Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3482780 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | June 2026 |
| Developer | Marco José Pereira |
| Publisher | Marco José Pereira |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A fast-paced, high skill Solo/Auto-Battler. Easy to learn, hard to master. Inspired by Chess and Dota.
About this game
Welcome to Kings & Savages! NEWS UPDATE 3 JUNE 2026 Playtest is public! Demo has also been updated to the latest build. We welcome Garrett the Ranger! :))) ============================================= NEWS UPDATE 22 APRIL 2026 Playtesting is finally underway! Initial testing is currently being done by a handful of players. Once all issues are ironed out, I will open it up to the public. Stay tuned. We're getting there :) ============================================= NEWS UPDATE 15 MARCH 2026 While I have been eager to get the playtest out by now, I decided to take a step back and work on the following: Fixed issues with units falling through the floor. Fixed units getting stuck at the base or top of ramps. Improved units getting stuck behind each other. While still possible, they can get around a bit easier now. Optimize the game code. This is especially important as multiplayer will be server-authoritative (No cheating!) and will keep the server costs down. Secured funding for Early Access launch! Next update will be the playtest :) ============================================= NEWS UPDATE 1 FEBRUARY 2026 I've been quietly working very hard on getting the multiplayer playtest up and running! Multiplayer turned out to be a lot more work than I predicted :) But good news is that my dedicated server build is complete and working! Gameplay however is not quite as smooth and fluid like playing vs a bot... YET. I will keep on grinding away till I am happy it plays as best as possible. Stay tuned! ============================================= NEWS UPDATE 15 DECEMBER 2025 Development has been slow these past couple of weeks due to real-life obligations that needed attention. Rest assured, I'm working as often and much as I can to get the Playtest out there! Stay calm, keep strong, we're getting there :) ============================================= NEWS UPDATE 1 DECEMBER 2025 Multiplayer code is done and now in testing! Looking to give Playtest access to a dozen or so players on a private server on the weekend (no Garrett yet). Still looking for server hosting in the US and EU East to host a bigger Playtest of 100 players (with Garrett) the…
Supported languages
English * * languages with full audio support
