SPSTEAMPULSELIVE ANALYTICS
Immortum

Immortum Steam metadata

Quantomuse | 2026 | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID3484010
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperQuantomuse

Immortum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3484010
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperQuantomuse
  • PublisherQuantomuse
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: QuantomusePublisher: Quantomuse

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Immortum Steam metadata

Immortum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3484010/metadata
Steam Communityhttps://steamcommunity.com/app/3484010
PCGamingWiki search
IGDB searchSearch IGDB for Immortum

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Achievement Unlocked: Multiple Endings - 20 June 2026

    Immortum now has achievements and multiple endings! And thank you for 1300 wishlists!Immortum is all about driving you mad, and what is a better experience for that other than multiple endings? I have been mentioning it briefly here and there, but now it is official. Immortum now has 4 endings. There are some other endings you can get for achievements, but 4 are official endings.Achievements you said? Yes! 21 achievements will await you aboard the Immortum. It is a mix of the tried and true reach-a-certain-level achievement, but also includes ones that would push you to your limit!Combining the achievements with the multiple endings brings Immortum's vision to life. You have a choice, and that choice will affect your gameplay. There isn't a single straight path to a solution so players must look around and find hidden messages or ways that aren't obvious at first.This is how I saw Immor…

  • New Demo, New Description, 100% Focus - 26 April 2026

    DirectionIn the previous announcements I declared that Immortum will have no combat. Although it might be sad for some, it means that the story will benefit greatly. Therefore, I updated Steam description to show that Immortum is focused on the narrative approach while still providing engaging puzzles and interesting enemies. You can also check the longer description for a more detailed overview of what's to come.Spoiler: It also means multiple endings and choices the matter and require you to pay attention!DemoImmortum's demo included the first two levels, but it felt like the first level is too story driven. Drawing inspiration from other demos Immortum now has the second level only - cutting straight to the action and skipping the story that will be saved for the main game. Of course, you can still piece the story together through the demo level - it's all up to your imagination!But…

  • A thousand thank you, and 1 sorry 🙏 - 30 January 2026

    Immortum will be released in Q2 instead of Q1 2026.Immortum is coming along very nicely, and the last levels are my favorites of the entire game, closing everything nicely together. Here is a small teaser:It was promised to be released in Q1 2026, and it is possible, but it requires me to rush Immortum, and as a result, it will not be true to its original vision. The story has many twists and turns, and with that, I am adding more story elements and text. For those who don’t like reading in games, that’s fine as well. There is a lot to see and experience in Immortum. I am certain that everybody, with their different game styles, will love Immortum.With over a thousand of you wishlisting Immortum I want to say thank you from the bottom of my heart. It is incredible that I can share my vision and story with you.And with that said, with more text, the game requires translations, achievemen…

  • The worst design mistake is finally fixed! I hope 🙈 - 15 November 2025

    When it comes to designing games you think you might know everything, but players are unpredictable.But players are not the issue. The issue is always a design mistake - because I designed it poorly, players couldn't understand what to do next.Somewhere around the beginning of Immortum, on the spaceship itself, there is a door leading to a classic psychological mindfuck. You can escape this crazy room, but the door locks behind you.My mistake was using that door to open another real room, with a key card. But people had already used that door, and most of them didn't assume it could be opened with the newly picked-up card.And again, I am not blaming users. I was completely at fault here. I am certain I would draw the same conclusions if I were playing Immortum for the first time.At this stage, I didn't want to introduce groundbreaking changes to Immortum, but I had to do something. Seei…

  • Game breaking bug LIVE ON STREAM?! 😱 - 13 November 2025

    To be completely honest, I held on for the next update because the game was very stable. I worked hard to optimize all the lights in the game - the biggest performance hog in the entire game. But I was afraid to break the already great working demo.Until I saw a streamer get stuck between rooms.The most fundamental mechanic of Immortum is separated rooms, in classic horror fashion, with a transition animation in between. And that exact crucial mechanic completely broke and the poor streamer got stuck between rooms.You can watch the video here:https://www.twitch.tv/videos/2612230234At 44:37 it gets completely breaks the game because you are locked out of a previous room, so you cannot go back. You get stuck between rooms.No major breaking changes were introduced. Different people tested the game. Other content creators and streamers had the same experience. And yet, it broke for one sing…

  • We're not going to start a fight now... - 27 October 2025

    Steam Next Fest was great and I had joy watching people play the Immortum Demo.Considering the current wishlists, player base, and the direction of the game, I have decided that Immortum will not feature combat. Having most of the levels focusing on environment, scares, and the story, Immortum will be a better game without combat.The longer story is that the game follows a narrative, and in that story Immortum is a slow burn horror game, ramping up towards the climax at the end. It meant that I would have to add combat to the last level, but it makes little sense to add combat to only one small portion of the game. It was as if Immortum had clashing world views.This doesn't mean that there won't be enemies or more puzzles (or crazy changing dynamic places)! Stay tuned because the next levels are getting even crazier (look at the cover image for reference).I am covering my thoughts in a…

  • Goodbye version 13! Sounds good? - 12 October 2025

    The reception of the new demo changes was great, but there was a single complaint that kept bugging me: it was just too quiet.Sound is a tricky thing since players can listen in with their headphones or their speakers, and the equalizer and sound levels change drastically between the two.Immortum was always about the ambiance and the atmosphere, but you can't set up anything if you can't hear anything. So I boosted the sounds across the entire game to be twice as loud. But it isn't everything!Immortum has a few new soundtracks now, including a new main menu song that fits the version more.And with that, I believe Immortum is Steam Next Fest ready!

  • Achievement Unlocked: Faster, Harder, all with a controller! - 9 September 2025

    As with all demo releases, if you don’t get it the first time, keep trying. And it paid off because I addressed all the issues the players had:Maps are now small enough so you won’t feel like you are in a walking simulator, but not as tiny as a 21st-century spaceship.Puzzles and key items have a much better description, not making it too easy on players, but not as hard as searching for a guide.Controller support existed before, but I am confident it is more in a beta phase, addressing issues with interaction. I am a solo developer, so if you are passionate about controllers on a PC, support the future of Immortum by providing valuable feedback in our community page (even positive feedback counts!). ːsteamthumbsupːAll the maps were optimized and now run much more smoothly.So what are you waiting for? This is the best time to play the Immortum Demo!

  • Getting lost can be a bad thing - 5 September 2025

    Players resonated with Immortum’s Demo, and it was a pleasure to see the faces of those lost in its depths. However, not all games are perfect, and the demo required some fixes.Keeping the balance between making the game fun to play without changing its core was a challenge. Challenge is a positive word since it brings much-needed change!Improvements in the current patch are:Key cards and items that belong to a certain room will now have that room mentioned in their description.Small fixes and tweaks to rooms that were buggy. Now you have a more probable chance of dying.Additionally, the biggest feedback was that the corridors are too long. So buckle up for the next patch, where many of the hallways will be scaled down to a more digestible size without sacrificing gameplay and fun.Regarding the game itself, two of the first levels are already a part of the demo, and will be followed by…

  • Demo Release Date: July 15th - 29 June 2025

    I have created Immortum out of a passion for Horror games. Drawing inspiration from what I like and creating what I wanted to see led to a game that can stand its own ground in today's Horror game scene.The official demo release date, July 1st, was communicated to enthusiastic content creators willing to try Immortum's Demo before everybody else. The reception was amazing and the dream I once had became a reality.Sadly, beyond development, there is also life happening around me, and being solo, I cannot delegate work to others. I am in the process of moving and creating a better working environment for my Quantomuse studio, and unfortunately, it means that Immortum has to be delayed a little.Therefore, Immortum's demo will be out on the 15th of July. So hold tight, and don't forget to tell your friends to get ready!

  • Why did play testers get lost? Demo play test updates! - 19 March 2025

    Maps are tricky. Immortum started without any maps. As an ever-changing maze of corridors, the player should be on the edge of his seat without knowing what lurks beyond the corner. But the reality was different than expected and players got lost. Then how do we keep the tension of not knowing the entire map without getting lost? It took some time to find the answer. The first obvious answer is an interactive map. Players won't get lost but they will see the entire map, which defeats the purpose of mystery. And honestly, it's a big feature to build that would take focus from the rest of the game. If not an interactive map, then a static map would be better. And that's when the solution of a map per corridor came to mind. When you enter or exit a corridor you are presented with a map showing the rooms available to you. Each room type has a letter assigned to it. Can you guess what each l…

Patch notes and updates

S.noRelease datePatch nameGID number
15 September 2025Getting lost can be a bad thing1809869180077389

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3484010
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperQuantomuse
PublisherQuantomuse
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A story-driven sci-fi horror inspired by classic horror. Trapped in a decaying spaceship, escape mind-bending traps, navigate shifting realities, solve puzzles, and uncover an impossible truth — as Romi, a mother desperate to find her dying child. Can you discover the truth before you’re erased?

About this game

Spine-chilling atmosphere with minimal jump scares — Designed for both horror fans and newcomers. Story-rich experience — Uncover the truth by exploring the Immortum, or push forward and survive. No combat — Stay alive by evading threats and navigating danger. Shifting environments — Spaces mutate. Paths distort. Reality breaks around you. Are you even still on the Immortum? Puzzles — Thoughtful, challenging, but never frustrating. Multiple endings — Your actions shape the truth. Meaningful choices — Not all decisions are obvious. Pay attention. Top-down, fixed camera angles — A modern take on classic horror design. No flashlight — You only see what the Immortum allows. Limited lives system — Raises the stakes. Gameplay Every time you die, your body is recreated through cloning, but that's only half the story. Your memories are just as important. They are stored as data on a chip, drilled deep into your brain. Without a chip, you’re a hollow shell; an empty meat suit, lifeless and mindless. And once they run out, you get the BAD ENDING . The only way to reclaim brain chips is to find injectors capable of penetrating the skull and extracting a chip from your dead body. Isn’t the cycle of life marvelous? But be careful - everything comes at a price… Save at the comfort of your safe room, or the game will save for you when you die . But Remember: you have a limited amount of lives! Carry items in your inventory or store them in the convenience of your safe room. If you die, you can retrieve your items from your dead body - no time limits, no penalties. But remember: every death brings you closer to game over.

Supported languages

English, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Linguagem imprópria Medo
steam germany18Drastische Gewalt Derbe Sprache
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Immortum's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Immortum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Immortum at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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