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Day After Day

Day After Day Steam news

HMoon Publishing | To be announced | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID3526620
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHMoon Publishing

Day After Day news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3526620
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHMoon Publishing
  • PublisherHMoon Publishing
  • Parent gameNot available

Genres: RPG

Company pages: Developer: HMoon PublishingPublisher: HMoon Publishing

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Day After Day Steam news

Day After Day news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Our Legacy Demo Returns for Women's Day Sale! - 8 March 2026

    Hello everyone! We are very excited that Day After Day was accepted into the Women's Day Sale festival hosted by WINGS. We'd like to share the demo we made last year in Ren'py as we prepare for the release of a new demo made in Unity for this year. This demo includes over 30,000 words (about 1 hour of play time as there are many dialogue choices and branches), a cast of 8, and unfortunately a few bugs with rollback and the return key. We're excited to bring you all a new demo in the coming months, and hope this original taste of our game, completed with stat-based dice rolls and exploration, helps build your anticipation. Thank you for your patience and interest in Day After Day!

  • Fall in Love Festival Livestream - 25 September 2025

    To celebrate Day After Day's participation in the Fall in Love festival, I wanted to share one of my favorite recent stream with you all! I was there watching and commenting when it was live. Thank you Neur for letting me share the stream here with everyone! Streamer link:

  • The Kickstarter for Day After Day Has Begun! - 20 September 2025

    Hello everyone! I come bearing some (tentatively) good news. Our Kickstarter launched earlier this week and is nearly to 75% already. I don't want to count my chickens before they hatch, but I'm feeling optimistic about the changes we'll be able to soon bring to Day After Day!If you'd like to check out the Kickstarter, you can find it here. We're offering reward tiers such as beta access and designing a new outfit for characters.Before the end of 2025, we plan to overhaul our current Steam page with screenshots and gifs from our new vision for the game: a pixel art world with top-down movement build in Unity to better emphasis the RPG aspects of our game. You can see some early images of this on the Kickstarter page. Thank you so much to everyone who's wishlisted and is following DAD's development! I hope to bring more good news soon.

  • Kickstarter Coming Soon! - 28 August 2025

    First off, thank you to everyone who has wishlisted the game so far! There's over 700 of you now which makes me so happy and pleasantly surprised. Back in late June, we released an early prototype of Day After Day exclusively on Itch.io to get some vibe checks on the game. It contains over 30,000 words, about an hour of content, and...a fair bit of bugs. Nothing game-breaking and the demo was still a lot of fun, but we've been using Ren'py to make our narrative RPG so far and felt we were starting to run into the limits of using a visual novel engine. We're working on rebuilding in Unity and are moving from a point-and-click map to free movement that you see in games like Stardew Valley and Fields of Mystia. While most of the writing carries over, a lot of the art doesn't. To bring our new vision to life, we've decided to run a small Kickstarter to help us move forward. If you'd like to…

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