SPSTEAMPULSELIVE ANALYTICS
Shwip

Shwip Steam news

Jamhammer Games Inc. | Aug 3, 2021 | game

Released

0players observed · 7 October 2026 - 04:53:43 UTC

ActionCasualIndieArcadeShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Shwip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateAug 3, 2021
  • DeveloperJamhammer Games Inc.
  • PublisherJamhammer Games Inc.

Genres: Action, Casual, Indie

Company pages: Developer: Jamhammer Games Inc.Publisher: Jamhammer Games Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shwip Steam news

Shwip news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 2.07 - Bug fixes and ui improvements - 5 April 2022

    Hey everyone, we fixed a few major and minor bugs including : - Style mode music now doesn't suddenly cut out - Uploaded scores are now correct - Minor UI improvements and fixes Huge thanks to Shiny1 on twitch for hilariously finding these bugs. https://www.twitch.tv/theshiny1 Enjoy!

  • 2.0.6c Hotfix - Mines & UI Fixes - 22 August 2021

    Fixed the following bugs : Mines no longer get less effective the longer you play in Arcade and Style. UI Score no longer jumps around.

  • 2.0.6b hotfix - FX Missing - how embarrassing! - 5 August 2021

    - Fixed a bug where the whip and other visual effects were missing

  • Shwip has left early access!!! - 4 August 2021

    It's here, it's done! We hope you enjoy Shwip. Please join our community on Discord. https://discord.gg/zMtdKrYu9j Again, thanks for all the support from our fans.

  • Shwip finally leaves early access August 3rd, 2021!!! - 21 July 2021

    THAT'S IT FOLKS! WE'RE HERE! What's changed since early access? We've completely redone the input system, allowing for all types of controllers now. We used to only support xbox. Added a new Tutorial mode to help introduce mechanics. Finalized Style mode after all your wonderful feedback. Completely redid how teams work in multiplayer. You can now form even or uneven teams. Implemented various UX improvements for menus and other screens. Rejigged many new under the hood mechanics to make porting to other platforms easier. Balanced and rejigged minefield and arcade modes after player feedback. Added and adjusted visual effects like mine explosions, magnets and spawns. PLUS we made the whip look super badass! Added adjustable visual settings for particle effects. Added new sound effects and cleaned up others. Added new tracks for style mode. Fixed an insane list of over 200 bugs and small…

  • Shwip 2.0.5 Release notes - 8 July 2021

    SHWIP V2.0.5 release notes : - Added a much needed tutorial mode for new players - Fixed a shwipball teams bug - Improved mine explosions and other visual tweaks - Fixed a few audio bugs - More bug fixes surrounding inputs Thank for sticking with us everyone! We'll be out of Early Access in no time :D

  • Shwip V2.0.1 Patch - 23 October 2020

    Thanks to the awesome feedback from the Discord community, we added the following to V2.0.1. Improvements & Additions Mine detonation time has been increased. Adjusted difficulty of Arcade mode. Added new spawn sounds for smaller enemy spawn events. Made Strife (purple) enemies shoot faster and more accurately. Minefield: Checkpoints no longer expire and remain at 1 second at the end of its countdown. Minefield: Checkpoint bonus gives you points instead of time now. Minefield: Increased the checkpoint damage radius. Minefield: Shows indicators for where checkpoints are located outside of players camera. Minefield: The shield is no longer spongy. Integrated Discord Rich Presence. Added UI interface sound effects. Implemented a better Keyboard/Mouse control scheme page. Bug Fixes Fixed bug where the camera would lose track of the player in spectacular fashion. Target fixation achievement…

  • Shwip Mega Patch V2.0.0 - 10 September 2020

    Wow! It’s been a while… Let’s get right to it. What’s been added? A brand new input system Which means you can use a multitude of older generation controllers. We tested with OG xbox dukes on a mac – so compatibility with your devices should be great.Added new input styles Including inverted stick direction, boost control and others.Added new Style mode This mode gives you a bunch of tasks to complete. When you complete enough, your ship can enter turbo mode where you gain an insane amount of points. Watch yourself though, because you have a limited amount of lives. New enemy behavior We’ve rewritten enemy AI for the wolfpack, purge and strife to make them smarter, faster and more difficult – just what you need when trying to hit those high scores.Revamped whip mechanic Eliminating an enemy with the whip now gives you a small chance to regen your health, perfect for keeping your multipl…

  • Devlog 11 - A user experience exercise - 22 April 2020

    We’ve showcased Shwip at several events over the years and we’ve come across the same key messages several times. Some players will instantly grasp the control style and gameplay, and some will have trouble – ultimately ending in frustration. We want Shwip to be enjoyed by everyone possible, so we set out to create a series of enhancements to our user experience. Shwip has a pretty complex set of controls to grasp when first getting hold of the controller or keyboard so it’s no surprise that there can be some level of frustration. Early on, we admittedly assumed players would grasp the control styles after a series of playthroughs, but we’ve changed our tone after hearing so much of the same feedback. We’ll start with what we originally had, and move on to the new and improved screens, so get comfy! CONTROLS Shwip currently has 4 distinct game modes and 4 control styles. Each mode has d…

  • First Look - Style mode Alpha Gameplay - 10 January 2020

    Check out a short glimpse into some alpha gameplay for Style mode. Currently we have a task system in place. Completing said tasks will give you a nice boost for your turbo-meter, and once that is full you'll be able to utilize a few new abilities including a shield and slow-motion! Stay tuned for more updates, we'll be posting minor milestones for feedback.

  • HammerLog 10 - Better support for control types - 13 September 2019

    Shwip is built with the Unity game engine. It's a fantastic toolset, but one aspect has been subpar for years now - and that's the input system. While we could have spent dollars to buy a third party plugin, we generally like to roll our own solutions rather than rely on third parties. This gives us more flexibility while maintaining support from Unity itself. We recently implemented an version of the new input system, and it's been very promising so far. You'll be able to use a number of supported controllers and keyboards with ease. We are also thinking of adding binding options, but that is for another day. Look forward to more updates here and on twitter. Take care and happy Friday. -Jamhammer Games

  • HammerLog 09 - Microsoft Store, Hands Eye Society, Shwip in one of Canada's largest malls - 26 August 2019

    We were recently invited to showcase Shwip at an event named Play 2 Practice at the Square One Microsoft store in Mississauga this weekend. The folks over at the Hands Eye Society have put on this event several times now in an attempt to bring local indie game devs into the spotlight. This Sunday was our turn, and we were honoured to be able to showcase our newest version of Shwip to everyone walking around the mall. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8482962%2F1aa076d27fa4e36d6226d7ee6c49ba8fdf78ed3c.jpg Kids and adults sat down to enjoy some single and multiplayer Shwip action. Feedback was great - ranging from some bits of confusion in relation to our newest mode Style to random people stopping in their tracks and commenting on how beautiful all the colours looked. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8482962%2Fa0536f4683409af%25E2%2580%25A6

  • HammerLog 08 - What's going on? - 23 July 2019

    Hey everyone, we posted a small update on Shwip progress. Have a read below. HammerLog 08 - What's going on?

  • HammerLog 07 - The Road to Style - 5 February 2019

    Work on style mode is coming along nicely! Our original vision for the mode didn’t translate well towards players initially so we decided to scrap it and start from scratch. The original vision of Style was an upgradable version of Arcade. You had the same slew of enemies, but they were harder to kill. By using combos and “style” points, you could upgrade your ships abilities to better dispatch enemies. Unfortunately, this concept didn’t translate well to players on show floors and in the beta. Ultimately, the mode is called Style, and we want players to do exactly that – play with style. But how? Growing up, our favourites were the likes of Project Gotham Racing and Tony Hawks Pro Skater 2. Those games had players string together massive combos for both the ultimate feels, and a massive combo bonus. We are building the new Style mode based on those factors. Gone is the upgrade path, al…

  • V1.1.2 Update - 19 December 2018

    Hey everyone, Some updates we've been working on the past few weeks since launch. Thanks to Tempest and a few others for pointing out some bugs. Notes Added a small introduction screen to better introduce minefield mechanics Added more music options Purge particles are less annoying now Shwipball mode multiplayer better shows who won and who scored Fixed a minefield bug where one player would fail to actually die Fixed a few spelling mistakes here and there Removed vibration feature in menu Camera improvements Decreased spawn time in minefield when you die Missile fire rate adjusted Floater enemy adjustments Many other small fixes, tweaks and adjustments Keep a lookout for this update, and please use the forums!

  • Shwip is now available on Early Access! - 15 November 2018

    It's been a long time coming but Shwip is finally available to play! Thanks for following along with us through this journey, and be sure to post your comments, feedback, videos, everything! v1.1.0 Notes Style mode has been temporarily disabled because it's still in development. Once we're comfortable enough with its fun factor, we'll release a patch that unlocks it. Initial load might be a bit slow, we're working on a loading screen that should ease the transition between launch and the main menu. Achievements have been disabled for now. We'll activate them once they're all in and finalized. Please post your issues, comments and feedback! And thanks for playing Shwip!

  • HammerLog 06 - Shwip is going early access - 5 November 2018

    We need your input to make Shwip the best game it can be, so we decided to go Early Access for a short amount of time to gather feedback and data. Being an indie developer means you need to make a large impact with a small amount of resources, and being a two person group – that is hard to come by. Showcasing Shwip at events over the development of the game has proven to us that people like yourselves love playing the game. Some of what made our choices easier was feedback by the community. So look for news regarding Shwip’s early access launch on twitter or stay tuned here. Thank you for understanding!

  • Come play Shwip at EGLX in Toronto Oct 26-28! - 12 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8482962%2Fe3d5741d9133bb912572e3a7ae4b7f810643cf8f.jpg Swing on over to the Metro Toronto Convention centre Oct 26th to 28th and play Shwip with us, the developers. We'll be at booth 838! Read more about EGLX here. Excited to see you there!

  • Hammerlog 04 - Getting Ready - 12 September 2018

    Ok this time we're really close. We're getting ready for Shwip's release and it's finally go time. Time to let our baby into the wild after years of development, polishing, feedback, playtests and a pretty awesome beta. Shwip has been a labour of love since it's idea first dug itself into our brains, and we can't wait for everyone to have a go. We are currently finalizing each mode while putting together a trailer with our fantastic audio guy Scott Holmes. Stay tuned for a final release date once we nail all the final details. Expect Shwip in the next month or so! P.S, hammerlog's 2-3 are not related to Shwip, but if you'd like to read them just hit our site! Jamhammer.ca

  • Hammerlog 01 - The State of Shwip - 5 April 2018

    Dude it's been years, where's SHWIP?? Shwip has been in development a while now, mostly because we built it once and then rebuilt it from scratch again. We realized that the original game would have been good, but not the introduction we would have wanted. Switching engines was also due in part to our relationship with Microsoft and id@Xbox. Getting "OG Shwip" to run on the Xbox One would have been a gargantuan task of porting XNA to a modern language, and we didn't want our first game on Xbox to be less than it could be. So we made the decision to start from scratch in Unity. Being a team of only two part-time guys, we needed that single codebase that Unity could provide, not to mention it would also allow us to launch on new platforms. Unity also allowed us to spin off the game into Shwip Turbo Thumb, our top down mobile endless shooter. It's available on Google Play and the App store…

Patch notes and updates

S.noRelease datePatch nameGID number
15 April 2022Update 2.07 - Bug fixes and ui improvements4347669995479266397
222 August 20212.0.6c Hotfix - Mines & UI Fixes4022264629320670236
35 August 20212.0.6b hotfix - FX Missing - how embarrassing!4032396530938803312
48 July 2021Shwip 2.0.5 Release notes4032392655113191580
523 October 2020Shwip V2.0.1 Patch3895010671342235718
619 December 2018V1.1.2 Update2417769111278551463

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.