- Patch 2.4.C: Bookworm badge fix, lag fix and more - 14 September 2026
Hello Scouts! Here’s a new patch for you ːPEAKsaluteː In the previous build, we had some issues with the Bookworm badge where the progress would be reset at the start of every run, and the Guidebook Scrolls would disappear when opened. This led to some people losing their badges and prevented others from achieving it. Super sorry about that! To make this right, we’ve added a temporary fix so those of you who earned the badge can get it without having to redo it. Flip the guidebook to the second page (the one with the Scoutmaster and Rule 0 on it) and use the salute emote - this should grant you the badge. This is a CHEAT that will work for everyone, so only use it if you already earned the badge!!!Patch Notes:GAMEPLAYAmulets can no longer be cooked.BUGFIXESFixed an issue where the Bookworm Badge would reset its progress at the start of every runGuidebook scrolls should no longer disappe…
- HOTFIX 2.4.b - 2 September 2026
* Fixed Render Scales looking REALLY BAD on anything lower than Native * Fixed Steam Avatars not showing up at the right spot in the pause menu
- Patch 2.04.a THE KILN IS BACK - 2 September 2026
PATCH 2.04.aThe CALDERA and THE KILNHave been re-added to the map rotation…with some extra goodies ːPEAKpointːCondors now fly around the CALDERA. Ever wonder why those big nests were around? Don’t get kidnapped!Petrifying rocks have been added to THE KILNHot rock bridges have been added to THE KILNAdded 2 more luggages in the spawner for THE KILN and removed 1 luggage from the statue area at the end of the CALDERA, but made it guaranteed to spawn better luggage. PREPARING FOR PORTSBelieve it or not, we’ve actually been putting in a lot of work behind the scenes to prepare the game for console ports! In this patch, we’ve merged in the porting work with the main Steam version of the game. This may introduce bugs or cause installed mods to stop working, but we wanted to get these issues out of the way before we actually launch on consoles. But on the bright side, we now have: ROOM CODES!PE…
- Patch Notes 2.03.a - 27 August 2026
* Added a new batch of maps with Gloom/Citadel to the daily rotation. These are just here to keep the maps fresh until we fold Caldera and the Kiln back into the rotation next week!
- ONE MORE WEEK OF GLOOM + THE CITADEL - 24 August 2026
HEY SCOUTS!Just dropping in to say that we're leaving GLOOM + THE CITADEL exclusively up for ONE MORE WEEK!This not only gives players a chance to try out the biome if they haven't yet already, BUT it also gives us a chance to fix some much needed bug fixes in CALDERA and THE KILN... and maybe a cool new addition...Thanks for the patience! You'll see all CALDERA and THE KILN biomes back in the rotation soon alongside GLOOM and THE CITADEL. Say hi to the frogs for me ːPEAKblushː~ Peak Team
- PATCH 2.02.a - 18 August 2026
Hey scouts! Apologies for the bugged amulet spawn location yesterday... This patch should prevent that from happening again! We also nerfed the frogs yet again, hopefully the last one?BALANCE CHANGESReduced number of Clown Luggages needed to complete the Jester Achievement from 3 -> 2. May rework this achievement entirely later.In the last patch we introduced a nerf to ropes by making it cost stamina to start grabbing them based on your distance from the rope. Since exploiting that lack of stamina cost is mostly a speedrunner technique and otherwise doesn’t affect gameplay much, we’ve reverted this change. Go nuts!MORE FROG NERFS (fine you guys win)Max Tongue Distance 22m->18mMax Tongue Angle 16°->14°Cooldown 10s->12s Pandora’s Lunchbox can now add some Curse to you sometimes. Use at your own risk…Pandora’s Lunchbox will ignore Invincibility when adding statuses to you. It was just a bi…
- PATCH 2.01.a: Frog cooldown and bug fixes - 13 August 2026
PATCH NOTES 2.01.a ːPEAKbingbongːHello Scouts! Thank you all for your feedback and bug reports for The Final Ascent. We wanted to get this quick patch out before the weekend, and yes, we nerfed the Frogs a bit! Patch Notes: BALANCEFrogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.Nerfed Infinite Stamina across the board (specifically to target Bugle of Friendship). Gaining an infinite stamina buff will no longer immediately set your stamina to max. It will still prevent stamina from reducing and allow it to begin to regenerate like normal even while doing stamina-using actions like climbing. It will also let you do stamina-using actions even while your bar is visibly depleted. We know some people really like using the Bugle in its current state, but we feel that it’s just too good compared to basically all other Mystical items when you und…
- Funny co-op climbing game PEAK has a final major update out now - 12 August 2026
One of the must-play online co-op games, PEAK from Team PEAK / Aggro Crab is officially finished now with the final free major update. Read the full article here: https://www.gamingonlinux.com/2026/08/funny-co-op-climbing-game-peak-has-a-final-major-update-out-now/
- As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game" - 11 August 2026
We have reached peak Peak . By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upwards and you have to time walking across them just right. Read more
- THE FINAL ASCENT - 11 August 2026
THE FINAL ASCENTHey Scouts! It’s finally time!! We’ve been hard at work crafting PEAK’s final Major Update, and can’t wait to share it with you. This update comes with new variant biomes: GLOOM and THE CITADEL, which will cycle out with CALDERA and THE KILN!Alongside that, there are new items throughout the game, a variety of bug fixes and updated mechanics, and something SUPER SECRET, only for the most determined scouts…As always with biome updates, the next TWO WEEKS will exclusively feature maps containing the GLOOM and THE CITADEL. After that, like other biomes, it will be random whether the CALDERA/KILN or the GLOOM/CITADEL spawns in a daily map.Patch Notes v2.0.aNEW BIOME:Added GLOOM and THE CITADEL, randomly replacing CALDERA and THE KILN on some maps.But wait, there’s moreMysterious statues have begun appearing all over the island… no one is quite sure, but they seem to have a c…
- THE FINAL BIOME UPDATE ARRIVES AUGUST 11! - 6 August 2026
Hey Scouts!It's almost here. The final ascent.We’ve been hard at work crafting PEAK’s final Major Update, and can’t wait to share it with you. This update comes with new variant biomes: GLOOM and THE CITADEL, which will cycle out with CALDERA and THE KILN! See you in the gloom...Dropping August 11th!
- patch 1.65.a - 23 July 2026
Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out. Patch Notes 1.65.a Major Fixes: Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpful Minor Fixes: Fixed issue where voice chat would break after leaving and rejoining a gameReconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damageDecreased patch install size slightlyImproved randomization of map gen seedsAutosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they st…
- BETA PATCH 0.65.d - 16 July 2026
Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpfulFixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)
- BETA PATCH 0.65.c - 7 July 2026
Fixed plastic not rendering on Airplane Food and Trail Mix,Fixed low-res meshes in Title screen,Restored broken Landcrab splash screen,Mesa campfire LODs reinstated,Pulled hidden spore shrooms back out of the ground in Roots,(Hopefully) Fixed all the invisible rocks in Mesa,Mesa Oasis/Mirage will now appropriately randomize their trees and bushes,Map count temporarily reduced to 14 to improve patch sizes until build stabilizes
- BETA PATCH 0.65.a - 2 July 2026
BETA PATCH COME GET YA BETA PATCH NOTES!Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password playpeakbetaA second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.General Notes:- Decreased patch install size slightly- Improved randomization of map gen seeds- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map- Fixed Magic Beanstalks not showing up for late-joining players- Optimized a LOT of meshes (performance should be most improved in Roots)- Fixed lava rivers never showing up inside the Kiln- (Beta only for now) Re-instated TornadoHell and BombBeetle variantsModder Notes- Updated Uni…
- Patch Notes 1.64.a - 24 June 2026
This is just another small patch with some minor changes to map generation! Although most of our work continues to be on the final biome update, we'll be making some other updates in the coming weeks, prior to the final update, to address some pressing community concerns around game balance, performance, and mod support. Don't worry, we see your bug reports on Discord and are still working on them! We have some relatively big under-the-hood changes to the engine on the way as well, so the next big patch will be on the beta branch first to ensure it's extra stable and give modders an opportunity to update their mods before it goes live. If you'd like to help us test these changes, be sure to check in on the official PEAK Discord from time to time! When the patch is ready for beta, we'll let everyone know there. You can find the link to our Discord at the bottom of this post. Changes for…
- Happy PEAKversary! - 16 June 2026
Hey Scouts! ːPEAKsaluteːWe cannot believe it’s been a full year since we launched PEAK, and what a year it has been. When Landfall and Aggro Crab set out to make a game together, we never imagined the heights it would take us to, from the one-month game jam to millions of players and a The Game Awards nomination! It’s been truly life-changing for both teams, so thank you all for being on this journey to the peak with us. It means a lot ːPEAKbingbongːWe’re currently working on the last biome, which will swap with Caldera and the Kiln! It needs a bit more work, but we’re so excited to release it later this year. Here's a little teaser for a piece of luggage that will accompany the next update. Thank you all for being PEAK!/The PEAK TeamBTW if you're looking for some PEAK merch, Mighty Merch is doing an anniversary sale!
- SMALL patch 1.63.a - 3 June 2026
IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch! And on the main menu you'll see a shoutout to Aggro Crab's new game :) people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.
- SMALL patch 1.62.b - 29 May 2026
patch 1.62.b EDIT: Patch has been rolled back because of a lighting issue -- we'll try again next week! IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation!And on the main menu you'll see a shoutout to Aggro Crab's new game :)people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.
- SMALL patch 1.62.a - 12 May 2026
patch 1.62.a IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation!people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.