Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3488610 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Feb 20, 2025 |
| Developer | TinyBigger |
| Publisher | TinyBigger |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mostly Positive |
| Positive review percent | 73% |
| Positive reviews | 16 |
| Negative reviews | 6 |
| Total reviews | 22 |
| Steam recommendations | Not available |
| Achievements | 1 |
| Average playtime forever | 42 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3488610/ |
Short description
A writer obsessed with words, a voice in their mind like that of a god, and a strange story unfolding in the depths of winter. Between a cup of coffee and a cigarette, you are the deity that intervenes in the course of the story, guiding the writer to complete the narrative and its ending...
About this game
You are the god in a writer’s mind, constantly watching and controlling their every move during the creative process, while also determining the direction and ending of the story they write. This is a story about a group of people who get lost in a snowy winter storm. A remote village, a suddenly appearing cabin, a reclusive family, and wolves howling through the night—they all drive this lost group of travelers toward a crossroads of their fate. Gameplay This is a short visual novel game where dear players can read the story text, make choices that branch the plot, and trigger different game endings. The story based on The story originates from a physical horror escape room, where each character in the story was once played by a real person. I created this story during the peak of the global COVID-19 pandemic, a time when the escape room business we ran was ultimately unable to survive the impact of the pandemic, leading to its closure in the second half of 2023. Now, I want to turn this story into a small digital game as a way to preserve these precious memories."
Supported languages
English, Japanese, Simplified Chinese, Traditional Chinese
