- Patch Notes - v1.0.1c - 17 March 2026
Here are some more bug fixes and a slight balance adjustment for the Ult Recharge Rate build! Changelog: Fixed a bug where player would be able land in the middle of the tree and remain in flight mode forever; Fixed a bug where player would sometimes T-pose after a Bladestorm if Storm Hammer weapon is equipped; Reduced ult recharge rate bonus from the Charge Converter item from 40% to 30%.
- Patch Notes - v1.0.1b - 14 March 2026
One more small fix for the Shop! Changelog: Fixed a bug in Shop, where the Critical Strike Damage item wouldn’t save its rank after restarting game;
- Patch Notes - v1.0.1a - 13 March 2026
It's day 2 after Filthium Zero release and here's the first patch with some bug fixes! Changelog: Fixed a bug in Shop, where the Ultimate Ability Damage item wouldn’t save its rank after purchase; Fixed a bug where activating Bladestorm ultimate while aiming wouldn’t stop the main weapon;Fixed a bug in Shop, where Refund popup window would not properly close when pressing Gamepad Right Face button or Escape.
- Filthium Zero is now out on Steam! - 12 March 2026
Hey everyone, After a 2 year journey, I’m excited to share that Filthium Zero is officially out now! 🥳 A quick backstory: 2 years and 2 months ago, a spark of inspiration struck and I set out with a goal of releasing my first game within a year. After that first full year of learning game dev and working on the game, I had only started figuring out the main gameplay elements, what my game would really be about and how it could stand out in the genre. It ended up taking another year to actually work everything out and reach the finish line. It has been the most intense learning experience I’ve ever had. This project brought together all of the areas I had worked in before - 3D, animation, sound, UI, graphic design. The actual game development was completely new territory for me, but it was the thing that tied all of those fields together. Making a game really feels like the ultimate cre…
- In preparation for Steam Next Fest, Filthium Zero Demo v0.8.1 is now live! - 16 January 2026
Hi everyone, In preparation for Steam Next Fest this February, I’m excited to share that a new demo v0.8.1 is available now! This update brings a lot of changes since the last version, including new abilities, upgrades, performance improvements, and more. After two years of development, getting ready for Steam Next Fest with my first game feels hard to believe. The launch date will follow shortly after, which also feels unreal to say out loud. Thanks so much for the support, and see you at Steam Next Fest!
- Demo v.0.6.1 now live! - 27 October 2025
Hello all, Steam Scream 4 Fest starts today, and I’ve prepared a new demo build v0.6.1 for the occasion! This build represents the new direction of a smaller re-scoped version of the game. All feedback is welcome as always!Changelog:Added a Challenge system, which will unlock items, weapons, classes, ults. (These will become Steam Achievements in the release version.)Rebuilt “Prepare” screen for ease of use and better visibility. Also, this better represents the planned content for the game;Additional attack for Corpulant-5 boss;Removed explosive spores;Cultits now deal damage with an “Onion” effect - a simple AOE damage in a small radius;A couple of new level-up upgrades;New animation for flying;Improved movement animation for Slam;Hardened Filthium deposits will take damage from Slam and Barrel drops.Better visibility for hostile indicators;Various balance tweaks;Exiting mid-game now…
- Thank you to more than 300 demo players! Demo v.0.5.3 now live! - 18 August 2025
Hey all, More than 300 people have already tried out the Filthium Zero demo! Thank you to everyone who played and shared their feedback! Here's a small update with fixes based on your most popular comments. Changelog:Hostile zone indicators are now red (instead of green);Invincibility effect on the player character is now white (instead of red);Taking damage effect on the player character is now red (instead of white);Slam no longer triggers Dash cooldown, so player can slam down and dash out instantly;Fixed an issue where Slam zone indicator would glitch underground while Slam is in progress;Slight visual adjustment to dash trail effect. Best, Marcis
- Demo is finally here and ready to play! - 6 August 2025
Hey all, After an 18-month journey, I’m excited to announce that the Filthium Zero demo is now live and ready to play! 🚀🚀🚀 Since launching the playtest, the demo has been shaped in close collaboration with a small but incredibly important community. Your feedback and support have played a huge role in making the game into what it is now. The demo will continue to be updated as the development moves forward, with a strong continued focus on player feedback. Feedback I've taken the approach of a strong focus on player feedback, so your thoughts and ideas are incredibly important in shaping the game. Feel free to share your thoughts through the feedback form or join the conversation on the official NOISE_HUM Studio Discord. How long will the demo last? The demo will remain playable and receive updates up until a couple weeks before game release. Can I play on my Steam Deck? The game has…
- Filthium Zero Playtest update v0.1.5 - 13 June 2025
Hey everyone, Filthium Zero Playtest v0.1.5 is here! This is a bigger update and focuses on more freedom of movement, improved game feel, better visual clarity, and a couple of new features. This is a big stepping stone on my way to the first public demo which is coming very soon! Any new feedback for the playtest would be incredibly helpful, as the goal is to give the demo as much polish as possible. The current playtest is public so if you'd like to play, simply click "Request Access" and you'll be able to download the game instantly. Here's the full list of changes: New features, gameplay changes:Filthium Collectors: the game starts with 0 collectors on the map. Each time you fill up the barrel, a collector will be sent in from the sky.Endgame boss: After 100% zone purge or 10 minutes survival, a final boss will spawn. Game ends only after defeating it.“Select Zone” is now replaced b…
- Filthium Zero Playtest update v0.1.1 - 21 May 2025
Hi all, Filthium Zero Playtest v0.1.1 is now live on Steam! The update includes fixes and changes based on your feedback, plus some new stuff. Some things are still in the works for the next update. Huge thanks to everyone who participated and provided feedback! 🙏 List of fixes / changes: Added barrel fill level to HUD;, Performing Slam gives brief invincibility, so the player can’t be damaged when slamming into explosive stuff;, Added mini-cooldowns for active abilities (dash & pushback) under health bar;, Shop item information will be updated on hover when using a mouse;, Added a small pushback on level-up, also a new level-up effect;, Player will now be pushed off from Collectors after landing on them;, Fixed an issue where leveling up multiple times quickly would only give 1 upgrade;, Fixed an issue where player would get stuck inside a Collector after a slam;, Fixed an issue where…
- Filthium Zero first playtest begins now! - 14 May 2025
Hey all, It’s been one week since Filthium Zero hit Steam, and I just want to say a huge thank you to everyone who wishlisted, shared, or messaged me about it! It has made all the work finally feel real. Now, the next stage begins — the first playtest is now LIVE! To participate in the playtest, simply click "Request Access" in the Filthium Zero Steam page and you'll be able to play right away! At this point, the main goal is to gather as much feedback as possible. If you try the game, please use the feedback form to share your thoughts, comments, suggestions — link to the form is in the game's main menu. Your feedback is super important, as it will shape what Filthium Zero is and how it plays. Deploy now, UNIT! 💀
- After 15 months of solo dev, Filthium Zero has a Steam page! - 7 May 2025
After 15 months of solo development, I’m thrilled to announce that my first game — Filthium Zero — is now live on Steam as a Coming Soon page! Filthium Zero is a single-player survivor-like action roguelite. Purge the Filthium-infested zones of Earth, take on hordes of mutants reanimated by the corruption, engage in vertical and ground combat, and watch the ragdolls fly. The first playtest is coming very soon, and I can't wait to get your hands on it. You can now add the game to your Wishlist! Thank you for being here at the very beginning. 💀