SPSTEAMPULSELIVE ANALYTICS
MyDream

MyDream Steam metadata

MyDream Interactive, Inc | Feb 20, 2015 | game

Released

0players observed · 23 September 2026 - 13:18:24 UTC

ActionAdventureCasualFree To PlayIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)5,541
  • Revenue (VGI)$36,704
  • Review score65% positive

MyDream metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)5,541
  • Revenue (VGI)$36,704
  • Review score65% positive
  • Total reviews99
  • Release dateFeb 20, 2015
  • DeveloperMyDream Interactive, Inc
  • PublisherMyDream Interactive, Inc

Genres: Action, Adventure, Casual, Free To Play, Indie

Company pages: Developer: MyDream Interactive, IncPublisher: MyDream Interactive, Inc

Top Steam chartsTop 100 gamesGame directorySteam Store page

MyDream Steam metadata

MyDream metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/348860/metadata
Steam Storehttps://store.steampowered.com/app/348860/
Steam Communityhttps://steamcommunity.com/app/348860
PCGamingWiki search
IGDB searchSearch IGDB for MyDream

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 64 positive, 35 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, VR Supported, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 February 2015

Latest Steam announcements

  • MyDream Released - 19 April 2018

    MyDream is now Released, as of earlier this month. We've decided that it is time to finally release MyDream in the state where we left it, instead of taking it down from the store. We want to thank all of our supporters and backers once more. None of this would have been possible without each and every one of you. Keep an eye out for MyDream Interactive's future products, we've got more on the way!

  • Playing Offline - 12 July 2017

    We've been getting a lot folks asking a couple of questions recently, so we'd like to address them. Q: Why can't I log in? / What is wrong with my account? A: We have taken down the servers a while ago, and the login system is unable to process aby requests properly. Q: Can I still play MyDream? A: Yes! We've still got Offline mode enabled. Access it here: Thanks for your support!

  • Playing Offline - 12 July 2017

    We've been getting a lot folks asking a couple of questions recently, so we'd like to address them. Q: Why can't I log in? / What is wrong with my account? A: We have taken down the servers a while ago, and the login system is unable to process aby requests properly. Q: Can I still play MyDream? A: Yes! We've still got Offline mode enabled. Access it here: Thanks for your support!

  • MyDream News - 9 November 2016

    Greetings MyDream Community! As of today, MyDream has been made free-to-play. We haven't given up on the vision of MyDream, but we no longer have multiplayer support and have pulled the online servers, as MyDream the game has been on a development hold. Throughout the year we've been building up to launch MyDream Interactive's new products, which represent the new direction for the company. Siege Hammer has recently been releaed, and represents our bold new strides into VR game development, using what we learned from the MyDream VR Tower Defense progress made earlier this year. Everyone who purchased MyDream, or acquired a retail key for MyDream, now have access to Siege Hammer. Unused retail keys for MyDream will still grant access to Siege Hammer. While it is designed for VR, Siege Hammer can be played as a Desktop game by using the Oculus launch option, and should perform at an accep…

  • MyDream News - 9 November 2016

    Greetings MyDream Community! As of today, MyDream has been made free-to-play. We haven't given up on the vision of MyDream, but we no longer have multiplayer support and have pulled the online servers, as MyDream the game has been on a development hold. Throughout the year we've been building up to launch MyDream Interactive's new products, which represent the new direction for the company. Siege Hammer has recently been releaed, and represents our bold new strides into VR game development, using what we learned from the MyDream VR Tower Defense progress made earlier this year. Everyone who purchased MyDream, or acquired a retail key for MyDream, now have access to Siege Hammer. Unused retail keys for MyDream will still grant access to Siege Hammer. While it is designed for VR, Siege Hammer can be played as a Desktop game by using the Oculus launch option, and should perform at an accep…

  • MyDreamVR Tower Defense Demo - Now Available! - 8 April 2016

    Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Turrets, the player must fend off three waves of creatures to protect their castle. The demo is currently set up to work with Oculus Rift CV1 and DK2 using the 1.3 Runtime. The MyDreamVR Tower Defense demo is available in the Betas tab of the Properties window. To access the demo: 1) Within your Steam Library, right click on MyDream in your list of games 2) Right-click on the title “MyDream” in the library list and select Properties 3) Within the Properites pop-up, click on the BETAS tab 4) Within th…

  • MyDreamVR Tower Defense Demo - Now Available! - 8 April 2016

    Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Turrets, the player must fend off three waves of creatures to protect their castle. The demo is currently set up to work with Oculus Rift CV1 and DK2 using the 1.3 Runtime. The MyDreamVR Tower Defense demo is available in the Betas tab of the Properties window. To access the demo: 1) Within your Steam Library, right click on MyDream in your list of games 2) Right-click on the title “MyDream” in the library list and select Properties 3) Within the Properites pop-up, click on the BETAS tab 4) Within th…

  • MyDream Version 0.9.0.0 Update Notes - 11 February 2016

    Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated to Unity 5.2 -Inventory- New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting Players are no longer granted 999 of all items upon each world visit. Plan ahead and be sparing with your resources, or plan to transmute some more! -Bug Fixes- Player avatar animation has been restored NPCs now depart from their camps rather than being stuck inside them Multiple functionality and performance fixes All trees may now be removed from…

  • MyDream Version 0.9.0.0 Update Notes - 11 February 2016

    Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated to Unity 5.2 -Inventory- New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting Players are no longer granted 999 of all items upon each world visit. Plan ahead and be sparing with your resources, or plan to transmute some more! -Bug Fixes- Player avatar animation has been restored NPCs now depart from their camps rather than being stuck inside them Multiple functionality and performance fixes All trees may now be removed from…

  • MyDream Journal - 9/12/15 Entry - 13 September 2015

    Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has already been shown off during Coding Corner, and we’ll have some more fun stuff to go along with it later on! Come back next week for more news and updates! Broadcast Schedule: Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer will be on both Tuesday and Wednesday at 2 PM PDT on http://www.twitch.tv/mydream MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland returns to Community Flatlands to continue the interactive quest area this Thursday at 2 PM PDT on http:/…

  • MyDream Journal - 9/12/15 Entry - 13 September 2015

    Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has already been shown off during Coding Corner, and we’ll have some more fun stuff to go along with it later on! Come back next week for more news and updates! Broadcast Schedule: Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer will be on both Tuesday and Wednesday at 2 PM PDT on http://www.twitch.tv/mydream MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland returns to Community Flatlands to continue the interactive quest area this Thursday at 2 PM PDT on http:/…

  • MyDream Journal - 9/5/15 Entry - 6 September 2015

    Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay. This won’t be affecting gameplay in any way, but more to reflect the nature of gameplay existing in a controllable dream state. One example of this is changing Crafting to Transmutation, since components are not being used to fabricate the end product, but instead is more of a matter of mixing components and arriving at a resulting item. Some of these changes will be coming in the next gameplay update! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia…

  • MyDream Journal - 9/5/15 Entry - 6 September 2015

    Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay. This won’t be affecting gameplay in any way, but more to reflect the nature of gameplay existing in a controllable dream state. One example of this is changing Crafting to Transmutation, since components are not being used to fabricate the end product, but instead is more of a matter of mixing components and arriving at a resulting item. Some of these changes will be coming in the next gameplay update! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia…

  • MyDream Journal - 8/29/15 Entry - 29 August 2015

    Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boost to jump strength! Speaking of Energy, we’re looking at rebalancing the use of it for gameplay. Currently the energy meter is represented by the dial on the glove, which isn’t very noticeable. Energy is only linked up to digging with the mining laser, and isn’t linked up to inhibit use when expended. We’re looking into ways to change that to make energy a meaningful - but not annoying - part of gameplay and balancing of future features. This also comes with a shift from being displayed on the glo…

  • MyDream Journal - 8/29/15 Entry - 29 August 2015

    Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boost to jump strength! Speaking of Energy, we’re looking at rebalancing the use of it for gameplay. Currently the energy meter is represented by the dial on the glove, which isn’t very noticeable. Energy is only linked up to digging with the mining laser, and isn’t linked up to inhibit use when expended. We’re looking into ways to change that to make energy a meaningful - but not annoying - part of gameplay and balancing of future features. This also comes with a shift from being displayed on the glo…

  • MyDream Journal - 8/23/15 Entry - 24 August 2015

    Greetings MyDream Journal Readers! It’s been a couple weeks since we’ve reported in, since we’ve been pretty busy showing off MyDream the past couple weeks! We recently showed off a demo of our upcoming features including new UI, menus, 3rd person, free-aim for building, flying, crouching, and gamepad support! This was shown at the Media Indie Exchange’s ‘The MIX’ booth at Siggraph, and at the Intel Developer Forum! Things have been lining up with our road to launch, and we’re excited with the progress we’ve been making. While we’ve been having great success, we progressively keep pushing back the next update, which is planned to enter us into Beta from our current Alpha status. The next update will be noticeably different, and should hopefully improve performance significantly along the way! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garci…

  • MyDream Journal - 8/23/15 Entry - 24 August 2015

    Greetings MyDream Journal Readers! It’s been a couple weeks since we’ve reported in, since we’ve been pretty busy showing off MyDream the past couple weeks! We recently showed off a demo of our upcoming features including new UI, menus, 3rd person, free-aim for building, flying, crouching, and gamepad support! This was shown at the Media Indie Exchange’s ‘The MIX’ booth at Siggraph, and at the Intel Developer Forum! Things have been lining up with our road to launch, and we’re excited with the progress we’ve been making. While we’ve been having great success, we progressively keep pushing back the next update, which is planned to enter us into Beta from our current Alpha status. The next update will be noticeably different, and should hopefully improve performance significantly along the way! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garci…

  • MyDream Journal - 8/2/15 Entry - 3 August 2015

    Greetings MyDream Journal Readers! Last week we took a major step towards getting the new controls we’ve been working on out of the test environment and into gameplay. We can now use third person, flight, crouch, and free placement in development servers, which gets us one step closer to full support and functionality for both gamepad and keyboard + mouse users! MyDream will be attending Siggraph 2015 in Los Angeles with the Media Indie Exchange! Find us at the MIX booth on the show floor next week. More details will be announced soon! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://ww…

  • MyDream Journal - 8/2/15 Entry - 3 August 2015

    Greetings MyDream Journal Readers! Last week we took a major step towards getting the new controls we’ve been working on out of the test environment and into gameplay. We can now use third person, flight, crouch, and free placement in development servers, which gets us one step closer to full support and functionality for both gamepad and keyboard + mouse users! MyDream will be attending Siggraph 2015 in Los Angeles with the Media Indie Exchange! Find us at the MIX booth on the show floor next week. More details will be announced soon! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://ww…

  • MyDream Journal - 7/26/15 Entry - 26 July 2015

    Greetings MyDream Journal Readers! The past week we’ve been working on some great new features, including a more free building method! We’ve been putting in a way to unlock the target from the reticle in the middle of the screen, which will allow both first and third person players to place blocks by pointing to the target area with their mouse or right joystick! We’ve been making great progress on home screen menus and navigation. The new home screen brings a fresh new look, better organization of the different features, and room for new features! Everything is also being designed with both mouse and gamepad in mind, and everything from login to gameplay will be set up for both control types. Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on…

Patch notes and updates

S.noRelease datePatch nameGID number
111 February 2016MyDream Version 0.9.0.0 Update Notes4249665521682728269
25 June 2015Version 0.8.8.11 Update Notes4249665521682730015
315 April 2015Version 0.8.7.12 Update Notes4249665521682730577
43 April 2015Update Notes - 8.5.254249665521682730932
519 March 2015Mid-Week Announcement - 0.8.4.6 Release4249665521682731388

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID348860
Live current players0
SteamPulse tracked peak12
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateFeb 20, 2015
DeveloperMyDream Interactive, Inc
PublisherMyDream Interactive, Inc
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent65%
Positive reviews64
Negative reviews35
Total reviews99
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,449 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/348860/

Short description

Build, terraform, quest, and explore your way across beautiful voxel-based worlds in MyDream!

About this game

MyDream is a sandbox game that combines grid-based building with organic and fully-deformable voxel terrain. Build, terraform, quest, and explore your way across various environments in beautiful and expansive worlds! MyDream Interactive Inc. set out on a bold journey to build a new voxel sandbox game to encourage creativity, courage, and collaboration among players. MyDream was built in Unity using the in-house VoxelForm engine, which allowed for high performance and exceptional deformation quality when altering the world. Over time, many features became deprecated, and rebuilding them became increasingly difficult. When the team started moving forward into the space of VR, a premium on performance and stability began to take precedence over open-world interaction and deformation, which caused the team to shift away from the voxel tech and ultimately MyDream itself in 2016. Instead of taking down the game from the store, the team decided to release it as-is so users can still check out and enjoy what was developed. Online mode is no longer possible, so offline play is all that is available. Some of what would later become Siege Hammer is available in the vr_towerdefense branch, however lack of VR SDK updates has left it inoperable for VR and unplayable without VR due to locked pitch. Thank you to all of our fans, supporters, and backers, for giving us the opportunity to work on MyDream!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
53VR Supported
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

MyDream's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

MyDream's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records MyDream at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Warframe61,71323 September 2026 - 14:27:51 UTC181,509676,031Digital Extremes
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Overwatch®42,81023 September 2026 - 12:03:37 UTC164,636420,984Blizzard Entertainment, Inc.

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 417,55823 September 2026 - 11:41:31 UTC96,185193,399Maxis
Factorio15,44223 September 2026 - 14:03:17 UTC118,166233,918Wube Software LTD.
Garry's Mod13,73123 September 2026 - 10:27:15 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn13,09523 September 2026 - 14:17:48 UTC21,01828,570Lavaflame2
Unturned11,44523 September 2026 - 10:04:41 UTC112,648564,603Smartly Dressed Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,448,09423 September 2026 - 14:30:02 UTC1,818,3689,826,471Valve
Dota 2780,80923 September 2026 - 14:29:10 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS726,15423 September 2026 - 14:29:09 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
HELLDIVERS™ 268,16123 September 2026 - 14:29:21 UTC458,2081,150,310Arrowhead Game Studios
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS726,15423 September 2026 - 14:29:09 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Grand Theft Auto V Legacy35,24423 September 2026 - 08:59:40 UTC360,7612,058,145Rockstar North

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Warframe61,71323 September 2026 - 14:27:51 UTC181,509676,031Digital Extremes
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Cyberpunk 207732,85123 September 2026 - 14:07:53 UTC830,387932,948CD PROJEKT RED

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld68,79123 September 2026 - 14:21:59 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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