SPSTEAMPULSELIVE ANALYTICS
Will The King Escape?

Will The King Escape? Steam metadata

Giuseppe Praticò | Jul 31, 2025 | game

Released

0players observed · 3 October 2026 - 14:44:05 UTC

AdventureCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Will The King Escape? metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 31, 2025
  • DeveloperGiuseppe Praticò
  • PublisherGiuseppe Praticò

Genres: Adventure, Casual, Indie, Strategy

Company pages: Developer: Giuseppe PraticòPublisher: Giuseppe Praticò

Top Steam chartsTop 100 gamesGame directorySteam Store page

Will The King Escape? Steam metadata

Will The King Escape? metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3491490/metadata
Steam Storehttps://store.steampowered.com/app/3491490/
Steam Communityhttps://steamcommunity.com/app/3491490
PCGamingWiki search
IGDB searchSearch IGDB for Will The King Escape?

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualSense Controller Support, Family Sharing

Achievements

15

Platform releases
  • Steam 31 July 2025

Latest Steam announcements

  • Release Date Announcement! - 28 July 2025

    Hello everyone! Just a quick announcement: the game will release on July 31st! I hope that you'll enjoy helping King Shorty escape! Making this game meant a lot to me and I'm incredibly excited to share the final result with you. Of course, if you run into any issues report them on the Steam forums and I'll do my best to address them. King Shorty is waiting for your help! Thanks for your support and have a great day! -Giuseppe

  • Devblog #8.5 - 28 June 2025

    Hello everyone, today is saturday, and the Miningdom of Coboldia is waiting for you to buy something, just like every other day! As the game is basically at end of development, this will be the last devblog, as I want to give it 100% of my attention.The remaining nations (humans and orcs) do not appear in the game, so there won't be any "loreday" about them.As for the Living Hell of Scylla, I originally planned a loreday, but I ultimately decided against it. I believe leaving their corrupted lands shrouded in mystery makes them more intriguing. With that out of the way, let's start! Map: Miningdom of Coboldia Lavic Origins Long ago, in the depth of the mountains, there was only fire. Magma. From this burning abyss, the Cobolds were born, not in a divine act of creation or cosmic balance, but by sheer and unpredictable geological chaos. According to coboldian myths, the lavic currents sh…

  • Devblog #8 - 25 June 2025

    Hello everyone! Today is Wednesday, and I'd like to talk about one of the last mechanics of the game, along with the enemy type they are mostly tied with! Let's start! A Literally Ground Breaking Mechanic Let’s kick things off with a quick introduction to one of the core mechanics: the breaking ground. This feature was one of the first ideas I had when designing the game, but I initially struggled to find a creative way to integrate it into the Tower. In the early zones, its role was filled by the spikes, which I'll leave for you to discover while playing. However, the breaking ground finally found its perfect role in the game’s fourth zone. Since this part of the game is set underground, it made much more thematic sense. At first, I imagined Shorty falling into an endless void, but visually, that turned out to be pretty boring, given the camera of the game. Then, during a break, I stum…

  • Devblog #7.5 - 21 June 2025

    Hello everyone, today is saturday, and the turn has arrived for the mole people to shine... even in their underground cities! As I say in every ".5" blog, this is an extra dedicated only to the lore of the game. If you are not interested feel free to skip this one! Prepare for a very... unique society of (un)organized people. Let's start! Map: Moles Organized Anarchy A Blind Origin Ancient oral traditions tell of how the Moleoids were born deep within the earth, formed from the leftover remnants of the primordial crucible that created the dwarves. In essence, they were incomplete dwarves: deformed, more beastly in appearance, shaped by some unknown primal force that forced them into existence. From the very beginning, they proved to be despicable, mischievous creatures. Anyone who’s ever had a moleoid from Silliseria as a neighbor knows it all too well: they leave trash in front of your…

  • Devblog #7 - 18 June 2025

    Good afternoon! This wednesday, I'll introduce to one of the late enemies of the game: the Moleoids! What makes them unique, and what differentiates them from similiar enemies? Let's take a look! Gameplay (they are still work in progress, of course. I think I should position them better on the tile...) The "Moleoids" were created to fulfill a specific need: enemies capable of avoiding traps. Some might argue that dwarves already serve this purpose, but from a strictly technical standpoint, that's not quite accurate. Dwarves can avoid obstacles, but if an obstacle is placed directly in their path, they are forced to stop. Moleoids, on the other hand, are not. If they need to go underground, they will; nothing stops them! The only way to block them is to place an obstacle exactly where they resurface. Otherwise, there’s nothing that can truly halt them! They also have a particularly inter…

  • Devblog #6.5 - 14 June 2025

    Hello everyone, today is, once again, Saturday. As always I'd like to remind you that this ".5" blogs are focusing just on the lore of the game. If you are not interested, come next week to discover a new enemy type! With that out of the way, let's start! Here in Italy, summer has slammed the closing doors of spring, and as such... it's damn hot outside! That's the reason for the choice of this devblog, in which I'll tell you something about people that hate hot temperatures... Dwarves! Map: The Dwarven Skaldom The Origins The roots of the dwarven people are cloaked in mystery. The only surviving account of their ancient history comes from the Manual of Western Races, written by an anonymous monk of the Eastern Thunder Order: “Long ago, Dwarves were grotesque beings born deep beneath the earth, shaped from blood and mud by the will of a forgotten god. All they knew was battle. When that…

  • Devblog #6 - 11 June 2025

    Hello everyone, Last week, I talked about new enemies that shake up a bit the game’s rhythm. The second zone is almost entirely built around this very concept. In the previous devblogs, I introduced the Imps, but this week, it’s time to talk about the Dwarves! I won’t hide it: I’m a huge fan of dwarves. I love them: stocky, grumpy, heavy, bearded warriors with horned helmets and a cheeky attitude. While their lore deviates a little from the classic fantasy archetype (that you can discover on Saturday), their visual design leans heavily into it, because I love that. So, you might be wondering: How exactly do they change the gameplay rhythm? Gameplay Unlike Imps, Dwarves speed up the pace of the game. They move two tiles per turn! However, there’s a twist: the first tile is “safe”, so King Shorty can pass through those tiles without taking damage! I'm genuinely happy with this design choi…

  • Devblog #5.5 - 7 June 2025

    Hello everyone,Today is Saturday, and that means: it's the day of the lore!As always, you won't find gameplay details here, just a story background for my game!It is a bit shorter than usual, as I've caught a bad flu and I can't focus that well, but I hope to deliver something interesting nonetheless!Today I'll tell you about one of the most important places of this world: The Magic Islands!Let's start!Map and InspirationThe "Enchanted Isles" of the mages hold a place of immense importance in the vast and mysterious lands of Silliseria.When I created them, I drew inspiration from well known literary sagas and iconic video games. Out of caution I’ll leave it to you, to spot the many subtle (and not so subtle) references hidden within the map and mentioned locations. Consider it a little challenge, one that may not be too difficult for the keen eyed.The Island OriginsLong ago, these isles…

  • Devblog #5 - 4 June 2025

    Hello everyone, This Wednesday's update is a bit different: instead of talking about an enemy type, I want to focus on the core design of the game: how the genre choices were made, the challenges I faced, and the solutions I came up with. Let’s get started! Why Turns in a Puzzle Game? This decision dates back to the earliest stages of development, when the game was just a concept for a gamejam. I wanted to blend several genres in a meaningful way, while preserving the key elements of each one of them: Puzzles: Every move should be deliberate. The game is best played when the player thinks ahead, since each action has predictable outcomes. I hope that solving tricky situations or escaping seemingly impossible blocks gives that satisfying “I got it!” moment. Turn-based: The idea of "turn economy" forces the player to think strategically within a limited number of moves. Ideally, this lead…

  • Devblog #4.5 - 31 May 2025

    Hey people, today is Saturday so... it's lore day! As always, these ".5" blogs are an extra, meant to be read by those interested in the world's backstory. Today I'll tell you something about the Imps, which are inspired by... Italy! Their culture revolves around the most stereotipical trope of my contry, which is, as you probably already guessed, food! However, their origin story is inspired by the "barbarian invasions", infact they are not a native race to the now called "Impalian Peninsula". Instead, they conquered it thanks to a big crisis that happened in the Holy Human Empire, but that is a story for another time. Let's get into the Imp's lore. Map: The Impirium Who Are The Imps? Little is known about the Imps before their sudden and somewhat clumsy invasion of Silliseria. What is certain is that, being creatures of demonic origin, they were created by the Archdemon Scylla, presum…

  • Demo Update - 29 May 2025

    Hey Everyone! It’s been about a while since I've launched the Steam page, and I’m super excited about the small but awesome results I’ve gathered. Every step counts! Honestly, reaching this point in the project feels like a big milestone for me. My ultimate goal is to create a fun little (or should I say short-y? Ahaha, so funny, nevermind) puzzle game, centered around pathfinding. It doesn’t have to be overly complex, both in terms of story and design, just a fun experience that’s a bit challenging at times. If you are curious about the project and its "behind the scenes", I invite you to read the devblogs that are already present in the Steam News/Discussions, and the others that will come in the following weeks. With that in mind, I’m thrilled to announce that the demo of "Will The King Escape?" is coming out... right now! Your feedback will be super important to me as I evaluate the…

  • Devblog #4 - 28 May 2025

    Hello everyone, Today I'll tell you something about the first race I've NOT designed around the mechanic of the sunlight: the Imps! Why Imps? During the development of the game I realized that in certain situations, during the creation of the levels, I was blocked with some technical limitations that were, apparently, impossible to avoid. They were inherited by the design of the original enemies, which move every turn. One of these problems was that, at a certain point of the game, I wanted to create "tunnels" of two tiles each, or even less, with enemies that guarded them. The problem was obvius. Given that enemies move by one tile each turn, it was impossible for Shorty to get through these areas. So, whats the solution? Let Them Sleep! It came to me while solving a rare bug, in which enemies could not move for a turn. Fortunately the bug was resolved quickly, but everytime it happene…

  • Devblog #3.5 - 24 May 2025

    Hello everyone! Today I will introduce you to what lies in the land of the filthy Nagas that have invaded King Shorty's Kingdom! As usual, I'd like to remind you that Saturday's posts are extras, tought solely to provide some additional background for those who are interested. If you only care in gameplay mechanics, check out the Steam page next week, on Wednesday to learn about the Imps! For those of you still here, let's begin! Who are the Nagas? Forget everything you've ever imagined about Nagas: they are not cursed elves or dragon progeny, but fishes that, millennia ago, human mages used as test subjects for dark experiments, aiming to merge humans and snakes. Contrary to popular belief, they are not very tall, as they are only a few inches taller than the average dwarf. They live in the eastern lands of Silliseria, and what makes them peculiar is their obsessive dependence on water…

  • Devblog #3 - 21 May 2025

    Good afternoon, everyone! It's Wednesday again, the usual day in which I share my ideas behind the enemies and the mechanics of game. Today, we're talking about the last main race involved with the sunlight mechanic. Sun Under A New Light During development, I thought of another way to interpret sunlight as a mechanic. Gnomes are purified, goblins are stunned, what else can I do? In the deeper areas of the Tower, sunlight will have a primarily offensive role, but in the early levels, light has an additional mechanic: that it isn't always an helping tool for the player, and this is where the nagas come into play. These overly elongated snakes, as King Shorty would say, are immune to sunlight (for reasons you can discover this Saturday if you want). This fact introduced a very interesting twist during level design, opening up new possibilities, including the fact that the player is in dan…

  • Devblog #2.5 - 17 May 2025

    Welcome Everyone, Today I'll tell you more about the most important people of the game: the Gnomes! As always, I'd like to remind you that the Saturday blog is an extra, dedicated to those who wish to know a little bit more about the world in which the game is set in. If you are only interested in the mechanics... the correct devblog is the Wednesday one! With this out of the way, prepare yourself because this is a long one and let's start: I present to you the Kingdom Of Gnomia! Where is Gnomia? The Kingdom of Gnomia has never stood out for its strategic position: the gnome nation is, infact, surrounded by bigger, more powerful countries, often more... invasive than other, remote, states. The Gnomes, often called "the little people" (or "the smallest people", as the Dwarves say), are notoriously peaceful. The reason? They are awful fighters. Their technique is... extremely lacking, but…

  • Devblog #2 - 14 May 2025

    Hello everyone! Here we go again with the usual Wednesday devblog, where I dive into the design ideas behind the game’s enemies and mechanics. The Game's Protagonists Today, I want to talk a bit about Gnomes: how they interact with the sunlight, the core concept that shapes their behavior, and a special mechanic regarding one the most important of them. As those of you who read the post about Goblins already know, sunlight is one of the central mechanics the game was built around from the start. Last week I explained how it affects Goblins, however it also has a unique effect on Gnomes! The Army of Gnomia While working on the early stages of the game, I felt that King Shorty was a bit too limited in terms of what he could actually do. It’s easy to imagine a king trained for battle, but handing Shorty a sword and letting him fight off the invaders felt like a quick and lazy solution, tha…

  • Devlog #1.5 - 10 May 2025

    The Green Saturday Welcome everyone! I believe weekends are the perfect time to explore lighter topics, things a little less tied to gameplay, at least directly. That's the reason why I've chosen saturday to tell you about the background story of the game! If this, and all the future, "x.5" blogs don't interest you, I fully understand, but the "lore" of a videogame is essential to me, hence why I've chosen to dedicate the saturday to this "events". If you are only interested in the mechanics and the enemies of the game, come back every wednesday, because I'll write something about them. If you are still here, let’s talk about some goblin lore! Inspiration When creating their lore and culture, I drew some loose inspiration from the steppe civilizations of Asia, particularly the Mongol Empire, mixing that with classic fantasy tropes about goblins: greedness, cowardly warriors, and grubby…

  • Devblog #1 - 7 May 2025

    Happy Wednesday, everyone! Today marks the first time I’m sharing a bit about the game’s mechanics, so I thought I’d start from the very beginning, with the main game idea and the first enemy type I implemented: Goblins! The Theme and the Idea When I first came up with "Will The King Escape?", I was partecipating in the Godot Wild Jam #66. I had a few days to create a short game and there was a main theme to follow, along with optional “wildcards” suggesting mechanics to include. The main theme was "escape", which later inspired the game's title and the gameplay loop, and one of the wildcard mechanics was "sunlight". That optional card immediately got me thinking about a system that would encourage more interaction between the player and the environment. The only problem? I didn’t have a game yet to build that mechanic into! The Game and the Goblins Origin I decided to create a turn-bas…

  • Devblog #0 - 3 May 2025

    A Short Introduction Hello everyone! Welcome to the very first devblog of the game: Devblog #0! I’m taking this opportunity to let you know that, starting from this coming week, I’ll be posting short development updates twice a week. These devblogs will be shared through Steam announcements and will give you glimpses into the game's mechanics, the enemies you'll encounter during Shorty's escape, and the world’s lore. Also, I’m excited to share that the game’s demo is currently in testing and will definitely be ready in time for the Steam Next Fest this June. But Devblog #0 isn’t just an announcement about announcements, so... A Fantasy World to be Created For this first Devblog, I have decided to focus on a topic that’s close to my heart: Let me introduce you to the world where the game takes place and let’s start from the beginning! During development, I realized that even though the g…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3491490
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 31, 2025
DeveloperGiuseppe Praticò
PublisherGiuseppe Praticò
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements15
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3491490/

Short description

A quirky turn-based puzzle game where you help the Gnome King, Shorty, escape from his own tower! Navigate handmade levels, kill monsters, dodge traps, purify allies, and teleport on your path to freedom, while meeting a cast of silly characters along the way.

About this game

A Race Against the Clock Hourglass... In order to help King Shorty, Archmage Tip has unleashed his magical prowess, and he's been able to cast a powerful spell that was capable of fragmenting time in turns . In each level of the Tower you must reach the stairs before the turns run out, otherwise there will be a gnome with a crown on his head no more! An Army of Ruthless Creatures... The King has many enemies , each one with different patterns and traits that shape the way you move and interact in a level. Among the Invaders, there are: Nagas that ignore the holy power of the sunlight. Evil gnome warlocks that teleport with a lethal beam. Imps who like to take a nap every other step. Grumpy dwarves , greedy goblins , and more... Defend the life of the gnome monarch at all costs! A Tower of Dangers and Opportunities... Find the best path to escape the Tower, and engage yourself with handcrafted levels that are filled with many and varied types of traps, mechanisms and enemies. During your Perilous Descent you will Interact with: Windows and Lights that will stun or purify your enemies. Teleportation Platforms that help you, and the invaders, move accross a level. Dangerous Spikes that kill anything that stands on them. Enchanted Doubloons , Spiked Chests , and more... Study the levels, be mindful of your steps, choose the right course of action and your escape will be certain! A Peculiar Group of Advisors... The Telepaty Spell will allow you to know the advisors of King Shorty during his escape. Expect nothing but extravagant individuals! Who knows what you might discover? Someone could be hiding a very unexpected secret... Is This Game for You? Can't decide if this game is right for you? In that case, I invite you to try the free demo, which includes the entire first area of the game! However, if you don't want to download the demo, the next section is for you. In short, you will like this game if: You like turn-based games. You appreciate convoluted levels. Limits don't bother you. You like puzzle games where you are often stuck without immidiately grasping the reason. You like to think ahead. You like crates. You don't trust carp…

Supported languages

English, Italian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
57DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Will The King Escape?'s USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Will The King Escape?'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Will The King Escape? at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$4.99$4.99No discountSteam Store

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Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Delta Force123,0773 October 2026 - 13:27:22 UTC246,418192,933Team Jade
Aniimo95,2893 October 2026 - 13:12:21 UTC140,219Not availablePawprint Studio
Grand Theft Auto V Enhanced70,1743 October 2026 - 16:04:29 UTC161,805217,159Rockstar North
Palworld67,2473 October 2026 - 16:43:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 359,5253 October 2026 - 17:28:48 UTC875,343836,282Larian Studios
Grand Theft Auto V Legacy59,2683 October 2026 - 11:14:27 UTC360,7612,058,145Rockstar North
VRChat58,8363 October 2026 - 14:36:57 UTC74,217261,953VRChat Inc.
DayZ50,1533 October 2026 - 16:48:41 UTC78,739460,377Bohemia Interactive

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,7043 October 2026 - 17:47:59 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine79,8143 October 2026 - 17:47:42 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero67,1653 October 2026 - 17:47:49 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat58,8363 October 2026 - 14:36:57 UTC74,217261,953VRChat Inc.
How to Fish56,2563 October 2026 - 17:27:34 UTC373,97124,190Dazed Games
Transport Fever 338,7223 October 2026 - 16:46:15 UTC38,722Not availableUrban Games
Garry's Mod37,1513 October 2026 - 17:22:43 UTC73,7501,258,308Facepunch Studios
The Sims™ 433,2023 October 2026 - 17:25:11 UTC96,185193,399Maxis
Dressmaker31,6953 October 2026 - 14:48:38 UTC31,695Not availableelyaradine, raithza, oomsarel
Diablo® IV31,6453 October 2026 - 16:05:38 UTC64,51869,242Blizzard Entertainment, Inc.
Factorio21,8443 October 2026 - 15:54:10 UTC118,166233,918Wube Software LTD.
Russian Fishing 419,0613 October 2026 - 16:33:20 UTC27,90689,773FishSoft LLC

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS222,2103 October 2026 - 16:03:36 UTC399,748Not availableBULKHEAD
Bongo Cat173,7043 October 2026 - 17:47:59 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust158,9793 October 2026 - 16:23:46 UTC259,6461,359,516Facepunch Studios
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Wallpaper Engine79,8143 October 2026 - 17:47:42 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid73,6163 October 2026 - 16:03:22 UTC122,811467,999The Indie Stone
Palworld67,2473 October 2026 - 16:43:02 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero67,1653 October 2026 - 17:47:49 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley64,7703 October 2026 - 17:25:02 UTC236,6141,016,067ConcernedApe
Slay the Spire 264,1663 October 2026 - 17:41:48 UTC574,638199,438Mega Crit
Geometry Dash59,4223 October 2026 - 16:03:49 UTC108,707590,977RobTop Games
How to Fish56,2563 October 2026 - 17:27:34 UTC373,97124,190Dazed Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2853,7983 October 2026 - 17:48:01 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III80,2953 October 2026 - 15:15:36 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 264,1663 October 2026 - 17:41:48 UTC574,638199,438Mega Crit
Baldur's Gate 359,5253 October 2026 - 17:28:48 UTC875,343836,282Larian Studios
Hearts of Iron IV56,4273 October 2026 - 16:57:33 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite42,6573 October 2026 - 15:59:36 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI41,7973 October 2026 - 16:23:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Don't Starve Together41,2413 October 2026 - 16:06:16 UTC122,662531,182Klei Entertainment
Transport Fever 338,7223 October 2026 - 16:46:15 UTC38,722Not availableUrban Games
Mount & Blade II: Bannerlord36,4953 October 2026 - 15:56:34 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2636,0343 October 2026 - 15:16:52 UTC82,75036,155Sports Interactive
7 Days to Die34,6503 October 2026 - 16:05:18 UTC124,449398,822The Fun Pimps

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