- Update 0.4.0.3 - 19 July 2026
Update 0.4.0.3Update 0.4.0.3 is a content update focusing on three systems: Criminality, Disguise, and the new Footprint system.Improvements to the Criminality and Disguise systems were necessary before introducing the upcoming Epilogue system and user interface overhaul. As for the Footprint system, well, I just thought it was cool, so I added it.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogCriminality ImprovementsTwo changes should make the Criminality system a little more forgiving to players and more prone to emergent gameplay:⭐ \ Criminality is now a temporary status (except when specified otherwise).Criminal actions will turn you into a Criminal for 30 seconds. Guards can become Criminals.Criminal NPCs will attack Heirs, Guards, and other Criminals on sight.Disguise ImprovementsThe Disguise system has been one of the most engaging features since i…
- Major Update 0.4.0.0 - 13 June 2026
Major Update 0.4.0.0This major update introduces the Legacy system.Don’t forget to join the official Discord server for Royal Sauterie 👈Your feedback is invaluable in making Royal Sauterie the best game it can be.ChangelogLegacy SystemThe Legacy system allows the winner to select one legacy from three random choices at the end of each round.What are legacies? They're game modifiers:Legacies have an effect that can be positive ("start the round with useful items") or negative ("your field of view decreases").Legacies remain active for a set number of rounds before expiring.Legacies can target a single player or all players.It's a simple mechanic that has a lot of potential from a design perspective!It's a powerful tool for introducing temporary game-changing effects without permanently altering the core experience.It's a new playground for interpersonal interactions (players bargaining…
- Update 0.3.3.0 - 3 May 2026
Update 0.3.3.0Update 0.3.3.0 focuses on visual improvements, particularly color consistency and lighting.This should be the last update in the 0.3+ cycle as development moves toward Update 0.4.0.0.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentVisualsUpdated sprites to use consistent color shading values across the entire game.One of the design constraints of Royal Sauterie is a strict color palette. Over time, shading became inconsistent across sprites. This update fixes that issue and establishes clearer shading rules for future content.Updated sprites to use global illumination for highlights.Previously, highlights were baked into the sprites, which caused various visual inconsistencies. Now all sprites use the same global illumination, improving consistency.⭐ Updated lights to use sprite-based rendering instead of spot lights.This approach prov…
- Update 0.3.2.0 - 16 April 2026
Update 0.3.2.0This minor update introduces several improvements to the Interaction system.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentAll interactable objects can now have item requirements. This feature was previously limited to specific objects such as Doors and Chests.Required items are now visible in the in-world UI.Players can no longer auto-target interactable objects if they do not have the required items.BalancingDecreased the Book focus duration from 4s to 3.5s.Decreased the Chest focus duration from 3s to 2.5s.Decreased the Door focus duration from 3s to 1.5s.FixesFixed an issue that caused players to Dash without moving.OtherAdded new automated tests to detect bugs and regressions.
- Update 0.3.1.0 - 4 April 2026
Update 0.3.1.0This minor update introduces several improvements to the Knockout system.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentApplying a knockout effect to a character who is already knocked out will no longer override or reduce the remaining knockout duration.Knockout transfer to other characters is now velocity-based. If a character in a knockout state collides with another character with sufficient velocity, they will knock them out.BalancingIncreased the Bumper knockout duration from 1s to 2s.Increased the Dash knockout duration from 1s to 2s.Decreased the Melee Activation knockout duration from 5s to 4s.Decreased the Boulder projectile knockout duration from 5s to 4s.Guards now dash less precisely. Increased the delay between the dash trigger and the actual dash from 0.3s to 0.5s.
- Development Update #1 - 31 March 2026
Development Update #1Bonjour à toutes et à tous !Now that Update 0.3.0.0 of Royal Sauterie is available, I wanted to take some time to give you an overview of what’s next for the game.Update 0.3+Updates 0.3.1.0 and onwards will focus on improving several existing systems that haven’t received enough attention since their introduction.Knockout ImprovementsThe introduction of armor and non-lethal weapons in Update 0.3.0.0 has increased the frequency of characters entering the knockout state. This has also highlighted some shortcomings, especially when a character is knocked out by multiple sources at the same time. Upcoming changes will make knockouts more rewarding, more consistent, and easier to understand.Interaction ImprovementsChanges to the Interaction system architecture will make it easier to introduce new interactable objects with item requirements.The custom interaction logic cu…
- Major Update 0.3.0.0 - 28 March 2026
Major Update 0.3.0.0This major update introduces the new Activation system and Stats system, expands gameplay with new items, improved combat, and a new Castle.Don’t forget to join the official Discord server for Royal Sauterie 👈Your feedback is invaluable in making Royal Sauterie the best game it can be.ChangelogActivation SystemRoyal Sauterie was originally designed to feature only melee weapons. However, as the game evolved into a more action-oriented arcade title, the need for a more varied arsenal of weapons and tools emerged. The previous Attack system has been entirely reworked and renamed the Activation system. Melee weapons are now just one type of activable item, alongside new types such as projectile weapons. The programming architecture can also easily accommodate new weapon types in the future.Stats SystemThe 0.3.0.0 update introduces a Stats system that allows characters…
- Update 0.2.6.0 - 14 December 2025
Update 0.2.6.0A new update is available! We’re so back.Don’t forget to join the official Discord server for Royal Sauterie 👈SummaryRecent playtests showed that the game is at its best when matches are faster, clearer, and push players into active decision-making.This update marks the first step in shifting the game toward a more action-focused experience.ChangelogContentGameplayAdded a 3-minute timer after which the Ruler automatically dies. This forces the player-controlled Ruler to actively seek the Antidote instead of stalling.Simplified the control scheme by removing the Interaction (Hold) action. This secondary interaction added unnecessary complexity and slowed down gameplay without providing meaningful opportunities.LevelReworked the castle layout. The new design should make the early game more dynamic.Simplified the behavior of doors and chests. All doors and chests now require…
- Update 0.2.5.6 - 31 July 2025
Update 0.2.5.6A new update is available!Royal Sauterie has grown more complex, and it was necessary to strengthen some existing systems and design choices to prepare for upcoming features.Don’t forget to join the official Discord server for Royal Sauterie 👈SummaryRoyal Sauterie now has a proper UI design system, and all menus have been updated using this new system. This improves UI consistency and makes future UI development easier.The programming of in-game characters is now more robust. These changes aren't visible to players but will improve maintainability and ease the addition of new features.Note: The current UI may appear somewhat bare. I'm focusing on functionality and clarity first, and I will reintroduce backgrounds, animations, and textures later.ChangelogContentUser InterfaceUpdated all UI elements using the new design system.Added the Game menu: players can now access a s…
- Update 0.2.4.0 - 31 May 2025
Update 0.2.4.0 This minor update introduces a new behavior for the NPC Ruler.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentThe NPC Ruler can now run away from nearby hostile characters.BalancingDecreased the walking speed of players from 5 to 4.5. FixesFixed an issue that caused lights to appear inverted at times.Updated the texts of 2 announcements to make them more accurate.
- Update 0.2.3.4 - 30 May 2025
Update 0.2.3.4This update introduces a proper reporting system for NPCs. NPCs will now report illegal actions and crimes committed within their line of sight.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentNPCs can now detect criminal actions within their line of sight.
- Update 0.2.3.3 - 26 May 2025
Update 0.2.3.3This update introduces new UI systems and balancing tweaks to make combat gameplay more engaging. Don’t forget to join the official Discord server for Royal Sauterie 👈 ChangelogContentAdded a new UI system to display statuses affecting your character. The UI will display ongoing cooldowns and various states (criminal, disguised, etc.).The player list UI now indicates if a player is a criminal.BalancingGeneral Increased Dash cooldown from 1s to 3s for all characters.Increased Dagger attack cooldown from 3s to 5s.Dropping a weapon now resets the Attack cooldown. NPCsDecreased the AI vision radius from 8 to 7 units.FixesFixed an audio issue causing the host to hear unwanted SFX triggered by NPCs.
- Update 0.2.3.2 - 21 May 2025
Update 0.2.3.2This update introduces new criminality-related gameplay mechanics and NPC behaviors.Guards will now pick up weapons and attack criminals!Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContent GeneralAdded a new win condition. The player controlling the Ruler will win the game if the Guards kill all heirs.NPCsAdded the ability for Guards to attack criminals.NPCs can now detect weapons they can pick up nearby.Added the ability for Guards to interact with weapons they can pick up.UIAdded a new character shadow to better identify criminals.Added a new emote to indicate that a character blocked incoming damage.BalancingNPCsPlayers can no longer kill Guards by attacking them. Attacking a Guard will knock them out for 5s instead.Guards now dash more precisely. Reduced the time between the dash trigger and the actual dash from 0.4s to 0.3s.Removed t…
- Update 0.2.3.0 - 12 May 2025
Update 0.2.3.0This update introduces the first criminality-related gameplay mechanics and new NPC behaviors.NPCs will react to players committing crimes, starting with Guards now chasing and dashing toward criminal players.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentCriminalityKnocking out NPCs will turn the attacking player into a criminal.Added blood splatters.NPCsNPCs can now detect other characters nearby.Criminals wearing Disguise will not be detected.NPCs now have a starting inventory. Guards start the game with a Dagger and Disguise.Added the ability for Guards to chase criminals.Guards will stop chasing criminals if they lose sight of them for 5s.Added the ability for Guards to dash towards criminals.UIAdded the inventory UI.Added a VFX when picking up an item from the ground.Added a UI announcement when a player becomes a criminal.Added…
- Update 0.2.2.1 - 13 April 2025
Update 0.2.2.1This minor update brings a few gameplay and UI adjustments to the game.Don’t forget to join the official Discord server for Royal Sauterie 👈 ChangelogContentAdded a custom cursor.The cursor is no longer visible outside of game menus.Added a UI announcement when a player opens a castle door for the first time.BalancingIncreased the number of chests in the castle.Reworked loot generation. Daggers and the Antidote will spawn less often.FixesFixed an issue preventing players from quitting the game via the main menu.
- Update 0.2.2.0 - 27 March 2025
Update 0.2.2.0We're fine-tuning the early game and introducing a new item: the Disguise.Don’t forget to join the official Discord server for Royal Sauterie 👈 ChangelogContent LevelAdded 3 rare chests. Rare chests currently only drop the Disguise item.Added 3 treasure rooms containing rare chests.Locked doors now have dedicated visuals and only require a single key.Added a stone path to the exterior of the Castle to guide players from their bedrooms to the entrances.ItemsAdded the Disguise item.Disguised players will appear as Guards until they either dash, attack, or enter a knockback state.FixesFixed an issue causing the game to keep running after quitting.Fixed an issue causing players to target the next available interactable object when entering focus.Known IssuesAttempting to quit the game from the Main Menu sometimes does not work.Please use Alt+F4 to close the Royal Sauterie Pla…
- Update 0.2.1.0 - 19 March 2025
Update 0.2.1.0Following the previous tests, we felt the game was too focused on action. This update introduces a brand-new Castle and should give players more time to explore and plan their next move, especially in the early game.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentAdded a brand-new Castle.Added doors and chests.These interactable objects require players to focus for 3 seconds to unlock them.Added a new item: keys.Some interactable objects, such as doors and chests, may require keys to unlock them.Added bedrooms.Players now spawn alone in their bedroom with a unique painting on the wall. BalancingCharactersDecreased the walking speed of players from 6 to 5.Decreased the walking speed of Ghosts from 5 to 4.Decreased the walking speed of Guards from 4 to 3.Decreased the walking speed of Rulers (NPC and player-controlled) from 4 to 3.ItemsR…
- Update 0.2.0.0 - 23 February 2025
Update 0.2.0.0This update introduces the first NPC behaviors and starts a series of updates focusing on NPCs and their interactions with players.Don’t forget to join the official Discord server for Royal Sauterie 👈ChangelogContentAdded idle and patrolling behaviors to the Guards and Ruler NPCs. Known IssuesAttempting to quit the game from the Main Menu sometimes does not work. Please use the Task Manager to close the Royal Sauterie Playtest while we fix this issue.