- Unsealed: The Mare - Improved Experience + 35% Off - 28 April 2026
Hello everyone,Since release, I have been working on refining Unsealed: The Mare in a number of ways, focusing on clarity, pacing, and the overall player experience.Across updates, the game has seen improvements to gameplay flow, puzzle readability, and general quality of life, alongside new lore elements, a Lore Journal, and additional storytelling moments to make the narrative easier to follow and revisit.I've also been watching playthroughs and reading your thoughts, which continues to influence how I think about the game moving forward. There are still ideas I am exploring, both in terms of gameplay and atmosphere, and I plan to keep improving and refining the experience over time where necessary.Alongside this, I've also started working on a new project, which I’m very excited to share more about in the future.To coincide with this, Unsealed: The Mare is now 35% off here on Steam f…
- 1.1.2 - Small Update - 26 March 2026
Hello everyone!Here are the patch notes for the latest small update 1.1.2. This patch mainly focuses on improving gameplay clarity, giggle audio, and balance in certain encounters.The giggle audio does no longer get occluded by smaller objects and props, like shelves, boxes, furniture etc. This makes teddies easier to hear and pinpoint when getting closer.Slightly increased audio clarity in a certain encounter for better counter play.White paper notes now glow briefly when the player is near.Certain white paper notes are slightly bigger.Fixed an issue where certain long messages in the Lore Journal got cut.Fixed an issue where Focus Memory edge effect lingered for too long in a certain area.Various minor fixes.Thank you for all the support, feedback and sharing your gameplay clips and streams!As always - I'm still working on some more updates for the game and will continue to monitor ga…
- Update 1.1 Out Now - Lore Journal, Clarity & New Audio - 22 March 2026
Hello everyone!A new update is now live for Unsealed: The Mare, focused on improving clarity, immersion, and making it easier to understand and follow the story.This update introduces a new Lore Journal, improved Focus Memory feedback, and additional audio based memory flashbacks, along with various improvements and polish across the game.Full patch notes can be found further down.-- WHATS NEW? --Lore JournalA brand new Lore Journal has been added to help you follow the story.Sticky Notes are now saved automaticallyDiscoveries made using Focus Memory are recorded and savedRevisit everything you've found at any timeFocus Memory Edge EffectMakes interactions easier to spotHelps during puzzles and explorationReduces missed cluesMemory FlashbacksHear memories from the pastGain deeper insight into the storyAdds to the overall atmosphereMore Reactive TeddiesThe teddies feel more alive.Occasio…
- Upcoming Update - Improvements to Gameplay, Lore & Atmosphere - 15 March 2026
Hi everyone,It’s been amazing seeing people play through the game and share their reactions since launch. It’s been a really eventful first week with lots of impressions and feedback coming in.I've already released a few smaller updates improving quality of life, balance, and the general gameplay flow to make the experience smoother, but I'm working on more improvements.After reading feedback, watching playthroughs and streams, and seeing your thoughts, I'm currently working on a larger update that focuses on improving the overall experience.Some of the areas I’m currently working on include:Improvements to how lore and story elements can be followed and revisitedImprovements to atmosphere and storytelling in quieter sections of the gameMore subtle events and environmental moments during calmer sectionsImprovements to focus memory interactions and how they are discoveredGeneral gameplay…
- 1.0.13 - Small Update - 14 March 2026
Hello everyone! Another small update is live. This patch focuses on improving gameplay clarity, audio feedback, and balance in certain encounters. - Fixed positioning of the "Remember" note. - Improved flashlight flicker feedback to better indicate when the Mare is nearby. - Increased lamp flicker audio for better awareness. - Adjusted the Mare's speed in specific encounters, giving players a better chance to escape. - Teddy giggles are slightly easier to hear. - Added an additional chase audio cue during certain encounters. - Various small balance adjustments, visual improvements, and quality of life changes. Thank you again for all the support and feedback!
- 1.0.12 - Small Update - 13 March 2026
Hello everyone! Another small update is live.This patch includes several improvements to gameplay clarity, player guidance, and general quality of life adjustments based on player experiences and observations.- Improved clarity for the ending procedure in Chapter 3.- Moved a note for better visibility in Chapter 3.- Added new VFX to a certain Mare interaction in Chapter 3 for improved clarity.- Improved the look of a certain animation.- Slightly increased player reaction time during a specific Mare interaction in Chapter 3.Thank you again for all the support and feedback!
- 1.0.11 - Small Update - 12 March 2026
I have continued making small adjustments and improvements based on observations and player experiences to further refine the gameplay.- Fixed a mesh intersection issue in the kitchen area of Chapter 3.- Improved audio clarity in Chapter 3 to make the last teddies easier to locate.- Adjusted balance in a certain encounter in Chapter 2 to give the player more time to react.- Added additional clarity for one of the puzzles in Chapter 2.- Improved lighting in a specific encounter in Chapter 2 to make visibility and navigation a bit clearer. Thank you for playing and for all the feedback! I hope you're enjoying your time in the nightmare.
- 1.0.10 - Small update - 11 March 2026
Thank you again for all the support and feedback since launch! I have continued making small improvements and adjustments based on observations and player feedback to further refine the gameplay. - Improved audio clarity for a certain encounter. - Added a new note and additional text to improve player guidance in one section. - Reduced the volume and frequency of the falling pipe sound. - Made the Mare's presence more visible in a certain encounter. - Fixed a door mesh intersecting with a prop. - Various small balance adjustments and quality-of-life improvements. Additional minor improvements are currently being tested and will be included in a future update. I will continue refining and improving the experience in future updates.
- 1.0.9 - Small update - 11 March 2026
It has been great seeing everyone play the game, share their thoughts, discuss lore theories, and post clips and moments online Thank you for all the support since launch! This small update includes a few fixes and adjustments to further improve the player experience. - Fixed two minor bugs - Improved player guidance in certain areas to make progression clearer. - Added new notes and small quality-of-life improvements. - Adjusted balance in certain gameplay sections. - Added additional hiding spots during the Humming encounter. - Other various small tweaks and improvements.
- Unsealed: The Mare Is Out Now! - 10 March 2026
Hi everyone, Unsealed: The Mare is now available on Steam. Thank you to everyone who played the demo, shared feedback, and followed the game during development. It has been great seeing your playthroughs and reactions over the past months. If you decide to check it out, I hope you enjoy the experience. Thank you for the support!- Simon
- Steam Next Fest Is Live - 24 February 2026
Hi everyone, Steam Next Fest has officially started, and Unsealed: The Mare is part of the event! If you have not played the demo yet, this is the perfect time to step in. And if you already have, it might be worth revisiting. Over the past weeks, the demo has received several updates and improvements as we continue polishing the full game for release on March 10. Whether it is your first time or a return visit, I hope you enjoy your time with it. As always, I love seeing your playthroughs and reading your thoughts, so feel free to share your experience. - Simon
- Launch Is Close - 20 February 2026
Hi everyone, we are now less than three weeks away from launch. This final stretch has been all about polish and refinement. Small adjustments, tightening up encounters, and making sure everything feels right for day one. If you have not played the demo yet, you do not have to wait. It is available now on Steam and gives a glimpse of what is coming on March 10. Not long to go now. We will also be participating in Steam Next Fest starting next week. More on that soon. It is always great to watch all of your demo playthroughs on social media. Feel free to tag me or share your posts in the Discord server, or just stop by to chat and share your thoughts and feedback. The Discord can be found here: https://discord.com/invite/SfQNap7Abz- Simon
- Demo Update – UI Improvements, Bug Fixes & Polish - 8 February 2026
We’ve updated the demo with bug fixes, UI improvements, localization updates across all languages, and some balancing and tuning to the encounter. If you’ve already played the demo, this update should make the experience smoother. Thanks to everyone who has shared feedback so far. - Simon
- Unsealed: The Mare - Coming to Consoles & Release Date Revealed - 1 February 2026
Hi everyone,I’m happy to share some major news about Unsealed: The Mare.During the Perp Horror Games Showcase, in collaboration with IGN, we revealed that Unsealed: The Mare is coming to consoles (published by Perp Games) alongside the PC version. We also announced the game’s full release date. Platforms: PC (Steam), PlayStation 5, Xbox Series X|S Release Date: March 10, 2026A brand new trailer premiered during the event, offering a deeper look at the game’s atmosphere, themes, and what awaits beyond the sealed doors.You can watch the trailer on youtube here: Thank you to everyone who has followed the project so far, played the demo, and shared feedback. It has been incredibly motivating to finally share this milestone.More updates to come as we move closer to launch.- Simon
- Following the Project - 16 January 2026
Hi everyone,If you’d like to follow Unsealed: The Mare beyond Steam, I also share short clips and occasional updates on other platforms.Over time, I’ll be sharing short gameplay moments, feature highlights, and smaller updates that don’t always need a full Steam announcement.You can follow the project here:• YouTube – • TikTok – https://www.tiktok.com/@gamhalla• Instagram – https://www.instagram.com/gamhalla • Discord – https://discord.com/invite/sfQNapZAbzSteam will remain the main place for major updates and announcements.Thanks again for all the support. - Simon
- Happy New Year - 4 January 2026
Happy New Year.The past year has been an quite eventful and packed. From early development to public testing, polishing, and the release of the demo, it’s been rewarding to see the project take shape and to watch players begin engaging with it.The demo has been well received so far, and the feedback coming in has been genuinely helpful. Right now we’re in the final stretch - polishing, optimizing, and playtesting to make sure the full release is as strong and fun as it can be.Thank you to everyone who has taken the time to play, share videos, feedback, or simply follow the project. Looking forward to what’s ahead in the coming year!- Simon
- Unsealed: The Mare – Play the Demo Now - 17 December 2025
The demo is live.The public demo for Unsealed: The Mare is now available on Steam.This demo offers your first hands on experience with the world of Unsealed - its atmosphere, mechanics, and the entity (guess who) that waits beyond the sealed doors.If you’ve been following the project, thank you for your continued support and interest. If this is your first time seeing it, welcome, enjoy and good luck!I’d love to hear your thoughts and feedback on the Demo.- Simon
- Unsealed: The Mare – Demo Release Date - 15 December 2025
Hi everyone,It is almost finally here - the public demo for Unsealed: The Mare will be available on:December 17, 2025 3:00 PM (GMT+1 / CET)For those in other regions:12:00 PM UTC7:00 AM Pacific Time (PT)10:00 AM Eastern Time (ET)This demo will be a taste of what the world of Unsealed is like by experiencing its atmosphere firsthand, and come face to face head on with what waits beyond the sealed doors.Thank you for following the project and for all the support along the way. I’m looking forward to finally letting you play.- Simon
- Unsealed: The Mare – Demo Coming Soon - 9 December 2025
Hi everyone!I’m excited to share that a public demo of Unsealed: The Mare is currently in preparation and will be available very soon here on Steam.The demo offers a short but intense taste of the game’s atmosphere, core mechanics, and an early encounter with The Mare herself. More details, including the exact release time, will be shared soon.Thank you for the support, and I can’t wait for you to step inside the nightmare.- Simon
- Unsealed: The Mare Has Officially Entered QA - 6 December 2025
Unsealed: The Mare Begins Full QA TestingHi everyone,I’m excited to share that Unsealed: The Mare has been in full Quality Assurance testing with Northify since last week. This is a major step toward release, and the process is already going extremely well.Over the past week, Northify has been thoroughly testing:Core progression and puzzle stabilityFocus Memory interactions and world alterationsTeddy behavior and sigil door logicThe Mare’s dynamic rage system, states, and eventsPerformance, softlocks, and edge-case bugsItem spawning, lighting, and sound cuesFull chapter flow from start to finishAnd more...Their findings have already helped tighten the experience, catch issues I would never have noticed alone, and ensure the game plays as smoothly and terrifyingly as intended.This milestone marks the beginning of the final stretch of development. I’ll continue sharing updates, insights,…