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PeriAreion

PeriAreion Steam news

Explorasaurus Studios | Feb 19, 2015 | game

Released

0players observed · 5 October 2026 - 19:20:35 UTC

IndieSimulationStrategySpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive

PeriAreion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive
  • Total reviews63
  • Release dateFeb 19, 2015
  • DeveloperExplorasaurus Studios
  • PublisherExplorasaurus Studios

Genres: Indie, Simulation, Strategy

Company pages: Developer: Explorasaurus StudiosPublisher: Explorasaurus Studios

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PeriAreion Steam news

PeriAreion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 6.1.2 - 14 July 2017

    Got this released yesterday for PC but didn't get a chance to post about it! Here are the notes: Fixed a bug where Colonists would take no radiation damage Fixed a bug where some Colonists would be unable to interact with buildings FIxed some of the placement spawns on Candor to be correct. So just a small patch, but hopefully we can get the fixes out for Mac soon. -Cheers, Cameron

  • Patch 6.1.2 - 14 July 2017

    Got this released yesterday for PC but didn't get a chance to post about it! Here are the notes: Fixed a bug where Colonists would take no radiation damage Fixed a bug where some Colonists would be unable to interact with buildings FIxed some of the placement spawns on Candor to be correct. So just a small patch, but hopefully we can get the fixes out for Mac soon. -Cheers, Cameron

  • Bug Fixing patch today for PC - 12 July 2017

    Greetings! Been Working on a few bugs and should have a patch out today. All the best, Cameron

  • Bug Fixing patch today for PC - 12 July 2017

    Greetings! Been Working on a few bugs and should have a patch out today. All the best, Cameron

  • Working on bug fixing patch. - 6 July 2017

    Hey Everyone, So we have had a few posts in the bug reporting thread so we just wanted to let you all know that we are aware of the bugs and are currently planning out some time to fix them. It is our hope we can have a new patch out for you this weekend. In the meantime, keep on reporting! Cheers, Cameron

  • Working on bug fixing patch. - 6 July 2017

    Hey Everyone, So we have had a few posts in the bug reporting thread so we just wanted to let you all know that we are aware of the bugs and are currently planning out some time to fix them. It is our hope we can have a new patch out for you this weekend. In the meantime, keep on reporting! Cheers, Cameron

  • Next PeriAreion Patch Goals - 1 July 2017

    Hope you are all enjoying the Summer Sale! We wanted to quickly let you know that we want to do another update to PeriAreion but don't know when we will be able to get to it. We would like to add in custom base building (place your building where you want!) and a new random terrain generator to create new maps and challenges. Hopefully we can get some time in the next few months to work on that update. Until then, let us know if there are any issues so we can continue the bug fixes/tweaks. Cheers, Cameron

  • Next PeriAreion Patch Goals - 1 July 2017

    Hope you are all enjoying the Summer Sale! We wanted to quickly let you know that we want to do another update to PeriAreion but don't know when we will be able to get to it. We would like to add in custom base building (place your building where you want!) and a new random terrain generator to create new maps and challenges. Hopefully we can get some time in the next few months to work on that update. Until then, let us know if there are any issues so we can continue the bug fixes/tweaks. Cheers, Cameron

  • Patch 6.1.1 Difficulty Selection Bug Hotfix - 27 June 2017

    It came to our attention awhile ago that there is a bug that occurs with some users that prevents the difficulty selection menu from popping up after selecting your crew. After extensive testing we can't seem to replicate or find anything that might cause this. So to help out those users that do have this problem, we have put in a cheat to skip the difficulty selection menu. After choosing your crew hold LEFT SHIFT + C and then press 1,2,or 3 to play on casual, normal, or hard difficulty respectively. DO NOT use the cheat before selecting a crew, as this may cause you to load in without any colonists. Hope this helps! Cheers, Cameron

  • Patch 6.1.1 Difficulty Selection Bug Hotfix - 27 June 2017

    It came to our attention awhile ago that there is a bug that occurs with some users that prevents the difficulty selection menu from popping up after selecting your crew. After extensive testing we can't seem to replicate or find anything that might cause this. So to help out those users that do have this problem, we have put in a cheat to skip the difficulty selection menu. After choosing your crew hold LEFT SHIFT + C and then press 1,2,or 3 to play on casual, normal, or hard difficulty respectively. DO NOT use the cheat before selecting a crew, as this may cause you to load in without any colonists. Hope this helps! Cheers, Cameron

  • 6.1 Released for Mac! - 25 June 2017

    Finally got the new MSEP patch out for Macs. Please let us know if there are any issues. All the best, Cameron

  • 6.1 Released for Mac! - 25 June 2017

    Finally got the new MSEP patch out for Macs. Please let us know if there are any issues. All the best, Cameron

  • Patch 6.1: Bugfixes and Energy Changes - 22 June 2017

    Hey Everyone, Just released a new patch, 6.1! Here's whats new: The game should now support 21:9 aspect resolutions. ("New Game" appears behind the title screen and some superfluous text is cut off on the research tree but otherwise good to go.) The base power system has been overhauled. Beyond being more balanced, operational costs for modules now only apply when performing a task in that module and don't scale off of the level of the module. This way if you start to run out of power, you can always stop your base tasks and not use any power. Power is now generated separately from use once you get a tech module. The recharge is constant +x power/sec depending on upgrades. Some research tree upgrades have been changed to reflect this. The map screen should no longer cut off on some resolutions Colony Experience earned from base tasks has been reduced somewhat Building the final speciali…

  • Patch 6.1: Bugfixes and Energy Changes - 22 June 2017

    Hey Everyone, Just released a new patch, 6.1! Here's whats new: The game should now support 21:9 aspect resolutions. ("New Game" appears behind the title screen and some superfluous text is cut off on the research tree but otherwise good to go.) The base power system has been overhauled. Beyond being more balanced, operational costs for modules now only apply when performing a task in that module and don't scale off of the level of the module. This way if you start to run out of power, you can always stop your base tasks and not use any power. Power is now generated separately from use once you get a tech module. The recharge is constant +x power/sec depending on upgrades. Some research tree upgrades have been changed to reflect this. The map screen should no longer cut off on some resolutions Colony Experience earned from base tasks has been reduced somewhat Building the final speciali…

  • PeriAreion Latest Patch Crash Report - 20 June 2017

    Hey Everyone, We are getting some reports of the crash in the latest update to the game. We wanted to let you know we are working on it and should have it patched hopefully by the end of the day! Cheers, Cameron

  • PeriAreion Latest Patch Crash Report - 20 June 2017

    Hey Everyone, We are getting some reports of the crash in the latest update to the game. We wanted to let you know we are working on it and should have it patched hopefully by the end of the day! Cheers, Cameron

  • Mac Version of Patch 6.0 - 17 June 2017

    So might take awhile to get a Mac version out of the latest patch. Our Mac build comp kicked the bucket yesterday... In better news, we are going to try and get a few more updates in along with the patch bugfixes. Keep you posted.

  • Mac Version of Patch 6.0 - 17 June 2017

    So might take awhile to get a Mac version out of the latest patch. Our Mac build comp kicked the bucket yesterday... In better news, we are going to try and get a few more updates in along with the patch bugfixes. Keep you posted.

  • PeriAreion Patch 6.0! MSEPS! - 15 June 2017

    Greetings Mars Fans! After a bit of a break for other projects, we're back with update 6.0! We have had this one 99% done for a while, but spent a bit longer on testing to make sure that everything is good to go. Here are the major changes. POIs and Missions New Inventory System. Colonists can now pick up/drop equipment and samples. MSEP equipment. The tech module task "Communicate with Earth" has been replaced with "Build MSEP". An MSEP, or Mars Surface Experiment Package, can be deployed at experiment sites to gain funding POI system overhaul. POI/Assignments have been removed and replaced with a new sample, data, and experiment sites. These sites are based off current and purposed science experiments for Mars and utilize three different mechanics: Data Collection, Sample Collection, and MSEP Deployment. Events from the "Communicate with Earth" task have been added to the random event…

  • PeriAreion Patch 6.0! MSEPS! - 15 June 2017

    Greetings Mars Fans! After a bit of a break for other projects, we're back with update 6.0! We have had this one 99% done for a while, but spent a bit longer on testing to make sure that everything is good to go. Here are the major changes. POIs and Missions New Inventory System. Colonists can now pick up/drop equipment and samples. MSEP equipment. The tech module task "Communicate with Earth" has been replaced with "Build MSEP". An MSEP, or Mars Surface Experiment Package, can be deployed at experiment sites to gain funding POI system overhaul. POI/Assignments have been removed and replaced with a new sample, data, and experiment sites. These sites are based off current and purposed science experiments for Mars and utilize three different mechanics: Data Collection, Sample Collection, and MSEP Deployment. Events from the "Communicate with Earth" task have been added to the random event…

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2017Patch 6.1.24249665521682731800
227 June 2017Patch 6.1.1 Difficulty Selection Bug Hotfix4249665521682732261
327 June 2017Patch 6.1.1 Difficulty Selection Bug Hotfix2564086801854861105
422 June 2017Patch 6.1: Bugfixes and Energy Changes4249665521682732466
515 June 2017PeriAreion Patch 6.0! MSEPS!4249665521682732783
625 January 2017Patch 5.1.3 Optimizations4249665521682733335
76 January 2017Patch 5.1.24249665521682733801
84 January 2017Patch 5.1.14249665521682734012
93 January 2017Patch 5.1.04249665521682734116
1031 December 2016PeriAreion 5.0.9 Patch Notes (Repost)91593954425388309
1131 December 2016PeriAreion 5.0.9 Patch Notes (Repost)4249665521682734220
1231 December 2016Patch 5.0.9 Live for PC4249665521682734329
1330 December 2016PeriAreion Patch 5.0.8 Menu Freeze Hotfix91593954420856832
1430 December 2016PeriAreion Patch 5.0.8 Menu Freeze Hotfix4249665521682734536
1530 December 2016Patch 5.0.74249665521682734649
1629 December 2016PeriAreion Patch 5.0.64249665521682734872
1728 December 2016PeriAreion Patch 5.0.3 Mawrth Hotfix91593954414578958
1828 December 2016PeriAreion Patch 5.0.3 Mawrth Hotfix4249665521682734981
1928 December 2016Patch 5.0.24249665521682735197
2026 December 2016Update 5.0.1 Ice Hotfix91593954407307059

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