Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3480470 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Sitting Dog Studios |
| Publisher | Sitting Dog Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
When the Wildflowers Leave is an engaging narrative RPG. Stop through an anthology of meteor-stricken towns while carefully convincing each of them to harbor a radical. Commit to decisions shifting you and your companions’ mental dilemmas, and make the choice for or against uncomfortable change.
About this game
When the Wildflowers Leave is an engaging narrative-focused RPG. Cross the continent and stop through an anthology of meteor-stricken towns, all while carefully convincing them to harbor a radical. Commit to decisions that shift you and your companions’ mental dilemmas, and make the ultimate choice for or against uncomfortable change. Make decisions in a branching dialog system that reacts back It's all up to you. Decisions are tracked to change character mental states, close and open unique plot lines, and to ultimately conclude whether you accept the way this continent is heading. Your crew takes what you say to heart too; choose to help or hurt your companions on each of their own mental dilemmas throughout the trek. You're each needed to make this work Fish Town has numbed your life into boredom and complacency, but escaping is an impossible choice to make. Even if your friends are gone, leaving would mean betraying your family and hometown that needs your help-- and where would you even choose to move? Now the world is ending and the mayor has made the guilty choice for you; it's time to leave. He's confident the last few decades were a mistake; he has seen the Treaty's afflictions first hand. A wound festers with this old doctor, but asking for help has only ever made things more difficult for him. Debating the future leaves you out of the present! No background checks here too! It's a waste to dwell on the faults of other people when turning them into friends can solve most problems. Good results take hard work and planning... did you make your bed this morning? A debt hovers over her shoulders, but be not concerned. She always pays back on time what she owes. Meet memorable characters across the continent Talk with a family of orangutans, have philosophical debates with a man in a barrel, and get life advice from a cook making perpetual stew. An original bluegrass soundtrack by Clover-Lynn Get pulled into a world where thoughtfully researched banjo tunes lead the way Experience an anthology of towns with their own unique plots . Find and convince someone at each stop to keep one of the continent’s infamous characters for the night without gett…
Supported languages
English
