- Announcing Next Game: Farlight Commanders - 8 September 2020
I would like to officially reveal the next Farlight Games Industry game, called Farlight Commanders. In Farlight Commanders you will have to cooperate with your friends (2-4), crew a spaceship and fight in differents places. Each player will have an unique rol in the game. Commander, Soldier, Medic and Technician. The Cantharis is a destroyer class destroyer used in the first war against the Corporation were the first Farlight Explorers colonists achieved to win the war destroying the Singularity Gate. Right now is an obsolete spaceship, however it has the best balance and the cost to produce it is really low. The spaceship has 4 main stations. Drive, shields, energy, artillery. Each station has unique actions so handle wisely with your crew each station to win the different battles. Fight in the space, air and in the ground. Land with your crew and conquest the enemy Base in order to c…
- Farlight Explorers: Future - 8 September 2020
Dear Farlight community! I apologize about delay. First of all, I would like to say that I'm really proud of our community. This is a great community, very supportive, very patience, and it bring me a lot of good moments. As you know I'm not good in communication so I apologize in advance. Several months ago, I made a decision. The decision was move forward and bring to the community more stories about the Farlight universe. That means, I started to work in a new title that will be revealed soon, the name of the new game is Farlight Commanders. Farlight Explorers is my baby, it is a great game, it is more than a game, it is my ideas and hopes inside a software, and I would like to spend all my life expanding, adding, fixing the game... however unfortunately this action is not possible now. I hope, and I wish, in the future to bring to the community a Farlight Explorers 2, because you de…
- Updates and Fixes #43 - 22 April 2019
In this new update I focused on fixed some bugs and improve the problem related to the sun of the galaxy center map, decrease the time of the load of a save game, decrease number of asteroids that appear at the same time and more... List of Additions: Decreased time of loading a savegame. Fixed error in the translate file that appear W and Watios at the same time. Reduced the big asteroid storm to the half of quantity of asteroids from five times to twice the max number of asteroids. Fixed bug of the light in the center galaxy map. Fixed bug of the check of the Singularity Gate when new materials are needed. Fixed bug of placing big objects over small objects resulting in a bad position of the object. What Next: I will continue fixing bugs and improving the game. Thank you for your support, patience and all the positive reviews that help a lot the game.
- Leaving Early access!! - 1 February 2019
Hi, today is a great day because the game leaves early access!! First of all, thank you to the community for the patience and support, I really appreciate it. Thank you for all the members of the forum who found bugs and issues, all the people who shared theirs ideas and suggestions, the people who helped other people how to play or solve some problem. I would like to say that this is not the end, it's just a step, I will continue improving the game and fixing issues that the community could find. I would like to thank you to all the professionals who collaborated and help me to made this game. Thank you!
- Hotfix Spaceship crash on galaxy map - 9 January 2019
Hotfix Spaceship crash on galaxy map I've just uploaded a fix about a bug that crash the game, when the player select a planet when is travelling with the spaceship. I apologize about the bugs, sometimes, some bugs only appears in the shipping build and not in the editor build, so right noe I have to check everything twice. Thank you to the community for helping to the translations and for sharing the bugs. Thank you.
- Updates and Fixes #42: Night less dark and No fuel fixes - 3 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8109016%2Ff038be01f465c36d90bd6d752898db4f22661541.jpg Hi, happy new year! I wish you a really good year. In this new update I focused on fixed some bugs and improve the problem related to the bright of the night and others related to the bug of no fuel when the player start a new game. I finally achieved to change the intensity and ambient color of the night to a good values, so right now the night is less dark and the players can play better. Now when a player start a game and select a new planet, the game will save the game when the player is in the planet, in the past versions, the game was saved in the galaxy map, so the no fuel bug could happen. I fixed the problem of spawning the trees and other objects when a player enter for the first time to a planet. Now all the planet and the sun will be spawned before the load…
- Steam Trading Cards - 17 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8109016%2F5d6d8b2af14b8ff62310c4634371fc949b3d5fc8.png Hi, I've been working hard to add the Steam Trade Cards and finally, are here!!! I created 10 Steam trade cards. Each one is the concept of one of the machines of the game, the concepts were created by Joan, one of the main ilustrator that helped me a lot to develop the game. Each card and concept has a long story. The story of a hard proccess in order to try to achieve a game that people could enjoy. Each machine was designed after a high number of tests and changes in order to fit well in the game, with a lot of love in every detail. I could add a lot of more cards because I have a huge number of concepts, in the game there are around 300 objects, however the concepts selected for the Steam trade cards are the core of the game, where everything begun. I added 5 icons…
- Updates and Fixes #41: Improved Crafting UI part 2, Translation to Spanish. - 6 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8109016%2Fa04fdd9d6d7a45c891a1508d690491947ac3aeab.jpg Improved Crafting UI part 2 Hi, in this new update I totally reworked the crafting UI. I removed the Build button, simplified the filters buttons and removed the info square in the middle of the crafting menu. I made the crafting mechanic really easy to use. Now the player only has to find an object and all the info will be shown. With only 1-2 clicks you could build any object. I hope this can help in order to improve the experience of the player with the UI. Please share your ideas and suggestions about the UI. Game ready to translate to any language After a very long work, I finally finished to add the translations to the game. I added the Spanish language in order to test that all the system is working well and for now is going well. Inside the game folder, Falrigh…
- Updates and Fixes #40: Improved Crafting UI - 6 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8109016%2F2c204780eaa6dab22beb5e96e738acc2f91de66b.jpg Hi, I've been working to improve the UI related to the crafting menu in order to do the search of each machine easier. Now is ready and I've just upload it. In this new update, I increased the space of the inventory menu so I could add a list of objects with images instead of the names. So now it is really easy search for a machine in the craft menu. I think is not necessary to use the filters but I prefer let them it. If the UI needs more improvements in other aspects please share your ideas. I fixed the not enough fuel bug, that happens at the beginning when the player select the first planet for the first time. List of fixes: Improved Crafting UI. Fixed Bug not enough fuel at the beginning when the player select the first planet for the first time. What Next: I focu…
- Updates and Fixes #39: Portable Nuclear Power Plant. - 3 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8109016%2F7529de15cf330f1c2e6ef053c8b1bf4a3b24d5ac.jpg Hi, in this new updated I added some parts that I think are important to the game. As I said in the last updated, I wanted to add the nuclear power plant, in order to give a last tier in power generation to the player, and in this updated I finally added it. I added the borderless fullscreen windowed option that it was asked by the community and the mouse sensitivity option that also is important for the game controls. I've been working in the code in order to translate the game in the future, I have half done the machine that will block the asteroids and I also fixed the bug in the galaxy map when the camera is near the border and it looks like to fall. Portable Nuclear Power Plant: The portable nuclear power plant is a great power generator that uses uranium and wate…
- Updates and Fixes #38: New Engine Version. - 15 April 2018
4.19 Engine Version: Hi, I finally updated the game to the 4.19 version of the Unreal 4 engine. It was a very hard work change all the code from a very old version to the latest and test every aspect of the game in order to check that everything is ok. As you know I ported the game to the 4.18 and I had a crash when I ran the game in the public build. After I changed the game to the 4.19, I could identify the problem and I solved it. Now the game works in the public build. The game is really huge, so its nearly impossible to test everything so maybe could appear new bugs, if you find some bugs, please share to the community the bug and I will try to find it and fix it. Loading: During the waiting of the new version of the engine, I have improved a very important part and I have fixed some bugs. The important part is the loading of the game. I rewrited some part of the code in order to i…
- Upgrading the Game Engine. - 7 February 2018
Hi, I apologize about delay. I'm upgrading the game engine, because the code compiler is having issues with the current game engine version 4.10. So I decided to upgrade to the newest, 4.18 I have been upgrading the game engine since before December. In the middle of January I finished to change all the game code in order to work with the new version. Adapting the code to the new version, was a huge work and I spent almost two months on it. I'm upgrading from the 4.10 version to 4.18, of the Unreal Engine 4. Unfortunately, I can't upload the current build because the game crash in the build related to the players. The development build or debug build works well but the shipped build crash in something not directly related to the game code. I know exactly where it crash in the code and I'm still working on fixing it but I tried almost everything and I spent more or less 3 weeks on it, an…
- Upgrading the Game Engine. - 7 February 2018
Hi, I apologize about delay. I'm upgrading the game engine, because the code compiler is having issues with the current game engine version 4.10. So I decided to upgrade to the newest, 4.18 I have been upgrading the game engine since before December. In the middle of January I finished to change all the game code in order to work with the new version. Adapting the code to the new version, was a huge work and I spent almost two months on it. I'm upgrading from the 4.10 version to 4.18, of the Unreal Engine 4. Unfortunately, I can't upload the current build because the game crash in the build related to the players. The development build or debug build works well but the shipped build crash in something not directly related to the game code. I know exactly where it crash in the code and I'm still working on fixing it but I tried almost everything and I spent more or less 3 weeks on it, an…
- Updates and Fixes #37: Electric Internal Battery - 5 November 2017
Electric Internal Battery: In this new update, I added to the game, the Electric Internal Battery to most of the machines of the game. The idea is to avoid the electric flickering of the machines when the game starts, during the change from day to night or when there is a desync of the electric network when the batteries are powering the net. With the Electric Internal Battery the flickering problem dissapear and the transition of the day night will be smooth. Also with full charge of the Internal battery, a machine can work for days, so now the goal of the normal batteries totally change to power source in case of no power source when the net or any power source is destroyed. List of fixes: Added Internal Battery to all Hydraulic Presses. Added Internal Battery to all Water Pumps. Added Internal Battery to Oxygen Generator. Added Internal Battery to all Factories (Steel Factory, Fuel F…
- Updates and Fixes #36: Isometric Camera - 30 September 2017
Isometric Camera: In this new update, I added to the game, the Isometric camera and mouse in the satellite and isometric camera. With the isometric camera and the mouse, the player can build and manage the base in a easy way. The satellite camera with mouse helps too for managing the far parts of the base. I think that with this new camera players can play the game in some kind a strategy view, giving to the game more options to play. Right now the player can play the game in first person, third person, isometric view and satellite view. The Laser Drill doesn't work well in the isometric camera, I hope to fix it soon. It is not possible to rotate the camera, in the isometric and satellite view, and there is no zoom in the isometric camera, I prefer to wait for the community feedback, and release an update instead of wait more. if the community like the new view I will spend more time im…
- Updates and Fixes #36: Isometric Camera - 30 September 2017
Isometric Camera: In this new update, I added to the game, the Isometric camera and mouse in the satellite and isometric camera. With the isometric camera and the mouse, the player can build and manage the base in a easy way. The satellite camera with mouse helps too for managing the far parts of the base. I think that with this new camera players can play the game in some kind a strategy view, giving to the game more options to play. Right now the player can play the game in first person, third person, isometric view and satellite view. The Laser Drill doesn't work well in the isometric camera, I hope to fix it soon. It is not possible to rotate the camera, in the isometric and satellite view, and there is no zoom in the isometric camera, I prefer to wait for the community feedback, and release an update instead of wait more. if the community like the new view I will spend more time im…
- Updates and Fixes #35: Satellite Camera - 14 August 2017
Satellite Camera: In this new update, I added to the game, something that was in my mind time ago. A Satellite view. The player can have a sky view of the base and also can build and modify things. You can move the camera and zoom in/out. During the development, I was trying this new view and playing the game, and it is like a different game, the player can handle very fast extractors that are very far each other, can see if a line has a bottleneck or something is destroyed by an asteroid. If the community like the new Satellite view, I will work more on this. For example, add the possibility of a more isometric view, add a mouse for a more friendly building gameplay, rotate the camera, follow the player character, etc.. I would like to see your bases from the sky, if you have one, upload an image to Steam. I think others players can learn how to improve their bases or colonies or space…
- Updates and Fixes #35: Satellite Camera - 14 August 2017
Satellite Camera: In this new update, I added to the game, something that was in my mind time ago. A Satellite view. The player can have a sky view of the base and also can build and modify things. You can move the camera and zoom in/out. During the development, I was trying this new view and playing the game, and it is like a different game, the player can handle very fast extractors that are very far each other, can see if a line has a bottleneck or something is destroyed by an asteroid. If the community like the new Satellite view, I will work more on this. For example, add the possibility of a more isometric view, add a mouse for a more friendly building gameplay, rotate the camera, follow the player character, etc.. I would like to see your bases from the sky, if you have one, upload an image to Steam. I think others players can learn how to improve their bases or colonies or space…
- Updates and Fixes #34: Galaxy Status Menu - 2 July 2017
Galaxy Status Menu: In this new update I added a new menu with different options that will appear when the player selects a new game. In this new menu, the player will choose in what moment of the story of the galaxy will play and who will be. There are three possible choices. To be the first explorer of the galaxy. To be the first colonist of the galaxy or to be a person who was born in the galaxy. The choice is important because the player will access to different buildings or options in the game. I mean, if the player chooses to be the first colonist, all the trade and colony buildings will be available at the beginning. if the player selects born in the galaxy, all the trade and colony buildings will be available plus the battle button in the inventory menu. I think with this new layer of options, the player can configure how to play the game, I mean, being the explorer, the player…
- Updates and Fixes #34: Galaxy Status Menu - 2 July 2017
Galaxy Status Menu: In this new update I added a new menu with different options that will appear when the player selects a new game. In this new menu, the player will choose in what moment of the story of the galaxy will play and who will be. There are three possible choices. To be the first explorer of the galaxy. To be the first colonist of the galaxy or to be a person who was born in the galaxy. The choice is important because the player will access to different buildings or options in the game. I mean, if the player chooses to be the first colonist, all the trade and colony buildings will be available at the beginning. if the player selects born in the galaxy, all the trade and colony buildings will be available plus the battle button in the inventory menu. I think with this new layer of options, the player can configure how to play the game, I mean, being the explorer, the player…