- Patch Notes for 5/26/2026 - 26 May 2026
Bugfixes:Fixed Birds Eye view regressionFixed more translationsChanged raft buoyancy forces to be less frame rate dependent. This should help with rafts sinking when there are a bunch of buildings on them.Fixed items not being crafted sometimes. Please let me know if there are any more issues regarding this.Improvements:Remove raft camera shake... hopefully no more motion sickness :).
- Patch Notes for 5/25/2026 - 25 May 2026
Bugfixes:When fishing, you click the mouse to "reel in" the fish. Well that starts applying forces to the fish to get it to come in, but there are other forces already on that fish to keep it floating and to move it back and forth in the water to simulate fighting. All these forces cause along with the reeling force cause a "runaway forces solver" in unreal engine and crashes the game. I was able to replicate this by lowering my frame rate to 10 and it happens basically every time. Higher frame rates will be less likely to hit this bug, but it is still possible. To fix this, I factored in the "delta world time" into the forces being applied by the reeling which will limit the amount of force that builds up every frame.Cooking Tripod not always cooking. I updated the cooking tripod to scan for all objects below it in case there is something blocking the fire.Casting fishing line power ha…
- Fixed Portuguese Translations - 24 May 2026
Fixes -Portuguese Translations A huge shoutout to my new friend Luiz who was kind enough to fix the Portuguese translations. Go check out his stream and channel: Thank you again.Please reach out to me if you language translations are also terrible and would like to help make UNPOC available to more people in your region! Also, thank you all for the support during Ocean Fest!
- Sunken Temple - 8 April 2026
NewSunken Temple puzzle - Something ancient is stirring beneath the waves. Scattered across the world are cryptic stone pillars hiding the pieces you’ll need to craft a mysterious compass. Once assembled, it points toward a place long lost to time—a temple buried deep below the surface.Find the clues, build the compass, and follow where it leads… if you dare.Mushrooms now scattered around interior island rock formations.Mushrooms now give a hallucination effect after eating them.Let me know what you think of the new puzzle here or in the discord!
- 1 Year of UNPOC - 14 March 2026
This month is the one‑year anniversary of UNPOC, and it still feels surreal. When I first launched the game, I hoped people would enjoy this different spin on the survival genre. Something a little calmer, a little more exploratory, a little more about building your own rhythm. What I didn’t expect was how many of you would jump in, share feedback, build incredible bases, and help shape the game into what it is now.As a first‑time solo dev, I’ve learned a ton this year, mostly from all of you. Every comment, bug report, suggestion, and “hey, my items are falling through the world” message pushed the game forward. You helped me see what worked, what didn’t, and what needed a second (and third) pass. And honestly, that collaboration has been the best part of this whole experience.Thank you for giving this game a chance, for sticking with it, and for helping me grow it into something I’m r…
- Patch Notes 3/2/2026 - 2 March 2026
NewI know a lot of you put many hours into building and creating amazing looking bases. I originally wanted it to mean something to take the treasure at the end by making the player wager what they had created in order to leave, but I realize this is just cruel to do to players who spend time with creative structures. So now, after you complete the game and get a score, you can reload that same save slot to return to your islands and continue building. If you took the treasure originally, you will not have free play mode granted but you can keep surviving just like before.If you already completed the game, you will have to complete the escape level again (sorry), in order to access this mode.ImprovementsOptimized textures to reduce memory footprint. Also, saved ~2 GB on disk as well.Improved escape level current and wind mechanics.Fixed wheel barrow phasing through roofs.Lowered the lev…
- Chickens Update - 24 February 2026
NewNew buildingsChicken Trap - Used to trap chickens that are discovered lurking around X's on the islands.Chicken Coup - Can be loaded with chickens to receive eggs. Each chicken loaded into the coup produces 1 egg every 1/2 day.Guitar Stand - Decoration used to play a short song snippet written and played by Nick Lyon. Special thanks goes out to Nick for his collaboration!Recently Eaten Food DisplayNow all foods that will give degraded nutrition are shown under the Food survival stat bar. You no longer have to count veggies between fish. Any food shown in this list will not provide very good nutrition. Eat something else!Also, added a message to the user indicating when they do not follow this rule.Bugfixes / ImprovementsAdded missing translations.Fixed book shelf and fish trophy snapping to raft issue.Fixed building collision error around treasure traps.Barrels now float.Fixed barrel…
- Feedback Update - 17 February 2026
NewNew buildingsChimney - Lets you decorate more with fires inside your housesBook shelf - Stores books that you collection on a shelf. Best placed on walls.Transport Barrels - Long time feature request, but you can now build transport barrels of any kind on your raft for transportation to different islands.ChickensMore to come with chickens but chicken traps (like monkeys) will guard X's on islands. This provides a little more variety while I continue to build more things to do with the chickens.Calling your DolphinYou can now summon your dolphin to the closest island using the red GPS buoys. Bugfixes / ImprovementsIncrease building radius by 50%.Sails can no longer be placed on the raft seat location.Thank you all for the great ideas and I'll continue working on the more complicated ones.
- Feedback Update - 22 January 2026
Bugfixes / ImprovementsWheelbarrows / Carts would become un-interactable when left near the surf. They would continue to roll to the bottom of the ocean. This is now fixed and carts will no longer roll away.Reduced rain probability. Feedback was indicating that it rains too much. Let me know if this needs to be reduced even further.Slightly increased the lever island timer so that it is easier to solve the lever puzzle.Please keep finding and sending me any issues or feature you'd like to see fixed or added.
- Feedback Update - 31 December 2025
NewThere is a new building that can be used to more compactly store stone, metal scraps, and metal bars. Bugfixes / ImprovementsCrab trap line is no longer getting stuck to your crab trap. This would happen if you pressed the deploy key while picking up the crab trap. Campfire collision no longer causes issues building cooking racks on rafts.Roofs will no longer prevent fish trophies to be placed on interior walls of a house. General NoteSorry for the delay in bugfixes and improvements recently. While taking a bit of a break from UNPOC and working on my next project, I started having some PC stability issues. Those are now resolved and any bugs and improvements for UNPOC are back on the table. Thanks for your patience. Also, anyone interested in continuing to support my game development and alpha testing my next project (still in early, early development) can check it out on the steam s…
- Patch Notes for 9/17/2025 - 18 September 2025
Removed Falling off of the raft due to high waves was annoying, so I removed this mechanic all together. Bugfix Fireplace hitbox no longer makes it hard to place cooking structures over it. Bugfix Wheelbarrow save location no longer makes it hover when loading back in. Bugfix Resources should no longer get stuck in flight to resource piles. This would cause resources to become non-interactable which was incredibly confusing and annoying. Bugfix Automatic doors fixed to no longer get stuck not opening. Bugfix Filling in dug holes now has additional protection to not close in the player which would cause the player to fall through the ground. Bugfix Fixed Portuguese translation for "Fill Hole".
- Dangerous Waters - 1 September 2025
More Dangers.... Fields of Jellyfish now have a chance to drift into your region as you are exploring the waters. Jellyfish have a potent sting that will reduce your hydration by 75% over 3 minutes. Eels now inhabit coral reefs. Be on the lookout while harvesting coral so that you don't get poisoned by one. If so, you will become 75% more exhausted over 3 minutes.A nasty squid also pops up surprisingly that if you aren't careful can ink you. This comes increases your hunger by 75% over 3 minutes.Sharks now lurk near shipwrecks. Keep an eye on them while you look for chests or you run the risk of being bitten. Shark bites will reduce all survival stats by 75% over 3 minutes. First Aid...The First Aid Station will allow you to address any negative effects received from the newly added animals.Treat stings with coconut oils, cure poisons with coral medicine, wash ink using water, and wrap…
- Patch Notes for 8/27/2025 - 27 August 2025
Small bug fixes... that is all. Fix side barrels placement regression. Fixed Plain Stone Walls not costing any stone.
- Feedback Update and More - 24 August 2025
Localization UpdatesRussian localizations have been updated by Emer, a member of our community who graciously volunteered to correct my first draft of Russian translations. If you play 'U.N.P.O.C.' using Russian translations, please join me in thanking Emer! Amazing job!This is our second volunteer to help UNPOC to be more accessible in other languages. While I have given it a first pass, the translations are often incorrect. Please contact me on Steam or Discord if you would like to contribute translations for a language that you would enjoy playing UNPOC in.NewFree Look Camera Control - A popular request to be able to adjust the angle of the camera. While I like the camera management system in UNPOC, I agree that sometimes it is nice to be able to tilt the camera around to explore underwater or to look out toward the horizon. Now, while holding right click, you can pan and tilt the ca…
- Patch Notes for 8/13/2025 - 13 August 2025
Items falling through the ground - Now using Unreal Engine's substepping physics setting to allow physics collisions to run separate from the rendering frames. This should reduce the chance that items fall through the ground. I will continue to monitor for feedback regarding this issue.Resources overlapping other things that are interactable were difficult to pickup and interact with. The interaction system now uses prioritization system to resolve conflicts instead of just proximity. Resources are highest priority followed by resource piles, then tools and buildings. This should allow you to resolve interaction conflicts more easily. Help text errors fixed.Fixed actions UI spacing issues.Updated fishing basket's "store fish" action to be more consistent with dropping resources for better usability.Added a fishing trophy.Removed the random fire that existed on location \ in the world.
- More Decor Update - 26 July 2025
NEW - Clay walls (all 3 models)INFO - Added description of eating fish nutrition mechanic.NEW - Added more decoration items to find on islands. These items can be placed on tables and nightstands for decoration.NEW - Added 'Knowledge Base' panel next to Grades and Map where all previously viewed tips will be located as a reference as well as a 'Resources Index' used to track all discoverable items in the game. NOTE: For existing save games, the knowledge base will start empty but populate as you pick resources up and do actions that previously showed tips.
- Patch Notes for 7/15/2025 - 15 July 2025
*BUG* Fixed dolphin and boundary interaction so that you can no longer travel outside of the playable region.
- Patch Notes for 7/12/2025 - 13 July 2025
*BUG* Fixed localization errors for barrels and crop storage. *BUG* Removed distance field listing on resource barrels causing weird sea foam to be around them. *BUG* Fixed Fireplaces so that they now provide heat to the player. Escape will now exit build mode as well instead of going to the pause menu. Reduced monkey screams volume. Moved dolphin to be around the starter island for better usage. Since he doesn't follow you (yet), you would have to leave him or your raft behind in order to use him. Unless you already saved him, he will now spawn somewhere near your starter island. Added new building pieces: Pillars, Railing, Plain Walls (Wood and Stone), and a Ladder. Added decoration pieces: Stool, Table, Nightstand, Rugs, and a Bird Stand. These are a work in progress, so if you have any ideas for ways to use / improve these, please send them my way.
- Dolphins Update - 3 July 2025
UpdateNEW There is a dolphin now that needs your help. Once you earn his trust you will be able to ride around underwater on your new friend. Dolphins have sonars that make it easier to detect shipwrecks underwater. Use the same swim actions to control the dolphin.BUGFIX Scrap metal and metal bars now have increased hitbox sizes to reduce the chance that they clip into the world never to be seen again.BUGFIX Chests no longer have camera occlusion making them hard to see when hidden inside shipwrecks.BUGFIX Log piles are raised up to reduce ground clipping.(sorry for the poor quality gif)Let me know what you all think here or in the discord!
- Patch Notes for 6/24/2025 - 25 June 2025
Bird nests now spawn on tall rocks and rocky cliff.2 new cooking recipes: Banana Rice Pudding and Hard Boiled EggsResource labels have been added to loose resources and resource piles. Prepared foods do not have labels yet as I wanted to do a little more with those in the future.Can now store multiple fish at once in the fishing basket.