- Build 0.7.0.h1 Patch Notes - 9 November 2025
- Fixed an issue preventing the walkable area from updating immediately after purchasing a new store tile.- Slightly decreased the walkable mesh node size. This gives the mesh a bit more accuracy and lets npcs better navigate around obstacles.- Updated the demo to reflect the changes of the last few updates of the main game.Thanks for the bug report submissions! I am currently hard at work on the next major update for the game, and I'm also planning to release an official roadmap within the next few days, so stay tuned!//
- Build 0.7.0 Patch Notes - 1 November 2025
New FeaturesAnimations and EffectsMany new animations and particle effects have been added to the game.Boxes have new animated models that open/close and display what items are inside.Notable Improvements- Walls and floor saving has been slightly reworked to be more consistent. Players with save files from older versions will have to repurchase their customization options.- Moved the pause and guide buttons to their own app in the phone.- Updated item depositing sound effect.- Added new shelf setting to show/hide item stand display.- Added checkout visuals for when customers are ready to pay.- Added more info when purchasing furniture, such as the decoration impact and description.- Slightly boosted customer cash reserves early on.- Rebalanced base cashier worker process cooldown to be more slightly slower, but increased perk effects.- The card payment perk now also gives a small boost…
- Build 0.6.9 Patch Notes - 14 October 2025
Thanks to everyone who has been submitting bug reports, they are a huge help!New FeaturesMore Wall and Floor customizationAdded 2 more wall texture types with different color options.Added a brick wall type.Added 6 more floor types.This is not the final list of available store customization. I will keep updating/refining these in future updates!Better Box CategoriesPlayers can now select their preferred box size directly before adding an item to the cart.In the Restock app, only individual items and their market value are now being displayed, reducing clutter from displaying multiple boxes of the same item.It is now also possible to select larger box types when ordering from the Inventory app.Notable Improvements- Customers now (mostly) give more realistic amounts of cash when paying, without overshooting.- Added a tooltip popup when attempting to grab a broom already reserved by a work…
- Build 0.6.8.h2 Patch Notes - 10 October 2025
Notable Improvements- Added toggling to sprint and a setting in controls to enable/disable it.Notable Bug Fixes- Improved UI detection to prevent instances player input being disabled needlessly.- Fixed an issue allowing players to open multiple phone panels on top of each other.- Fixed an issue allowing players to repurchase already owned floors and walls.- Players are now prevented from placing furniture on top of the pallet. Will add a way to move the pallet in a future update- Adjusted customer info panel position so it fully covers the bug report button instead of half of it.
- Build 0.6.8.h1 Patch Notes - 9 October 2025
Notable Improvements- Drastically reduced the cooldown to submit a bug report.- Double the text capacity of the bug report description.- Updated UI anchoring to better support 2560x1600 and similar ratio resolutions.- Slightly increased the tooltip popup height and text size.Notable Bug Fixes- Fixed an issue which caused the price calculation to be inaccurate in the furniture cart.- Fixed an issue which allowed the player to interact with furniture while the bug report form is open.- Fixed an issue which allowed the player to enter build mode while the shelf settings panel was open.Thank you to everyone who has been submitting bug reports!I'll keep working around the clock to fix any more outstanding issues as they pop up, if you would like to know what I am currently working on, you can do so here.
- Prerelease info and 0.6.8 Patch Notes - 8 October 2025
AnnouncementHey everyone, After about a year of work, I’m excited (and a bit nervous) to share the final build before the game officially enters Early Access tomorrow. This project has been a huge part of my life for the past year — and while there’s still a lot left to do, I’m proud of how far it’s come. Developing this game solo has been a constant learning process, and every bit of feedback from players has helped shape it into what it is today. There’s plenty more content planned! You can check out what’s coming next on my progress board, available through my Discord. A more complete roadmap will probably follow soon. As always, your feedback means everything — it helps me find bugs, refine mechanics, and discover what makes the game truly fun. Progress might be slow, but it’s steady, and I’m dedicated to seeing this project through to completion. Thank you for being part of this jo…
- Build 0.6.7.h2 Patch Notes - 12 September 2025
This update is live for both the game and demo versions.Notable Improvements- Changed how the decoration cap is calculated to be more dynamic, now scaling with the store size.- Restock workers now prioritize shelves with the least items first.- Added discounted packages for miniatures.- Added a capacity display on the left to show a shelf's capacity.Notable Bug Fixes- Fixed the furniture 2 perk description being outdated.- Fixed the price setting display not selecting the correct icon for miniatures.- Fixed purchased tiles counter not being reset when going back to menu without quitting, resulting in increased store expansion prices.- Fixed an issue with the broom not getting unfocused if picked up by worker while highlighted by the player.- Fixed an issue causing storage workers to get stuck while leaving at the end of the day.//
- Build 0.6.7.h1 Patch Notes - 8 September 2025
Notable improvementsSlightly adjusted the demand impact on customer buy chance so that lower demand items are being considered slightly more.Added a demo build which is currently under review. Full announcement when it is available for download.Notable Bug FixesFixed an issue causing thieves to not despawn when reaching the edge of the map while running away with items.Fixed an issue causing thieves to leave with stolen items without running away.Market category for miniatures is now clickable.//
- Build 0.6.7 Patch Notes - 4 September 2025
This is the last planned content update before the early access release, coming early October! FeaturesMiniatures!As the last planned item for the initial early access release, miniatures are now available for purchase!Like all the other items, they can be unlocked through the perk tree.There are currently 3 sets available, each set containing 4 individual miniatures.Finally, unlocking a miniature set perk also unlocks new decoration statues that match the miniature set.Inventory App OverhaulA new perk has been introduced that will allow the player to unlock the inventory app.The inventory app has been made more useful through the following additions:- All the items that are currently unlocked are displayed in the inventory app, regardless of them being in stock or not.- In addition to being able to set the price, players can also order items directly from the inventory app.Notable Impr…
- Build 0.6.5.h1 Patch Notes - 24 August 2025
This is a build to address some of the more prominent issues found in the latest beta test!Notable Improvements- Added neutral reviews. This makes it so if values are only slightly negative/positive, customers will instead leave a neutral review.- Slightly boosted plant decoration value.- Made variety reviews a little more lenient for early game.- Made litter chance code more reliable.- Added a 20s cooldown for customer litter chance (Chance roll every 20s).- The checkout can now be moved even if there are customers in the queue.- The player can now take over a checkout from cashier workers, causing them to go idle.- Added sound fx for right-clicking on npcs.- Added a "max buy attempts" value to customers. This is to reduce the store's overcrowding.Notable Bug Fixes- Fixed a value mismatch for decor score of clearing trash piles.- Fixed an issue that prevented workers cleaning not count…
- Build 0.6.5 Patch Notes - 20 August 2025
FeaturesGlobal MarketThere is a new app in the phone interface called "Global Market".- With this app, players can now visualize the demand for every item in the game.- Customers are a lot more likely to buy items that are in high demand.- The demand varies every in-game day, so make sure to check back before planning your restocks.In-Game GuideYou can now access a series of in-game guides from the settings or from buttons marked with a question mark.The new guides include mechanics that are not covered in the initial tutorial, such as:- Staff Management- Store Rating- Global Market- Cleaning the Store- ThievesNotable ImprovementsAdd pulse animation to the build button counter when new furniture is deposited on the pallet.Updated cursor graphic.Reduced staff speed perk increment from 0.5 to 0.4. (They were zooming a little too much.)Added checkout "reservation" to avoid multiple cashier…
- Build 0.6.3 Patch Notes - 4 July 2025
FeaturesStore Rating OverhaulThe store rating is now managed by an overall rating and three sub-ratings. The overall rating is the average of the three sub-ratings.The sub-ratings each control a specific category:Variety. Based on the store's item variety.Efficiency. Based on the store's staff efficiency.Decoration. Based on the store's decoration/cleanliness.In addition, you can now right-click on a customer to view what they are doing and their thoughts on the store. Finally, all review conditions have been re-balanced, but may need further tuning.Walls and Floor CustomizationYou can now access new customization options from your store app in the phone.The new customization options include:10 wall colors.3 floor textures.This feature is experimental and subject to change. More customization options will be added in future updates.Italian Localization Update100% of the game has been tr…