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Eternal Siege

Eternal Siege Steam news

SIP Productions | Nov 17, 2025 | game

Released

0players observed · 25 September 2026 - 03:16:05 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Eternal Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews6
  • Release dateNov 17, 2025
  • DeveloperSIP Productions
  • PublisherSIP Productions

Genres: Action

Company pages: Developer: SIP ProductionsPublisher: SIP Productions

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Eternal Siege Steam news

Eternal Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V1.0 Launch day! - 17 November 2025

    Today is the Launch day for Eternal Siege!This project initially started out in January 2024 as a learning project with no prior gamedev or programming experience. I didn't know how to make a new level or even make a simple unit move. Today, almost 2 years later I am really happy with what this project has become.This may not be a new hot AAA game, but I feel like the game is definitely polished enough, and I hope the cheaper price point still keeps this competitive with other tower defense games on Steam. With the knowledge and experience gained from making Eternal Siege, I am looking forward to my next bigger project and cannot wait to share it with everyone!I hope you enjoy Eternal Siege, I am looking forward to see how far you can make it on the leaderboard, and I am still always happy to take any feedback to improve this game. V1.0 is not the last update!Thank you everyone for your…

  • Nextfest + Linux support! - 13 October 2025

    Thank you for your interest in trying out Eternal Siege!The final version of the game will have full Linux support. I was not able to upload a Linux build for the Steam Nextfest, however a lot of friends have mentioned that proton V9.0-4 works. If you are on Linux and are having issues launching the game, please try Proton V9.0-4.I am also happy to take Linux feedback, and all other feedback as well!I will not be posting the patch notes here as there are too many changes to list, but they are in a .txt file inside the game folder. Thank you for your continued support!

  • Canadian Games Sale is live! - 27 June 2025

    As a solo dev from Canada I am happy to announce that Eternal Siege is part of the Canadian Game Sale! Check out the event page and support other Canadian game developers!https://store.steampowered.com/curator/45548675/sale/CanadiansGamesSalePatch V0.6 dropped last week, see V0.6 changes below. Let me know what you think! I am already halfway finished V0.7 which should be out within the next week or 2. If you have any suggestions, please let me know in the comments, DM, or the community forums! V0.6 changesQOL Updates- Added a brightness, contrast, gamma, and saturation slider. Moving the slider will also temporarily hide the UI for easier calibration- Default brightness increased by 50% since the game was too dark by default- Low HP warning sound now goes off at 50% instead of 25%, with additional visual warnings- You can now skip the intro cutscene by holding space for 3 seconds- Modi…

  • What do you think about the UI changes? - 22 May 2025

    Hey! V0.5 patch just dropped with a lot of UI updates, and by popular demand - Subtitles! Thanks to everyone that submitted feedback - whether it was DMs or the Steam Forums, most of the suggestions are now live! Let me know what you think! As usual, there are still a lot of things to do and the game can still be improved a lot! Have any ideas, complaints, or suggestions? Is there something you want to see in this game? Send me a DM or post on the community forums! V0.5 changes: Demo Specific Changes - "The Demo Buster" final boss no longer bypasses the gate shield spell and no longer 1 shots the gate. My original intention of the demo buster was to be a final boss that is undefeatable, however I found that it was just more frustrating by having an undefeatable boss. Note that the boss is still difficult, and you have to be creative to defeat it! Congradulations to anyone (that didnt ch…

  • Indie Assemble Festival + Demo Launch! - 3 May 2025

    I am very happy to announce that Eternal Siege will be part of the Indie Assemble event being hosted by Excaliber! Check it out here (link may not work until the event starts): https://store.steampowered.com/sale/IndieAssemble The event starts on May 5th at 10:00 AM PT (7:00 PM CET) and run until May 11th at the same time. Additionally, I have committed long hours to get an exclusive demo launch, and the hard work has paid off! I was barely able to get the demo finished on time - but it is on track and will launch at the same time as the festival! The Demo version will be limited and only run up to the Modern Era with a Demo boss at the end. However I left more than half of the systems unlocked so you should get a good idea of how the game feels, just on a shorter time span. Check out the demo and feel free to give me feedback, even if it is bad! My goal is to make ALL of my projects (i…

  • Closed Beta v0.3 Patch Notes - 6 April 2025

    v0.3 is now live for closed beta testing! Thanks to everyone that gave feedback for all previous versions! New features - Added the Abandoned Mines that can be renovated during the dystopian era into the Void Mines - Added other systems to go along with the void mines: Void Store, Lumber Compressor, Void Units, and soon (TM) the Void Market - The lighting now subtly changes over time throughout the game to fit the mood better Bug fixes - Fixed a bug that was not applying the oil pump speed multiplier properly, so the oil was always pumping at base speed (YIKES!) - Fixed a bug where the tower range indicator was always a bit shorter than the actual range - Fixed a bug where the oil rig did not start up again when collecting the oil during the slowing down process - Fixed a few tooltips with incorrect information QOL updates - Camera speed no longer multiplies when changing the game speed…

  • Closed Beta v0.2 Patch Notes - 12 March 2025

    v0.2 is now live for closed beta testing! Thanks to everyone that gave feedback for V0.1! QOL updates: - Added range indicator for towers during construction - Added the ability to change the game speed (0.5x, 1x, 2x) with num pad keys (rebindable) - Added glowing particles to the gatherables from the gathering hut so youre not playing Wheres Waldo for an hour - Upgraded the UI look slightly and added more tooltip descriptions - Added camera controls indicator in the tutorial - Added a popup box that explains the bonus wave if hints are enabled - Added indicators in the world and in the UI for when new systems unlock - When starting the game, you are now given a clear choice to skip the tutorial, where before it was a tiny checkbox Bug fixes: - Fixed a bug where you could spawn an infinite amount of tanks in some areas - Fixed a bug where mage towers didnt unlock properly - Fixed a few…

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2025Closed Beta v0.3 Patch Notes1795917897408313
212 March 2025Closed Beta v0.2 Patch Notes1794102528054741

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