Immune - True Survival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateDec 9, 2016
- Developervidiludi games and entertainment
- Publishervidiludi games and entertainment
Genres: Action, Adventure, Indie, Massively Multiplayer, RPG
Company pages: Developer: vidiludi games and entertainmentPublisher: vidiludi games and entertainment
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Immune - True Survival Steam news
Immune - True Survival news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The end is near. Thanks for your support. - 11 December 2018
It breaks my heart to write this, but I have to stop the support for Immune. I tried a lot of different ways to cover at least the server costs, but I failed. I am sorry. The servers will stay up for just a few more weeks before Immune goes out of business. Thanks to everyone, that supported and played the game. It was an awesome experience nonetheless to develop this moonshot of a crazy game. :) If you want to stay in touch, feel free to jump on our Newsletter, Discord, Twitter or what ever you fancy: https://vidiludi.com/#contact Thanks & Cheers, Gabriel
- Player Owned Game Servers - 23 July 2018
Hello, We want to give you a chance in hosting and administrating your own Linux Immune server, to open your region up for other Immune players. (Hello to all the new Brazil players from the last days!) If you have a spare Linux Ubuntu server or vserver with at least 1 GB of RAM and if you are interested in hosting your own Immune server, please write to [email protected] with a short text about yourself. We will give you the Immune Linux Server application and our official script to keep it running 24/7. Installing an Immune server only takes a few minutes. Thanks & Cheers Gabriel
- Immune Decay Update - 2 January 2018
Today's update changed the decay time for the following buildings: - Wooden Door: 4 days instead of 2 - Metal Door: 12 days instead of 6 - Stone Wall: 12 days instead of 6 - Bed: 12 days instead of 6 - Loot Box: 12 days instead of 6 - Tesla Coil: 12 days instead of 6 Most buildings will now last twice as long as before. Have fun and happy new year! Gabriel
- Immune Update - 14 August 2017
What's new in Immune: Medkits now heal over a short period of time instead of instantly. Medkits now heal 30% of health instead of 25%. Fixed bug where passengers were able to repair the car while driving. Tried to fix a rare bug where you could duplicate items. Have fun playing. :)
- Immune 0.10.1b Server Optimization [UPDATED] - 16 January 2017
Today I tried to get rid of the server problems we experienced in the last 3 days. If you still run into problems playing on the official servers, please report the server here in the comments. Thanks! I also fixed a bug, where you were able to repair your car while driving. ;) Have lots of fun, Gabriel PS: Sorry for the server restarts and hickups in the last 2 hours. I hope I don't have to mess with the servers anymore. EDIT: January 17: The cause for the server problems has been found and fixed on the server side. Thanks for your help!
- Server Problems - 15 January 2017
The last update causes the servers to fail sometimes. If you connect to a server and you just see a NPC town with nights and days going by quite fast, then you connected to a dead server. You can report it here in the comments and I will restart it. I will try to fix this by Monday (tomorrow).
- Immune 0.10.0 Party Update - 13 January 2017
What's new in Immune: Added new party system (see communicator ingame). You can now share your tesla coils and doors with party members. You can now pick up items from containers with double click. Fixed "ghost car" bug, where you were able to repair an exploded car to make it reappear in a bugged state. Fixed bug where the "Rank Up" effect would spawn randomly near Hometown. http://vidiludi.com/gfx/immune_true_survival_party_system.jpg Have fun playing! Gabriel
- Immune 0.9.5 Repairing Update - 29 November 2016
What's new in Immune 0.9.5: Removed singleplayer option for now, because it didn't work under some circumstances You repair any building (= buildings of your friends!) by attacking it with a hammer now (instead of pressing E) Vehicles can now be repaired with a hammer, too Increased hammer spawns (in shops and boxes) Added positive health indicators for repairing/healing Made explosives drops more rare Have fun playing! Gabriel
- Immune 0.9.4 Update - 22 November 2016
What's new in Immune 0.9.4: Opened the whole map (new areas! yay!) You can now mute players in the "players online" overview There is a new button for playing singleplayer New "Building Repaired" message New players will start with 100% karma as "spawn protection" now Improved tutorial Fixed bug where some achievements didn't unlock properly Fixed bug where some houses didn't have colliders in the walls Please let me know if you run into any issues with the new singleplayer mode! Playing singleplayer basically runs a local server on your machine that you automatically connect to. New players left Immune too fast, because they were slaughtered at the exit of noob island. That's why I decided to protect them by making them saints right from the start. This is a test and might change again in future versions. Tell me what you think about the new area! It's super hard but I think it became…
- Next Update - 6 October 2016
Hey guys, At the moment I am working on a small contract work side project, which was too tempting to turn down. That's why Immune development is very slow at the moment. This will probably change in the next few weeks, so I can finish Immune's map. Immune will also leave Early Access soon, which of course does NOT mean that we are finished developing it. We just hope that we can reach more players with that. :) Thanks for your support and have fun playing! Gabriel
- Loot boxes will be wiped tomorrow. - 21 August 2016
To fix the loot box bugs we need to wipe the items in them, so make sure you save your items in your inventory or by burying them in the ground. Let's hope that tomorrow's server fix will finally fix this king of all bugs! It looks good so far. :) Cheers Gabriel
- Yet another server update! - 19 August 2016
Here are today's changes: Tried to fix bugs where the daily server restart would delete loot box items and/or buildings. Please let me know if tomorrow's server restart would still delete your stuff. Fixed broken dogs/wolves. You can now tame them again, making them your pets. Saints lose their saint status for attacking bandits (=skull named players/players with low karma) now. Have fun playing! Gabriel
- Karma & Loot Box Server Update - 16 August 2016
Since the last server update didn't fix the problem, where items disappeared from loot boxes after server restarts, I gave it another go. It seems this problem only occurs on busy servers, so it's hard to debug. Please let me know if items still disappear after today. Today's changes: You will lose karma for attacking cars with players inside now. You will lose your saint status if you use "Explosives" now. Tried to fix the "disappearing items in loot boxes" problem again. Please let me know if it still happens after today. Have fun! Gabriel
- Loot Box Fix - Server Update [UPDATED] - 14 August 2016
EDIT 15.AUG: PROBLEM STILL PERSISTS. Sorry this is a nasty bug. Will do more testing over the next few days. Today I updated the servers with a new version of Immune to fix the bug, that caused items to disappear from your loot boxes after server restarts. Please let me know if you still experience disappearing items (please make sure no one looted them). Have fun playing! Gabriel
- Immune 0.9.3 Update - 2 August 2016
What's new in Immune 0.9.3: Opened new part of the map. Camera is a bit higher now, so you can see more of your surroundings. Increased Tesla Coil damage from 12 to 20 and made it more damage resistant. Increased decay time of bed, metal door, stone wall, loot box and tesla coil from 4 to 6 days. Reduced damage and radius of explosives. Rebalanced drops. Improved melee attacking distance. Improved tutorial. Improved Steam Inventory item drop GUI. The chat sound effect only plays on the first unread message. Fixed bug where building health indicators (hearts) weren't visible sometimes. Fixed bug where building hologram was displayed while sitting in car. Fixed bug where you weren't able to properly switch between pages in your Steam Inventory. Have fun playing! Gabriel
- Immune 0.9.2 Hot Keys & Base Defense Update - 15 July 2016
What's new in Immune 0.9.2: New hot keys: you can now use the keyboard buttons 1-4 for consuming or switching to items. New craftable building "Tesla Coil" to defend your base while you are offline (see picture below). Players do not collide with other players anymore to prevent body blocking. Fixed bug where shoes dropped in loot boxes always had 1% condition. Fixed bug where your character looked the wrong way when attacking a tree or resource with left mouse. Fixed bug where your last mouse run command was executed after you respawned. Fixed bug where destroyed loot boxes respawned on server restart. Fixed bug where you were able to slip through windows at some places. Tried to fix rare bug, where you where able to walk through walls/colliders. Improved crafting GUI. Added another repairing NPC to the safe zone in the south west. Added performance optimization where most NPCs will ge…
- Immune 0.9.1 Update - 8 July 2016
What's new in Immune 0.9.1: You can now unequip hats and skins to return to the standard look. Added new item Medi Pack. Fixed bug where saints (players with 100% karma) were able to damage buildings without losing karma. Adjusted prices for selling stuff to NPCs. Removed some debug output on the server to improve performance. The burning barrel in Hometown (A) keeps you warm at night now. ;) Added indicator that counts your cases. Have a great time playing Immune and please leave a nice rating if you enjoy the new update! :) Gabriel
- Immune is free to play now! - 28 June 2016
We finally dropped our price tag and went free to play as announced ages ago. We hope the servers will get more crowded that way, making Immune the multiplayer experience we wanted it to be in the first place! Keep in mind that it's still in early access. If you have any feedback, please join the Community-Hub forums and let us know how we can improve Immune for you! Have fun playing, Gabriel
- Immune 0.9.0 Player Skins Update - 25 June 2016
What's new in Immune 0.9.0: New Steam Inventory items "skins" for changing the looks of your character (see picture below). New skin case "Skin Case One" Opened new part of the map. You can now craft and build your very own loot boxes (the static ones from before have been removed). Added blip on your map for every active mission. Improved movement by clicking left mouse button by a lot. Added movement indicator when moving with left mouse. You can now click on static NPCs (shops, missions) to approach/interact them. Improved mouse over hints. New melee weapon "Giant Sword" with 50 damage. New vest "Guardian Vest" with 50% armor. Saints (players with 100% karma) now have a star symbol next to their name. Rebalanced some drops, item values and shop NPCs. Added few hints to the tutorial. Added new sound effect to the case opening animation. Fixed bug where hats from the Hat Case Flags loo…
- Immune 0.8.11 All The Small Things Update - 9 June 2016
What's new in Immune 0.8.11: New hat case "Hat Case Flags" Updated Steam SDK to hopefully fix the SIGILL problem (also known as "can't find servers" or "can't connect to a server") Improved melee attack radius so it becomes easier to attack trees, trash bins and other resources. The camera zooms out (even more) when you drive in a car or move fast. New feedback messages for: - being blocked in a car - out of ammo - cant hurt saints Fixed bug where your karma display (name color and communicator) got out of date occasionally. Fixed bug where you couldn't enter or exit the car properly. Improved battle logging: your character now stays in the game for a few seconds if you kill the game process during combat. Increased NPC respawn duration. Improved car driving physics (tell me if you like it!). You are not able to build near water anymore to avoid getting stuck in your bed on respawning.…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 January 2016 | Immune 0.8.7 Hotfix & Balancing Update | 341512023093705965 |
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