Medieval Halloween VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateOct 31, 2025
- DeveloperEternal Drift Studio LLC
- PublisherEternal Drift Studio LLC
Genres: Action, Adventure, Casual, Indie, Early Access
Company pages: Developer: Eternal Drift Studio LLCPublisher: Eternal Drift Studio LLC
Medieval Halloween VR Steam news
Medieval Halloween VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Performance & Gameplay Improvements - 24 April 2026
Overall Performance Improvements:Texture/Material OptimizationsStatic Mesh & Collision OptimizationsVFX & SFX OptimizationsGame Thread OptimizationsLevel Streaming ImprovementsGameplay Improvements:Village Area Gameplay MechanicsVillage Area Environment Changes for better gameplayChanged Completion Requirements for the village area.
- March Monthly Update - 28 March 2026
UI Improvements:Changed FontAdded a background to the in game menuAdded an objectives tab in the menu to guide you on what you need to do next to progressChanged loading screen images to use drawings from the same artist that drew the capsule artwork. Bringing more of the gothic comic book styling to the game. Performance Improvements:VFX ImprovementsReduced Triangle Count On Static Meshes Draw Count ReductionLightmaps Size AdjustmentsSFX ImprovementsMaterial OptimizationsNext Months Planned Update:Enemy AI ImprovementsWeapon Improvements & Optimizations Boss Fight Improvements
- Engine Update - 28 January 2026
Update Notes:This update provides an engine update from UE 5.4.4 to UE 5.7.2Environment update (cemetery area extended)Lighting update (Baked lighting changes)Pistol updated to the Tek Model mentioned in the last monthly updateMinor performance updates
- Development Update - 11 December 2025
Updates:The next game update is Expected on 12/20/25Main map expansion:Cemetery area landscape has been expandedAdditional enemies added to the area. Additional buildings and structures added to the area, (church & ritual area)Improved Lighting:Main map lighting tweaks and Performance ImprovementsCathedral map lighting for the Nightmare Maze area has been added previously that area had little to no lighting.In game menu material adjusted so in game lighting does not affect how bright/dim it appears.New Graphics Setting Options:Menu graphics settings tab has more options.Adjust fog density option Turn off Volumetric fog optionTurn Mega Lights On/Off *For Raytracing enabled cards only (Turned on it provides performance improvements as lighting is moved to the GPU.)DLSS/FSR is also currently being tested and tuned once it has properly been integrated and tested DLSS/FSR options will also b…
- Weekly Update - 7 November 2025
Weekly Update:Changes coming in the next update which is scheduled for this Saturday 11/8/25. * Environment Improvements Environment improvements include adjusting collision on trees, stumps and boulders. Added more pathways through the forest, more Halloween themed decor and adjusted nav mesh. Added navigation link jump points for enemy AI.* Hand Menu UI ChangesAdded Objectives Tab - Shows what you need to do next to unlock new areas and weapons in the game.Made color changes to some UI text so it's more readable in certain lighting conditions.Also in the works are changes to the loading screen and in game widgets. Current loading screen images will be replaced with hand drawn versions of the screen shot by the same artist that made the capsule art. All in game artwork/screenshots will slowly be replaced with this gothic comic book style of artwork. I you have any suggestions or change…
- Patch 1.0.48 - 4 November 2025
Enemy Werewolf attack - *Enemy would sometimes stand idle instead of attacking player. *Made adjustment to enemy behavior tree and attack radius. Tek Bow manual loading after auto reloading bug fix *- If an arrow was manually loaded but not fired, then the cycle ammo button (left trigger) for auto reloading was pressed, Once you cycled the bow back to manual loading you could no longer manually load the arrow. *Made adjustments to ensure manual loading overlap trigger was reset to allow manual loading of arrows.
- Patch 1.0.46 - 1 November 2025
Baked lighting on main map was not baked properly which was causing a gpu crash. Lighting was re-baked. Adjusted enemy AI. Enemies that were assigned a patrol route were not properly detecting the player. Adjustments were made to ensure AI can detect player from sight or sound near by and aborts patrol route to investigate.
- Early Access Released - 1 November 2025
Early Access Version of Medieval Halloween VR has been released today. First 14 days there is a 30% launch discount.
- Beta Testing Begins - 19 June 2025
Beta testing with a limited number of testers begins today. If you would like to participate contact us on Steam or one of our Social Media platforms.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 November 2025 | Patch 1.0.48 | 1815034433029207 |
| 2 | 1 November 2025 | Patch 1.0.46 | 1815034432938535 |
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