- WE’RE FEATURED IN MEXICAN ENTERTAINMENT SYSTEM! 🇲🇽✨ - 22 September 2026
Hi everyone! 🌸We’re super excited and honored to announce that Clawsome is officially part of the Mexican Entertainment System (MES), an event running on Steam from September 21–28 to celebrate the talent and passion of game developers in Mexico! 💖To celebrate being part of this incredible event, we’ve put together a brand-new trailer made exclusively for MES! Discover Clawbie’s journey, explore Japan-inspired cities, and watch as everything slowly comes back to full color. 🧸📌 Reminder: Don't forget our Steam Demo is already live! It includes new content for you to try out whenever you like. 🎮✨What is Clawsome?For everyone discovering us through MES, welcome aboard! Clawsome is a charming physics-based puzzle adventure where you play as Clawbie, a friendly claw machine on a mission to collect all the toys in the world.🇯🇵 A Journey Through Japan: Travel across four distinct region…
- 🎌🎮 We’re back at TGS! — Live Demo - 17 September 2026
Greetings from Tokyo Game Show! 🌸 The day is finally here! Today, September 17, we kick off at Makuhari Messe, and we’ll be here until September 21 🎮 If you’re at the event, swing by the Indie Game Area (Booth 09-C46) to say hi and try the demo live. Clawbie joined us to meet you all in person and see you play! 🐾 And if you’re joining us from home, don’t worry! The demo is already live on the game’s Steam page so you can play it today. We’d love to hear your thoughts and feedback! 💛 NewsPlayable Demo: Try it live at our booth or download it for free on Steam.Chat with the Team: Come meet the developers and share your feedback about the game.
- Clawsome - Broadcast Exclusive Gameplay - 1 May 2026
This is a broadcast-exclusive look at the newest version of Clawsome, featured at GAMESCOM LATAM and the Latin American Game Showcase. Watch gameplay from our latest demo, including Kamakura, Tokyo, Decoration Mode, and more. 💛
- A new Clawsome trailer, a new demo, and a much bigger world 💛 - 1 May 2026
A new Clawsome trailer, a new demo, and a much bigger world 💛Today we’re really excited to share something special with you: a brand-new Clawsome trailer and our new demo.This trailer was featured exclusively at the Latin American Game Showcase 2026, and it means a lot to finally show a bigger, bolder, and more playful version of Clawsome.In it, you’ll get a new look at Kamakura, and for the first time, a glimpse of Tokyo too, including a giant kaiju inspired by classic monster movies, explosive new interactions with bombs and cannons, the famous Shibuya Crossing, and many more little details and easter eggs we hope you’ll enjoy spotting.A bigger and more playful demoOur new demo includes all 12 Kamakura levels, giving a much fuller look at the world, its charm, and the kind of playful chaos we want Clawsome to have.It also introduces our new Decoration Mode, where you’ll be able to us…
- A lot has changed since our last Clawsome update 💛 - 10 March 2026
A lot has changed since our last Clawsome update 💛It’s been a long time since we last posted about Clawsome, and first of all, thank you for being patient with us.We’ve been quiet, but we haven’t stopped. Over the past months, we’ve been carefully rethinking, rebuilding, and shaping the game into something that feels more exciting, more complete, and closer than ever to the vision we’ve had from the beginning.We’re happy to finally share a new look at Kamakura, one of the places in Clawsome. This area has grown a lot, and it feels like a great first step into the version of the game we’ve been working so hard on.And during that time, something amazing happened: Clawsome reached 12,600 wishlists. That means so much to us.This new video has a lot of energy and charm, and it also gives a little taste of the new music we’ve been working with for Clawsome. We’d really love to hear what you…
- 💌🎌 Post‑TGS — Mini Postmortem: What We Lived & The Numbers - 1 October 2025
💌🎌 Post‑TGS — Mini Postmortem: What We Lived & The NumbersWe return from Tokyo Game Show with full hearts. It was unforgettable: the community, discoveries that don’t always reach our region, the warmth of people, and the show’s energy. It was also intense (and exhausting!), but every conversation and smile was worth it. 💛Thank you to everyone who came to play, left feedback, or supported us from home. And a huge hug to the team back in Mexico pushing other projects—your work made this possible.Numbers (preliminary)Over 1000 wishlist during the TGS! Thank you!Over 10,000 wishlist in total.What we’re taking homeThe Japanese diorama charmed people with detail and “life.”The claw in Decoration Mode was one of the most requested (and fun) features.Areas to polish: fine collisions when releasing objects and some moments in the audio mix.Thank you, from the teamTeam in Japan: Román, Isa, W…
- 📸✨ First Impressions — TGS (Saturday) - 27 September 2025
📸✨ First Impressions — TGS (Saturday)Hello from Makuhari Messe (Tokyo)! It was a huge day: so many people visited the booth and the vibe was incredibly kind. We’re thrilled and also exhausted—hearts full. Thanks for playing, for the photos, and for every word of encouragement. 💌One thing we love about TGS is discovering games that rarely make it to our region. It’s a reminder of why we do this: to share, learn, and be surprised together. 🧡On the floorIn the photo: Román, Isa, Wil, and René.The rest of the team stayed in Mexico pushing other projects. Thanks to their work we can be here. 🙌Today’s highlightsBusy booth and nonstop sessions—thanks for your patience in line!Helpful feedback: clear loop readability, love for the diorama, and the claw in Decoration Mode.We’re taking notes to tweak details in a post‑show demo update.Where to find usBooth: 11-C62.If you took photos, share th…
- 🎌🎮 We’re at TGS! — Live Demo (Day 1) - 26 September 2025
🎌🎮 We’re at TGS! — Live Demo (Day 1)Hello from Tokyo Game Show (Makuhari Messe)! The demo is live at our booth, and we have goodies—stickers, stamp marks, and T‑shirts (limited stock). If you’re at the show, come play; if you’re at home, hit the “Demo” button on our Steam page and tell us how it goes. 💌Booth: Hall 11, stand C62.NewPlayable demo at the booth and on Steam.Goodies: stickers and stamp marks for players, and T‑shirts for those who beat the claw challenge (limited).Booth photo plus first community impressions throughout the day.Meet us at our booth - come say hi!The rest of the team stayed in Mexico pushing other projects. Thanks to their support we can be here. 🙌How to play the demo on SteamOpen our game page on Steam.Click the “Demo” button to download.Share your feedback in this post or on our Hub/Discord.How you can helpTell us in 1–2 sentences how clear the demo loop…
- 🎬📅 Pre-TGS — In Tokyo now: booth photos + how to get here (11-C62) - 24 September 2025
🎬📅 Pre-TGS — Booth photos + how to get here (11-C62)Hello from Chiba! Our trailer and playable demo on Steam are already live. Today we’re sharing a look at the booth and a quick route so you won’t get lost. The weather is lovely—perfect for a stroll around Makuhari. 💛Chiba, the host cityOur boothHall 11, booth C62.How to get here (quick & clear)From Tokyo Station: JR Keiyō Line (~30 min) to Kaihin-Makuhari.On foot: ~5 min via the raised walkway to International Exhibition Hall 9–11.By bus: from Makuhari-Hongō (JR Sōbu/Keisei) to Makuhari Messe (~15–17 min).Team on siteIsa, Román, René, and Will. Huge thanks to the team in Mexico pushing other projects back home. 💛RememberTrailer: watch it on the store page.Playable demo on Steam: fishing, decoration (magnet), diorama view, and board.Booth goodies: stickers and limited T‑shirts for those who beat the claw challenge. 💪🧲How you can…
- 🧊🎧 Marble Station — EP (OUT NOW) - 19 September 2025
🧊🎧 Marble Station — EP (OUT NOW)We’re celebrating the release of the “Marble Station” EP — three cozy pieces that capture our Japanese diorama’s pulse: gentle rhythms, sweet textures, and that playful claw heartbeat. It drops on Friday, September 19, just 6 days before Tokyo Game Show (Sep 25–28). 💗Listen now🎧 Smart linkTracklist1) Clawby Bubblegum (Main Theme)2) Clawby Soda Pop3) Marble BayArtwork & processWe’re sharing the cover and a few process sketches from Marble Station’s visual path.CreditsMusic composed & produced by Alejandro Solís MuñozCover art by René Velazquez @reneshotss (Art Director, Cometa Games)Bonus: demo + TGSThe playable demo is live on Steam with a trailer. If you’re coming to TGS, visit us at Hall 11, booth C62.Thanks for listening — and for every Wishlist. It helps a lot. 💖
- LIVE on Steam: Watch the Developer Play Clawsome - 15 September 2025
Live dev playthrough of Clawsome on our Steam Store page—watch the developer play, get behind-the-scenes insights. Plus, we’ll be at Tokyo Game Show next week!
- 🚀🎮 Trailer + Demo Launch - 15 September 2025
🚀🎮 Trailer + Demo Launch (Steam)Today we launch the playable demo and drop its trailer! It features four pillars of the vertical slice: the fishing mission, Decoration Mode (magnet), diorama view, and board mode for collecting/unlocking. If you like what you see, add us to your Wishlist and share your first impressions. 💗TrailerAvailable todayFishing mission: a short, clear loop to learn the basics (this is our baseline for future missions—tell us how it feels and how we can improve it).Decoration Mode (magnet): move/place objects with an energy‑particle “tether” and 3D dust on landing.Diorama view: stroll through “Marble Station” and enjoy the details.Board mode: collect and unlock objects for your diorama.Collectibles: 40+ items (urban props, plants, signage).Support: Steam Deck, gamepad + keyboard (basic mapping).How to play the demo on SteamGo to the game’s Steam page.Click the “…
- 🎵🍬 Single — “Clawby Bubblegum” (OUT NOW) - 12 September 2025
🎵🍬 Single — “Clawby Bubblegum” (OUT NOW) New music! Today we release “Clawby Bubblegum”, the demo’s official single. It’s a sonic postcard from the Japanese diorama we now call “Marble Station”: gentle rhythms, sweet tones, and that playful claw pulse. Perfect for work, walks, or daydreaming your ideal diorama. 💗Listen now🎧 Play it here If it clicks, save it to your playlist and tell us which moment hooked you. Artwork & sketchesHere’s the cover and a few process sketches: Clawby and collectible elements from the diorama, with an alleyway reminiscent of a Japanese neighborhood.Behind the track (mini‑notes) Layers of soft synths. A bouncy bubble‑pop pulse that follows the claw. Foley details and textures from the diorama (warm urban ambience). Credits Music composed & produced by Alejandro Solís Muñoz Cover art by René Velazquez @reneshotss, Art Director at Cometa Games ISRC: QZNJZ25…
- 🧊 Demo Freeze — What’s in the TGS build - 10 September 2025
🧊 Demo Freeze — What’s in the TGS build Hi! We’re entering a feature freeze for the demo we’ll release on September 15 on Steam and also take to Tokyo Game Show. Here’s the final scope, what stays out to keep stability, and how you can help with your feedback at the event. Included in the demo (TGS build) Fishing mission: a short, clear loop to learn the basics. Decoration Mode (magnet): move/place objects; energy lines and 3D dust on landing. Diorama view: walk through the Japanese diorama (Marble Street) and enjoy the details. Board mode: collect and unlock objects for the Japanese diorama (Marble Street). Initial collectibles: 40+ items across urban props, plants, and signage. Controller support: gamepad + keyboard (basic mapping). Out of scope (for now) New dioramas. Additional missions beyond fishing. How you can help Try the four modes and tell us what reads in ~10s and what does…
- 💫🧲 Devlog #03 — Decoration Mode + VFX (Demo Sep 15) - 9 September 2025
💫🧲 Devlog #03 — Decoration Mode + VFX (Demo Sep 15)Heads-up: a new demo lands on Sep 15, featuring this Decoration Mode plus more.Today we’re debuting the Decoration Mode. A magnet lets you grab objects and place them anywhere, with an energy-particle tether. When they land, a 3D dust VFX plays. The system saves each object’s position and you can reset the diorama anytime.New Decoration magnet: attract and move objects freely; place them precisely. Energy particles: a visual “tether” follows the grab and movement. 3D dust on landing: particles spawn on impact for weight and detail (integration WIP). Save & reset: the diorama remembers positions; button to restore the default layout.How it works Position Clawby over the object you want to move. Press A to lower Clawby and stick the object to the magnet. Adjust rotation with the controller bumpers. The system auto-saves your composition…
- 🎨 Art Drop #2 — TGS art (booth concepts & look) - 2 September 2025
🎨 Art Drop #2 — TGS art (booth concepts & look)Hello! Today we’re sharing a peek at the art we’re bringing to Tokyo Game Show: the key art you’ll see on our cards/socials, plus booth concepts with ambience. By the way, among other surprises, we’re also making a PC version of My Dear Farm—our beloved mobile game is coming to PC. Add MDF to your wishlist here.New TGS key art. Booth concepts: layout, color keys, and access signage. Concepts for exclusive giveaway shirts at Tokyo Game Show. Concepts for giveaway stickers at Tokyo Game Show. Props/branding: stickers, shirts, postcards, and table items.Booth design (WIP) Clear path: entrance → diorama → hands‑on → photo. Warm palette and readable type in a noisy show floor. Materials and lighting tuned for quick readability.How you can help Vote which piece to print: sticker, postcard, or mini poster. What booth detail is a must? Signage/pro…
- 🧱✨ Devlog #02 — From blockout to high poly (Japanese diorama) - 26 August 2025
🧱✨ Devlog #02 — From blockout to high poly (Japanese diorama)Hello! In this devlog we go from blockout to model (and bake) using real props from the Japanese diorama: the vending machine, the mini‑truck and the signage. Goal: correct scale and clear mid‑distance readability.3‑step process Blockout: big shapes, silhouette, pivot and scale using real‑world refs. Model: clean bevels and surface continuity for readable highlights. Bake & low: projection checks to avoid artifacts.Bugs & Fixes (demo status) Normal fixes after bake on curved surfaces (WIP). Simplified collisions for smooth navigation in the diorama.How you can help Vote the next prop to deep‑dive: vending / mini‑truck / signage / bench. Share texture references (photos or ideas) in the comments.Roadmap Next: Art Drop #2 — we’ll show special TGS art (shirts, stickers, exclusive pieces) and more game concept art.Note: everythin…
- 🎏🏮🐕 Art Drop #1 — Japanesse Diorama for the new demo (40+ new objects) - 19 August 2025
🎏🏮🐕 Art Drop #1 — Japanese diorama for the demo (40+ unlockable items)Hello! Today we’re sharing a cozy look at the concept art for our official demo diorama—a small Japanese street corner made to stroll, decorate, and discover details.This set comes with over 40 unlockable items (WIP): plants, lanterns, benches, signs, vending machines, boxes, poles, shop signs, and little surprises.New “Japanese neighborhood” diorama: street, small plaza, charming facades. Everyday life: a courier, neighbors, and a curious dog. Some elements interact with the world so the scene feels alive. Tiny truck and urban props to set the vibe.Diorama & collectibles (WIP) Decoration: planters, shrubs, lanterns, benches, fences, cones. Commerce: signs, awnings, shop boards, illustrated menus. Urban: streetlight, road signs, mailbox, bins, boxes, barriers.How you can help Tell us which items should be unlockabl…
- 🌸🎡🐾 Devlog #01 — “Thanks 10k” + We’re going to TGS! 💌 - 15 August 2025
🌸🎡🐾 Devlog #01 — “Thanks 10k” + We’re going to TGS! 💌Hey, team!Today we’re launching this new devlog series with two bits of news: we’ve confirmed Tokyo Game Show 2025 and reached 10,000 wishlists. Thank you for the love — it powers the final push on the demo. ✨ New🎟️ TGS 2025 confirmed: we’ll bring a new playable demo, have a booth, and give away stickers and shirts.💖 10k wishlists: thank you all! Next community goal: 15k.🗓️ Devlog kickoff: weekly progress posts (art, 3D, UI/UX, animation/VFX). RoadmapPre‑TGS weeks: we’ll show new models, dioramas, and fresh features.Before the show: booth details and the designs for the freebies (stickers and shirts).During TGS: booth photo + first community impressions.Post‑show: a short postmortem + a patch with demo tweaks.Bugs & Fixes (demo status)We’re working on new 3D models.New VFX, particles, and effects.New mechanics like the claw for…