- Patch 1.04 - 13 August 2022
Here's what's new in Popup Dungeon's 1.04 patch! New logic available for abilities. Summon Character Action: Like the Summon Action, but it uses Character Data instead of Enemy Data for its summons. Transform Into Character Action: Like the Transform Action, but it uses Character Data instead of Enemy Data for its transformation. Flavor Text: Allows you to place custom text that will appear in the ability’s logic text area. Two new search modes Popular: Sort by most likes all time. Recently Updated: Sort by last update time. Game Added option to clear the save progress for a given game. This can be found at the bottom of the main UI tab when editing a game. Games with complex campaign hierarchies that use persisted flags to check if campaigns are unlocked should now function properly. Game Nodes Enemy Encounter Data Modification: Can now accept an Enemy Pack instead of just a single ene…
- New Patch! - 7 July 2022
It's been a while, but a new patch for Popup is now live! It features quality of life improvements, new modifications for game development, and tons of fixes. Here's the patch notes: Workshop Search Improvements Added “Liked” query type which allows searching through all content you have previously liked. Search text now handles creator names and mature content flags. “Liked Creators” query type now uses your actual Steam data instead of local data to retrieve creators you have liked. Added option to view content from creators you have previously disliked. Game Creation Added 2 new modification types to the Modifier node. Disable Equipment Drops: Enemies will no longer drop equipment. Disable Level Up Rewards: Level Up books will no longer be given at the end of a level. Content Management Improved logic used to detect content which is safely deletable. Specifically, items that were rec…
- Thousands of Playable Characters! - 24 March 2021
Since Popup Dungeon's release last year, users have shared over 64,000 items on the workshop, which you can download and use in your own adventures through the in-game interface. There's over 1,000 playable characters spanning every genre, thousands of enemies and pieces of equipment, and dozens of games. Download them, modify them, make them your own! Unleash your creativity with Popup Dungeon, currently on sale 52% off!
- Here Comes Krampus - 2 December 2020
Gruß vom Krampus! Krampus is coming to town to make sure that all the little cardboys and girls are properly laden by a holiday lump of coal. And if you happen to have made the naughty list this year, he'll sack you away to somewhere hot and unpleasant... and we're not talkin' Florida! In this update: New Campaign - Can you survive the 12 challenges of Krampus? Better write your list to Santy Claus and hope he'll carpet bomb you with some helpful presents. (*Spoiler Alert* He will.) New Character - The Crowd: a powerful superhero that can reproduce with a single punch! New Tile Set - It's a snowy winter wonderland. New Mechanic - Pick One: Add random variety to your abilities. New Enemies - Not the least of which is ole Krampus himself! New Hats - Don ye holiday cheer for goodness' sake. Happy holidays!
- Popup Dungeon Update: 1.011 - Hats! - 29 October 2020
Content New system: Characters can now define a cosmetic Hat to wear. Added several hats to choose from. As well as one Kickstarter backer-exclusive hat. (We will be sending out DLC keys to unlock it.) Added Kickstarter backer-exclusive charms. (We will be sending out DLC keys to unlock them.) Added Kickstarter backer-exclusive tabletop visual replacement option. Can be found in the Game tab of the Options Menu. (We will be sending out DLC keys to unlock it.) Game Creation Added warning context tip to dialogue event graphs that combine dialogue nodes and combat fx nodes with game mechanic actions. Combining these types of nodes can cause the game state to become invalid in certain situations. Bug Fixes Gold reward codes should no longer be able to give negative gold amounts if entered incorrectly.
- Popup Dungeon - Dev Stream - 24 October 2020
Popup Dungeon has recently released a free Halloween expansion with a new campaign, characters, enemies, equipment, and music by rad 80s rock band, Thor! https://ksr-ugc.imgix.net/assets/031/105/746/21b3ceb88f1d25573e617c6c3e2e0544_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1603315312&auto=format&frame=1&lossless=true&s=6a3b66972335d221b5867154159a979d Join the developer, Enrique, as he trick-or-treats through the neighborhood using an old-school, Might-and-Magic-style navigation system unique to this new campaign (Go North, East, South, West). Will he survive Samhain's curse that's turned trick-or-treaters' costumes into reality? The campaign is set to hardcore mode, so watch him die... live!
- Popup Dungeon’s Update 1.01: Halloween! - 21 October 2020
Greetings, Popup Adventurers! It is time for Popup Dungeon’s Free Halloween Expansion! Content New Halloween themed campaign. New Halloween themed characters, enemies, equipment, and media. New unique charm rewarded for completing Halloween campaign. Game Creation Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc. AbilityActivationTrigger: Can now use affected targets as event targets. Game Graph Editor can now scale up to 2x AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target. AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event. AbilityActionFX: Can now derive power from the value of a flag. Companion rewards and entities added to comb…
- Popup Dungeon’s Free Halloween Expansion!! - 20 October 2020
Greetings, Popup Adventurers! It is time for Popup Dungeon’s Free Halloween Expansion! You find yourself on the far end of your neighborhood on a cursed night in which trick-or-treaters’ costumes have become reality. You must find your way home and discover the source of the evil. Play through a new unique campaign complete with the following: New Characters: Rob the Zombie Ortho the Bone Doctor (Skeleton) New Enemies Samhain, Pumpkin-Mimic, Treant, Mushgloom, Merman, and more… New Gear Varied New Campaign (Unlocked by default) The players find themselves on the far end of their neighborhood on a cursed night in which trick-or-treaters’ costumes have become reality. They must find their way home and discover the source of the evil. Non-linear, open-world – Old-school Might-and-Magic-style exploration (travel North, East, South, or West from node to node – a journey through the arcade, s…
- Popup Dungeon Update 1.005 - 5 October 2020
Game Creation Adjust Party Members Modification: Can now target by party slot. Random Node: Fixed bug with no repeat logic. Added additional settings for no repeat logic. Node text should no longer be able to spill outside of the description area on the game table. Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games. Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings. Remove Entity combat fx can now be used during the deployment phase. Added option to hide automated description from level nodes. Custom encounters can now be set to match entity ranks exactly as listed. Ignoring party size and current difficulty. Added disable charm necklace modification. Added force immediate encounter modification. Ensures encounters are triggered at start…
- Popup Dungeon in the Game Development World Championship! - 5 October 2020
Hail, Popup Adventurers! We are very excited to announce that Popup Dungeon has been picked to participate at Game Development World Championship Weekly Vote! To vote for the game, just go on GDWC’s website (https://thegdwc.com) and vote for Popup Dungeon. No registration needed, just click vote and, presto, you’re done! We are looking forward to sharing an announcement of Popup Dungeon winning Week 20 all through our community’s support by sharing this news with your friends! We thank you all in advance and happy Monday!
- Introducing the Popup Dungeon Game Jam! - 25 September 2020
Greetings, Adventurers! Welcome to the Popup Dungeon Game Jam! To enter your team, please fill out this form below. You may begin the creation of your game right away! This event is thanks to community members Edrobot and rabbit of indifference! If you do not know what a Game Jam is, you and up to 2 friends must work together to create a Popup Dungeon game from start to finish within a week's time. Entry form: https://forms.gle/LTDptKA88Cd1BQYJA The guidelines for the contest will be as follows: No sexually explicit content. You can join at any time this week but your deadline will be the same as everyone else (October 2nd, 12 am CT.) You are not allowed to submit a game that was made before the contest begins. A maximum team size of 3. You are not allowed to use art assets from other properties (e.g. video game sprites, concept art). Your game MUST be submitted before the deadline of O…
- Popup Dungeon Update 1.0043 - 19 September 2020
Balance Tweaked balance of Aim vs Cover and Focus vs Reflexes to curb chances of a target becoming nearly invulnerable. The stats no longer completely cancel each other out, instead the proportion of the two determines the result. Increased cost of hostile transformations to be in line with recent hostile status cost increase. Improvements Improved steam workshop searches to not reset queries as often in response to search text changes or install status changes. Search text now uses fuzzy matching. Bug Fixes Fixed bug which could cause failure to launch back into a run when a invalid buff was left on a party member between levels.
- Popup Dungeon Update: 1.0042 - 16 September 2020
Features Show Image node subtitles can now use parsed text. Added equipment rank punish type to punishment node. Added prop destruction event trigger for event dialogue graphs. Balance Changes Armor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses. Increased cost of armor penetration slightly Increased cost of hostile status effects. Increased cost of burden (transfer damage). Very Sudden Death now gives party members a critical chance buff. Bug Fixes Fixed bug where a launch and summon action on the same ability could cause entities to end up on the same tile. Fixed bug which caused game node presets to not load properly if the content they depended on was deleted. Fixed bug that occurred when a game Show Image node had no image set. Upcoming changes We will be deprecatin…
- Popup Dungeon Update 1.0041 - 14 September 2020
Balance Party’s starting equipment rank is now based on Charm Necklace level. Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary Critical Chance and Evasion multipliers now have diminishing returns for values over 100% Extremely high values are the most affected. Increased cost of imbue damage slightly. Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity) Extremely high values are the most affected. Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly. Reduced evasion amount for high end ascension scaling slightly. Reduced difficulty curve multiplier for high difficulty settings. Content Added new unique charm (gold rarity) Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow) Bug Fixes…
- Popup Dungeon Update 1.0032 - 8 September 2020
Features Added Save Profiles Up to 50 profiles Each profile has its own User Generated Content folder Can set login and logout passwords per profile via security questions Can switch profiles via the Options Menu in the new Profiles tab Can switch profiles during a run or from main menu Improved backup save system to further reduce chance of corrupted saves Added now global parsed variables for game creation. {g:difficulty} (Parsed to the name of current difficulty) {g:difficulty#} (Parsed to the number of current difficulty) Balance Base health increased from 100 to 200 Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate. Added a limit of 30 AP for ability activations per round per entity. To help prevent the possibility of infinite activation chains. Bug Fixes Fixed bug which allowed “give ability” actions that were on delay to give abilities to an en…
- Popup Dungeon Update 1.0021 - 1 September 2020
Features Added Ability Inspection feature. Right click on an ability card to be able to get information about all its individual components. Characters uploaded to the workshop which have custom audio clips assigned to the Select or Start cues will now have the first set audio clip play when they are inspected during workshop character searches. Added ability to position entity to left of, or right of, the target for combat fx node add entity actions. Balance Reduced effectiveness of self Add AP actions. Increased power cost of Give Ability actions which gave abilities with limited uses. Made low end ascension scaling lean a bit more towards defensive statistics to make combat less fiery. The Mimic action can now target self. Increased default deployment distance from 5 to 6. Deployment now uses the levitation graph instead of movement graph for calculating its spread from the party lea…
- Calling All Popup Adventurers, Vote for the Features You Want! - 31 August 2020
Hail, Popup Adventurers! We are currently looking at a list of features we would want to add to the game in the future. As we mentioned from our earlier posts, we have a quest for you! You can cast your vote for the features you want to see the next time you go for an adventure through this form We’re excited and looking forward to your feedback to make Popup Dungeon responsive, immersive, and fun! Also, you can join a gathering hall full of fellow Popup Adventurers on our Discord. We hope to see you all there!
- The Future of Popup Dungeon - 29 August 2020
Hail, Popup Adventurers! The support and community feedback that we’ve received since our release on August 12th has been amazing! We’re continuing to fix bugs, and improve gameplay and usability. But soon, we’ll be ready to move on to new content. We’ve prepared a list of your suggested features that may be added to Popup Dungeon in the near future: Gameplay and Mechanics Features: Additional Game Mechanics - We are planning to expand on the already extensive ability creation with new mechanics like combo points. New Charms - Expand your charm collection with all-new unique charms and dual statistic charms to help customize each of your runs. Additional Story-Driven Campaigns - New quests and challenges for your party of adventurers to face and all-new stories to unfold. Sticker Manager - An option to disable or enable stickers that appear on the loading screen doors. Added Creation Fe…
- Popup Dungeon Update 1.0011 - 24 August 2020
Features Added Automated Backup Save system. Should hopefully protect against potential corruption of save files. Added “Ability Pointer Over Scale” option. Determines the size of ability cards when the mouse is over them. Can be found in the Game tab of the Options Menu under the User Interface category. Bug Fixes Fixed bug which caused the game to lock when all party members were defeated in Hardcore mode. Fixed bug which occurred when the campaigns in a game graph had recursive connections. Fixed bug which occurred when a summon was killed while Sweetwater Charm and Summoner’s Charm were equipped. Added debugging logic to help track down the cause of cases where content searches fail to properly close. Gameplay Ascension Scaling for high-end difficulty now maps a larger percentage of additional potency into the Evasion statistic. We will continue to tune this to get the pacing of the…
- Popup Dungeon is OUT NOW! - 12 August 2020
The time to celebrate is finally here, Adventurers! After a 7-year development journey, the day has finally come to launch Popup Dungeon, this is a huge moment for us and the community! We also want to give a massive thank you to the backers who have helped us get this far and the community for staying with us the whole way. Popup Dungeon is only just starting though, we will still have loads of content to give you all in the future. Not forgetting the huge amount of community content that is also quickly growing! We are already hard at work creating more tooltips, tutorials, and more for the creation tools. Good luck conquering the Wizards Tower Adventurers, and have fun! https://store.steampowered.com/app/349730/Popup_Dungeon/