- Update Notes - 1.9.1 - 30 August 2026
ChangesTop Speed achievements have been adjustedThe three Top Speed achievement requirements have been lowered from 130, 140, and 150 km/h to 120, 130, and 140 km/h.Only speeds reached on non-Overdrive stages count toward these achievements and your overall highest-speed statistic.Existing stage statistics are checked automatically, so achievements you already qualify for will be unlocked and your highest-speed statistic will be corrected when necessary.BugfixesSoccer goals now handle deaths and restarts correctlyIf the car dies on the same frame that the ball enters the goal, the death now takes priority instead of incorrectly completing the stage.Goals can no longer complete a stage while the car is spawning, restarting, teleporting, dead, or transitioning between screens.Ghost visibility settings now work independentlyGhost distance and opacity settings can now be adjusted even when…
- Update Notes - 1.8.4 - 1 July 2026
ChangesLeaderboard entries can now show the game versionA new advanced setting lets you display the game version beside stage leaderboard entries.This makes it easier to tell which version a leaderboard score was made on.Stage Selector can now show your leaderboard rankA new advanced Leaderboard setting lets you show your current rank directly on Stage Selector cards for stages where you have a leaderboard score.Ranks are cached and refreshed automatically, and Top 3 ranks get special gold, silver, and bronze styling.Leaderboard rank change alerts addedStages can now show an alert when your saved leaderboard rank has changed since you last checked it.Opening the stage leaderboard or interacting with the rank clears the alert for that stage.Leaderboard replay transfers are more reliableIf Steam has trouble uploading or attaching a leaderboard replay, the game now saves the pending upload…
- Update Notes - 1.7.0 - 27 June 2026
ChangesRun timing and ghost data now use a higher-precision internal formatThe game now stores run times, replay timestamps, checkpoint times, developer runs, and leaderboard replay data with much higher internal precision.This makes best times, ghost playback, developer time comparisons, and leaderboard score calculations more consistent, especially on very close runs.Existing best times and saved replays are migrated automatically when the game updates, so your old data keeps working normally on the new code.Leaderboard replays are now version-awareLeaderboard replay metadata now includes the game version it was created on.If a replay comes from a newer unsupported version of the game, it will be ignored instead of being loaded as an incompatible ghost.The loading screen now handles leaderboard replay downloads more gracefullyWhen the game is waiting for leaderboard replays before a s…
- Update Notes - 1.6.3 - 22 June 2026
ChangesGlobal Leaderboard addedThe game now has a Global Leaderboard page where players are ranked by their total points across all official stages.A stage only counts once it has been beaten with 3 stars. Each ranked stage gives 600,000 minus your best time in milliseconds, with a minimum of 0 points, so faster 3-star clears are worth more.Players are sorted by total points. If two players have the same score, the earlier upload is shown first.Existing players will be added to the Global Leaderboard automatically on login, so you do not need a fresh clear just to appear on it.Your total updates whenever you beat a stage with 3 stars.The Global Leaderboard page can be opened from the main menu or the pause menu, includes Global/Friends and Top/Me views, and has its own music track.Analog controller steering addedThe left stick now supports analog steering strength instead of only full l…
- Update Notes - 1.5.0 - 8 June 2026
ChangesNew achievements addedRoad StarterBeat 25% of all stagesHalfway DrifterBeat 50% of all stagesFinal StretchBeat 75% of all stagesNew stages addedWally's RageNice Ice LikeFrozen EndLast ChoiceLast OptionBe ColderSlide KickOkay ZeroSimple Star
- Update Notes - 1.4.0 - 31 May 2026
ChangesNew stage addedFat Five ChillsBugfixesFixed an issue where statistics and leaderboard buttons would show as disabled when returning to the stage selectorFixed an issue where statistics and leaderboard pages would stay open when zooming out on the stage selector. Fixed and issue where the ball was still bugging on stage restart.
- Update Notes - 1.3.5 - 28 May 2026
ChangesGame versions changed from YYMMDD_V (year, month, day, version) to M.M.V (major, minor, version)The old date-based format was useful during development, but it started causing problems as the game grew. In some cases, the game would be compiled on one day and released on another, which made the version date misleading. The new format is cleaner, easier to follow, and better represents actual release progression instead of depending on build dates.Improved car bounce on wall hitMost times when hitting a wall the car would be bumped in a way that would make it face the wall, and innevitably hit it again. That has improved a little.New terrain type added: LimboYou can't control your car in the Limbo terrain. It just floats forward. You can't drift either, but you can rotate the car to prepare for your landing.New game mode: OverdriveYour car's acceleration curve is tripled, making i…
- Update Notes - r-260523_3 - 23 May 2026
ChangesStages are bigger in the Stage Selector page This makes them look better. It also gives us more space for the Statistics and Leaderboard pagesThere is a new configuration setting to enable advanced configurations. The configurations page started getting pretty busy, so I hid part of the settings behind the "advanced configurations" flag. If you enable that, you will be able to see and modify more settings.External ghosts (asynchronous multiplayer)Leaderboard entries can now include ghost replay data. This means other players' runs can appear as ghosts while you play a stage.By default, only friend ghosts are enabled. You can also choose to enable ghosts from the global leaderboard in the Configurations page.Existing leaderboard entries do not already have ghost data attached. Players will need to update the game in order to submit their ghost to their existing entries. From now o…
- Update Notes - r-260518_2 - 18 May 2026
ChangesYou can now run the game while offlineNew achievements addedWall Warlord - Hit walls 5000 timesRelentless Restarter - Restart the car one thousand times in totalUndying Drifter - Restart the car five thousand times in totalNew stages addedOrigins BackThree FourthsLongway TweensLifeless BipolarLevel Selector screen has been reorganized, and some stages have been moved aroundLevel Selector screen will now show when the player has beaten a Dev timeNew configurations addedSkid marks durationMore FPS lock optionsEnable checkpointsYou can now Enable checkpoints.You can set up to 3 checkpoints and rewind to any of them at any time. If you finish a run using checkpoints, that won't count as a finished run.You have more chances to unlock a car model when rolling for items nowNew songs addedKarl Casey - Doomed to SurviveKarl Casey - New BeginningsKarl Casey - Patrol BotKarl Casey - Tyrell…
- Update Notes - r-260514_2 - 15 May 2026
Hey all! Just pushing some changes after first feedbacks. Stage selector zoom fixed: Zoom now works reliably while the cursor is over stage selector UI.Car timer fixed: Race timing now uses microsecond precision and rounds to milliseconds instead of stepping in 1/60 second increments.Leaderboard first load fixed: Steam leaderboard will now load properly on first try.Best time added to finish panel: The stage completion panel now shows the player's best time.
- Drifters Don’t Brake: Midnight is out now! - 14 May 2026
Hello everyone!Drifters Don’t Brake: Midnight is out now!The full version of my top-down arcade racing game is now available on Steam. It’s a game where your car never stops accelerating and you can’t brake, so every stage is all about steering, drifting, reacting fast, and trying not to crash.Thank you so much to everyone who played the demo, wishlisted the game, shared feedback, posted comments, or left a review. Your support really helped me improve the game and get it ready for release.The full version includes much more content than the demo, with more stages, game modes, car customization, leaderboards, and challenges to drift through.If you find any bugs, issues, or anything that feels wrong, or if you just want to reach out to me, please use the Steam Community Hub. I’ll be checking the posts and feedback there, especially during the launch period.You can get the game here:Thank…
- Drifters Don’t Brake: Midnight releases on May 14! - 7 May 2026
Hello everyone!The full version of my top-down arcade racing game is almost here. Drifters Don’t Brake: Midnight is a game where your car never stops accelerating and you can’t brake.The game launches on May 14!If you played the demo, thank you! The feedback, comments, and reviews really helped me improve the game and stay motivated. The full release will include much more content than the demo, and I already have more updates planned for after launch.Wishlist the game to get notified when it launches:See you on the road!