SPSTEAMPULSELIVE ANALYTICS
Carthage: Bellum Punicum

Carthage: Bellum Punicum Steam metadata

Mindebyte | 2026 | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID3519480
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperMindebyte

Carthage: Bellum Punicum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3519480
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperMindebyte
  • PublisherAquila Interactive
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: MindebytePublisher: Aquila Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Carthage: Bellum Punicum Steam metadata

Carthage: Bellum Punicum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3519480/metadata
Steam Communityhttps://steamcommunity.com/app/3519480
PCGamingWiki search
IGDB searchSearch IGDB for Carthage: Bellum Punicum

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Carthage: Bellum Punicum hits 50,000 Wishlists! - 18 September 2026

    Hi everyone,We’re delighted to announce that… Carthage: Bellum Punicum has hit 50,000 Wishlists!Thank you to all 50,000 of you who’ve wishlisted, taken an interest in Carthage: Bellum Punicum or liked, shared or followed all our content across our channels!Make sure you're keeping an eye out for news on a demo coming your way soon 👀Here’s to the next milestone!

  • Dev Log 14: The Sounds of War - 12 August 2026

    Hi everyone,Music is an important part of any game, and Carthage: Bellum Punicum is no different. In Carthage: Bellum Punicum, the music is designed to react to the world around you. Your battles aren’t just accompanied by one fixed track, but by dynamic music that changes depending on your enemy and the stage of battle you’re in.If that’s music to your ears, then today’s devlog is for you. Today, we’ll be going into exactly what it takes to write the soundtrack for a time millennia gone by. The video version of this devlog is here, and includes the words and footage of composer Cosme Leites for your viewing pleasure:The Sounds of WarThe Music of BattleThe music in Carthage: Bellum Punicum has been created to be more than just background ambience. It’s been designed to constantly adapt to what is happening in the game, helping every battle and campaign feel unique. In the throes of batt…

  • Dev Log #13 - Logistics & Economy - 1 July 2026

    Hi everyone, “An army marches on its stomach”. Waging a successful military campaign is more than just your soldiers – you need to think about your logistics too. In today's devlog we're breaking down those logistics and the economy: how armies stay supplied in the field, how the faction economy is managed behind the scenes, how resources physically move across the world, and how it all comes together. You can also check a video version of this devlog here: Army Storage SystemSo, how are your supplies delivered to your troops? They aren’t instantly teleported from one place to another, they’re delivered via the army storage system. Every army draws from a supply hub. In the example we’re using in today’s dev log, it’s the city of Carthage. Through that connection, the army receives food, equipment, and other goods, staying supplied as it moves and fights. The hub isn’t a permanent one t…

  • Dev Log #12 - Battle Formations - 13 May 2026

    Hi everyone,Today's devlog covers one of the systems that makes every battle in Carthage: Bellum Punicum feel unique: AI battle formations. We'll also be showing two new visual display options coming to the game. You can also check a video version of this devlog here:Battle FormationsIn Carthage: Bellum Punicum, AI commanders choose from a wide variety of battle formations, each with its own tactical logic. Roman armies fight differently from Iberian ones. Gaulish commanders approach the battlefield differently from Carthaginian ones. Even within the same culture, individual commanders can favor different formations based on their personality traits. How AI Chooses Formations Three factors determine which formation an AI commander picks:Culture: Every culture (Iberians, Gauls, Romans, etc.) has its own pool of battle formations reflecting its historical military traditions. This is the…

  • Dev Log #11 - Visibility, Scouting & Delayed Information - 18 March 2026

    Hi everyone, Mendog here!In this devlog, we will chat about visibility, scouting, and delayed information in Carthage: Bellum Punicum, all key mechanics that allow you to control intelligence when waging war. You can also check a video version of this devlog here: Visibility SystemsThe campaign map uses two different visibility systems.The first one represents unexplored territory. These areas appear in the style of an ancient map, displaying only land and water. Once one of your armies or scouts explores a region, this layer disappears permanently, and the detailed terrain becomes visible.The second layer is your standard Fog of War. It appears as a darker shade over the terrain and shows the areas where your armies and scouts are providing intelligence. The information you receive depends on the distance from your forces. Nearby areas provide real-time information, while distant areas…

  • Dev Log #10 - Recruitment & Unit Design System - 11 February 2026

    Hello everyone, Mendog here! As usual, excited to talk about what I’ve been working on over the past month.Recruitment SystemNew soldiers and losses are automatically refilled with fresh recruits, taken as manpower from the closest settlements that support the army. Recruitment is directly tied to population, making it a logistical system rather than abstract numbers. Drawing too much manpower from the same region reduces settlement population, which in turn lowers economic production and long-term growth.Each army has its own recruitment flow. Recruits arrive daily, not instantly. The number of new soldiers an army receives each day depends on the population of nearby settlements and how much gold the player is willing to spend as an incentive.Players can choose to spend no gold, relying only on volunteers. This provides a very small number of recruits over time. By paying more gold, t…

  • Dev Log #9 - Raiding, Conquest, War, and Diplomacy - 7 January 2026

    Hello everyone! I’m thrilled to share what I’ve been working on over the past month.RAIDING MECHANICSIn the game, any army can conduct raids on settlements across the campaign map. When a raid occurs, it’s not instantaneous; it unfolds over time, and the settlement gradually loses its stored resources. Once the raid is complete, the player’s army can loot these resources.After a successful raid, the player has several options for the loot:Keep the resources in your army’s storage.Share with the troops, which means the army receives a portion of the loot, boosting morale and loyalty, but resulting in less wealth for the player.Share with the state, such as the Senate in Roman factions or the ruling body in other factions, which can influence political relationships and faction stability.CONQUER MECHANICSArmies can conquer settlements, and if a settlement is unfortified, the conquest is s…

  • Dev Log #8 - Seasons & Weather Effects - 24 December 2025

    Hey everyone! First of all, we hope you’re having a great holiday season. To celebrate it, we wanted to share some changes and improvements we’ve been working on regarding seasons and weather effects in the game. Seasons progress dynamically on the campaign map, with winter bringing snow from north to south, reducing food production, slowing army movement, and increasing attrition. As spring arrives, the snow melts from south to north, restoring mobility and supplies and opening new strategic opportunities.Weather conditions also carry over into battles. Rain and snow can turn terrain muddy or slippery, slowing units and increasing stamina usage, while storms reduce visibility and make positioning even more important. These systems are designed to make timing and planning matter as much as raw strength. And if you want to see better how it looks in-game, check out the video version of t…

  • Carthage: Bellum Punicum - Aquila Interactive FAQ - 21 November 2025

    Following our exciting announcement on signing our first third-party title, Carthage: Bellum Punicum, we wanted to provide you with information on what this means for both Aquila Interactive and Mindebyte Studios. FAQWhat is Carthage: Bellum Punicum?Carthage: Bellum Punicum is a strategy wargame that focuses on delivering historically accurate battles where tactics, maneuvering, and experience are crucial for overcoming numerical disadvantages.Experience Hannibal Barca’s epic march against Rome, clashing with Iberians, Gauls, and Roman legions. Fight real-time battles, manage formations, flank enemies, and face a cunning battle AI across detailed maps inspired by the Second Punic War. What does signing with Aquila Interactive mean for Carthage: Bellum Punicum?Both Mindebyte Studios and Aquila Interactive share the same goal: to create the best strategy games possible, and they will work…

  • Aquila Interactive Combine Arms with Carthage: Bellum Punicum - 20 November 2025

    Carthaginian officers, We're excited to announce that Carthage: Bellum Punicum will be published globally by Aquila Interactive, a developer and publisher known for games such as the grand strategy game Gilded Destiny and the management game Global Magnates. This is the first of many titles for our publishing arm, and we're overjoyed to be able to share this first step with the incredible Mindebyte Studios. What This Means for Carthage: Bellum PunicumMindebyte has already created and sustained an amazing game and community as a solo developer. As its publisher, Aquila Interactive will provide development and marketing support to enhance and expand the scope of Carthage: Bellum Punicum's success. Both Mindebyte Studios and Aquila Interactive share the same goal: to create the best strategy games possible, and they will work in tandem by sharing knowledge, support, and experience within t…

  • Dev Log #7: Campaign-based battle terrain - 3 November 2025

    Hello everyone,Over the past two months I focused on improving how battle maps are created in Carthage: Bellum Punicum. When a campaign battle starts, the game takes the area between both armies on the campaign map and generates a full-scale battle map from it. The terrain matches the campaign map but in much greater detail, covering roughly 12 by 12 kilometers.Each terrain feature, like rivers, mountains, forests, and roads, is processed with its own algorithm to bring out realistic shapes and patterns. Settlements were the most challenging, as I also wanted them to be easy for future modders to customize. After a lot of work, the result is already solid. Every culture, from Carthaginians and Romans to Gauls and Iberians, has unique settlement layouts and buildings, reflecting their historical identity.I’ve also been working on the campaign fog of war. Undiscovered areas appear like an…

  • 10k Wishlists Reached! - 27 October 2025

    Hey everyone,I just wanted to take the time to let you know that we've reached 10k Wishlists!Check out the 10k Wishlist YouTube short here: This is a huge achievement for Carthage: Bellum Punicum, and I hope this number continues to grow.Thanks again for all the support; moments like these make all the work worth it!More to come soon!

  • Dev Log #6: Individual Soldiers Mode Shows the True Scale of Battles - 31 August 2025

    Hi everyone,I wanted to share what I’ve been working on these last weeks. One of the most unique aspects of Carthage: Bellum Punicum is its visual style, where military units are represented with square symbols, the same style you may know from the HistoryMarche channel, which has been a big inspiration for this project.That said, I thought it could be interesting to also let you see the battles in another way: with all the individual soldiers on the field. This gives a much clearer sense of the scale of the conflict. The largest battles can reach up to 300,000 soldiers on screen, and the engine is capable of supporting up to one million if needed.Each unit displays the exact number of troops it contains: infantry with 484, cavalry with 256, and foot skirmishers with 361. In this view you can also notice the effect of the "organization" stat, which represents how well the soldiers insid…

  • Dev Log #5: Iberian Map Expansion and Two New Factions Added - 2 August 2025

    Hey everyone,Just dropping by to share some progress! This time, I focused on improving the campaign map for Iberia and adding two new Iberian factions.Let’s start with the map. I added 78 new settlements across Iberia, corrected some settlement names to better match their historical counterparts, and included more rivers and roads to give the region a bit more life. Also made some tweaks to the mountains so they blend in better with the rest of the terrain. As for the factions, I’ve added the Contestani and Bastetani. Both were under strong Carthaginian influence at the time, but they still held some independent territories. You'll see that reflected in how they appear on the map—tied to Carthage, but not entirely absorbed by it. Thanks again for all the support, it really keeps me going. More to come soon!

  • Dev Log #4: Commanders, Cultures & Logistics - 26 July 2025

    I’ve been working on portraits for generals and commanders. Each faction belongs to a culture group, and every culture has its own unique portrait style. In some cases, like the Celtiberians, a faction belongs to two culture groups, which affects which portrait sets are available to them.Now on to the economy. Each province has a capital and a few smaller settlements. The smaller ones send their resources to the capital, which then distributes them as needed: like sending iron to blacksmiths or food to settlements that don’t produce any.What’s left after covering all needs stays in the provincial capital as surplus. That surplus is then sent to the faction capital. This makes logistics a key part of the campaign. You’ll be able to intercept large convoys carrying important resources or even cut off supply routes entirely.Every settlement consumes food. If they don’t get enough, they mig…

  • Dev Log #3: Iberian Campaign 221 BC - 11 July 2025

    I’m currently preparing the demo, which will include the Iberian Campaign of 221 BC. Since many of you asked for more playable factions beyond just Carthage, I’ve expanded the code to allow you to play as any of the factions present in the campaign.Here are the playable factions featured in this Iberian Campaign:Thanks to everyone for all your support!

  • Dev Log #2: Units, Equipment & Dynamic Borders - 1 July 2025

    The game grows every day, but I wanted to share some of the most visible progress. First up: units, their equipment, and their unit cards. You’ll be able to equip units with all kinds of gear—melee weapons like swords, spears, axes, and maces; ranged weapons like bows, slings, and javelins; plus armor, helmets, shields, and mounts. Each piece has its own strengths and weaknesses, and every item shows up on the unit card so you can see exactly what they’re carrying. This means endless combinations.Also, I’ve been working on dynamic borders for the campaign map. Strategy players love painting the whole map in their faction’s color. I’m one of them. Most games have fixed borders, but I wanted something better. Something that makes it satisfying to see your army push into enemy lands. So I made dynamic borders. Every settlement, from small villages to big cities, has its own territorial inf…

  • Dev Log #1: Geronium Battle Map Reveal - 22 April 2025

    Today I’m excited to share the Geronium battle map as it appears in Carthage: Bellum Punicum, alongside a comparison with the historical illustration from Ancient Battlefields: Building Blocks for an Ancient War History (Volume 3). This is part of my ongoing effort to faithfully recreate historical settings while ensuring they work well for gameplay. I keep working hard every day on the game. My main focus right now is building and polishing battles, aiming to start internal testing as soon as possible. A big part of this is the battle AI—I’ll do my best to make it the best ever seen in any strategy game. Thanks for following the development and taking the time to read this update—your support means a lot!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3519480
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperMindebyte
PublisherAquila Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Lead Hannibal's epic campaign to crush the Roman Republic. Command individually rendered legions, manage complex supply lines, master realistic real-time tactics, and outplay challenging enemies in the Second Punic War to claim your place in history.

About this game

Prepare for an immersive wargame experience where every decision and every battle matters. Carthage: Bellum Punicum plunges you into the 3rd century BCE, and into the brutal, world-shaping conflict of the Second Punic War. In this authentic, deep historical strategy game, you command one of the major powers fighting for supremacy. Will you lead the Carthaginian forces under the legendary Hannibal Barca to crush Rome, defend the Republic alongside heroes like Scipio Africanus, or seize the opportunity as an ambitious third party, waiting for a chance to carve out your own Mediterranean empire? Inspired by the renowned YouTube channel HistoryMarche , Carthage: Bellum Punicum is crafted with a meticulous focus on historical authenticity and challengin g strategic combat. It's time to rewrite the fate of the ancient world. UNPRECEDENTED HISTORICAL SIMULATION Carthage: Bellum Punicum is built for true wargame enthusiasts, combining the scale of grand conflict with granular tactical detail: Individual Unit Rendering: Witness the chaos of ancient warfare come alive. Every single soldier, from the hardened Carthaginian veteran to the green Roman recruit, is individually rendered on the battlefield, creating a realistic, dense, and visceral combat simulation. Unique Visual Style: All military units are rendered in a distinctive square formation style, giving the game a unique and visually recognizable presentation. GRAND CAMPAIGN: A (ANCIENT) WORLD AT WAR Embark on one of the greatest military sagas in history, blending grand strategy with tactical depth in real time: Dynamic Map & Borders: Experience a real-time campaign where borders are fluid and dynamic, constantly shifting based on conflict and influence. This unique feature allows you to pursue both historical paths and compelling alternative history scenarios across the vast Mediterranean war theater. Strategic & Tactical Blend: Whether commanding Carthage, Rome, or an opportunistic third nation, the campaign features dynamic events where your leadership choices shape the morale, political landscape, and supply health of your army. Successfully managing vulnerable supply lines through treacherous mountain…

Supported languages

English, French, Italian, Spanish - Spain, Portuguese - Portugal, German, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Carthage: Bellum Punicum's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Carthage: Bellum Punicum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Carthage: Bellum Punicum at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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