- New Incremental Game and Better Regional Pricing! - 3 August 2026
Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Kin and Quarry, but it unfortunately won't be available until later in the month due to some timing with plans I have ongoing with Steam, but I really wanted to let you know that it's in the works. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
- Announcing "Kin and Conquest" with a playable Playtest! - 1 May 2026
Hello! Hope everyone is doing well. I'm here to announce Kin and Conquest, a combat-oriented spinoff of Kin and Quarry. It has a Playtest you can check out right now if you want to give it a shot.Thank you.
- 1.0.2b (Artifact hotfix) - 19 January 2026
Fixed: Artifacts would roll for the highest tier first before checking for lower tiers. This ended up being coded in such a way that if you were very deep into the game and still lacked lesser tier artifacts, they'd be impossible to find because you'd always be rolling for the highest tier with no fallback. I feel very dumb for this, but it's now fixed.
- 1.0.2a - 19 January 2026
Fixed: Artifacts would incorrectly try to be created in layers that have no blocks, such as in the case of adjusting your Starting Layer, which would make finding the artifacts needlessly difficult. Fixed: Fireflies can now spawn in all layers. Please let me know in the Steam Discussion Boards if you continue to have situations where artifacts are very very difficult to find. Please include which layer you're starting on and which artifacts are missing. I believe the bug has been fixed, but if not, I'll need those extra details. Thank you.
- 1.0.2 - 18 January 2026
Change: Increased the artifact forgiveness system from a multipler of 0.4 to 1.8. Basically, as you mine blocks, the odds of getting an artifact from that block increases. Now it increases even more.Change: Because you mine way more Misc. blocks than anything else, it has a separate multipler, which has also been increased from 0.001 -> 0.002.Change: Zinc was a problem point, so it specifically has a much higher artifact multiplier.Change: Various nodes in the Evertree have had their orb cost reduced, specifically a few Aether Orbs, almost all Mystic Orbs, and some Luminous Orbs. Please see the note below.NOTE: For the above orb changes, you may need to reset your Evertree skill tree to get the appropriate number of orbs back, as now if you refund them, you'll get less than you spent. I apologize for the inconvenience.
- 1.0.1 - 17 January 2026
Added: D3D12 Launch Option. Please use this if you're experiencing graphical glitches with an AMD GPU. Alternatively, updating your drivers will also fix the problem.Change: Special Events are now more evenly rotated, which should prevent situations where you get the same event several times in a row.Change: Blocks in Layer 8 have had their health reduced by 10%Change: Blocks in Layer 9 have had their health reduced by 20%Change: Blocks in Layer 10 have had their health reduced by 10%Change: Blocks in Layer 11 have had their health reduced by 10%Change: Ascension Tier 6 Bonus: All Orbs +20% -> All Orbs +30%Change: Ascension Tier 8 Bonus: Level Up Points +20% -> Level Up Points +30%Change: Ascension Tier 10 Bonus: All Orbs +20% -> All Orbs +40%Change: Ascension Tier 12 Bonus: All Orbs +20% -> All Orbs +40%Note: For the above Ascension changes to take effect, you may need to save an Evert…
- Hotfix 1.0a - 16 January 2026
- Fixed: When taking nodes that replace empty areas with wood / coal, sometimes breaking these blocks would not appropriately reduce the block count for their respective layer.
- Kin and Quarry - Out Now! - 16 January 2026
Kin and Quarry has been officially released! I hope you all enjoy it!Thank you!
- Kin and Quarry launches tomorrow! - 15 January 2026
It's happening! The launch of Kin and Quarry is just around the corner, launching tomorrow: January 16th!It's been great working on this game. As with all of my projects, it'll release in 1.0 with a defined start and ending. Can't wait to show you all what I've been up to!See you then!
- Kin and Quarry 1.0 Launch Date - 16 November 2025
Kin and Quarry now has an official launch date, aiming for January 16th, 2026.I wanted to get it out earlier, but a mix of life events and Winter Sale (you should never launch during a seasonal sale) means this is the current best date to get the game out to you all.Thanks!
- NextFest Demo - 0.3.0 - 13 October 2025
The Demo has been updated to version 0.3.0, it allows you to mine to Layer 4 and fixes some translation issues.Thank you!
- 0.2.2 - Optimization - 4 October 2025
No new content until Next Fest, but I wanted to upload this build early because it does huge things in terms of opfirmization. I'd be interested in hearing feedback on this, particular for those who had trouble running the game or experienced significant lag.Optimized GPU usage, reducing its performance cost by over 4x!Mole Digger damage increased overall by 50%.Fireflies now spawn a bit deeper in the mine by default.If you adjust the Starting Layer slider without resetting the mine, you are not prompted when starting a new day.Fixed translation issues.
- 0.2.1 - Lag Fixes - 11 September 2025
This should help with overall performance, especially if you noticed your GPU usage being really high in certain menus. They'll have a bit less flash and flair but that's a worthy sacrifice in this case.Blocks in the mine now no longer render when your camera isn't in view of them. This should help with performance. You shouldn't actually visually see any differences.The Evertree, Manage Units, Museum, and Level Up scenes no longer have a shader in their background. This should help with performance.Removed the fanciness of the Ascension scene as it was causing problems with certain GPUs.Fixed: Some typos.Fixed: Loading a Loadout does not properly remove unlocks that you no longer own.
- Kin and Quarry Demo now available! - 10 September 2025
The demo for Kin and Quarry is now available on Steam!Check it out and let me know what you think either in the Steam Discussion Boards or in our Discord: Discord Link (Click Here)If you're a content creator, you can find the Press Kit here: Press KitThanks!
- Kin and Quarry Demo Soon! - 7 September 2025
I'm happy to announce that the Kin and Quarry Demo will launch soon. I'm really just waiting for Steam to approve it, so it'll ideally be in the next few days. I can't wait to show you guys what I've been working on!Thanks.