- 1.3.6 - Full Moons and Falling Stars - 20 February 2026
DAILY MODIFIER CHANGE Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set TOKEN CHANGES Full Moon has changed to only create 1 Half Moon Half Moon has changed to only create 1 Quarter Moon Quarter Moon has changed to create a Full moon when Destroyed This way the moons cycle forever and grow stronger if you keep destroying them. By Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple BUG FIXES Existential+ now correctly shows on the victory screen Enemies now properly save their state based on when the save happened if you quit and reload Fixed a bug where quitting and reloading can change what the final boss is Fixed issue with some Tokens that have execute…
- Merge Maestro Translated - 6 January 2026
Merge Maestro has been translated into French, Thai, Japanese, Portuguese - Brazil, Chinese simplified and Chinese traditional. Thankyou to the wonderful and amazing translators for all their work translating the 1000's of different lines of text required for the game. Siotouto, FlyyZorx, Townstone, LustHeart and Fêniquis you are all legends for the many hours put into translating and for fixing my own mess of typos and grammatical errors.
- Update V1.3 Emotions, Dailies, Hobbies and More! - 2 December 2025
EMOTIONSEmotions are a whole new mechanic added to Merge Maestro in 1.3 to shake up every run. Emotions come up at the end of Wave 2 and will forecast a benefit at the start of Wave 8. Stronger ones may have conditions that need to be met to get them. 10 are unlocked to begin with, 11 are connected with their individual packs and 20 are unlockable through various featsDAILY MODEA new Daily mode has been added where each day (based on your own timezone) will present a new positive and negative modifier combination. Each win progresses towards facing higher difficulties within the Daily Mode. Difficulties keep scaling infinitely too! Well past existential!NEW TOKENS AND POWERS2 New Tokens have been added to every pack as well as 2 New Powers. These Tokens and Powers push more niche synergies in their respective packs and will open up new ways to use each pack and each pack combination. Th…
- Milestone plus Verison 1.3 Coming Very Very Soon! - 26 November 2025
Merge Maestro has hit of 40,000 copies sold across iOS, Android and Windows! It's well beyond my wildest dreams. I didn't expect many people if any to like this silly little idea I used to learn Godot. I'm so grateful for the amazing community that have continually made the game better through their suggestions, bug reports and just overall great vibes. With all that I am excited to say Version 1.3 is coming in less than a week to Steam, iOS and phone! With it comes the biggest update for Merge Maestro by far, with more content than all the last updates combined.40+ new Tokens25+ new PowersA whole new pack40 Emotions that will shake up every run A new daily mode with a unique modifier combination each day!P.S. Translations are being worked on by an amazing group of translators in the community. Stay tuned as the internationalized versions will start coming out before the end of the year!
- 1.2.6 The Flower Combo - 5 October 2025
Balance Changes Rosette has gone from Level 3 to Level 2 and has changed from: Merge: Buff the New Token by 2 then Improve all Rosette by 2 everywhere -> Merge: Buff the New Token by 1 then improve all Rosette by 1 everywhere Nature Research Discovery 2 has changed from: Create a Random Level 9 -> Transform the Lowest Token on the board into a random Level 9. This is mostly just a change to make it so players don't lose the reward for having a full board No Actions on Combining Combining no longer takes an action! Bug Fixes Crypto Coin leveling up itself now properly increases the attack of Crutches Tokens that increase the atttack of other tokens passively now correctly abide by the rules of even steven Some weird description artifacts have been fixed Fixed bug where if you reloaded a game in the fight against eternity it would do end of wave effects at the end of each turn Polarity no…
- 1.2.5 B-A-N-A-N-A-S - 2 October 2025
Improved Controller Support Controller support is now there for most functions. Still looking into why some controllers seem to not work with the game. Controller support now comes up with it's own indicator. This is the same for if you use keyboard as well. Quality of Life Improvements You can now see which boards you've beaten each difficulty or challenge with in your Collection as well as which Difficulties you have beaten with which boards Recipes now show up on Consumables as long as the Food pack is in Stout, Beer and Coconut buff and improve values now also show up when you tap the Eye if you have increased any of their values Balance Updates Rhino has changed from: Passive: At the end of the turn Attack 4. The first time this Consumes it keeps it's buffs -> Passive: At the end of the turn Attack 1. Whenever this Consumes improve this by 1 Banana Bread, Green Banana and Chili now…
- 1.2.2 Sports & Research - 21 September 2025
SPORTS CHANGE Sports has been reworked. They no longer reduce by 1 at the end of turn but instead are completely removed at the end of each wave This should make it easier for small practice to be able to make an impact towards the second half of each wave but make it harder to keep maxed out. Some sports Tokens have been tweaked based on this change Puck changed from: Practice Hockey twice -> Practice Hockey once Skiier changed from: After 5 Levels of Tokens have been Exhausted -> After 7 Levels of Tokens have been Exhausted Goal changed from: Countdown 5 -> Countdown 6 Upgraded versions of these tokens have also been nerfed to only Practice sports once instead of twice Sports Research Level 3 Discovery has changed from: Your Sports no longer reduce at the end of the turn -> Your Sports reduce by half at the end of the wave instead of being removed OTHER RESEARCH CHANGES Creativity Res…
- 1.2.1 Buffed Friends & Nerfed Enemy Friends - 12 September 2025
BALANCE CHANGES Film Camera now Creates the Queued Token if it is already a Tape (instead of doing nothing) Converted Bee damage 4 -> 3 Attack. Upgraded Bee no longer has multistrike but has 6 Attack instead Converted Evil Monkey now only Buffs and Triggers adjacent Attack Tokens Teal Board can no longer turn your Spawnable into a Wine or wine based Dish (Cos wine is special and nothing actually spawns it but you know, was also busted to get on Wave 1) Teal Board now also cannot transform a Spawnable into the same spawnable Mammoth: Passive: At the end of the turn Create a random Ingredient. Whenever a Token consumes a Dish Trigger it -> Passive: At the end of the turn Create a random Ingredient. Whenever a Token with an Attack consumes a Dish, Trigger it. EVOLUTION CHANGES Construction Site no longer adds vests to "Final" Enemies BUG FIXES Piranha text now correctly states that you tak…
- 1.2.0 The Enemy of my Enemy is my friend - 11 September 2025
NEW DIFFICULTIES Blushing Difficulty has been added as a step between Chill and Worried Existential is now the new hardest difficulty CONVERTED ENEMIES There are now Converted Enemy Tokens for all the new Enemies, that's 22 New Tokens added to the game with effects based off the enemy their based off. Puffer Fish: Destroyed: Infect a random Enemy by 30 -> Destroyed: Trigger an Enemy Infection then Infect a random Enemy by 15 T-Rex Damage: 32 -> 16 Ant: Appear: Attack 1 (+1 for each Ant on the board) and Create an Ant-> Appear: Attack 2 and Create an Exhausted Ant Scorpion: Destroyed: Buff all your Tokens by 5 -> Destroyed: Improve adjacent Tokens by 5 ENEMY CHANGES Piranha Razor change: At the end of the turn Attack and remove this Ability -> At the end of the turn Attack and remove all Razors across all Enemies NEW BOARD New Board as a reward for beating Existential. It's pretty hard t…
- 1.1.4 - Modals and Number Tweaks - 31 August 2025
Enemies and Evolutions Candyland Fixed to not effect the final boss Candyland changed to start only from wave 3 Big bad Boss fixed Alienoids effect has increased from 50% reduction to 75% reduction On Mad and Evil Wave 13 now introduces the T-Rex / Inferno / OgreMask enemies Near Death Challenge now blacklists blob as well QoL Additions Added Mulligan post sports Added ask to swap out tokens after research When you retry on a random board it will select a random board on the retry too Discovering new enemy types is now quicker but still based on how many runs you finish (win or lose) You can now export a save to your clip board which you can bring to a new device, like on your phone, running 1.4 or later to keep your progress Bug Fixes Crane now can destroy level 9's Supervillain will no longer destroy Devil Log button can now be pressed in end game screen Clarity Changes: (wherever it…
- 1.1.3 Enemy Rebalances 2.0 and some more Tweaks - 25 August 2025
Enemy Rebalances Bee now only does 1 attack if perfectly killed Wraith goes to the 5 health slot so comes in earlier Cockroach goes to the 8 health slot so comes in later Troll only activates once then loses it's ability Ladybug is now restricted to only spawn once in a group Random Board You can now choose Random on your board selection to get a random board Challenge Update Ticking Time Bomb no longer triggers on Tokens that Appear because you changed a Token from the Market Token and Power Changes Creativity Discovery 3 goes from: Whenever you Merge a Token Create your Queued Token -> At the end of the Turn Create your Queued Token 3 Times Ant now does 2 damage flat instead of scaling with amount of Ants on the board Bug Fixes Ogre Mask now removes its Marks when it runs away after an attack Fire does not get doubled up by Confetti anymore End of Turn Countdowns now trigger correctly…
- 1.1.2 Hotfix - 22 August 2025
Hotfix to fix a couple minor bugs but most importantly a bug that was sometimes stopping the tutorial from working properly
- 1.1.2 - Enemy Shuffle - 22 August 2025
Toggle Eyes:You can now click the eyes to keep it toggled on to see the numbers Enemy Changes:Bee effect now does 2 damage if you kill it perfectly but has changed to be on the 5 health slot so comes later in the run instead Beetle has now gone down to the 3 Health slot and ability has changed from gain 3 health to gain 2 health at the end of every turn Piranha has gone down to 1 health but remains as a replacement for lizard Locusts now cannot exhaust Spawned Tokens (or any level 0 Token) Feast or Famine blacklists piranhas Evolution ChangesSwarm has gone from Every 3rd enemy that spawns gains an extra Fly to Every 4th enemy that spawns gains an extra 2 Fly. Swarm no longer counts spawned Flys towards the Swarm Counter Bug FixesFixed Near Death not functioning properly Fixed Bug that allowed you to gain an extra reroll when loading a game from the first market Balance changes from last…
- 1.1.1 - 21 August 2025
Enemy Balance Changes Troll: Now Levels down the highest Token by 1 instead of by 2 Bee, Piranha and LadyBug are now blacklisted from the Near Death Challenge Super Serum has been reworked. Previously it gave certain enemies Triple their effect. Now instead it gives them a random Health Buffing Enemy Ability instead Auto Speed up The game now automatically speeds up if you've been stuck in an action for too long. Additionally at the 2 highest speeds the screen shake automatically turns off now General Balance Changes Tanghulu: Your kiwifruit level up Tokens after triggering them -> Your kiwifruit and grapes level up Tokens after triggering them Tanghulu+: Your kiwifruit and grapes Level up Tokens after triggering them -> Your kiwifruit and grapes Level up Tokens twice after triggering them Bug fixes Fixed typos in Ticking Time challenge Fixed Masquerade typo
- Enemies Update - 20 August 2025
Lots of new EnemiesOnce you've beaten Worried, every 3 runs a new Enemy will be added to the pool of enemies to pick from. 22 new enemies, including 2 new enemies at every level and 4 new bosses (depending on your difficulty) These enemies shake up builds, target certain weaknesses, and even pack on some aggression in the early game.There's a new "Show Enemies" button in the market. Make sure you click it and hover over the enemies in your run so you can plan your build accordingly.New Collection BookYour collection has been turned into a collection book.Now you can see the last 10 games you played, wins or losses.Your total wins, furthest wave you've gotten to, each of your medals.You can also see the Enemies you have encountered or discovered in your games.UI Update - Hovering is now a thingHovering! Now the market shows keyword definitions when you hover over them instead of clicking…
- 1.0.18 - Bugs and Bugettes - 8 August 2025
Ahoy, tried to fix up all the reported bugs before I go on away for a week work trip. MacOS Fixes Fixed issues with MacOS not connecting to Steam properly. Achievements and Cloud save should now work Bug Fixes Lots of bug fixes. Managed to get through most of the bugs reported up until today *Fingers Crossed*
- 1.0.17 - Scales and Sight - 6 August 2025
Game End Board Shower On the end game stats screen you can now press "Show Board" if you want to have a look at your final board UI Enlarged The cards in the market and in your deck have been enlarged by a small amount. Still looking for better ways to show the card text better for people playing on smaller devices but this should help at least a little bit Steam connection update Updated the Steam connection which may help with stability issues connecting to Steam Achievements and cloud saves for users that had issues with it. If you are still having issues please say hi in the discord Bug fixes Coral now copies Juicebox with the Countdown of the token Upgraded Strawberry Pie now goes off before your badgers attack, allowing it to feed them for you Contractor now waits for factory to create it's level 1's Fixed some Mirage bugs, but can't guarantee they're all gone.
- 1.0.16 Fan Fixes and Settings - 3 August 2025
Better settings Background toggle, to turn on or off the scrolling background Game now remembers the window size of the game in windowed mode Bug Fixes Lots of bug fixes when passive tokens that don't have attack are triggered with universal triggerers Fixed bugs with certain challenges causing the game to brick Fixed bug with Teapot going invisible Fixed zombie not attacking if it can't destroy something Fixed upgraded comet leveling up twice Added more infinite loop triggering protection Fixed camp not triggering Text Updates Updated text of Tokens that can't interact with themselves to explicitly say non-X tokens Tiger now says that it increases the buff value of strawberries PERMANENTLY
- 1.0.15 Bug Exterminating - 1 August 2025
Text Improvements Changed 51 instances of it's to the correct possessive its. Sorry to everyone I've caused trauma with from this. Your is now defined to for MiniMart to specify your tokens not including anything created by enemy effects Consume:, consumes and Consume better represent what they do in their keywords (in all the different ways that one can consume) Couch now shows the damage on the token it has increased the damage for Bug Fixes Lots of bug fixes, tried addressing almost all bugs people have encountered in the last couple days. I imagine there still will be more but I am proactively on bug hunts now too.
- 1.0.14 - Board Balance and UI - 30 July 2025
UI highlighterAdded a UI highlighter, now when you press a token it shows you what you can merge with. Mostly there for new people to help show when you can merge with the Queue token, when you can merge with other tokens, etc... Honestly when I first put it in I found it annoying cos I already know what to merge but after a run I started finding it satisfying so I hope you guys do too.BalanceGreenboard only uses 1 reroll for powers nowBlueboard changes the lowest token into a Level 9 Disgused Challenge now gives the converted enemies a LevelGame now uses seeds, so less save scamming. You still can't choose a seed though, but that may come in the future.Bug fixesJust alot. Alot of bug fixes.