RUMP! - It's a Jump and Rump! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews43
- Release dateMay 12, 2017
- DeveloperDedication Labs
- PublisherDedication Labs
Genres: Action, Casual, Indie, Racing
Company pages: Developer: Dedication LabsPublisher: Dedication Labs
RUMP! - It's a Jump and Rump! Steam news
RUMP! - It's a Jump and Rump! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Leagues with build #4855! - 12 May 2017
Fellow Rumpers, the Leagues are here! With the new update to build #4855 we're introducing player created and dominated leagues. Ever wanted to compete with your friends or the general public on a certain set of maps with a combined total score? Now you can. Create a new league, name it as you wish, set start and end dates or make it infinite, even password-protect it if you want only your friends to be able to join. Then select the desired pool of maps and there you go: your very own league! Now you can rump against your competitors to see who's the best on all those maps with a combined score. And the best thing about that: you don't need to be simultaneously online, improve your lap times whenever you want. We hope you enjoy the new patch. It's been a while since the last update, we surely know - but, to be honest, we didn't get the outreach we expected, thus not many players even ev…
- Leagues with build #4855! - 12 May 2017
Fellow Rumpers, the Leagues are here! With the new update to build #4855 we're introducing player created and dominated leagues. Ever wanted to compete with your friends or the general public on a certain set of maps with a combined total score? Now you can. Create a new league, name it as you wish, set start and end dates or make it infinite, even password-protect it if you want only your friends to be able to join. Then select the desired pool of maps and there you go: your very own league! Now you can rump against your competitors to see who's the best on all those maps with a combined score. And the best thing about that: you don't need to be simultaneously online, improve your lap times whenever you want. We hope you enjoy the new patch. It's been a while since the last update, we surely know - but, to be honest, we didn't get the outreach we expected, thus not many players even ev…
- RUMP! Build #4720 - Racemap, Controllers, Evil Hooks, lots of improvements! - 29 July 2016
The forge has been working relentlessly - almost 300 serious commits later we've got todays new public build! A new map: Roundhouse Kicks, a race mode turnaround with various shortcuts and options. Fast paced with quick rounds this map invites you to have a 10+ round matchup with your friends! Improved controller support: thumbsticks are now rebindable to pretty much everything, including strafe movement. Also the scale of how much you are moving the thumbsticks is now being considered. Close to full controller support, only navigation / menues are left - and these are already on the roadmap. Couch, here we come! Greatly improved the hook reliability by using staged sphere tracers. Try it, really! Hold left mouse, aim for your enemy, jump into emptyness, release button. If your aiming and tracking is right, you'll pull him into death - while gaining his previous advance. *insert gloatin…
- RUMP! Build #4720 - Racemap, Controllers, Evil Hooks, lots of improvements! - 29 July 2016
The forge has been working relentlessly - almost 300 serious commits later we've got todays new public build! A new map: Roundhouse Kicks, a race mode turnaround with various shortcuts and options. Fast paced with quick rounds this map invites you to have a 10+ round matchup with your friends! Improved controller support: thumbsticks are now rebindable to pretty much everything, including strafe movement. Also the scale of how much you are moving the thumbsticks is now being considered. Close to full controller support, only navigation / menues are left - and these are already on the roadmap. Couch, here we come! Greatly improved the hook reliability by using staged sphere tracers. Try it, really! Hold left mouse, aim for your enemy, jump into emptyness, release button. If your aiming and tracking is right, you'll pull him into death - while gaining his previous advance. *insert gloatin…
- Hotfix #4426b Steam Cache Issues - 4 July 2016
If downloading the current hotfix did not solve the "Leap Motion Controller" plugin issue for you we sadly have to have you get a full redownload. Our user Buggl couldn't fix the issue by download the update itself, but by deleting his local game content and then redownloading the game easily. In order to do this, if this issue affects you: right click RUMP! in your library and directly choose "Delete Local Content" or go to the game properties and choose to delete the contents from there. Redownload a fresh copy and you should be as fine as Buggl is now. This download ain't much bigger than the patch, since neither the Engine nor the Steam Pipe could detect our rather small changes, but created a rather unusual large update. Sorry for the size to low bandwith users.
- Hotfix #4426b Steam Cache Issues - 4 July 2016
If downloading the current hotfix did not solve the "Leap Motion Controller" plugin issue for you we sadly have to have you get a full redownload. Our user Buggl couldn't fix the issue by download the update itself, but by deleting his local game content and then redownloading the game easily. In order to do this, if this issue affects you: right click RUMP! in your library and directly choose "Delete Local Content" or go to the game properties and choose to delete the contents from there. Redownload a fresh copy and you should be as fine as Buggl is now. This download ain't much bigger than the patch, since neither the Engine nor the Steam Pipe could detect our rather small changes, but created a rather unusual large update. Sorry for the size to low bandwith users.
- Hotfix #4426b - Leap Motion Plugin Error - 4 July 2016
Gentlerumps, we fixed a startup error telling you that you're missing the "Leap Motion Controller" Plugin. How? By removing the Leap Motion plugin. Why? Since we're not using it at all. To be honest: we've not even been aware that this has been fully incorporated to the base engine with UE 4.11.x - and now that we've been playing safe on 4.10.x and updated to 4.12.x, we've skipped one subversion and got that thingy sneaky delivered to our workspaces. On top of that: according to our Engine Editor settings this plugin is completely disabled. Nothing of our game is using that stuff. Not even the compiler, nor the final packager, are complaining about any kind of error. Just a couple of warnings, which we are applying LOVE™ to after all anyway. But then, a very few of you, who might have ever come in touch with VR (connected your own or friends devices, installed drivers, tried software wh…
- Hotfix #4426b - Leap Motion Plugin Error - 4 July 2016
Gentlerumps, we fixed a startup error telling you that you're missing the "Leap Motion Controller" Plugin. How? By removing the Leap Motion plugin. Why? Since we're not using it at all. To be honest: we've not even been aware that this has been fully incorporated to the base engine with UE 4.11.x - and now that we've been playing safe on 4.10.x and updated to 4.12.x, we've skipped one subversion and got that thingy sneaky delivered to our workspaces. On top of that: according to our Engine Editor settings this plugin is completely disabled. Nothing of our game is using that stuff. Not even the compiler, nor the final packager, are complaining about any kind of error. Just a couple of warnings, which we are applying LOVE™ to after all anyway. But then, a very few of you, who might have ever come in touch with VR (connected your own or friends devices, installed drivers, tried software wh…
- RUMP! Build #4426 - Steam Avatars, Capes, Racemap, lotsa other things! - 2 July 2016
Woohoo! Lots of stuff for you, huge bunch of things for us. We updated our core engine from UE 4.10 to UE 4.12, which brought quite a pile of changes around. The performance improvements were worth the wait - we've been spending quite some hours playing the race mode ourselves... not only for quality assurance reasons, but for fun. You should do that too. Get your (possibly soon to be ex-) friends ready and have some mayhem on our multiplayer racing maps. The weapons will get you guys crazy! Steam Avatars! They're here and they are frikkin' awesome! Such a small detail - but when playing the racemode with your friends you'll see the impact immediately! Time for hilarious avatars and situations for your matches and even video recordings! 18 new Capes! A lot of them take over your player color! Check out the character customization - and probably go for the middle finger, which will taunt…
- RUMP! Build #4426 - Steam Avatars, Capes, Racemap, lotsa other things! - 2 July 2016
Woohoo! Lots of stuff for you, huge bunch of things for us. We updated our core engine from UE 4.10 to UE 4.12, which brought quite a pile of changes around. The performance improvements were worth the wait - we've been spending quite some hours playing the race mode ourselves... not only for quality assurance reasons, but for fun. You should do that too. Get your (possibly soon to be ex-) friends ready and have some mayhem on our multiplayer racing maps. The weapons will get you guys crazy! Steam Avatars! They're here and they are frikkin' awesome! Such a small detail - but when playing the racemode with your friends you'll see the impact immediately! Time for hilarious avatars and situations for your matches and even video recordings! 18 new Capes! A lot of them take over your player color! Check out the character customization - and probably go for the middle finger, which will taunt…
- 3... 2... 1... GO! - Race Mode in Build #4219 - 10 June 2016
The Race Mode is here and challenging you and your friends for some awesome Jump and Rump action! A new Game Mode: the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others. And to keep things challenging: the worse your rank, the higher your running speed - this way the leading player always has pressure right behind him. New Multiplayer Maps: alongside the Race Mode we're delivering a bunch of new maps with different features and mechanics! Driving cars, disappearing floors, spawning walls - lots of things to keep you busy. Reworked the SkyFight Deathmatch Map to give more options on slaughtering your opponents - or probably yourself, as it now features a second level and lots of traps. A new weapon: the Orbital Laser! In case you're the last during a race you have the chance to pick up…
- 3... 2... 1... GO! - Race Mode in Build #4219 - 10 June 2016
The Race Mode is here and challenging you and your friends for some awesome Jump and Rump action! A new Game Mode: the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others. And to keep things challenging: the worse your rank, the higher your running speed - this way the leading player always has pressure right behind him. New Multiplayer Maps: alongside the Race Mode we're delivering a bunch of new maps with different features and mechanics! Driving cars, disappearing floors, spawning walls - lots of things to keep you busy. Reworked the SkyFight Deathmatch Map to give more options on slaughtering your opponents - or probably yourself, as it now features a second level and lots of traps. A new weapon: the Orbital Laser! In case you're the last during a race you have the chance to pick up…
- Race Mode - Preliminary Patch Notes Build #4110 - 26 May 2016
Hey folks! Been some days since the last update - sorry for that. We've been really focused on getting the next bigger update done and almost forgot about posting intermediate news. The new Game Mode is about to be released - if everything works out nicely we're looking for the end of next week or the days thereafter! Check out the preliminary patch notes which will reveal the most important things of our upcoming release version! A new Game Mode: the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others. And to keep things challenging: the worse your rank, the higher your running speed - this way the leading player always has pressure right behind him. New Multiplayer Maps: alongside the Race Mode we're delivering a bunch of new maps with different features and mechanics! Driving cars, di…
- Race Mode - Preliminary Patch Notes Build #4110 - 26 May 2016
Hey folks! Been some days since the last update - sorry for that. We've been really focused on getting the next bigger update done and almost forgot about posting intermediate news. The new Game Mode is about to be released - if everything works out nicely we're looking for the end of next week or the days thereafter! Check out the preliminary patch notes which will reveal the most important things of our upcoming release version! A new Game Mode: the Multiplayer Race! Challenge your friends for a timeattack race - including weapons and traps! Pass the checkpoints, collect the crates, shoot the others. And to keep things challenging: the worse your rank, the higher your running speed - this way the leading player always has pressure right behind him. New Multiplayer Maps: alongside the Race Mode we're delivering a bunch of new maps with different features and mechanics! Driving cars, di…
- Intermediate Patch to Build #3656 - 22 March 2016
Not much to see this time really, but a couple bugfixes and more progress for our upcoming features. Most noticeably for your multiplayer experience will be the fixed Ranked Mode, the fixed Homing Missile speed and the removal of a small bug which would allow you to uselessly trigger a reset under certain circumstances. Other than that: our digital dwarves are furiously forging the new Race Mode, an upcoming Multiplayer mode in which you will have to outrun or outgun your friends and opponents. Checkpoints, Speedboosters, Hooks, lots of shiny new stuff. Forged with LOVE™
- Intermediate Patch to Build #3656 - 22 March 2016
Not much to see this time really, but a couple bugfixes and more progress for our upcoming features. Most noticeably for your multiplayer experience will be the fixed Ranked Mode, the fixed Homing Missile speed and the removal of a small bug which would allow you to uselessly trigger a reset under certain circumstances. Other than that: our digital dwarves are furiously forging the new Race Mode, an upcoming Multiplayer mode in which you will have to outrun or outgun your friends and opponents. Checkpoints, Speedboosters, Hooks, lots of shiny new stuff. Forged with LOVE™
- Build #3526 now live! - 11 March 2016
Wooo! Steam Friends Highscores! New Skins and Hats! Plus preparations for the upcoming Racemode and Teamfights! Added Steam Friends Highscores to the EndScreen. Now you can check how much more awesome you are. Or your friends. Gotta beat them. Updated the "Host Game" menu for the upcoming Racemode and Teamfight options. Racemode will be first, just to get your pants wet already. Fixed issues with respawning and spectator-behaviour in multiplayer gamemodes (some potential observer-states might have sneaked in there... d'oh). Improved the Pressure Plate for Time Attack Doors to better indicate it being a timeattack trigger. New Skins: Spuderman: "Here are your Options: 1. Fuck you, I'm Spuderman." Captn Rumpmurica: "Have some Freedom from my Rockets! And have some Democracy from my Bombs, too!" New Hats: "Headache-Device" (Axe) "Solid Snake Cloaking Device" (Carton) "Cloudy Thoughts" (Clo…
- Build #3526 now live! - 11 March 2016
Wooo! Steam Friends Highscores! New Skins and Hats! Plus preparations for the upcoming Racemode and Teamfights! Added Steam Friends Highscores to the EndScreen. Now you can check how much more awesome you are. Or your friends. Gotta beat them. Updated the "Host Game" menu for the upcoming Racemode and Teamfight options. Racemode will be first, just to get your pants wet already. Fixed issues with respawning and spectator-behaviour in multiplayer gamemodes (some potential observer-states might have sneaked in there... d'oh). Improved the Pressure Plate for Time Attack Doors to better indicate it being a timeattack trigger. New Skins: Spuderman: "Here are your Options: 1. Fuck you, I'm Spuderman." Captn Rumpmurica: "Have some Freedom from my Rockets! And have some Democracy from my Bombs, too!" New Hats: "Headache-Device" (Axe) "Solid Snake Cloaking Device" (Carton) "Cloudy Thoughts" (Clo…
- Updates to build #3457 - 5 March 2016
Thanks for your feedback folks! It's really valuable to us and we're considering every bit. We've added a lot of it to our 2do-lists - and here we've got the first batch of changes, which are mostly based on your feedback. Despite our upcoming "gamechanger"-patch, of course. ;) Big preparations for the next update! This required touching pretty much every map, so please bear with us and the huge patch size. Keycard-Doors are now triggering earlier (also from the side), feedback welcome! Fixed collision of some rocks in "Riverrun". Fixed a typo in loadingscreen tips. Fixed some achievement typos. Fixed a visual bug where pressing tab was showing a weird white border. Improved the LevelSelectBoard, should scale better with resolutions now and plus some layout adjustions. Fixed spiketraps not going crazy anymore, feedback welcome! Added collision borders to many levels. Added a timer to ti…
- Updates to build #3457 - 5 March 2016
Thanks for your feedback folks! It's really valuable to us and we're considering every bit. We've added a lot of it to our 2do-lists - and here we've got the first batch of changes, which are mostly based on your feedback. Despite our upcoming "gamechanger"-patch, of course. ;) Big preparations for the next update! This required touching pretty much every map, so please bear with us and the huge patch size. Keycard-Doors are now triggering earlier (also from the side), feedback welcome! Fixed collision of some rocks in "Riverrun". Fixed a typo in loadingscreen tips. Fixed some achievement typos. Fixed a visual bug where pressing tab was showing a weird white border. Improved the LevelSelectBoard, should scale better with resolutions now and plus some layout adjustions. Fixed spiketraps not going crazy anymore, feedback welcome! Added collision borders to many levels. Added a timer to ti…
Patch notes and updates
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