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Avalanche 2: Super Avalanche

Avalanche 2: Super Avalanche Steam news

Beast Games | Jun 11, 2015 | game

Released

0players observed ยท 5 October 2026 - 18:57:58 UTC

ActionIndieLocal Co-OpArcadeFast-PacedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak27
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Avalanche 2: Super Avalanche news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak27
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews246
  • Release dateJun 11, 2015
  • DeveloperBeast Games
  • PublisherMidnight City

Genres: Action, Indie

Company pages: Developer: Beast GamesPublisher: Midnight City

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Avalanche 2: Super Avalanche Steam news

Avalanche 2: Super Avalanche news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.041 Quick Fix - 7 September 2015

    So I'm a dingus and broke the missions screen in v1.04. The new update fixes this. Also it does a few other cool things: Bug Fix: Using "Add Random Missions" on the missions screen now shows which missions were added. Stats from previous run won't appear on the mission tracker when adding missions on the game over screen. Added some code that should make double/triple jump items feel more responsive (The game is now smarter about knowing when you're trying to jump off the ground vs. air jump near the ground).

  • v1.041 Quick Fix - 7 September 2015

    So I'm a dingus and broke the missions screen in v1.04. The new update fixes this. Also it does a few other cool things: Bug Fix: Using "Add Random Missions" on the missions screen now shows which missions were added. Stats from previous run won't appear on the mission tracker when adding missions on the game over screen. Added some code that should make double/triple jump items feel more responsive (The game is now smarter about knowing when you're trying to jump off the ground vs. air jump near the ground).

  • v1.04 is Available! - Steam Achievements, SFX/Music Volumes, Co-Op Fix, Etc. - 6 September 2015

    Hey all! Sorry for the delay. Dealing with some stress at the moment. But I'm VERY happy to announce that v1.04 is out! Finally managed to get the Steam API integrated with the game so expect more Steam enabled features coming soon (Leaderboards and Daily Challenge!!!). Here's the update list for now: Steam achievements are finally working! Most should complete automatically if you've fulfilled the requirements Follower achievements will not auto-complete if already earned, sorry Integrated FreSteamWorks API - Leaderboards and daily challenge coming soon! In-Game Achievement tweaks and minor bug fixes Fixed co-op banking bug - Badges that use coins can now be used in co-op mode! Made online high score board options more accessible. Add separate volume control sliders for music and SFX

  • v1.04 is Available! - Steam Achievements, SFX/Music Volumes, Co-Op Fix, Etc. - 6 September 2015

    Hey all! Sorry for the delay. Dealing with some stress at the moment. But I'm VERY happy to announce that v1.04 is out! Finally managed to get the Steam API integrated with the game so expect more Steam enabled features coming soon (Leaderboards and Daily Challenge!!!). Here's the update list for now: Steam achievements are finally working! Most should complete automatically if you've fulfilled the requirements Follower achievements will not auto-complete if already earned, sorry Integrated FreSteamWorks API - Leaderboards and daily challenge coming soon! In-Game Achievement tweaks and minor bug fixes Fixed co-op banking bug - Badges that use coins can now be used in co-op mode! Made online high score board options more accessible. Add separate volume control sliders for music and SFX

  • v1.031 is Live! - Private Online Leaderboards Work Again - 13 July 2015

    Hey all! No public leader boards yet, but if you want to compete with your friends I just fixed the private online high score boards. Make a leaderboard in the game, pass out invite codes, and you'll be able to see each others' high scores! Cheers!

  • v1.031 is Live! - Private Online Leaderboards Work Again - 13 July 2015

    Hey all! No public leader boards yet, but if you want to compete with your friends I just fixed the private online high score boards. Make a leaderboard in the game, pass out invite codes, and you'll be able to see each others' high scores! Cheers!

  • v1.03 is Live! - 9 July 2015

    v1.03 is live! Changes: --------------- Game now runs at 60fps by default, so smoooth... Added settings menu option to adjust fps (Just 15, 30, and 60fps at the moment, more coming soon.) Performance tweaks to make the game run faster Fixed bug that resulted in hitting blocks two or more times in one jump Updated graphics, shaded Plant Boss, added numbers to coins Game logo now does a little dance on the title screen Fixed some item/powerup wordings

  • v1.03 is Live! - 9 July 2015

    v1.03 is live! Changes: --------------- Game now runs at 60fps by default, so smoooth... Added settings menu option to adjust fps (Just 15, 30, and 60fps at the moment, more coming soon.) Performance tweaks to make the game run faster Fixed bug that resulted in hitting blocks two or more times in one jump Updated graphics, shaded Plant Boss, added numbers to coins Game logo now does a little dance on the title screen Fixed some item/powerup wordings

  • 60 FPS is Coming! - v1.3 Releases Next Week! - 1 July 2015

    You asked for it! You got it! The game runs smooth as butter now. 60 fps will be the new default frame rate with the option to change it in the settings (working on the settings menu right now). Other changes involve minor item tweaks and description changes to make them more intuitive. Plenty more is planned for future patches in the coming months! You guys keep spreading the word about the game and I'll keep working to make it better! Cheers!

  • 60 FPS is Coming! - v1.3 Releases Next Week! - 1 July 2015

    You asked for it! You got it! The game runs smooth as butter now. 60 fps will be the new default frame rate with the option to change it in the settings (working on the settings menu right now). Other changes involve minor item tweaks and description changes to make them more intuitive. Plenty more is planned for future patches in the coming months! You guys keep spreading the word about the game and I'll keep working to make it better! Cheers!

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