- One Month Until Launch: Pages from the Bestiary - 3 October 2026
To count down to November 3rd, I'm opening the bestiary and sharing a few of the entries you'll be filling in on your journey through Yselion. Each Beast comes with a variant form, and every one of them can be hatched, raised, and taken into battle.Gorgolarva"Gorgolarvas are adjusted to cold areas and adept at camouflaging, they hide when in trouble and ambush to turn the tables. Their greatest asset is their hidden siphons that can launch super-cooled fluids at great speed"Noxivenator"The Noxivenator is an avid runner that displays a big crest on its head. The crest is used to sense the coming mist. By breathing this mist the Beast can distill a special venom that it coats itself in to attack."Gobchomp"The Gobchomp has become less restricted by stone, though it still keeps some where it is useful for it, it helps it withstand attacks and to hit back like a boulder. It walks while suppo…
- Astra Bestiary Demo - Version 0.7.1.0 - 24 September 2026
Patch 0.7.1.0 is Live!Hi everyone! A new update just went live with balance changes, puzzle tweaks, and a round of bug fixes.GameplayLowered enemy HP in the Mirror Desert.Streamlined the final puzzle of the Earth Star Trial.Sever Bond now has a chance to drop Orbs that grant stats (Ferocity, Tenacity, Cunning, Agility).LocalizationFixed several German text issues. Huge thanks to Dave the Localizer for the help!Bug FixesFixed the Journal not completing the first quest in the prologue.Fixed a softlock caused by enemies fainting after using Taunt on the previous turn.Fixed collisions on Trial Boulders.The character creator no longer clears your previous selections when you change body type.Squashed several unreported bugs.Update your demo and jump back in. Let us know what you think in the Discussions! 🎮
- Official Release Date Trailer | Coming November 3 - 13 September 2026
Hello Everyone! Yesterday in this year's Monster Taming Direct I released a new video announcing Astra Bestiary's release date.Full Release date trailer:MTD 2026: Development is almost wrapped up and now I'm moving to QA and translations. So unless we have a Silksong situation (oh gawd I hope this isn't the case) expect November 3 to be a hard date!I'm very excited to share with you this game!Best,Pablo | Bicho Feo
- New Demo is Live - Join Steam Next Fest and play it! - 15 June 2026
Hello everyone! Astra Bestiary joins Steam Next Fest with a major demo update, shaped by player feedback and beta testing and focused on making the early game smoother, clearer, and more engaging from the start.Link: For anybody that tried the game early on, the difficulty curve have been refined, making the first part of the game more enjoyable. The world has also expanded with a new town accessible from the Mirror Desert, more beasts with branching evolution paths, and character customization to better shape your journey. Alongside this, you can expect cleaner menus and multiple bug fixes. If you played an earlier version, this update is worth another look. If you are new, Steam Next Fest is the perfect time to jump in.Patch Notes v0.5.0.1New StuffNew, branching evolution paths allow you to get a more options for your team.Character customization added (for old saves you will be promp…
- Astra Bestiary Demo Returns, Polished for Steam Next Fest - 1 June 2026
📢 BIG NEWSThe Astra Bestiary demo is coming back for Steam Next Fest!I've taken the Demo down momentarily to polish and improve the experience, and it’s returning with major quality-of-life updates.Played it last year? It’s worth another look. Remember to set a reminder for Next Fest running June 15–22!Until next time.
- Steam Deck Compatibility Notes - 9 May 2026
The game is fully playable on Steam Deck and currently includes the following support:Runs at the appropriate Steam Deck resolution.Keyboard inputs are handled through a custom button display system (with some special character limitations).Controller glyphs currently use Xbox-style button prompts.Performance is comparable to the PC version.The game does not yet have an official Steam Deck compatibility rating. The verification process can take time and usually depends on community interest and activity.If you'd like to help support Steam Deck verification for the game, feel free to leave a comment in the Steam forums and let me know you're interested.
- Astra Bestiary Demo - Version 0.4.2 - 16 January 2026
New Patch 0.4.2 Live Now! Hey everyone! I'm thrilled to roll out this latest update to the demo, packed with gameplay enhancements, new languages, visual polish, and critical fixes. Your feedback has been invaluable in shaping these changes, thank you for playing and sharing your thoughts!GameplaySilver and Gold Beast Orbs can now be used with partners, allowing you to select specific skills and traits to pass down for better customization!Balanced the difficulty curve for a smoother progression.Weather system added, dynamic conditions now impact battles and exploration!LanguagesDemo now fully supports French, German, Italian, and Portuguese-Brazil translations!Fixed various errors in the Spanish translation for better accuracy.GraphicsImproved several backgrounds for enhanced immersion.Aesthetic upgrades to maps for a sharper, more vibrant look.BugfixesFixed a crash when returning to t…
- Kickstarter Funded and moving forward - 14 November 2025
Astra Bestiary has been successfully funded on Kickstarter and I want to thank every single person who supported, shared, or followed the project. This milestone means a lot and will help shape the game in a meaningful way.With the campaign complete, I can confirm a few big additions coming to the final release: Character customization is now officially in the roadmap for the game. Players will be able to create and personalize their Seer before beginning their journey.Thanks to the support received, I will also be localizing Astra Bestiary into French, German, Portuguese (Brazil), and Italian. The demo will receive these translations over the next few months so players can try the game in their preferred language.This is only the beginning. More features and improvements will be added as development continues. I’ll keep you updated each month with news, previews, and progress reports.T…
- Kickstarter Campaign is Live! - 7 October 2025
Hello everyone! The game is live on kickstarter, there are some early bird rewards for anybody interested (about 25% gone so I think there's time but don't sleep on them), check it out here:https://www.kickstarter.com/projects/bichofeo/astra-bestiary-monster-raising-rpg/The demo has also been updated with new content and improvements. If you only played the very early builds, now is a great time to return and experience the latest version.Demo Patch notes:0.4.0New Features:Beast Variants: Seldomly hatched Beasts will have some visual changes and have a different base elemental talent (for example a Frost Agnyvern). Variants can also sometimes be triggered by using an orb from another monster.Some cool things can happen during battle now like evolving when in battle or learning Skills when receiving an attack that the Beast can learn.New npcs scattered that will challenge you to a battle…
- Demo Update version 0.3.9.9 - 17 September 2025
Version 0.3.9.9 patch notes: New Features:Food: Can now recover food supplies in the town by pressing C / Y button.Stances: Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility). Allies also play different idle animations after the action is selected.Skills:Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab.Added more skills to help balance each damage type's tree.Improvements:Difficulty:Difficulty curve has been flattened a bit.Training now has a lower chance to injure the Beast.Skipping the tutorial now yields the same bonuses as going through it (starter will have 1 extra skill and 1 extra trait and you will have an egg…
- Kickstarter Campaign launches October 7th and New Demo up! - 7 September 2025
Hey Everyone, finally revealed the kickstarter launch day! I'm locked in for October 7th, will tease lot of stuff this next 30 days through social media so stay tuned!https://www.kickstarter.com/projects/bichofeo/astra-bestiary-monster-raising-rpg/By the way, the demo is back on steam! I wanted to thank everyone for the feedback once more.Demo Patch notes: 0.3.9.7Improvements:Difficulty toned down in the starting areas until completing the first trial, retracing later provides a challenge.Map and Battle Sprites' frame rate has been increased.Fixes:Battle animations for close range attacks fixed.Battle animation speed for multitarget attacks fixed.Fixed mouse clicking issues in several menus.UI:Added loading message on start up for clarity.Party Change scene:Now shows full sprite instead of portraitBattles Scene:Clashes now have more detailed hints.Damage pop ups were reviewed.
- Demo Removed Momentarily - 29 August 2025
Hi everyone,Recently some core issues have been brought up by a few players that were previously unheard of but seem to be there from the start. I set up a survey a month ago to gather feedback from players. However players that don't stick with the game for long never picked up the survey which means there was a huge blindspot in my performance assessment.Because of this I've decided to deactivate the demo from steam until I can get towards fixing these issues. ETA could be a week or longer.The game can still be played if you download it from itch (save file will still be correctly read if launching the itch app).If you got this far, thanks for understanding and thanks for keeping up with Astra Bestiary.
- Demo Update version 0.3.9 - 23 July 2025
Version 0.3.9 released thanks for the mountain of feedback! Changelog v0.3.9: General Changes:Camp Food Overhaul:Reduced the chance to get injured if you stay too long in the camp.Camp now requires food per day to carry out actions. Food gets consumed when a day passes. If there's not enough food to cover the Beasts requirements tooltip displays in red. If training and rest is carried out when low on food, chance to get injured and fail trainings increases as well as Stamina recovery is reduced.UI will display stocked food both in camp and in overworld.Food amount available in the overworld increased.Selected food icon appears in the portrait now.Tutorials and Guides updated.Beasts now display when they gain/lose trust in the camp.Evolution criteria:Bestiary now displays the criteria for Stage Advancement if you've already obtained a non Baby stage of that Species.Lorelei's Predict can…
- Demo Update - Hotfix 0.3.8.3 - 20 July 2025
I wanted to thank everyone who took the time to write feedback in the forums, discord or complete the survey, this is extremely helpful to me. I'm sending another patch with fixes.Changelog v0.3.8.3: Improvements:1. Added UI visuals for the type of environment2. Added a way to know what base traits and skills have been unlocked for a Beast in the Status Screen.3. Corrected location of some UI elements in the pause menu. Bugs:1. Fixed a Bug with sometimes several battles spawning at the same time.2. Fixed a Bug with stats received in battle not updating correctly which resulted in less stats when winning a battle.3. Fixed a Bug with collisions and tiles in Earth Trial Area.Please if you can and are willing to give some feedback to improve the game take a few minutes to complete the following survey: https://docs.google.com/forms/d/e/1FAIpQLSep2f7NND-FxZ3wdCLlirsrd4FcxMWU8M2iTfs1i09aW_wgM…
- Demo Update version 0.3.8 - 17 July 2025
Version 0.3.8 has been posted with several improvements. Please if you can and are willing to give some feedback to improve the game take a few minutes to complete the following survey: https://docs.google.com/forms/d/e/1FAIpQLSep2f7NND-FxZ3wdCLlirsrd4FcxMWU8M2iTfs1... Changelog v0.3.8: General Changes:Battles now give stat increases regardless of the evolutionary stage of the Beast (stronger Beasts still give more stats).Toggleable field abilities can be used at the same time.Spawn tables for monsters have been swapped a bit (expect to see some new frens).UI:Improved Battle UI adding Stamina Percentage and QoL changes.Status Screen now shows the Beast's idle sprite instead of the Bestiary portrait.Damage and Heal received in the overworld now displays a hovering text with the amount.Bugs:Several unreported bugs fixed.
- Demo Update version 0.3.7 - 23 June 2025
Changelog v0.3.7: New features: Idle Mode: whenever you're in the camp scene and you are afk or doing other stuff, the Beasts will now rest, play or train on their own, stats, health or trust increased depends on the time spent on idle mode.Improvements:The intro and guidance during the start of the game has been greately improved.Pause Menu now shows current objective in the Journal panel Several attack animations where improved.Gamepad now uses X+D-pad for menus instead of only D-pad arrows and the d-pad can be used to move in the map.Fixes: Several unreported bugs fixed.
- Kickstarter Announcement - 17 June 2025
Hello everyone,I'm excited to announce that Astra Bestiary will soon launch a Kickstarter campaign!I want to make something very clear from the start: Astra Bestiary is happening — no matter what and I'm fully committed to finishing it.The upcoming Kickstarter campaign isn't about survival —it's about reaching the full vision that Astra Bestiary deserves.With your support, I can expand it: make sure the game gets several more translations, a complete OST, more depth, more places to explore, richer gameplay, and the polish that makes a good game unforgettable.I’m incredibly grateful for all of you following this journey. Whether you simply wishlist, spread the word, gave direct feedback or decide to back the campaign later, your support means everything.Thank you for believing in Astra Bestiary — we're just getting started!I'll share more details soon — including the exact Kickstarter la…
- Changelog version 0.3.6.3 - 14 June 2025
Changelog v0.3.6.3Improvements:Improved the UI in Party Change, Backpack and Bestiary menus.Remade the Orb use Cutscene.Fixes:Fixed more map tiles and object clipping in some areas.Fixed an issue with map name not updating in Trial Area.The Previous music track will now correctly resume after a Cutscene.Other minor polish.
- Hotifx version 0.3.6.2 - 6 June 2025
Changelog v0.3.6.2Fixes:Fixed map tiles and object clipping in some areasFixed obelisk animationsFixed horde battles UIOther minor polish
- Small update version 0.3.6.1 - 3 June 2025
Changelog v0.3.6.1 UI: 1. Can now select the Beasts' Field/Agility Skills by holding the action key (Q,E,R or LB, LT, RB) with a visual feedback bar Other: 1. Can now choose to skip the tutorials during the intro. Fixes: 1. Fixed an error with hatching egg scene sometimes blocking actions after being skipped. 2. Fixed an error with critters locking character in place. 3. Fixed several UI errors.