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Living Cost

Living Cost Steam news

Patrxon | Mar 23, 2025 | game

Released

0players observed · 24 September 2026 - 14:50:28 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Living Cost news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 23, 2025
  • DeveloperPatrxon
  • PublisherPatrxon

Genres: Action, Indie, Early Access

Company pages: Developer: PatrxonPublisher: Patrxon

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Living Cost Steam news

Living Cost news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch v0.3 - 26 April 2025

    Updates: Revamped item and weapon descriptions for better readability. Replaced old popups with new, dynamic ones. New popups can be pinned, moved, and have nested popups. Tweaked smaller text style for better readability. Replaced: 'move', 'time', and 'reload' trigger costs with corresponding damage stats. 'Damage' now gives percentage damage increase to weapons. Replaced 'Bullet lifetime' and 'Bullet speed' with a 'Range' stat. New: Weapons now have specific ratios for their stats. Stats now have icons for easier readability. (Stat) Area size: Increases size of area attacks. (Starting weapon) Rocket launcher: Shoots exploding bullets behind player. (Weapon) Airstrike radio: Calls an air strike on random enemies. (Weapon) First prism: Shoots a powerful laser around the player. (Item) Bag of treats: Increases damage from summons. (Item) Spyglass: Increases range. (Item) Magnifying glass…

  • Patch v0.2 - 9 April 2025

    Updates: - Terrain update, with new obstacle tiles. - Enemy pathfinding updated to navigate new terrain and be more responsive to player movement. New: - (Starting weapon) Rifle: prioritizes ranged enemies. - (Weapon) Happy Mi: summon that follows player cursor, shoots bullets around himself. - (Weapon) Angry Mi: summon that chases enemies, shoots bullets in front of himself. - (Weapon) Sad Mi: summon that follows player character, has damaging aura. - Changelog added. - Discord link added. Changes: - Reduced move trigger cost and interval. - Spiked shoes no longer have stating weapon stats.

Patch notes and updates

S.noRelease datePatch nameGID number
19 April 2025Patch v0.21796551539189673

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