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Earl the Tomb Robber

Earl the Tomb Robber Steam news

Pinhead Games | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndie

  • Steam app typegame
  • Steam App ID3522010
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPinhead Games

Earl the Tomb Robber news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3522010
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPinhead Games
  • PublisherPinhead Games
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Pinhead GamesPublisher: Pinhead Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Earl the Tomb Robber Steam news

Earl the Tomb Robber news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Earl the Tomb Robber Devlog 6 - 12 July 2025

    Ok, I know you hear the name “Earl the Tomb Robber” and immediately think “Ooh, a new Tomb Raider clone. That’s cool.” But did you know that Earl the Tomb Robber actually came out about 6 years BEFORE Tomb Raider? That’s right, long before there even was a Lara Croft, the only booty to be found in ancient tombs belonged to Earl!

  • Earl the Tomb Robber - 1st Level Milestone Reached! - 4 June 2025

    Happy June everyone! Time to check in and let you know what’s happening with the latest in development of my video game: Earl the Tomb Robber! (Don't like reading? Watch the video here!) If you’re tuning in for the first time, Earl the Tomb Robber is a story driven, single-player, 3rd person adventure game! It started with the premise, “What if Pixar made an Uncharted game without all the shooty-shooty bits?!” First Major Milestone reached! Firstly, I’m so excited to announce that the First Major Milestone has been reached! I have completed the initial pass on the Desert Plains level of the game. The level is fully playable from start to finish, but it still needs more polish, and plenty of bug fixing. Eventually I’ll be replacing much of the music and fully replacing the temporary AI voice acting with professional voice actors. The Desert Plains level is one of 5 planned environmental…

  • Covid KILLED my Gamedev Progress! - 28 April 2025

    Okay, let’s get this out of the way… Covid SUCKS! This month has been pretty much a bust for game development. I caught Covid 19 at the beginning of the month and have been down pretty much every day since then. As a result, yeah, pretty much nothing got done. So I guess this devlog is more of a non-update than anything else. During my downtime, I did have a few friends play the game and give me feedback. Besides finding a bunch of new bugs to fix, I also got some interesting feedback that I wasn’t expecting regarding the Ladders in the game. Climbing ladders is a regular part of navigation in the game and is required for exploration and reaching elevated areas. Climbing DOWN ladders however, is NOT part of the game mechanics. This is mostly because there is no fall damage in the game, meaning you can simply jump down from any platform to reach an area below. But people were still telli…

  • Earl the Tomb Robber Devlog #3: Let's talk Combat! - 19 March 2025

    Hi! Welcome to Earl the Tomb Robber Devlog number three! Let’s talk combat! I’ve already mentioned that while Earl the Tomb Robber will feature enemy combat, I don’t intend for that to be a major mechanic in the game. What does that mean exactly? Let me explain. I grew up playing narrative and puzzle based adventure games and that’s where my love of video games is rooted. Those games rarely had any combat mechanics at all, so those skill levels never really advanced as my gaming matured. These days I love the modern cinematic, single player action/adventure games like Uncharted, God of War or The Last of Us, but I enjoy those games the most when I play them on “Easy” or “Story Mode”. I love the storytelling and the player agency in the gameplay, but can do without the frustration of dying over and over until I “get good”. I play video games for the fantasy of it, that mean I want to fee…

  • Setting Gameplay and Narrative goals - Earl the Tomb Robber Devlog #2 - 1 March 2025

    Hi! Welcome to Earl the Tomb Robber Devlog number two! Today, let’s talk about what this game is and what my goals are as a game designer and writer. Most of my life I’ve been an adventure game designer. In the 90s I fell in love with Lucas Arts graphic adventure games. Before too long I was making my own adventure games in FLASH and that led to a career at Telltale games where I continued to develop and explore what narrative driven games could be. At the same time, some of my favorite games to actually play were 3rd person single player action-adventure games! Tomb Raider, Uncharted, the latest God of War games, and smaller games like Kena: Bridge of Spirits, Stray and Hellblade: Senua's Sacrifice are some of my favorites that I never get tired of playing.. And because I’m “THAT” kind of gamer, I generally play in Story Mode! Not sorry. I’ve always wanted to make a game like that but…

  • "Earl the Tomb Robber" Devlog is LIVE! - 22 February 2025

    The "Earl the Tomb Robber" Devlog is LIVE! Keep up with all the latest development in the game as well as participating in discussion and critiques! I'm excited to share my progress on this game dev journey as I figure things out along the way. The best way for me to keep motivated and ensure that I'm on the right track is to get feedback from you! Follow the Devlog at https://www.pinheadgames.com/devlog

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