- Clueless Angel Spotted In Nonbinary Coded Games - 13 July 2026
Hi everyone! We're very proud to say that Blanksword's Demo is featured in the Nonbinary Coded Games Steam Event.(that's a mouthful) There are some absolute gems in there and we're very honored to be in such good company, so I can only encourage you to check the event out! We're very hard at work on developing the full game, and we're regularly posting updates on our socials and via our Discord community, so find us there if you'd like to see how the project is coming along :] Leaf"
- Final Demo Patch Notes (ver. 2025-11-07_01) - 7 November 2025
This marks the final update for the Blanksword demo for the foreseeable future! As we're about to embark on the difficult journey of finishing up the full game, this demo will, from now on, only receive maintenance to squash progress-halting bugs and nothing less severe than that.It's likely that this demo will see another large-scale update shortly before the full release, but until then, we've left you with a sizable list of bugfixes - and hope you continue to have a great time with the Blanksword demo!Full Patch Notes (ver. 2025-11-07_01):Bugfixes:Created a collision rollback system that ensures BLANK can no longer get embedded in scenerySeverely optimized the Finite ForestFixed an issue where characters would think they've already met you if you don't encounter them for the first time on your first loopCompletely overhauled "Return to Title" functionality, preventing several compoun…
- Demo Patch Notes (ver. 2025-10-15_01) - 15 October 2025
We are once again here with an update to the Blanksword demo!This one fixes a few crashes, and a persistent softlock in the Field of Forget-Me-Nots Map "Down the Drain" - and more.Let us hear from you if you find any bugs - in our Public Discord.Thank you for playing the Blanksword demo!Full Patch Notes (ver. 2025-10-15_01):Bugfixes:Fixed a crash when accessing the passive menu too quickly in battleFixed a crash associated with SP-recoveryFixed a softlock in the Field of Forget-Me-Nots map "Down the Drain"Fixed a few malfunctioning and crashing evolutionsFixed the defense-stat being applied twiceOther changes:Fixed a typo in a color-tag somewhere
- Demo Hotfix (ver. 2025-10-09_01) - 9 October 2025
We're pushing a minor hotfix for some small issues in the newest version related to loading certain kinds of old save files, and others.Thank you for your continued support!Full Patch Notes (ver. 2025-10-09_01):Bugfixes:Fixed a crash upon loading certain kinds of old save filesFixed a crash associated with using Arts
- Demo Patch Notes (ver. 2025-10-08_01) - 8 October 2025
This is a new and improved version of the previous update - the one for ver. 2025-10-04_01, which we ended up rolling back.It contains all of the changes in that same rescinded update - and several more!Most prominently, this update makes inventory-rearrangement crash-safe, and the French Cuisine Moveset a more viable choice.Please, as always, let us know if you find any bugs or weirdnesses in our Public Discord, and join the conversation!Thank you for your patience with this one, and we hope you continue to enjoy the demo!Full Patch Notes (ver. 2025-10-08_01):Bugfixes:Completely overhauled the game's inventory system and ensured smooth adaptation from the previous system to the new one, fixing crashes and bugs associated with item-rearrangement and the Sensitive Foliage + French Cuisine movesetCompletely overhauled the game's wall and hazard-floor colliders, hopefully preventing an iss…
- Demo HOTFIX (ver. 2025-10-04_01) (ROLLED BACK) - 4 October 2025
EDIT: Due to several more persistent issues, we've opted to roll this update back one more time, and to take our time to more thoroughly test our work before pushing this update again.We're very sorry for the inconvenience.After several crashes cropped up, we quickly rolled back the earlier update in order to prevent players from having a bad experience, or potentially corrupting somebody's save data.These issues should now be fixed, although, as before, if you still encounter a problem, or you require help with your save file, please reach out to us in our Public Discord.We hope you enjoy!Hotfix Notes (ver. 2025-10-04_01):Bugfixes:Fixed an issue where selecting the item-menu, then returning without using an item would crash the gameFixed a consistent crash surrounding obtaining move evolutionsFixed a crash in the move-menu, when flipping between Passives and MovesFixed an issue where t…
- Demo Patch Notes (ver. 2025-10-04_01) - 4 October 2025
On the 30th of September, I wrote that we would have a second update out that same day - this ended up being delayed to today, in order to work out some last-minute kinks.Today's update is of significant size, however; we've done our utmost to address several major crashes, most prominently those affecting the game's inventory system and the French Cuisine moveset + Sensitive Foliage brain part. It also tries to solve the issue of collider-misalignment on map-transfer that has plagued the game on backtracking.Both of these fixes necessitated large-scale refactors of a couple very fundamental systems at the core of the game. As always, please report any bugs or crashes you find to us in our Public Discord.Thank you for your continued support, and we hope you keep enjoying our demo!Full Patch Notes (ver. 2025-10-04_01):Bugfixes:Completely overhauled the game's inventory system and ensured…
- Demo Patch Notes (ver. 2025-09-30_01) - 30 September 2025
This is update #1 of today! Later-on, we'll be pushing a second update that will hopefully resolve the inventory-related crashes people have been running into.Until that point, however, here's a no-less exciting patch: Today, we're all about Music and Good Practices!Those of you who may have listened to the demo's OST separately may have noticed that there were several tracks that were absent in the game. Those tracks have now been added! (So keep an ear out for new music in the Complex Apartments, especially!)Importantly, the game's title screen now also includes a Version Number. Please do include this number in all of your future bug reports!We've also done some work trying to smooth over performance issues in some particularly egregious maps. We doubt that the changes are sufficient yet, but it's a first step.Finally, here's one minor fix: Methusalem will now give you tea once per r…
- Demo Patch Notes (09/28/2025) - 28 September 2025
Today's update is all about story!Not only are we addressing some issues of comprehensibility, we're also fixing a few story-related softlocks and weirdnesses with the game's dialogue engine!Take a look at the full patch notes here:Full Patch Notes (09/28/2025):Bugfixes:Fix a softlock in a cutscene with the Angel of Waste DisposalFix a softlock wherein talking to Wizard Cap in a secret room could get the player stuck in a colliderFix several typos and issues of comprehensibilityAttempt a fix that would make several elusive lines show up reliablyAttempt a fix for occasional collider-issues on room-transitionOther changes:Added several interactables to "The Oldest Man's Abode"Added a conversation with the Operator on the phone
- Demo Patch Notes (09/27/2025) - 26 September 2025
Small update tonight while we're still working on larger-scale fixes: Several QOL improvements for the main-menu!Small improvements to the flow of exiting the menu, as well as (finally) the ability to exit out of item-, equipment-, and move-swaps when the inventory is full and the player wants to swap nothing out have been added.Thank you for playing Blanksword!Full Patch Notes (09/27/2025):Streamline menu interactions related to exiting outMake it possible to abort Item-Swap menuMake it possible to abort Equipment-Swap menuMake it possible to abort Move-Swap menuFix some Move-descriptionsFix some minor level-design errorsFix some typos and misshapen formatting tags
- Demo Hotfix (09/26/2025) - 26 September 2025
We pushed two quick hotfixes yesterday and today for two major issues:Full Patch Notes (09/26/2025):Fixed a common crash associated with defensive status effects like Shield and ShellFixed a softlock associated with leveling up while a dialogue box is open (especially prevalent in the Mold Beast fight)Thank you so much for playing Blanksword!
- Demo Patch Notes (09/25/2025) - 25 September 2025
We're still cooking on a few more larger-scale crash-fixes (such as the persistent issues with inventory-rearrangement and French Cuisine), but for the moment, here's a smaller, but no-less significant update.This update fixes the evolutions for the "Arts" type of move, stopping them from giving BLANK or his enemies too much of whatever status effect the move in question gives.As a result of this fix, we've also opted to re-enable a move we had disabled previously: Boneskipper Arts, which imbues SWORD with Wingrot. Here's hoping you'll have fun with it once you find it!Full Patch Notes (09/25/2025):Bugfixes:Fix move evolutions for the Arts + streamline evolution functionalityAttempt once more to fix strange issue with room colliders travelling from room to roomAttempt to fix a crash associated with the Sword-Slash hitbox not being adequately clearedNudge Wizard Cap away from walls so Pl…
- Demo Patch Notes (09/23/2025) - 23 September 2025
More updates! Today's update addresses more crashes and a nasty softlock.Thank you once more for your dedication to our demo! Remember to head to the Community Discord Server to mingle with those who've played and report bugs more directly!Full Patch Notes (09/23/2025):Bugfixes:Fixed several crashes surrounding the French Cuisine movesetFixed an issue where Shield Moves would crash the game if a certain Passive was equippedCook! keyword now fails if BLANK has no more inventory spacePotluck! keyword can now no longer damage BLANKFixed a crash associated with swapping movesFixed a softlock that would brick a run in CA map "Floor 3?", associated with Simply You's introduction cutsceneOther changes:Streamline Shopkeeper dialogue slightly
- Demo Patch Notes (09/22/2025) - 22 September 2025
Another day, another update! We're beginning to catch up. This one is intended to address the major softlocks found in the Field of Forget-Me-Nots "Down the Drain" map, and the maze-like map in the Complex Apartments. If these two maps should still easily softlock your game, please do let us know!Thank you for continuing to play the Blanksword demo and your immense support!Full Patch Notes (09/22/2025):Bugfixes:Fix a function associated with 38 Move Evolutions that used the wrong sign to calculate damage outputHopefully fix a softlock in FOFMN map "Down the Drain", where no keys would spawnHopefully fix a softlock in CA map "Turn another corner; there you are" where no exit and/or no gift-room would spawnFix Hide status effect adding a ridiculous amount of extra-ShieldCompletely overhaul "Quit to Title" functionality, hopefully squashing several save-corrupting issues in the processFix…
- The story-driven Roguelike RPG 'Blanksword' looks absolutely rad with a wild setting - 22 September 2025
Sometimes I come across a game that really just immediately jumps out at me as something that could be special, and Blanksword is one of those times. Read the full article here: https://www.gamingonlinux.com/2025/09/the-story-driven-roguelike-rpg-blanksword-looks-absolutely-rad-with-a-wild-setting/
- Demo Patch Notes (09/21/2025) - 20 September 2025
Once more, here's an update to the demo build!This one is very important, as it resolves several crashes, and a game-breaking bug.We're extremely grateful for the outpouring of love from all of you who've played the demo so far, and hope to continue to make it a smoother experience!Full Patch Notes (09/21/2025):Bugfixes:Fixed crashes associated with _move_inv_lengthFixed crashes associated with unit_move_queueFix a persistent crash that would break the save file of anyone unlucky enough to backtrack through a certain Finite Forest map. (If you are affected by this: Reloading your save now will make it work again!)Fixed crashes that occur when multiple reward types are present at the end of battleFixed crashes associated with o_HITBOX and sword-slashingFix Pep Talk and Hurful Words evosAttempt to fix an issue with the dialogue-system's positioning that would embed the player in a wallFix…
- Demo Patch Notes (09/19/2025) - 19 September 2025
Further bugfixes since yesterday! There are many to work through, so please excuse if a bug you've found hasn't quite been addressed yet.If you should find any crashes or bugs, feel free let us know in our Discord!Full patch notes (09/19/2025):BugfixesFix an issue where having the Sensitive Foliage equipped would crash the game on toggling Key Items.Fix a crash related to Remember-Me and Existential CrisisFix a crash associated with the stat-menuFix Venomskin's evolutionsMake Waterbug Arts able to evolve againFix several Gossip-error rainbow-text bugsRemove unfinished move "Snail Arts"Fix application of "On-Kill" keyword effects for several move evolutionsFix volume and frequency of certain blipspeak soundsOther changesFix various typos in move descriptionsImprove conveyance on Brain Part menuRemove Wile E. Coyote-style joke at the player's expense in Broken Bridge map, related to colle…
- Day 1 Patch Notes - 18 September 2025
It's time for our Demo's first update! Today and yesterday's patches address some gnarly collision bugs - we've also fixed some unintended behaviors and added some quality of life improvements. If you run into any bug or issue during your travels inside His Country, you can hop into our Discord and let us know :] Full patch notes (09/18/2025):BugfixesAttempt a fix at an issue where collision from either hazards or walls would carry over from one map to the next and cause crashes and softlocksFix an issue where slashing a Chest and an enemy simultaneously would break battle displayFix unavailable move descriptions for several move evolutions that would crash the gameFix Shadow Clones animating while the menu is openFix missing keyword tooltip on "Gourmet Slash"Fix Gates not resetting properly on-deathFix Talksounds not being beholden to Master VolumeFix several typosOther changesAdded ke…
- Solve your own murder and recover your brain in Blanksword, a roguelike RPG with a demo out today - 17 September 2025
There are few occasions where a game tells me it's combining two genres that typically don't go together and it convinces me it's worth paying attention to, but Blanksword , a roguelike RPG, is quite different. In it, you are Blank, an angel stabbed in the head, brain destroyed, who somehow managed to survive such an ordeal - albeit without any memory of who you were. And now, you are on a quest through a series of islands governed by "Literally God" in order to figure out your mysterious past. Read more