- Video Blog: Multiplayer Game Cast - 11 September 2026
Multiplayer Game Cast: Ashes of the Singularity IIWishlist Ashes IIBrett Norton of Oxide Studios talks us through a multiplayer game played during this week's Multiplayer Playtest.
- Стартовало бесплатное игровое тестирование Ashes of the Singularity 2 - 10 September 2026
Компания Stardock Entertainment запустила бесплатное игровое тестирование сиквела своей масштабной стратегии в реальном времени (RTS) — Ashes of the Singularity. Тестирование продлится до 14 сентября и позволит вам впервые опробовать эту новую стратегическую игру. В рамках бесплатного тестирования игроки смогут командовать силами Объединённых сил Земли (UEF) или Коалицией постлюдей (PHC) на различных многопользовательских картах, сражаясь с другими командирами один на один или объединяясь в команды. Финальная версия игры будет включать как сюжетную кампанию, так и многопользовательские режимы. В кампании вы возглавите Объединенные силы Земли, борющиеся за выживание и восстановление цивилизации в опасном будущем. Вам предстоит столкнуться с могущественными противниками, такими как Постлюди и ИИ «Субстрат». В многопользовательском режиме и режиме «Быстрая битва» (Instant Action) можно игр…
- Ashes of the Singularity II Multiplayer Playtest Available Now on Steam - 8 September 2026
Take command of the UEF or PHC in large-scale multiplayer, now through September 14The Public Multiplayer Demo Playtest for Ashes of the Singularity II is available now on Steam and runs through September 14, 2026.Command either the United Earth Forces (UEF) or the Post-Human Coalition (PHC) across a selection of multiplayer maps, battling other commanders head-to-head or joining forces in team matches. Ashes of the Singularity II is an RTS where you command thousands of units across continent-sized maps, fighting for control of the solar system.This playtest is focused on multiplayer performance, balance, and stability ahead of release, which means the most useful thing you can do is get into matches and tell us how it goes.Playtest Features Available:Two playable factions: United Earth Forces and Post-Human CoalitionHead-to-head competitive multiplayerTeam-based multiplayerRuns throug…
- Publisher Sale: Wishlist Ashes of the Singularity II - 7 September 2026
Command vast armies fighting for control of entire worlds in Ashes of the Singularity IIWishlist NowGet up to 90% off Ashes of the Singularity: Escalation during the 2026 Publisher SaleView Entire SaleView Entire Sale
- Video Blog: Terrain Trap - 6 September 2026
Terrain Trap: Ashes of the Singularity IIWishlist Ashes IIIn another video developer journal created from multiplayer test gameplay footage recorded by Oxide Studios, we show how enemy formations can be trapped against terrain features.
- Ashes of the Singularity II Multiplayer Playtest Runs September 8-14 on Steam - 1 September 2026
Take command of the UEF or PHC during a limited-time Steam multiplayer playtest, September 8-14, 2026Stardock today announced a limited-time Public Multiplayer Demo Playtest for Ashes of the Singularity II, running September 8-14, 2026 on Steam.Players will be able to command either the United Earth Forces (UEF) or the Post-Human Coalition (PHC) across a selection of multiplayer maps, battling other commanders head-to-head or joining forces in team matches.Since the game's Steam Next Fest demo, the development team has continued refining Ashes of the Singularity II based on player feedback, with improvements across gameplay, balance, performance, and multiplayer."We learned a lot from players during our Steam Next Fest demo, and we've continued to refine and improve Ashes of the Singularity II based on that feedback," said Adrian Wright, Vice President of Entertainment at Stardock. "Thi…
- Ashes II Video Blog: God's Oven - 29 August 2026
Experience God's Oven in Ashes of the Singularity IIWishlist Ashes IIIn today's gameplay footage from Ashes of the Singularity II, we demonstrate a toasty way to counter massed tank formations!
- Video Blog: Bring the Right Weapon - 21 August 2026
In today's gameplay footage from Ashes of the Singularity II, we demonstrate how placing long range turrets on higher terrain can protect them from return fire, and why you need to bring the right weapon to a fight!
- Video Blog: Chokepoints - 12 August 2026
In today's gameplay footage from Ashes of the Singularity II, we show some interesting gameplay revolving around terrain and chokepoints, flanking maneuvers and how to use artillery to pound a kill zone!
- Video Blog: Fighting Retreat - 5 August 2026
In today's gameplay footage from Ashes of the Singularity II, we show a large multiplayer game and a desperate gambit played by a PHC player to stall an attack long enough for an alley to come to the rescue!
- Video Blog: Hammer Blow - 29 July 2026
Today we show some footage from the closing moments of an internal test game played over at Oxide Studios. A PHC player has outmaneuvered the Substrate, bringing the full might of his army in as a hammer blow to smash their HQ, and win the match.
- Video Blog: Skirmish Gameplay - 22 July 2026
In this dev journal, BATTLEMODE shows Skirmish gameplay against three Regular AI players, highlighting a feigned retreat tactic for breaking through well defended chokepoints in the early and mid-game.
- Video Blog: Unit Upgrades Pt. 1 - 10 July 2026
In this dev journal, we take a first look at the new Unit Upgrades system in Ashes of the Singularity II. We start with the PHC Commander, showing how a basic starter unit can become a battle hardened veteran with more health, stronger weapons, and even a new offensive drone bay module. From there we move on to the Hyperion dreadnought, upgrading its health and weapon damage to turn it into an even bigger threat on the battlefield. We also talk about the risk that comes with these upgrades, since losing an upgraded unit in battle means losing everything you put into it. Everything shown here is still a work in progress, but we wanted to share where things are headed.
- Dev Journal: Real-Time Controls, Content, and Cohesion - 1 July 2026
In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same) order to all of them at once.That’s the basic gist, but it’s not the whole story. All the way back to some of the earliest real-time games, we had some unique control schemes.In one of the earliest real-time games, although it was real-time tactics, The Crescent Hawk’s Revenge had the concept of ordering an a group of units with a single selection and command.Quick recap: The Crescent Hawk’s Revenge has you controlling up to 12 mechs on a map. The 12 mechs were broken down into 3 groups (lances), each group having 4 mechs.Your ‘first’ lance allows you to select and order each mech individually. So you have total control over this ‘command’ lance, and your character pilote…
- Video Blog: Region Resources - 24 June 2026
See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for owning regions, how structures like the Quantum Archive multiply a region's output, and why grabbing the richest spots in the contested middle of the map is a real risk and reward call.
- Video Blog: Turinium Victory - 17 June 2026
Video Blog: Turinium VictoryWishlist Ashes IIIn this dev journal, we're taking a look at the Turinium Victory condition coming to Ashes of the Singularity 2. It's a returning win condition from the original game where teams compete to hold Turinium generators and accumulate points, giving you a way to end matches without having to hunt down every opponent on the map. We walk through a live match, break down how generator placement works, and show off the customizable victory settings so you can tune how long you want your games to run.
- Video Blog: HQ Upgrades - 10 June 2026
This dev journal covers the new headquarter upgrade system coming to Ashes of the Singularity II, and it's worth a watch if you've ever lost a region because your HQ couldn't hold the line on its own. Each faction's headquarters can now be upgraded twice, and the final tier adds a unique turret that fits the faction's identity. The UEF gets a rail gun that hits incredibly hard against armored targets, the PHC Nexus gets area-of-effect artillery batteries that shred infantry and light units before they can soak up damage, and the Substrate HQ gains Serpentine turrets with a more balanced rate of fire for handling mixed threats. The video shows all three in action against incoming attacks, so you can actually see how the damage profiles play out in practice rather than just reading numbers.
- Dev Journal: Unit Production Feedback Updates - 4 June 2026
One of the recurring pieces of feedback we've received during Steam Nextfest and closed testing has been around unit production. While players understand how to create armies and reinforce existing armies, it has become obvious that we need to continue to improve the visibility into what is being produced, where units are being built, and how production queues are progressing across their production pipelines.As we continue to work on ways to address this feedback, we've have implemented several new UI and gameplay improvements designed to make unit production easier to understand and manage.Clear Army Rally PointsWhen creating a new army, you now manually set a rally point for the new army. Before, it was automatic, but this caused players to miss it. from a production facility, There is a unique visual indicator for the army's initial rally point.This new visualization not only highli…
- Video Blog: Observer Mode - 27 May 2026
In this dev journal, we're taking a first look at Observer Mode in Ashes of the Singularity II. Jump into any match and spectate from a specific player's perspective with full visibility into their economy, resources, research, and army orders, or switch to Revealed View for a fog-free cinematic look at the whole map. We also showcase our new Tactical View, which keeps fog of war intact for the player you're observing while letting you, the spectator, see through it. It's a powerful set of tools for streamers, content creators, and anyone who wants to learn the game by watching it played at a high level.
- Video Blog: Combat Stats and Tooltips - 20 May 2026
This week's dev journal dives into something that doesn't always get a lot of attention: the numbers behind how units actually fight. We walk through the tooltip changes we've made and what they reveal about weapon behavior, range, and damage in ways that aren't always obvious just from watching a battle.