SPSTEAMPULSELIVE ANALYTICS
Project Enceladus

Project Enceladus Steam metadata

Tamás Fülöp | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3522860
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperTamás Fülöp

Project Enceladus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3522860
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperTamás Fülöp
  • PublisherTamás Fülöp
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Tamás FülöpPublisher: Tamás Fülöp

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project Enceladus Steam metadata

Project Enceladus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3522860/metadata
Steam Communityhttps://steamcommunity.com/app/3522860
PCGamingWiki search
IGDB searchSearch IGDB for Project Enceladus

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Adjustable Text Size, Custom Volume Controls, Adjustable Difficulty, Gamepad Recommended

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Development Update - 5 June 2026

    Chapter I — DoneChapter I is complete. That's the honest summary — but what "complete" actually means here took considerably longer to get right than expected.The biggest technical overhaul this chapter received was to the telekinesis system. The previous implementation relied on Unreal Engine's built-in PhysicsHandle grab — it worked, but it never felt right. Objects didn't respond naturally to momentum, collisions felt floaty, and fine placement was frustrating. The entire system has been replaced with a custom physics-based implementation written from scratch in C++. Every object interaction is now driven by a PD controller — proportional-derivative force calculations that account for position error, velocity error, angular damping, ramp-up curves, and force limits in real time. Light cubes feel weighted. Heavy cubes resist and push back. Throwing something now has actual momentum be…

  • Thank you - 30 December 2025

    Hey everyone!2025 has been an incredible year for Project Enceladus, and I wanted to take a moment to share where we're at.What's Been AccomplishedThis year, the game has transformed from early prototypes into something real. The game now has 5 fully playable levels, Chapter I. with the Prologue are nearly complete. Every placeholder asset has been replaced with final models, new mechanics like the drone system have been fully integrated, and the game is finally starting to look and feel like the vision we've always had.The JourneyIt hasn't been without challenges — my PC decided to die halfway through the year (great timing, right?), but we pushed through and kept moving forward. Indie development is never a straight line, but every obstacle has made the project stronger.What's NextWe're about 2 months away from completing the Prologue and Chapter I. After that, it's full focus on Chap…

  • What’s New – Autumn Dev Update - 1 November 2025

    A lot has happened since our last update in July. Tomi has been hard at work expanding Project Enceladus, creating new things and reworking some old ones, and today we'd love to share some of the progress that's been made across level design, puzzle systems, and gameplay flow.Leveling UpThe modular level-building workflow has evolved significantly. New rooms now feature more verticality and layered layouts, enabling more interesting movement-based logic puzzles and platformer-like challenges to be created.A new sidekick in the worksOne of the biggest additions that's been implemented is a dual-character mechanic: the player can now switch out of the protagonist's first-person perspective to control a small, autonomous drone.The drone can fly, access unreachable areas, activate hidden switches, and uncover secrets. This system opens up fresh puzzle designs and narrative moments, and to b…

  • Dev Update – Optimization, Mocap & Darren’s Debut! - 27 July 2025

    We’re back with another development update from Project Enceladus. This one dives a bit deeper into the techy side of things, so if you're into performance tricks, custom tools, and animation workflows — this is for you!Performance Upgrades – Custom Data Layers & HISMAs our levels grow larger and more complex, performance becomes a bigger concern — especially in a puzzle-platformer where flow and timing are everything.That’s why we built our own Data Layer system in C++. Unlike Unreal’s World Partition system, this gives us more precise control:Load/unload actor groups using tagsSpread the work over frames with FTSTickerKeep GPU usage stable and predictableIt’s lightweight, custom-fit, and perfect for our level design needs.We also implemented Hierarchical Instanced Static Meshes (HISM) in our new Hangar level — a massive open space filled with detailed assets.Let’s just say:Before HISM…

  • Why Sci-Fi? Why Puzzles? Why Thriller? Why this style? - 25 June 2025

    As we get deeper into development on Project Enceladus, we wanted to take a step back and share something a bit more personal: Why this game? Why this genre mix? Why this tone?The answer is layered. Like the game itself.Why Sci-Fi?For many of us on the team, sci-fi wasn’t just a genre we liked — it’s something that shaped how we see storytelling and creativity. We grew up watching, playing, and reading science fiction that wasn’t about laser guns or space battles… but about ideas.Stories that asked uncomfortable questions: What happens when technology outpaces humanity’s ethics? How far would we push science in the name of survival? Can progress and morality coexist?Games like SOMA, movies like Arrival, or even classics like 2001: A Space Odyssey showed us how deeply sci-fi can tap into human emotion — and into fear. Not fear of monsters… but fear of isolation, of the unknown, and of ou…

  • Meet the Team - 9 June 2025

    We’ve been sharing updates on the game itself — but not much about the people building it yet. So here’s a proper introduction to the small team behind Project Enceladus! Where it all began...Before we ever opened Unreal Engine, or built puzzles, or placed a single light in the hangar — Project Enceladus began years ago as a world inside my head. I’ve always loved sci-fi and games. And over time, I started imagining a place — part memory, part story, part simulation. At different times, I wanted to turn it into a novel, or run it as a roleplaying world with friends. But the vision kept evolving — slowly, quietly — until I finally had the tools to bring it to life as a game.This project started as a deeply personal challenge:To build something from scratch.To give shape to the world I had in my head.To learn, create, and tell a story through puzzles, mood, and space.Today, that world is…

  • Defining the Tone, Expanding the World - 18 May 2025

    What we now call “the right tone” didn’t come easy. The early stages of development — especially building the Prologue — were both a design and technical challenge. There was a constant tension: how much to explain, how much to leave unsaid, and how to guide players through strange environments without breaking immersion. At that time, the project was a one-developer effort — and staying true to that vision took time and iteration. Since then, it’s grown into a core team of three, supported by a circle of fellow developers, friends, and industry professionals who’ve helped shape the experience into something far stronger. Closed playtests gave clarity on what worked, what needed space, and what didn’t land. We’re genuinely proud of where it ended up — not because it’s perfect, but because it feels like the voice of the game. A Modular Core From the very beginning, the game was built aro…

  • Looking Back: Pivots, Polish, and a MegaGrant Submission - 3 May 2025

    While polishing the Prologue levels and setting up our Steam page, we were also working toward something a bit bigger behind the scenes — we submitted the game for an Epic MegaGrant. It was an intense and exciting stretch of development. Now that we’ve caught our breath, we wanted to look back and share a few things we haven’t talked about yet. Playtests, Redesigns, and Late Shifts During internal playtests of the Prologue, we made some last-minute redesigns that had a surprisingly big impact. Some level elements were restructured, certain puzzles were fine-tuned, and in a few cases, entire areas were created for better pacing and clarity. We’ve put together a few before-and-after shots to show how things evolved. Quiet but Crucial Changes Beyond level design, we also made foundational improvements: We rewrote the quality settings system to ensure the game’s mood and visual atmosphere s…

  • 🎉 The Prologue is Complete – Development of Chapter I Has Begun! - 17 March 2025

    We have exciting news to share: the final version of the Prologue is now complete! This is a huge milestone in development, and we’re thrilled to bring you this update. Now that the Prologue is finished, we have shifted our focus entirely to developing Chapter I! In the coming weeks, we’ll be sharing sneak peeks of what we’re working on, and we can’t wait for you to see it. What to expect in Chapter I? New gameplay mechanics Exciting story twists Deeper world-building and immersive experiences Stay tuned for more updates, and don’t forget to add the game to your wishlist! 🎮💙

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3522860
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperTamás Fülöp
PublisherTamás Fülöp
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A first-person puzzle-platformer investigation where you explore the fragmented mind of a murderer to uncover the truth behind a tragic space station massacre.

About this game

Investigate the sealed mind of a murderer using experimental simulation tech. Your job isn’t just to observe, it's to interact, question, and uncover. But be warned: the simulation reacts to you. It evolves. And not everything wants to be found. Explore recorded memories , redacted logs , and environmental clues to reconstruct a hidden narrative that spans both the real and simulated worlds. Your most powerful tool? A remote manipulation energy provided by simulation. Grab, move, rotate, and stack objects with precision, at range. Solve puzzles by guiding energy cubes, redirecting power, and aligning components without touching a thing. From switch puzzles to multi-state logic rooms, the game challenges you to think in systems. You’ll route energy, control logic gates, activate hidden conditions, sometimes remotely, sometimes under pressure. Some puzzles ask you to solve . Others ask you to observe . The solution may not be in front of you, but above, behind, or hidden in plain sight. Navigate the simulation with agility and style using your traversal-enhanced suit: Dash past dangers or across collapsing floors Double jump for extended reach Climb and vault through vertical spaces Traverse environments built around rhythm, physics and timing Your movement matters. It’s not just how you solve, it’s where you can go next. Your integrated Scan Pulse reveals what's not immediately visible. Detect clues embedded in the walls Highlight interactive objects Reveal hidden inputs or power lines Track connections across rooms Discover temperature zones Some secrets simply won’t show themselves without it. Your deployable drone gives you eyes and access where you can’t follow. Fly through vents and maintenance shafts Trigger pressure pads or switches Observe puzzles from alternate angles Navigate hostile or unstable areas Some rooms are designed for two, you and the drone . Every puzzle is part of something larger. Each is tied to a Clue Thread , a narrative arc in the mind of Dr. Noah Valen. Some puzzles are required. Others are hidden, optional… and sometimes don’t want to be found. Optional challenge rooms represent Noah’s subconscious — raw…

Supported languages

English * , Hungarian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
64Adjustable Text Size
68Custom Volume Controls
78Adjustable Difficulty
60Gamepad Recommended
69Stereo Sound
65Subtitle Options
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Atos criminosos
steam germany16Gewalt Derbe Sprache
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Project Enceladus's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Enceladus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Enceladus at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.