025Retr0Mine - Update Notes1795283637830783
425 March 2025Retr0Mine - Update Notes1794830911024182
523 March 2025Retr0Mine - Update Notes1794830910973691
613 March 2025Retr0Mine - Update Notes1794102528066269
75 March 2025Small Coop targeted bugfixes1793384379353565
85 March 2025Co-op Enhancement Patch1793384379332222
93 March 2025Co-op Mode Update (BETA)1792751526149516
101 March 2025Here comes smoothness1792751526082337
1126 February 2025Minor update1792751525972772
1217 February 2025Update - February 17, 20251791580426102699
1312 February 2025Added missing features1791482680866742
1412 February 2025Algo update1791482680860432
1510 February 2025Release HotFix1790848102760074

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