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Mini Star Quest

Mini Star Quest Steam news

MACKINN7 | Jul 1, 2025 | game

Released

0players observed · 5 October 2026 - 15:05:03 UTC

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  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Mini Star Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateJul 1, 2025
  • DeveloperMACKINN7
  • PublisherMACKINN7

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: MACKINN7Publisher: MACKINN7

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Mini Star Quest Steam news

Mini Star Quest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Log #31b – More Rewards, Faster Start - 7 February 2026

    Update 1.21b (2026.02.07)Major ChangesSignificantly increased clear rewards for all quests (minimum 3x)Greatly increased reward scaling by difficulty (up to 3x)All characters are now unlocked from the startCharacter gacha system removedUpgrade descriptions rewritten to be more detailed and clearerUpgrade UI updatedAdded 1 new upgradea. Major Increase to Quest Clear Rewards(Before Update)(After Update)Quest clear rewards have been increased by approximately 3x.Additionally, rewards for higher difficulty levels have been greatly boosted, allowing players to earn far more rewards when taking on tougher challenges.b. Upgrade UI Update & Description Improvements(Before Update)(After Update)The visuals of the Upgrade window and the descriptions of upgrades have been improved.In particular, we moved away from the previous vague and confusing upgrade descriptions, and rewrote them with more det…

  • Update Log #31a – Chef Class Rework - 23 January 2026

    Update 1.21a (2026.01.23)a1. Chef Class Rework20 Chef class characters have been fully reworked!The Chef class has been reborn from a vague, unreliable luck-based party buffer into the only class in the game capable of healing the party’s maximum HP.Their existing offensive skill set remains intact, and their role as a party buffer is still preserved.However, they now have overwhelmingly high SP consumption compared to all other classes.As a result, the Chef class is very limited in the early to mid game, and becomes truly viable only from the mid to late stages of progression.With the addition of party Max HP increase skills, previously rigid gameplay that heavily relied on Shield classes has become significantly more flexible.In other words, playing without a Guardian class is no longer just a concept playstyle, but a fully viable strategic option.(At last, the Egg item — previously f…

  • Update Log #31 – Main Quest 31 & Nerf Wave 1 - 16 January 2026

    Update 1.21 (2026.01.16)New ContentMain Quest 31a1. Nerf Wave Beaaaaam!!!Physical Attribute: HP% damage on Break 15% > 10%Madness Attribute: Party Break Damage Increase on Break 100% > 50%Sun Attribute: Party Damage Increase on Break 100% > 50%Wind Attribute: Damage Increase on Break 200% > 100%All Turn-Increase skills: Required SP cost +1Shop Attack Item Stat-Up Upgrade (added in Update 1.19): Value 100% > 50%This is the first nerf wave that was announced in the previous update notes. The Sun and Wind attributes are planned to receive an additional numerical nerf in the second nerf wave.b1. Chef Class Rework PreviewThe Chef class currently holds the most awkward and least useful position and role in the game. Because of this, I plan to completely rework the Chef class itself, along with the skill sets of all 16 characters in this class.Through newly redesigned cooking skills, Chef clas…

  • Update Log #30 – Main Quest 30 & New Skills and Character Reworks - 2 January 2026

    1.20 UPTADE (2026.01.02)New ContentMain Quest 30a1. New Skill: Sub-Attribute AttackA new Sub-Attribute Attack skill has been added.When an enemy is broken using this skill, the break is treated as the attribute shown on the skill, not the character’s original attribute.a2. Skill Changes for Low-Usage CharactersThe skill sets of approximately 80 characters whose performance was low enough to discourage usage have been significantly reworked.Some characters received the newly added Sub-Attribute Attack skill.Some characters had their entire skill set redesigned to be more useful than before.For certain characters whose overall performance was fine but relied on spamming a single skill, we added useful buff skills or additional attack skills.b1. All Attribute Attack Effects Reworked Visual effects for all attribute-based attacks have been reworked to be more flashy and impactful.c1. A Nerf…

  • Update Log #29a – In-Game Loading Removed & 6 New Upgrades - 19 December 2025

    1.19a UPTADE (2025.12.19)a1. Complete Removal of In-Game LoadingI have completely removed all in-game loading time, at the cost of a (noticeably) longer loading time when launching the game.no longer need to stare at a black screen for around 10 seconds every time you move between menus and combat scenes.b1. 6 New Upgrades Added6 new upgrades have been added.These upgrades were primarily designed based on issues I noticed while replaying the game from start to finish on a fresh save, where I repeatedly thought, “this upgrade should exist.”1. Increases the effect of shop Attack stat increase items up to a maximum of +500%.2. Increases the effect of shop Break stat increase items up to a maximum of +500%.3. Allows quests to start with increased buff-related stats.4. Increases the number of reward coins gained when defeating enemies, up to a maximum of 50.5. Increases the combined HP% dama…

  • Update Log #29 – Main Quest 29 & Gameplay Adjustments - 12 December 2025

    1.19 UPTADE (2025.12.12)New ContentMain Quest 29a1. Gameplay ChangesThe number of stages per quest has been reduced from 12 to 6.Average playtime per quest has been reduced by approximately 33% to 66%.Quest clear rewards remain unchanged.All basic stat-related shop items now provide double their previous effect.Enemy strength now scales at every 1-stage transition as much as it previously scaled at every 2-stage transition.The random encounter shop introduced after version 1.17 will now appear with a 100% probability.a2. Difficulty AdjustmentsAll enemies’ HP increased by 12%.All enemies’ ATK increased by 33%.All enemies’ Break HP increased by 100%.a3. Patch IntentSignificantly reduce player fatigue during gameplay (highest priority).Roughly double the rate at which players acquire clear-reward tickets, greatly reducing grinding pressure.Shorten quest playtime while making each run more…

  • Update Log #28 – Main Quest 28 & New Shop Content - 6 December 2025

    1.18 UPTADE (2025.12.06)New ContentMain Quest 28a. New Random Encounter Shop SystemA brand-new shop system has been added, appearing randomly during quest progression.As of Version 1.18, only one type of Random Encounter Shop exists.Each time the shop does not appear, its chance to appear in the next stage is doubled.Because of this, player may encounter the Random Encounter Shop only once during a full quest run—or multiple times,a2. Future Expansion of Random Encounter ShopsIn Version 1.18, the only shop that can appear is a merchant who sells three items that trade –10% max HP for +100 base attack.Future updates will expand this system with additional types of Random Encounter Shops.a3. Planned Hostile Random Encounter SystemI cautiously considering the addition of hostile random encounters, where players may unexpectedly face powerful enemies in a random-encounter format.However, th…

  • Update Log #27 – Main Quest 27 & New Upgrades - 29 November 2025

    1.17 UPTADE (2025.11.29)New ContentMain Quest 27a. 3 New UpgradesThis update introduces three new upgrades that grant a powerful buff to one random character at the start of every stage.The buffed character is chosen randomly each stage. This means:Each character may receive one buff each, orA single character might receive all three buffs at once.You can easily check which character received which buff by looking at the character status panel at the bottom of the screen.b. Gameplay ImprovementsGreatly reduced loading time when returning to the Main Menu after completing a quest.Increased the display cap for all in-quest stat numbers by 10× to prevent UI overflow and messy visual glitches.Increased enemy BREAK-gauge recovery speed by 10×, eliminating situations where players had to wait for enemies to recover their BREAK gauge.Reduced the cost of the three upgrades added in Update 1.16…

  • Update Log #26 – Main Quest 26 & New Upgrades - 21 November 2025

    1.16 UPTADE (2025.11.21)New ContentMain Quest 26a. 3 New UpgradesAdded 3 new upgrades that activate when allies become incapacitated.In this game, if even a single party member is incapacitated during combat, the chance of success drops drastically. On high difficulty, multiple allies can go down at once, and often a lone survivor is left with very low HP waiting for the end. Players frequently restart the fight or abandon the quest and return later with stronger builds. These 3 new upgrades are designed to create dramatic comebacks in those desperate situationsIf one of four party members is incapacitated, remaining allies receive +50% ATKIf two of four party members are incapacitated, remaining allies receive -50% Damage Taken (take half damage).The last survivor’s Max HP is doubled, they recover to 100% HP instantly, and they also receive a +50% ATK buff.b. Bug FixesFixed a bug where…

  • Update Log #25 – Main Quest 25 & New Upgrades - 14 November 2025

    1.15 UPTADE (2025.11.14)New ContentMain Quest 25a. 3 New UpgradesA powerful new upgrade has been added that increases the number of starting Meal Coupons.Additionally, two new upgrades have been introduced to help with long-duration battles.In this game, the longer a round drags on within a stage, the more disadvantaged the player becomes. I hope these two new upgrades help ease that difficulty and offer more strategic options.b. Enemy HP Value DisplayThe enemy’s exact HP value is now shown beneath their health bar.To be honest, this feature doesn’t change gameplay in any meaningful way— but watching that number rapidly fall toward zero is… surprisingly satisfying.

  • Update Log #24 – Main Quest 24 & New Shop Content - 31 October 2025

    1.14 UPTADE (2025.10.31)New ContentMain Quest 24A. New Shop Item Content A new item slot has been added to the shop. Unlike the usual coin-based purchases, items in this slot can only be bought using two food coupons, which are provided at the start of each game.These special items come in five rarity tiers, and higher-tier items grant significantly stronger stats to your party.As of version 1.14, there are nine new items available in this slot. We hope this new shop system makes quest progression easier and the item shopping phase more engaging than before.B. Motion System ImprovementsEnemies will now immediately react to every consecutive attack from the player by taking a hit stance.(Previously, this reaction only occurred on the final hit of a combo.)C. 25% Damage Buff for Certain Attack SkillsSome attack skills that dealt damage too similar to basic attacks have had their damage pe…

  • Update Log #23 - Main Quest 23 & New Challenges & ESC QOL - 10 October 2025

    1.13 UPTADE (2025.10.10)New ContentMain Quest 23New Challenge SystemA new player-selectable challenge system has been added. It allows you to make quests more difficult in various ways in exchange for earning more tickets.These challenges are completely optional. They’re simply an additional method for players who wish to farm tickets faster.The medals earned from challenges have no special function beyond being displayed next to your Star Points after a clear and that’s exactly how it will stay. ESC Menu QOLPlayers can now instantly restart a quest from the ESC menu.Players can now instantly restart a stage from the ESC menu.Was your run going well, but too many mistakes made the quest difficult to continue? Now, you no longer need to return to the main menu and rebuild your party simply press ESC to quickly restart the quest.Yes, it’s the kind of feature that should’ve been there from…

  • Update Log #22 - Main Quest 22 & New Upgrade - 3 October 2025

    1.12 UPTADE (2025.10.03)New ContentMain Quest 223 New UpgradeGameplay & DifficultyThe new upgrade significantly increases the overall ticket farming speed throughout the game.Additionally, due to how activates, Star Points are no longer just a requirement for unlocking new quests — they now serve as an important resource for earning tickets faster and in greater amounts.With the addition of the new upgrade , the overall gameplay difficulty has been lowered starting from the point when this upgrade becomes available.The new upgrade allows for more diverse strategies and greater freedom in party building. Existing strong strategies have become even more powerful, while previously underused ones limited by SP constraints can now shine with improved potential.

  • Update Log #21a - Character rework & new skills - 26 September 2025

    1.11b Update (2025.09.27)A. HP% Attacker Class Rework (Buff)Complete remake of all 20 HP% Attacker class characters.New skills & reworked skill effects.Adjusted skill sets and SP costs.B. Buffs 120+ CharactersAround 120 questers buffed or reworked.Mostly Skill set and SP cost adjustments.The weaker the performance, the stronger the buff.Questers with weaker attributes (e.g., Ice, Electric) received larger buffs.C. Basic Attack QOLWhen party ammo is 10 or more, damage multiplier is now ×3, but shots fired are reduced to 1/3This eliminates the long wait for basic attacks to finish.Visual and sound effects of basic attacks are changed when party ammo is 10 or more.D. Skill RemovalSeveral unremarkable skills with little difference from basic attacks, both in performance and effects, have been removed.E. New main menu screen

  • Update Log #21 - Main Quest 21 & New Upgrade - 20 September 2025

    1.11 UPTADE (2025.09.20)New ContentMain Quest 21New UpgradeGameplayMax cap for Health and Attack upgrades increased by 100 each.Difficulty NerfLowered the difficulty of Main Quest 18: Inflation.Bug FixesFixed a critical bug where Star Points were not accumulated after Main Quest 10.Fixed a critical bug where certain airstrike call skills were not functioning properly.

  • Update Log #20 - Main Quest 20 & New Upgrade - 14 September 2025

    1.10 UPTADE (2025.09.14)New ContentMain Quest 20New UpgradeBUG FIXFixed a critical bug that prevented the game from progressing when using certain skills.

  • Update Log #19 - Main Quest 19 & Balancing - 29 August 2025

    1.09 UPTADE (2025.08.29)New ContentMain Quest 19BalancingDamage of all Orbital Strike Call-in skills reduced by 33%.Fixed damage ratio of HP% class attack skills reduced from 5% → 4%.\ Increase skills now raise the maximum SP by 5 (up from 2) per use.

  • Update Log #18 - Main Quest 18 & New Characters - 24 August 2025

    1.08 UPTADE (2025.08.24)New ContentMain Quest 189 New Characters (163~967)

  • Update Log #17 - Main Quest 17 & New Characters - 23 August 2025

    1.07 UPTADE (2025.08.23)New ContentMain Quest 179 New Characters (166~964)

  • Update Log #16 - Main Quest 16 & New Characters - 9 August 2025

    1.06 UPTADE (2025.08.09)New ContentMain Quest 169 New Characters (161~968) Bug Fixes Fixed a bug where Star Points were not properly accrued for all main quests after Main Quest 10.Fixed a bug where the new Air Raid skills added in Version 1.05 were usable in some Air Raid-restricted quests.

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