- Chapter 2 - "Revenge" is in development. - 29 July 2026
After being fired, Dan goes to a bar to have a drinkAt the bar, Dan meets Kunieta, who invites him to her placeDan drives with her in her car, a black BMW (currently working on GTA IV-like car physics)After arriving at the protagonist’s home, Kunieta offers to drink and have sex, but Dan falls asleep and gets robbedAfter waking up, Dan sees that the apartment has been cleaned out and heads to the bar to find KunietaAt the bar, a security guard tells him to get lost, but Dan finds a knife, stabs him, and throws him in the trash. Then he meets a homeless Vietnamese guy in the metro who begs for money and gets told offThen Dan arrives home, where his Father and Mother meet him. They talk about business and their son’s inactionLater, Don Simon calls Dan (the one who gifted him a dog). He finds out that the whore works at another local bar, and Dan heads thereAfter wrecking the place, he lea…
- A SOUL GOODMAN GOLDEN PATH - 29 July 2026
The game has been fully ported to the new Nuclear Engine, which is no longer dependent on Unreal Engine like before.The game now uses the NODE physics engine instead of ChaosGame size reduced from 10 GB to 2 GBThe game is no longer hardware-demandingProcedural animations in GTA IV styleDan has learned how to swimDan has learned how to climb. He can climb anywhereAI uses a procedural thinking system (the secret A-Life system from S.T.A.L.K.E.R.)Thanks to this system, bot behavior will be random for different playersFixed crashes that players reportedFixed minor bugsTaxis now drive Dan with proper physicsAfter the cutscene, the taxi no longer disappears — it turns around and drives awayA second platform has been added to the metro; Dan can kill the cops standing at the entrance, but then the game will become harderCloud synchronization of saves and achievements with TXC CLUB for playing o…
- DEN PAIN — Episode 1: “The Firing” is out now! - 22 September 2025
Hey, Dwarfs. The mighty release is here: DEN PAIN — Chapter 1: “The Firing” is out now!Grab your copy with 10% off, and see you in New York!
- PRE RELEASE DEMO PATCH - 3 August 2025
New in Nuclear Engine (for developers)Added Brepsi trigger toolAdded Nightmare trigger toolAdded TV trigger toolAdded Level music changer toolAdded Closed doors creation toolAdded Consequences system toolAdded Voice playback at location toolAdded Player model switcher on levelAdded AgX tonemapperAdded DLSS (Deep Learning Super Sampling)Engine Changes (for developers)Overhauled game visuals — now in Kane & Lynch styleRemoved from EngineRemoved weapon renaming tool (temporarily)Gameplay ChangesGore system reworked to Dead Island 2 stylePlayer movement changed to GTA: San Andreas styleShootMode with pistol during sprint reworked to Max Payne-likeHeadshots now use Arkashin-style animationEnemies don’t attack during cutscenesBot detection range reduced from 12m to 3m (1m for some)Bartender voice re-recordedBot pathing improved — no longer stack inside each otherBot aiming logic now tied to d…
- Devlog: #5 Major Release Prep – The Road to the End. - 21 July 2025
Yo, Midgets.We’ve cooked up a massive patch for the demo — it’s fucking huge, so let’s cut to the chase:We got rid of the salty bot sprint — now they actually walk instead of blindly charging at the player.Their brains got an upgrade — the dumbasses can now act as a squad.The intro level got polished — now it oozes style, detail, and all that other junk.Graphics got juiced — custom GI, tone mapper, and a whole bunch of other useful crap reworked.Release DateNow that the demo’s updated on Steam…We’re ready to announce the official Steam release of DEN PAIN: August 21, 2025. And yes — the price will be 150₽, with a 10% launch discount.It’s CHINAZIS time, baby!On August 21, we’re dropping Chapter One of DEN PAIN, where you take on the role of a floor scrubber — exiled, fired, and fucked.Your mission: make it to the office, grab your final paycheck, and try not to die.You’ll find yourself i…
- DEMO SILENT PATCH 1 - 21 July 2025
New Features in the Nuclear Engine for Developers:Added a tool to bake N materials on a model into oneAdded a tool to create flickering lights like in Quake and Half-Life: AlyxAdded a tool to create AI cover pointsAdded a tool for placing hints in levelsAdded a Checkpoint tool to save level progressAdded a real-time weapon pivot editing tool, useful for adapting new weapons to the player’s skeletonAdded Random Sequence Player - No Loop node for poor man's euphoria-like random death animationsAdded an option to make AI ignore the player for debugging purposesAdded player god mode for debuggingEngine Changes for Developers:Improved bot spawner tool — now supports squad leaders, group behavior, personalities, and custom AI archetypesImprovements:Optimized weapon lighting — now uses a spotlightOptimized police models — reduced from 20 materials to 1Optimized mafia models — reduced from 8 ma…
- Devlog: #3 Демо доступно - 28 April 2025
Hey there, Dwarves. Finally moderation, Steam approved the demo, so let’s go savor this triple crap. We’re waiting for your feedback on Steam, it’s very important, and it doesn’t matter what it will be. What We’re Working On NowWe’re optimizing this disgrace, on older graphics cards it still looks like a complete mess, but it needs to be finished: We’re reworking the bots, during demo testing, many people complained, that the bots behave like in a typical indie shooter crap, we’re working on improvements: We’re tinkering with the levels, in this demo version, only 1 level will be available, we’ll be polishing it, now we’re implementing a portal system, to reduce the load on the video card: We’re improving the graphics, refining the game’s style ala Cain Lich 2, Days Gone, our art director is working hard for you: Other levels, story cutscenes, etc. will be available after the game’s rel…
- Devlog #2: Preparing for the Demo Release - 24 April 2025
Hello, Dwarves. Today we’ve sent the demo off for Steam review, who knows if we’ll make it into the game festival and rack up wishlists, we’ll see, but for now catch a batch of new screenshots from the demo: Shooting in that very mobster’s sauna Only she will survive, you can spare her if you want, after all she collected all the silver spoons Denchik emerges from the mobster’s building Shootouts, because what’s a game without them... You look so cool against the helicopter backdrop—then again maybe it’s all fiction and he’s actually asleep?... Aside from the Demo Release We’ve been grinding for a long time and have improved the game engine Nuclear Engine in every possible way: +Added dynamic destructibility of objects—when you get out of the mobster’s basements and catacombs, try blowing up his house +Added dismemberment for enemies, which works with any type of foes +Adding your own w…
- Devlog #1: Начало Конца - 5 April 2025
What's up, midgets. While you're out there munching on slavs, we're busting our asses here: gameplay is almost done, now we're knee-deep in building the levels. Yeah-yeah, first maps are on the way, and soon enough you’ll get to touch a demo. Just one location for now. Alright, let’s break it down. #1 GunS Galore We’ve added a damn arsenal. — From legendary, dangerously sharp knives, — To whisper-quiet SMGs that’ll make enemies melt into meat confetti. — Every weapon has its own vibe: damage, fire rate, mag size — enough for everyone to find their favorite tool of chaos. +knife +beretta +deagle +glock +mac10 +makarov +uzi +akm +k2 +m16 +protecc +toz +usas12 d̶i̶s̶m̶e̶m̶b̶e̶r̶m̶e̶n̶t̶’̶s̶ ̶c̶o̶m̶i̶n̶g̶ ̶t̶o̶o̶ #2 Graphics so juicy you’ll want to bathe in them Shaders have been rewritten: — Hair now splits into strands and shines almost like real life. — The “filmed-on-a-potato” cam effec…